Snow Globe

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  1. Quote:
    Originally Posted by Rodion View Post
    Vendors pay 250 for commons, 1,000 for uncommons, and 5,000 for rares. The logical ticket cost for a direct buy of common salvage would be one quarter the cost of uncommon salvage, or 20 tickets.
    This should be the basis for comparison, due to the fact that there is no outside factors involved. Of course I know very well that some players will completely disregard that and try to put forth what the market buys & sells at. This is why some of us hate the market and don't want to deal with it at all. For that, we have the AE Vendors and the Merit systems.

    Quote:
    Originally Posted by Rodion View Post
    Currently rare salvage sells reliably for between one and two million inf on the market. Since the ticket cost of rare salvage is 540, the rough value of one ticket is between 2,000 and 4,000 inf.
    I could haul out a comparison of respec recipes vs actual money. This is something that is entirely possible to do as you can trade the respec recipes through the auction houses and buy respecs with real money. I just don't want to go too far on that tangent.

    Quote:
    Originally Posted by Rodion View Post
    If we use rare salvage prices as the metric, that means common salvage bought for 20 tickets would have an effective cost between 40,000 and 80.000 inf. Uncommon salvage bought with 80 tickets would have an effective cost between 160,000 and 240,000 inf.
    I don't subscribe to this premise. This might well be the value that people that use the market system might assign to tickets. However we do have the value that the game has for them: 250 for Commons, 1,000 or 80 tickets for uncommons, and 5,000 or 540 tickets for rares. Anything above that value is the players, not the game or the developers.

    Quote:
    Originally Posted by Rodion View Post
    Also, salvage -- even at inflated prices -- is small potatoes for serious farmers, and I suspect they just delete commons to make sure they have room for rares.
    I do believe that I said this in one of my above posts.
  2. Quote:
    Originally Posted by The Grim Heaper View Post
    My comments involving selling stacks on the market were more to say that it could potentially do more good* (easier acquisition of items otherwise lacking supply would lower their price point) than bad (less of the excess from the random rolls hitting the market).
    If I saw a rampant upward spike due to someone flipping a certain piece of salvage, I'd likely buy stacks and dump them on the market for 250 Inf to supply the lack. It would help with the sales badges.

    Edit:
    I'd enjoy helping others get the salvage they need and I wouldn't care how much I "lost" on the transaction to do so. Getting the sales badges is great, and getting the quick +2 salvage slots on my lowbies would be extremely useful.
  3. Quote:
    Originally Posted by Sharker_Quint View Post
    ok, now i get it, you guys want to be able to buy the salvage in stacks that is going for a little more on the market so you can turn around and sell it.
    Nope, not even close. Think about where I post the most in the last couple of years: Badges & Gladiators and Base Construction. Any salvage I need to get, I use. I use it to build base items (thanks to Issue 13's removal of base salvage) and I use it to craft IOs for badges (and to slot on my characters).

    Quote:
    Originally Posted by Sharker_Quint View Post
    and i find it funny that snow wants to keep saying that he doesn't use the market like a store, but then goes on to say that there are no salvage listed for instant gratification prices of under vendor buy prices.
    Actually in some cases common salvage goes for 200K-500K. Even posting a bid at 20K fails to move for days. I've seen rares sell for less than some common salvage.

    Just because I don't like the system, it doesn't stand that I don't know how the system works. The opposite is the reality. I know how the system works and I am thoroughly disgusted by it.

    Quote:
    Originally Posted by Sharker_Quint View Post
    the under vendor prices is my understanding of what he wants to pay if he has to go to the market. see, you have to remember, even though you may not want something, there is always someone who does want it.
    I want completely off the market salvage train. In the last year I haven't bid under vendor prices on any salvage. In a lot of cases, I've bid more because I knew the going rate. Yeah I'm probably paying "too much" for some salvage, but I'm not playing the game to take advantage of another player. Until recently, I posted my "spare" common salvage at 1 inf a piece.

