Smiling_Joe

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  1. And your doing this by trying to tear down one of the most active human form advocates currently on the boards? Will you attack BillZ next? Socorro?

    Counter-productive, if you ask me.

    You want to promote human form discussion, start a topic about how it's possible solo x mobs at x difficulty without inspirations, and explain how you think it can best be done. Call it something catchy like the Human Form Challenge, if that's your bag.

    Screw the bar.
  2. Smiling_Joe

    Kheldian naming?

    Quote:
    Originally Posted by Sayaki View Post
    I was playing with a friend's WS and one of her Dark Extraction Pets floated past me in combat. All I could think was that it looked fluffy.

    The name just stuck in my head....
    ...Somehow, I got it past the creation screens.

    I play the WS, Fluffy.

    Evil beware!
    Add this one to the list of names I wish I'd thought of.
  3. Quote:
    Originally Posted by Debtlover View Post
    I feel no need to prove myself yet.
    Wheres the bar at?
    What do I need to do to "prove myself?"
    I smell a troll.

    But I'll bite. So, judging by this quote:

    Quote:
    've offered a great deal to the WS community on Champion.
    I'm trying to decide if I should share my build and write a guide.
    Trying to see what the current "elite" is.
    You're pretty much trying to provoke someone into "proving their elite status" before you post anything that's actually useful.

    The only reason I can think that you'd follow that route is because you're trying to up your reputation on the boards by appearing to be more elite than someone who is perceived as elite.

    In other words, you don't have enough confidence in yourself to build up a reputation based on its own merit. You want your reputation handed to you by tearing someone else's down.

    You want to know where the bar is? Here's the bar: BillZ didn't get all those reputation points by posting videos or boasting about what he can do with his purpled-out scrapper in the game or what he's done for his archetype on his server. He got that reputation by offering informed, civil opinions in discussions all over the forums, and by posting builds where requested and helping those who asked.

    AlienOne has posted videos on YouTube, but more importantly he's offered play advice, build suggestions, and constructive criticisms of suggestions. He's been, for the most part, a stand-up and civil guy.

    You want to be taken seriously? Put yourself out there, treat other people with respect and contribute something besides venom.

    Until then, go away troll.
  4. Quote:
    Originally Posted by LordXenite View Post
    I don't want to push Peacebringers into being a team-based AT, they're already there, considering their Inherent power. As far as bringing Peacebringers into the solo performance people are used to getting from Scrappers, that I'm not too keen about. I would not object to it, but it is not one of my goals as far as Peacebringers are concerned, and even if it were, I'd rather enhance other aspects of Peacebringers before looking at adding more damage.
    Agreed. The inherent makes it plain that kheldians were never meant to be a solo archetype. The persistent damres debuff, anemic damage and deadlier enemies they had to deal with in the beginning are an indication to me that apparently they were designed to be all but crippled unless they were on a team - and thank heavens they changed that.

    But that's the thing - it isn't just Bill that's trying to diminish the team-dependent aspect of Kheldians. Most - if not all - of the changes made to Kheldians have been made because much of the player base has been - whether by choice or because of a negative perception of the archetype - soloing.

    We see the benefits of the inherent more because we team, sometimes with each other. (although I need to look up from my novel this Thursday and actually show up for sg night). So I'll happily admit I'm biased, because I've seen what a variety of Khelds can do when filling a variety of roles on large teams.

    Doesn't mean I'm swinging over to the all-damage side - I'll still push for multiple roles because that's what I enjoy about khelds - but I do recognize that the reality will likely fall somewhere between.
  5. Bill, nuking the Def debuff in favor of a damres debuff is exactly what I would like to see happen. Nail on the head. It would increase our damage by roughly the same amount as increasing the damage modifier, and would have the added benefit of decreasing those resistances we PBs are always banging our heads against.
    EDIT - It would also increase our value to a team, allowing us to be off-debuffers just like we're off-tankers now. I've never liked -def debuff and never will. enemies are easy enough to hit as it is.

    With regard to Broadsword and Katanna, 7.5% defense debuff is nothing to sneeze at, but keep in mind that Gleaming Blast, Glinting Eye, Solar Flare, Dawn Strike and Bright Nova Blast all debuff defense at 18%, which is more than double anything the weapon sets have to offer. Devoting just two slots of common IO's to defense debuff at level 50 brings that amount up to (if my math is right for a change) 36.5%.

    For comparison, a Rad Defender's Radiation Infection debuffs defense (unslotted) at 31%, and a /Rad Controller's Radiation Infection is debuffing at 25%. So, while not superior to those two, it's about as comparable debuff-wise as the damage is comarable to that of a scrapper or blaster.

    That's just under half of the PB's arsenal that debuffs defense, with the other five debuffing at 9%, which is admittedly not all that much higher than 7.5.

    The problem - playing devil's advocate with myself - with nuking the defense debuff in favor of resistance debuff is invention sets. There are two IO's I can think of that are commonly slotted in PB attacks from def debuff sets, both of them procs - Achilles' Heel's chance for damres debuff and Touch of Lady Grey's chance for neg energy damage. Some sets like Touch of Lady Grey and Undermined Defenses can give +damage and AOE defense, and some folks may have those slotted as well.

    While respecs have been awarded before for IO conflicts, I worry that it's unlikely that Castle would force people to divest themselves of an entire class of IO's.

    Oh, well. To get back to your suggestion, if you haven't guessed by now, while I will disagree with your view of a Peacebringer's role, I will happily /sign off on an increase to the PB human form damage scalar, with the added suggestion that the smashing component of our attacks be removed, making our attacks 100% energy damage.

    And I do agree with this:

    Quote:
    Originally Posted by star_seer
    I think Peacebringers are a bit too diluted - they need a clear focus.
    If that focus ends up damage dealing, c'est la vie, but as it stands PBs are designed to do more than damage. It's just that the design is a poor one.
  6. Nothing in Xenite's suggestion turns PBs into auto follow healbots.

    First, the aura component to the self heal would be on the same timer as it is currently. Are you seriously expecting that people will have enough recharge to spam that?

    Second, no power or design turns ANY archetype into an auto follow healbot - the player driving said archetype does. And any player who would do autospam a healing aura would do a bad job on ANY PB.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    Joe,

    Would you agree that increasing the PB damage modifiers would have absolutely zero affect on those that choose to build toward control now?
    Oh yeah. I just don't know how much it'll do to close the gap between WS's and PB's. It'll go a ways, but I don't know how far. Like I said, I never say no to increases in damage, I only say no to that as the only answer.

    Quote:
    I could be a claws scrapper, take darkness mastery and slot for KB and dump every slot I could into the APP powers and call that control based by your statements.

    But it would still be a damage based archetype, correct?
    You could, but with a PB you don't have to dump ALL those damage slots, owing to the higher modifier. In fact, I played with a support PB a few weeks ago who slotted all his powers with one lv 50 ACC IO, one lv 50 DefDEBUFF IO, and two lv 50 DAM IO's as a rule of thumb and did a fantastic job debuffing. Lower damage powers and ranged attacks would be slotted more towards DefDEBUFF and not so much for damage, but by selectively slotting the heavy hitters for damage and using hasten he could be a respectable damage dealer too. He was a bi-form nova/human, so that helped in the damage department as well.

    My point is that he didn't build specifically for damage, but didn't have to give it up to be fairly good at something else.