    You are making a lot of unfounded assumptions in direct contrast to my posts above.
  4. Quote:
    Originally Posted by Sharker_Quint View Post
    try to sneak in minor personal attacks.
    No personal attacks, just an observation. When I make a personal attack, people generally know it and I get a PM from a moderator. I've made a few before and they tend to be somewhat spectacular when they happen.
  5. Quote:
    Originally Posted by IanTheM1 View Post
    More exploration badges means more tidbits of lore to devour hungrily. Forget about badge counts and accolades, trivia's the real treasure.
    Knowing is half the battle?
  6. Quote:
    Originally Posted by Catwhoorg View Post
    People generally are using AE tickets to roll lots of recipes and little salvage. This puts even more demand pressure on the common salvage from the non-AE game
    So? I'm not suggesting a change to the recipe rolls. Besides you can do the same thing with reward merits.
  7. Quote:
    Originally Posted by IanTheM1 View Post
    Honestly, you seem to be missing the point that crafting is a game unto itself.
    Wrong. The developers have said that the market is a game unto itself. They haven't said the same about crafting. The fact that they brought base crafting into the invention system has further removed any excuse that crafting is a game unto itself.
  8. Quote:
    Originally Posted by Catwhoorg View Post
    The AE (which allows a player to basically get all recipes and zero salvage) has caused more than enough disruption to the market as is.
    Contradict yourself much? I agree that you can get almost all the recipes. We both agree that uncommon and rare salvage can be bought directly (your next paragraph, below), and you agree above that common salvage can be rolled for. The fact that you cannot buy common salvage directly (useless drops still useless) with tickets caused shortages. At some point the developers should have realized that people wouldn't "waste" tickets on a random roll when they could get to choose what their reward was.

    Quote:
    Originally Posted by Catwhoorg View Post
    I don't see any reason to compound the issue by adding this, I'd go so far as to suggest that the uncommon and rare salvage should be random rolls only.
    Given that would be directly flying in the face of the design goals to make uncommon and rare salvage directly bought, I would hope the developers realize that some players want nothing to do with the market.
  9. Quote:
    Originally Posted by The Grim Heaper View Post
    On a side note; one thing I would LOVE is if the ticket vendor would sell SPECIFIC individual common salvage, I think the ability to spend a certain amount of time in the AE and being able to purchase a specific uncommon/rare piece has kept those prices in check on the market. But the same is not true of commons which you must still roll for.
    Curiously enough I started that very suggestion (Buying common salvage with tickets) this morning, and the usual suspects are being outright predictable in their opposition of it.
  10. Quote:
    Originally Posted by IanTheM1 View Post
    As it is, I have no strong opinion on the suggestion, though I'm wary of its potential effects on the market.
    Quote:
    Originally Posted by Catwhoorg View Post
    Requiring a degree of randomness is all about feeding the market, and direct buying the single one you want with tickets will depletes the market even more, and would lead to even higher common salvage pricing. (thanks to supply/demand)

    The random roll requirement is a direct nod to the fact that a supply is required to keep the market healthy.
    The market poisoned its own well. Without the speculators, flippers, and the buyers constantly "raising the bar" there wouldn't be the need for this suggestion. There are plenty of potential sellers deleting stacks of common salvage thanks to "not being able to get enough" for them.

    It has gotten completely out of hand and the AE vending ticket system represents a means of getting out of the markets entirely. Just like avoiding PVP Zones, this suggestion represents avoiding the PVP of the markets. Fight amongst yourselves for the best price of the limited stocks. The market will end up in the exact same place as PVP in that it will coast along being paid less and less attention to and finally getting nuked with new rules to balance the competition for newer players.

    The suggestion to sell common salvage at a fixed ticket price would bring the AE Ticket vending for commons in line with the uncommons and rares.
  11. Quote:
    Originally Posted by Fulmens View Post
    Why do I get the feeling that any response, except instant and unconditional agreement with Snow Globe, would lead to instant and personal assault?
    Well being told to use a random system (play missions for drops, play dev choices for drops, or hope that the market might have the salvage needed for a reasonable price) when the original suggestion is to eliminate one random system (random rolls for AE tickets) seems counter-productive.

    The point of the original post is to eliminate a random system where other, less common, salvage is at a fixed price.
  12. Quote:
    Originally Posted by Sharker_Quint View Post
    whatever snow. common salvage costs 8 tickets. if it takes 10 rolls to get what you want, you have 9 pieces of salvage left that you may need to use to make some other recipes. of course you could get lucky and get it in the first roll. of course you could always drop it by doing regular missions or dev choice or honorable mentions buy choosing regular rewards instead of tickets.
    Again, you are deliberately missing the point. I can buy a specific uncommon salvage with tickets. I can buy a specific rare salvage with tickets. I cannot do the same with common salvage.

    Quote:
    Originally Posted by Sharker_Quint View Post
    and just because something isn't listed at the market doesn't mean you can't put up a bid and wait 5 mins for it to fill. and i know you don't care about the market but the option is there.
    And you are deliberately avoiding the fact that this suggestion has nothing to do with the market.

    Quote:
    Originally Posted by Sharker_Quint View Post
    as for calling me a dirty marketeer, you would be wrong on that. i use the market when i need to. i just understand how the market works.
    Your bias is readily apparent.

    Quote:
    Originally Posted by Sharker_Quint View Post
    and lets add to this, just like in the 60 moth vet rewards thread, when does it stop? are recipes next?
    Merit Rewards fit that bill quite nicely already. Purple and PVP IOs could be added to merit rewards, but that is another thread or suggestion that I'm not making here. The slippery slope, as you put it, is practically horizontal.

    Quote:
    Originally Posted by Sharker_Quint View Post
    with 1 run through an AE mission, you can get alot more stuff with random rolls then you would doing a regular mission. and i don't think that the prices will be 10-20 for common salvage, more like 30-40 or so if they did that.
    Given that uncommons are 80 and rares are 540 (6.75 times uncommons), it isn't unreasonable that commons would be 10-15.
  13. Quote:
    Originally Posted by Sharker_Quint View Post
    do you not understand what the word random means?
    Yes, painfully. You are so blinded by your market bias that you are failing to understand a basic premise here: I could care less what happens at the market. Marketers like yourself have so poisoned the well that I don't care what happens to anyone's niche market. I've turned to other places to get what I need when it comes to uncommon or rare salvage.

    Quote:
    Originally Posted by Sharker_Quint View Post
    you fail reading comprehension class. where did i say, in what you quoted for this answer, did i say go sell? i said go bid(buy) for a piece and do something else.
    You fail in logic. I can't buy what isn't for sale.

    Quote:
    Originally Posted by Sharker_Quint View Post
    the market is not a store. plain and simple.
    A fact that I'm aware of.

    However you fail to understand that I could care less about the market and the fact that I am not talking about the market. I am talking about the AE Vending system alone. The market can proceed on its merry way in peace.

    Quote:
    Originally Posted by Sharker_Quint View Post
    what you have is a solution looking for a problem.
    I have a solution to what I've said I feel is a problem: common salvage costs more than uncommon salvage within the AE vending system.

    Quote:
    Originally Posted by Sharker_Quint View Post
    you do also know that you can select the level range for the salvage roll right? this cuts down on the salavage you get while random rolling so you have a better chance of getting what you want within a few rolls.
    Why, yes, I did know that. You are avoiding the point: multiple rolls raises the cost of common salvage.
  14. Quote:
    Originally Posted by Snow Globe View Post
    Grandville/Shadow Shard Jetpack, run the Atlas Park mayhem/safeguard, or the mini booster for $5.
    Quote:
    Originally Posted by Vitality View Post
    Snow Globe: It's not the fact of getting Flight at level 6 that makes the 60 Month Vet Reward extremely useful...it's the fact that you do not need to take any prerequisite powers to get it.
    The options I mentioned do not require any prerequisite powers to get.

    I still have to wait 3 months to get the 60 month reward (I just earned my 57 month reward yesterday).

    Quote:
    Originally Posted by Vitality View Post
    What if this game doesn't last 2+ more years? Then I never even get a chance for this.

    ...or...what about those who just joined this game...what if this game doesn't last 5 more years? Then they never even get a chance for this.
    Then I'll not get 4-5 of the vet badges and whatever they give.

    Quote:
    Originally Posted by Vitality View Post
    Making it available for purchase gives everyone a chance to have it...and it gets the devs more cash.
    Queue jumping vet rewards is bad.

    Quote:
    Originally Posted by Vitality View Post
    It's just unfortunate that I didn't hear about this game when it first came out, so then I could have got or at least be closer to getting the 60 Month badge. Unfortunately I will probably never have the chance to get it.
    I started 1 year after launch. You can't change the past, look to the future.
  15. Quote:
    Originally Posted by Sharker_Quint View Post
    and there is nothing wrong with random rolls.
    Bull. It is inconsistent with the other vending prices for salvage.

    Quote:
    Originally Posted by Sharker_Quint View Post
    if it took 10 rolls to get the one piece of common salvage you wanted, how many others did you get that you can make money off of or use in another recipe you have?
    Funny, I tried this last night. I placed everything I didn't need to the blue market at 250 inf. Some salvage had zero bids and thousands of offers, so no sales. Others sold, but combined not enough to bid on the specific salvage I wanted within my play time. I might come back and get the piece of salvage I needed, I might not. I don't have to face this situation with uncommons or rares. I can go to the AE Vending and get those at a fixed price.