    No scrapper can do quite that well. You'd still be doing good damage on your scrapper with a mix of enhancements, but your control still wouldn't measure up.
  8. Okay so I'm in the middle of NanoWrimo, which - along with the preparation and prewriting required - has kept me pretty much away from the forums since late September. Took a break today, saw this great thread, and it looks like a good discussion is brewing. I don't have a huge amount of time, but I did go through and read the whole thread. My feelings on the subject - which are generally best taken with a grain of salt - are as follows:

    Quote:
    Unlike its counterparts, it has also been given a single target heal ally. This last addition appears to be a nod toward the "jack of all trades" concept. Some might argue that the PB also has control with Pulsar, but there are many damage sets that also have a pure control power. Super Strength has Hand Clap, Stone Melee has Fault, Dark Melee has Touch of Fear, and so on.
    The point could also be made that Pulsar will have more of an effect than Hand Clap, Fault, Touch of Fear, and company due to the higher A/T modifiers. You might also remember that Incandescent Strike is also a pretty good hold. (not that anyone ever notices, given that the damage is big enough that your enemy is dead in seconds anyway) Solar Flare's KB is as much of a control as Hand Clap, as well. In fact, many of the ranged blasts are controls by Hand Clap's standard, given that they do comparable amounts of KB.

    My point is that the modifier cannot be discounted when an archtetype's control/damage/buff/what-have-you ability is being evaluated.

    Having said that, however, this:
    Quote:
    More than anything, the Human Form Peacebringer can easily be described as a Blaster/Scrapper hybrid that's been given a superior version of Aid Other and Aid Self as part of the archetype's power sets.
    I can conditionally agree with. See, while it's true that the modifiers are an important measure of an archetype's performance in a given area, I'll also recognize that the observable effects of a power do more to define an archetype's role than modifiers. Incandescent Strike may well be a good hold, but as pointed out above, it's hardly noticeable in the shadow of the heavy damage, and so no one in their right mind would slot it for hold. The same can be said for the vast majority of human form powers, and so while the developers may well have designed the archetype modifiers to encourage a jack-of-all trades role, I've come to admit that most players (myself included, btw) slot for the more obvious role of damage.

    The condition in that conditinal agreement is that while I can agree that role is most common, I don't think for a minute that it discounts PB's playing other roles, given the right builds.

    With regard to Bill's assessment of the form powers, I also agree. To say that they are integral to playing a PB is the same as saying there's only one way to build a PB, and that certainly was never originally intended, although I can't say what the intent is now in the light of recent changes.


    Quote:
    There's the rub. As it stands, the human form damage output is so low that not taking nova form to carry you to level 22 for SOs, or possibly level 18 for Incandescent Strike, while not gimped, isn't fun. Being stuck at the minimum difficulty and running out of end and nearly meeting defeat every spawn where you must rest between each spawn is not fun. Perhaps it is for some players, but I'm not one of them. Not when I'm attempting to play and enjoy a damage dealing archetype with a mitigation secondary.

    With Issue 13, the human form damage modifiers for melee and range were increased to .85 and .8 respectively. While many of us were happy with this buff, I don't feel that it was enough for the Peacebringer.

    The balance point the developers must reach is whether that damage output versus mitigation is set high enough to remain fun for the player, but low enough to provide a worthwhile challenge while maintaining the premise put into place that team based ATs solo slower than ATs better designed for soloing.
    This I think oversimplifies the problem just a bit. The disparity between the WS and PB archetypes isn't just about damage. They have the same damage modifiers and their powers - on paper - do roughly comparable damage.

    It's not JUST that you're doing less damage on a PB than on a WS, it's also that the damage you're doing is more heavily resisted. For example, the WS level 6 attack (shadow blast) does a straight up 72 points of unslotted negative energy damage at level 50, but the PB's Radiant Strike does 47.27 points of energy damage and 45.38 points of smashing damage. Added up number-for-number, Radiant Strike does more damage than Shadow Blast. On paper. Take into account the heavy smashing resists present just about everywhere in this game and the fact that negative energy is one of the rarer resists, and you'll find shadow blast gets alot more of its damage through more often than radiant strike (notable exception given to the CoT).

    This isn't just true of human form, either. It's also true in the other forms. Note that I'm not necessarily saying that all PB attacks do smashing/energy combinations any more than I'm saying all WS attacks do only negative energy - there's a good mix, it's just that negative energy is less resisted than either smashing or energy damage.