    The market is supposed to be optional and my suggestion would help that to be the case.

    Quote:
    Originally Posted by Sharker_Quint View Post
    you are exagerating a problem that doesn't exsist.
    Again, bull. When common salvage is going for 50k-300K and uncommons are going for 5k, there is a distribution problem.

    Quote:
    Originally Posted by Sharker_Quint View Post
    and just like everyone else, if you want a specific piece of common salvage, go to the market and place a bid and wait a few mins.
    Looking at the market forums, it is generally considered a waste of time selling salvage.

    Quote:
    Originally Posted by Sharker_Quint View Post
    i have not seen any spike that didn't come back down to where things were selling at before other then rare io's.
    Funny, I don't think that has anything to do with what I'm suggesting: Balance vending prices at the AE.
  16. Quote:
    Originally Posted by Vitality View Post
    I suggest that they let other players (those who have not played the game for 60 months) be able to buy a "Power Pack" that allows you to access the Flight, Superspeed, Teleport, and Superleap Power Pools at level 6 without having to take a tier 1 or 2 power in that pool.
    Grandville/Shadow Shard Jetpack, run the Atlas Park mayhem/safeguard, or the mini booster for $5.

    Quote:
    Originally Posted by Vitality View Post
    That way, those who have the 60 Month Vet badge, do not have to pay for this...but those who do not have the 60 Month Vet badge will have to pay for this feature. Everybody wins.
    Nope. Not everyone. Besides as I've shown, you can already get flight before level 6.
  17. Quote:
    Originally Posted by Snow Globe View Post
    I've had to roll up to 10 times to get the piece of salvage I've wanted on occasion. That equals an uncommon salvage. Thanks to the random number generator, one could end up spending even more than that to get a specific piece of common salvage.
    Quote:
    Originally Posted by BrandX View Post
    And then you can save those other 7 common salvage for later use or sell them at WW or the BM.
    Someone can't count, it seems. This is what random rolls prey on: people with low math skills.

    Quote:
    Originally Posted by BrandX View Post
    It didn't cost more...it's random vs picking up exactly what you want.
    Thus costing more. What part of 1 selection costing 80 while another costing 8-80 don't you get? It really isn't a difficult concept. When X widget costs a random amount while Y widget costs a fixed amount, X widget costs more. Given that the X widget is supposed to be more common than the Y widget having the X widget cost more is counter-intuitive.

    And this is why I made the suggestion in my original post:
    Quote:
    Originally Posted by Snow Globe View Post
    Why not get rid of the random rolls and allow us to buy specific common invention salvage for 10-20 tickets?
    I specifically ask for the removal of the random rolls.

    Quote:
    Originally Posted by BrandX View Post
    Go do non AE missions, looking for a specific uncommon piece of salvage vs going to AE market.
    This has nothing to do with my suggestion. AE vending should be consistent with itself. Random rolling commons isn't consistent with buying specific uncommons or rares.

    Quote:
    Originally Posted by BrandX View Post
    The commons aren't that bad to get. Sometimes it doesn't roll in your favor and sometimes you get it on the first roll.
    See my above points.
  18. Quote:
    Originally Posted by pohsyb View Post
    Emails can be sent to local as well as global names now.

    Emails with attachments can only be sent to a Global name.

    Valid attachments are Enhancements, Salvage, Recipes and Inspirations if they are tradeable (buyable on AH). One per email. Inf can be sent alongside item.

    There will be 20 mail cap to inbox. Mails sent to full mailbox will bounce (bounced mails can exceed cap). If you are at the cap you cannot send mails.

    Items with attachments cannot be deleted until attachment is claimed. They can be returned to sender.
    Thanks! Now I owe the following to yet more marketers that I've talked to in the past that said item and inf transfers were bad for the game:

    Your clarification was worth more than just one raspberry.
  19. Quote:
    Originally Posted by Phantom Patriot View Post
    Maybe I don't take Recipes all that serious? Should I? Hmmm, maybe it's just that the Recipes I've made haven't required salvage that's all that hard to come by, especially seeing as I tend to buy all my enhancements at ARC and only really make the odd one here or there.
    Salvage has more uses than just IOs (Bases, Empowerment Buffs) and generic IOs require more common salvage than Set IOs.