    There's also disparity in the powers to take into account. Human form Warshades can triple their damage output with perma double (and triple, in some cases) dark extractions, while Photon Seekers are... well.... yeah. Solar Flare is all energy damage, doing an unslotted 67.12 points of damage, while unchain essence does 115.67 points of pure unslotted negative energy damage. A longer recharge and the need for a corpse is a small price for such power IMHO.

    Then there's the click factor. A PB has click heals that take away dps, while a WS has Stygian Awesome and a Siphon Life clone. Stygian is generally used after the spawn, and the siphon life clone deals damage.

    Quote:
    The question is: What's a Peacebringer? Does it bring massive control to a team? No. Does it bring any team buffs/debuffs? It has a single ally heal. One that would be considered weak by the ATs designed with buff/debuff powersets. Does it bring aggro management? Some, yes. Its dwarf form comes with a taunt that requires a tohit check. Do the powers available to the PB tell us what the role of the PB actually is?

    Yes. As stated throughout this post, the Peacebringer is a damage dealing AT. As a damage dealing AT, it is unique in that it has the OPTION to take one power that radically increases its damage output at the price of radically lessened mitigation and the OPTION to take another power that gives it mez protection, increased HP and dam-res at the cost of its damage output.
    Massive control? No. But it can bring some control. Massive buffs? no, and I'm not going to sit here and say that a single ally heal is even "some" buffs. As far as debuffs go, however, keep in mind that most of a PB's attacks debuff defense, and while it doesn't debuff as well as that rad controller or defender, it's a better debuff than what the melee weapon sets bring.

    To say that the Peacebringer is a damage dealing archetype implies that there is no other way to build a peacebringer. Stated another way, there's only one way to build a peacebringer and that centers around damage. The notion of only one way to build a peacebringer is one of the main gripes of the op, so the statement that peacebringers are a damage dealing archetype would seem to run against that spirit IMHO. Damage is a good thing to build for in a peacebringer, and I'll be the first to admit that I build mine for damage. It is not the only way. I have seen some frighteningly effective support PB's whose owners - while coming from a radically different perspective than mine - wanted a background support alien. To each their own. They were as good at it as many defenders I've seen. (doesn't say much for those defenders, though)

    Quote:
    If form shifting was the "intended design" plan for the Peacebringer, then the forms should have been inherent and accessible at level 1. Even with vastly reduced starting values that ramped up with level. The human form itself would have been designed to be properly integrated with form usage.

    This is not the case. Rather what we have been given are forms haphazardly slapped onto a fully functional human form which was then "appropriately" nerfed in the name of "balance."
    With you in the front seat on this. Couldn't agree more.


    Quote:
    And that's where I find myself back at square one. How do we alter the Peacebringer enough to bring it on par in overall performance with its cousin the Warshade without drastically altering the set itself?

    The answer comes from the archetype's role: Damage. Should we buff nova damage more? No. It already surpasses blaster damage before SOs.

    Should we buff dwarf damage? Can't. That goes against the "give up damage for more mitigation" role of the power.

    That leaves the Peacebringer Primary Form as the area we should buff.

    No nerf to the inherent needed.

    No reason to give the same buff to Warshades since they are the superior tri-former and thus the superior Kheldian when working as designed.

    Buff the Peacebringer Human form Ranged and Melee damage modifiers to VEAT levels and call it day.

    Thanks for your time, everyone.
    Not necessarily so limited as you're thinking, and in fact I'm not so sure that only boosting the damage modifiers to VEAT levels would be enough.

    I wouldn't mind one bit, for example, if they changed the powers to remove all smashing damage elements, making them all energy-only powers. That'd make us more effective, damage-wise. What I'd like to see more than anything else is a damres debuff component added to our attacks (even if it replaces the def debuff).

    There's also the option of shortening recharges across the board on melee attacks while at the same time cutting endurance costs.

    My point - and the point of all of this - is that while I would never say no to increases in damage, the disparity between WS's and PB's is too complex for that to be enough in and of itself without adding more damage than the dev's are willing to give.

    Warshades don't simply do more damage. They create ideal circumstances for dealing damage. Peacebringers should be able to do the same, but we're seen as a direct-damage archetype. We're more direct than Warshades, but we're more than damage. I think the problem is that what we do besides damage just wasn't very well thought out in relation to how it all synergizes.

    Okay, back to the other novel.
  9. Quote:
    Originally Posted by Niviene View Post
    • Snaptooth is now available for use in the Mission Architect.
    Woot!

    Quote:
    Stalkers
    • Broadsword / Placate: Placate will now root while activating and the animation will be interruptible by any self-activated attack animations
    See, now this falls under the "I wish I had paid more attention" category, as I could have sworn placate never rooted any of my stalkers. I really wish I could test that out now, but since I'm at work I'll just have to risk looking like an idiot.

    BUT if the other powersets don't root placate (and it's entirely possible they do - the old neurons ain't what they use to be) then all I can say is: buh? Is broadsword's placate that much different from the others (I have too many stalkers to start a broadsword) or is this a truncated list of changes and that's how placate will behave from now on across the board?

    Or, you know - do I have a mind like a steel sieve and that's how it's been all along?
  10. Okay, I just looked at the base upgrade stats and noticed that - no matter how big your base gets, you're only allowed ONE Power source?

    Now my sg heroeside has two generators, so I know it was possible before (to say nothing of the fact that some rooms allow more than one). But bringing up the plot upgrade and right-clicking on the various plots shows that only one energy item is allowed per base. This was confirmed when my sister - during the course of editing her base - deleted one and couldn't replace it! The message said that the maximum had been placed.

    I had her /petition it in game, but has anyone else noticed this? I honestly think this is a bug, and if it's been mentioned, then my search fu is defintely not clicking today.
  11. Quote:
    Originally Posted by Galetta View Post
    yup I was reorganizing the binds that i had set up. I'm all good now. But for others following the thread the second bind has a typo in the first toggleoff part.
    Oops, thanks for that - fix'd.

    ...curse you spelling, and your little adverbs, too.
  12. The best advice I can think of is - as has been said - pick up Siphon Life and slot it as an attack (for now, anyways - see the "Slotting Siphon Life" thread farther down). And don't be afraid of Shadow Punch in the early levels. I know it's DM's weakest attack, but it also packs a hefty toHit debuff for a relatively small cost, and it stacks nicely with other powers and with itself.

    Not to mention it's a great damage proc mule.

    Powers aside, though, some general scrapping advice:

    Jump the spawn. When you're on a team, and you're racing the tanker into battle, get into the habit of selecting a guy in the back of the spawn. Put him on follow and when you get to the front of the spawn, jump! You'll overshoot slightly, and come cruising back in from the opposite side from your team. If there's no tanker, this serves to turn all of the mobs around so that their backs are to the squishies, giving them one more second of breathing room, since anyone affected by a blaster's aoe's will then have to turn around to attack, and will be facing that blaster's single target attack in the face when he does. If there's a tanker, well, they won't turn, but you look cool.

    More importantly, though - is the fact that the blasters will likely target the front of the spawn with their aoe's and knockback blasts, and you won't have to go chasing your prey down.

    Another good tip is that when things go south - and they will - remember not to get locked down on one target. Start hitting tab and running around. Not randomly, though - don't jump out of range of your RTTC's AoE, and make sure you break line of sight with the ranged attackers (like council marksmen).

    It will keep the initiative with you, as the mob will have to turn to follow you, thus breaking the rhythm of their attacks and giving you time to regen/recover/heal. It will also allow you to spread toHit debuffs around, both through your attacks and RTTC's area, and it will force ranged units into melee where you can debuff their hit points directly. Mobility=survival when the rest of the team wipes.
  13. Dangit - I was on the interstate all freakin' day! Had no idea anything was going on at all!
  14. Quote:
    Originally Posted by Galetta View Post
    stupid question But.....