    Quote:
    Originally Posted by Phantom Patriot View Post
    When do Recipes start to become essential to gaining full effectiveness for your toons powahs?
    This shows that you haven't a clue as to what you are talking about. The developers have said that tickets in the AE are to replace drops at the same rate as playing outside the AE.

    Random Common Arcane/Tech Salvage (Level 10 and up) 8
    Uncommon Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) 80
    Rare Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) 540
    Training Origin Enhancement (Level 1 and up) 15
    Dual Origin Enhancement (Level 15 and up) 35
    Single Origin Enhancement (Level 25 and up) 75

    If a specific piece of common salvage (due to the random number generator) costs more than a specific piece of uncommon salvage, then something is broken.
  20. Quote:
    Originally Posted by Phantom Patriot View Post
    Then why not just remove the drops altogether? Start a new mini game making recipes where you go to the shops, buy your ingredients and put them together, they have a similar thing on Nintendo DS called "Cooking Mama"
    8 x Unknown number of rolls: Common salvage.
    80 Tickets: Uncommon salvage.
    540 Tickets: Rare salvage.

    The ticket system is set up to mirror what you'd get as drops. Given that you get to choose uncommons and rares, you should be able to choose commons as well. To do otherwise means that common salvage is worth more than uncommon or rare salvage, which isn't intuitive.
  21. Quote:
    Originally Posted by Phantom Patriot View Post
    'Cos it'd be a waste of tickets, you can pick most salvage up at WW/BM or as basic drops. I use my Tickets to buy Dual and Single Origin enhancements right up until I get a toon to 30, that way, I have a decent amount of Inf. and no worries about getting the salvage I can now eaisly afford.
    Given that the prices and availability of common salvage on the auction houses are less stable than the uncommons and rares, it should stand to reason that random rolls aren't working.

    Quote:
    Originally Posted by Techbot Alpha View Post
    That's....really not a good counter arguement.
    Having to, potentially go through, say, five such 'grab bags' to get the one piece of salvage you want sounds like more of a waste than just being able to pick the one you actually wanted in the first place.
    I've had to roll up to 10 times to get the piece of salvage I've wanted on occasion. That equals an uncommon salvage. Thanks to the random number generator, one could end up spending even more than that to get a specific piece of common salvage.
  22. Yes, I know that you can get a random roll for 8 tickets. Why not get rid of the random rolls and allow us to buy specific common invention salvage for 10-20 tickets?

    We can choose specific uncommon and rare salvage, why not commons?
  23. Quote:
    Originally Posted by Master-Blade View Post
    I know there is no badge for being EX'd, but I was pretty sure the person you are EX'd to still gets credit for being your mentor. Is that not the case?
    Nope, never worked that way ever. At least until the SSK system. I've not checked lately, but with the SSK system, it is conceivable that the team leader/mission owner will get credit for a higher level being "sidekicked" to them. However, I don't think that is likely.

    Quote:
    Originally Posted by Master-Blade View Post
    I just tried using a lvl 6 to EX a lvl 35 character, and it appeared I did not get any credit for the badge. I then tried using the lvl 6 to SK a new lvl 1 character. Still no credit. I don't even have a progress bar. I'm not sure when that badge starts to "tick" and show some progress, but I don't feel like standing around for hours right now just to test it out. lol
    The first badge should tick around 15-30 minutes of active play (attacking stuff while in a mission). The first badge is 4 hours of mentoring or 14,400 seconds. 1% should be 2.4 minutes if my math is right, and you need 5%-15% to show.

    Quote:
    Originally Posted by Master-Blade View Post
    Either way, I probably still wouldn't call them sidekick/ex or lackey/mal badges.. I simply call them the "Mentoring Badges" to cover it all at once.
    The problem is that /ex or /mal has NEVER counted as mentoring as far as badge credit has been concerned. By counting /ex or /mal players are being confused as to what triggers credit.

    So to be completely accurate they are for having other characters sidekicked or lackeyed to your character.
  24. Quote:
    Originally Posted by beyeajus74018 View Post
    I agree, any reason for a new shiny badge is a good one. They have exemplaring/sidekicking badges, so why not?
    There isn't a badge for exemplaring or malefactoring. There is only Zuu.... er, sidekicking or having lackelys.
  25. Quote:
    Originally Posted by Fleeting Whisper View Post
    Obvious solution: merge the markets *thumbs up*
    While I'm not opposed to merging the markets, I don't see how that will do anything about players storing inf above the personal wealth cap.