    Do you create a .txt file using wordpad and store it somewhere? How would the file contents look like.

    I want to know for use of the teleportation.
    Yes, but use Notepad. I don't trust Wordpad's formatting. For a teleport bind you'll need two files. First, create a folder in your C: drive called "binds".

    Next,open Notepad and type the following:

    shift+lclick powexec_name shadow step

    Now save the file as: "human.txt" in the binds folder.

    Going back to Notepad, open a new file and type the following:

    shift+lclick powexec_name black dwarf step

    and save that file as: "dwarf.txt" in the binds folder.

    The binds your loading them will be as follows:

    bind [key] "powexec_toggleon black dwarf$$goto_tray 8$$bind_load_file C:\binds\dwarf.txt"

    ...for dwarf, and:

    bind [key] "powexec_toggleoff black dwarf$$powexec_toggleoff dark nova$$goto_tray 1$$bind_load_file C:\binds\human.txt"

    ...for human.

    HOWEVER, it seems a bit of a waste to have an entirely new folder on your hard drive for two one-line bind files. Why not just incorporate the files into your binds? It would look like:

    bind [key] "powexec_toggleon black dwarf$$goto_tray 8$$bind shift+lclick powexec_name black dwarf step"

    ...for dwarf, and:

    bind [key] "powexec_toggleff black dwarf$$powexec_toggleoff dark nova$$goto_tray 1$$bind shift+lclick powexec_name shadow step"

    ...for human.

    Hope that helps
  15. Eh. Pick a time and announce it. Given enough notice, those of us who want to be there will make the time, if it's at all possible.
  16. Smiling_Joe

    macro help

    Macros can be funny things. Let me guess. At some point you edited the macro, right? I've had them stop working for absolutely no reason at all because the text editing in the macro window was quirky.

    Try deleting the macro and re-creating it thusly:

    /macro h "powexec_toggleoff Bright Nova$$goto_tray 1$$powexec_toggleon Energy Flight"

    That should create the macro "h" in your tray with all the commands in it - no need for editing. Try that, and see if it works.
  17. Smiling_Joe

    Kheldian naming?

    My Peacebringer's human identity was a Paragon Police SWAT operative named Scott Storm. Critically wounded in the Rikti counter-attack a year ago, he found himself in the field hospital with one of PPD's Kheldian operatives. The human half of the bonded pair was dying, and Storm aggreed to save the life of the man's Kheldian half by becoming its host. Thus, Brightstorm was born.

    Hey, that's not bad, considering I just now made it up, right? Think I'll keep it.

    My warshade was a Void Stalker assigned to the Shadow Shard, and got his first taste of battle when the Rularuu he was embedded with was attacked by a scrapper named Fyst. Fyst defeated the group and the stalker went down, but not before his final shot downed the hero. Teleportation energies hummed, and Fyst zipped off to a hospital unit, but something remained: a duplicated body resulting from the weird energies of the shard. The Nicti pieces instinctively invaded the still breathing body, but the process fused them into a whole Nictus, and the melding gave them enough of Fyst's personality that, for the first time, they/he experienced regret.

    And Tempyst was born.
  18. Smiling_Joe

    A good Death

    Can I has soliloquy before I diez?
  19. Your post was FAR too legible and coherent.

    Ever hear of a WALL of TEXT?

    Use it next time, you'll be far happier with the results, I swear!

    But I have to disagree with NoPants on one point: the white backgrounds on the images were painful and hurt my eyes against the more muted colors of the forums. Kudos on that from me!
  20. I'd be happy if they just fixed the code surrounding the badge awards for a simultaneous spawn of Jack in Irons and Echoai. I've waded through a couple of those now (on the same character no less) and gotten the badge only for Jack.

    Customer support responded "that happens sometimes. Try it again later."

    ....and so I wait for another zone message.

    I'll get you, Geas of the Kind Ones... and your little power, too.
  21. Quote:
    Originally Posted by Stolid View Post
    .. And what do you know, I changed the file path to c:/coh/pb_human.txt, created the file by opening Notepad first then saving as, and it loaded the file just fine.

    I'm not entirely sure where it went wrong, but it's working now. Thanks for the help!
    Awesome! Glad you got'em loaded.
  22. /Signed.

    A thousand times over, /Signed!

    I'm tired of being asked why my costume is so hard on the eyes, or my fire powers are all green or brown when I tried to make them red.
  23. I went ahead and picked up stamina. A Dark/Fire build is plenty flexible, and a reliable boost to your end trumps at least one of the two targetted and long recharge boosts available with that combo.

    YMMV of course. Fully slotted for recharge you can bring the recharge on DC and Consume down to around 90 seconds each, so if you alternate them that's 45 seconds between boosts. Slotting for end reduction helps, but in later levels Carnies/Malta/Mu have made those 45 seconds seem abnormally long for me without Stamina.

    Of course, global recharge bonuses from IO's can bring the space between end boosts down considerably, but then you also have to waste that many more slots to maximize their end return for hard targets like EB's and AV's. That also means endredux slots in attacks that could be used for sets, procs, or elsewhere for tough/weave.

    Can you get by without Stamina on Dark/Fire? Sure. But with all the factors needed to make it as end efficient as just picking up Stamina, my preference was to go with Stamina. If you drop either DC or Consume in return, it's only one extra power slot, and you'll likely not miss Burn.
  24. Quote:
    Originally Posted by Stolid View Post
    I'm trying to make some keybinds for a Kheldian I just made with some friends; I used to have files that worked for them but I moved computers, so I'm having to remake them, and I haven't tried in a long while.

    I basically made the following file:

    c:/binds/pbhuman.txt
    Code:
    numpad1 "powexec_toggleon Bright Nova$$goto_tray 4$$bind_load_file c:\binds\pbnova.txt"
    numpad2 "powexec_toggleon White Dwarf$$bind SHIFT+LBUTTON powexec_name White Dwarf Step$$goto_tray 5$$bind_load_file c:\binds\pbdwarf.txt"
    numpad4 "target_name quantum$$target_name void"
    numpad5 "$target is mine."
    But when I go to load the file, it says it can't read the keybinds. Anyone have any suggestions or know what I'm doing wrong? I appreciate the help.
    Hmmm... lemme see. I can see a couple problems with the binds themselves, but it would help to know exactly what the error message is. Is it just rejecting the text file outright, or is it that some of the binds are giving back unknown command errors?

    First, some of the binds:

    numpad4 "target_name quantum$$target_name void"

    I could be wrong, but I don't think target_name will work, or doesn't work any more. You might try something like:

    numpad4 "target_custom_next quantum$$target_custom_next void$$target_custom_next cyst"

    (threw the cyst in there in case you forgot it)

    numpad5 "$target is mine."

    You might be better off with a "say" or a "team" in front of that $target:

    numpad5 say $target is mine.

    Also, while I don't think the quotes don't hurt it, they certainly aren't needed for a single command.

    Now, if you're getting an error on the whole file, then that tells me that there's something wrong with the formatting. What program did you write it in? Sometimes programs like Word will put their fancy little curvy quotes in place of actual quotation marks, and that would definitely mess up your file. I even have that problem when I save a file as a .txt file in programs like wordpad.

    I generally use Notepad for bind files, but then you probably did too. I'd still check the quotation marks, just to be thorough.

    Apart from that, have you tried saving it to a different path? Maybe the file got corrupted (and I'm hoping it's not related to the current path - that would be bad - but you never know.) on that sector of your hard disk.

    That's about all I can tell you without a specific error syntax - hope it helps.
  25. /threadjack

    LOOK! Over there in the Blaster forums!!!

    ::steals Wuigly Squigly's avatar::