Smiling_Joe

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  1. Quote:
    Originally Posted by Redlynne View Post
    Personally, I'd prefer to swap out Build Up for a ported copy of Power Siphon from Kinetic Melee which would stack up using attacks from all forms, not just human form. That way you get cross form applicability. The important point being that Power Siphon is a "Build Up" that lasts a good bit longer than the stock'n'standard 10 second Build Up powers, which is then more Forms Friendly.

    You could even graft a ported Power Siphon effect into White Dwarf Sublimation (of all things...) as a way to (better) balance White Dwarf with Black Dwarf's Mire. I'm choosing Sublimation in this case, rather than Flare, simply because Dwarf Mire has a 10 second duration on it, while Power Siphon can be stacked/sustained for a good bit longer than that. Furthermore, Mire is decidedly a (PB)AoE attack mode designed self-buff ... while Power Siphon is more of an Attack Chain of powers self-buff mechanic.
    We've talked about this before. Specifically, I addressed the exact same suggestion last time you brought it up in this post

    For context, the first post in that thread had the following numbers for Peacebrigers single target dps (as always, check the spreadsheets if you want a reminder of the attack chains)

    PEACEBRINGERS

    Single Target:
    Human damage potential (expressed in dps): 111.51
    Nova damage potential (expressed in dps): 109.9
    Dwarf damage potential (expressed in dps): 86.51

    And Warshades:

    WARSHADES

    Single Target:
    Human damage potential (expressed in dps): 189.08
    Nova damage potential (expressed in dps): 212.08
    Dwarf damage potential (expressed in dps): 198.08

    To pull figures from the post I linked to above, a power siphon clone would change the Peacebringers' damage thus:

    Single Target:
    Human damage potential (expressed in dps): 166
    Nova damage potential (expressed in dps): 182
    Dwarf damage potential (expressed in dps): 125

    So - as I said in that post already - replacing build up with power siphon WON'T bring Peacebringers up to par with Warshades, damage-wise.

    But moreover, let me reiterate this part of the post:

    Quote:
    Here's the thing: we could go rounds all day about changes to Build Up that could - and would - increase Peacebringer damage, but if you take away the pet damage Peacebringers hands-down outdamage Warshades.

    That's right. I said it, and bolded it for emphasis. Even with the double mires on black dwarf, white dwarf is the loser in the damage department by only 3 dps. Human Peacebringers FAR AND AWAY outdamage human Warshades outside of the pets. Even the Bright Nova does more than the Dark Nova until large groups are accounted for in the mire. It's all right there in the spreadsheets linked in the first post. Build Up vs. Mire is not the problem. Photon Seekers vs. Dark Extraction IS.
    You can go and check the spreadsheets yourself, but I'll post the damage numbers sans the pets right here:

    Peacebringers:
    Single Target

    Human: 99
    Nova: 101
    Dwarf: 74


    Warshades:
    Single Target

    Human: 66
    Nova: 91
    Dwarf: 77

    So by replacing build up with a power siphon clone you'd be unbalancing the archetypes as they stand outside of the pets. Furthermore - and to reiterate with another quote from the same post:

    Quote:
    Now that's just fun with numbers; for Build Up to be a clone of Siphon Power would be impractical to the point of being a non-starter. The damage debuff would require every single power in the Peacebringer Primary to be re-coded to include a damage debuffing component that is set at zero percent until buffed by the casting of our Siphon Power clone. This, and the fact that Peacebringer attacks already have a secondary effect, pretty much kills this idea on the table.

    Unless you'd like to disregard the damage debuff and go with a straight stackable damage buff, which would again require re-coding every single attack.

    All to gain very little more than you could already have by buffing Photon Seekers.
    I know it would be fun, it would be different and it would be flashy. But it would be a whole helluva lot of work for not enough return. As I said before, I'm not keen on this idea.

    At all.
  2. Quote:
    Originally Posted by Noble Savage View Post
    Absolutely critical that it runs smoothly. I'm not a 3D artist, but I'm quite confident in the current team's ability to pull it off, especially considering that they just accomplished something similar with the Seed zone event. That character model is quite detailed and enormous, with several animated parts, a flight path, and multiple targets, all while flying over the the most detailed and modern zone in the game.



    Well, in the event that we actually did update this raid, that's where the Design folks would come in. I'm sure they'd have just as many ideas about how to enhance that side of the encounter.

    What if graphic settings were reduced in some way for EVERYONE who entered the mitochondrial ooze to fight him? I can't imagine you'd see too clearly inside a single celled organism, and performance might be improved as a result? Maybe?

    I'm not talking about forcing everyone to minimum settings, but rather decreasing the distance a player can see fairly drastically and thereby reducing the number of objects processors are required to render. Keep the high settings on things that are close, but make farther away objects harder to see. Like Dark Astoria.

    In other words, make Hamidon more opaque, to the extent that he's translucent, vise transparent as he is now.

    Plus, it would make the shadowed bodies and debris you were proposing even MORE eerie.
  3. Quote:
    Originally Posted by AIB View Post
    I don't see where you have taken into account Double Stacking Wrath (Rage).
    • If you have I have overlooked it...
    • But, if you were to take into account the Double Stackage potential of Wrath would it not increase the PBs DPS a bit more?
    I agree photon seekers need to be buffed.
    • However, all of the extra DPS does not need to come from altering just one power in my opinion.
    • It should be spread out a bit more, which is why I believe that Wrath (Rage) should also be incorporated.
    I didn't take it into account - if you'll look at the spreadsheets in the first post of that thread, I've used "modernised" versions of Plasma's gold standard SO builds for the comparison because (a) the developers still continue to insist, for some strange reason, that the game is balanced around SO's. (I don't believe them, but there you are) and (b) those two builds are about even.

    Throw in IO's for increased recharge and you can pretty much do whatever you want. I did do an IO'd comparison, and when I have time to search for it I'll link to it. Hell, if I get time I'll even do a double-stacked rage comparison.

    However, keep in mind that a peacebringer build that can double-stack rage must be compared to a warshade build that has comparable recharge, and I'm betting that the fluffies that a high-recharge build can bring out (and with perma-hasten they will ALL be hasted) will obliterate a double-stacked rage dps chain.
  4. Quote:
    Originally Posted by Eva Destruction View Post
    That depends, how much can they charge for an "I win" button?

    More new soloable content please. Level 30-50 please. Or at the very least remove the minimum team size restrictions from TFs so I can just run them with a few friends who don't think racing to see who gets to nuke the swarm of blue-cons first = fun. It's become pretty obvious to me that the majority of the player base wants an easier game, so at least give me options for not playing with those people.
    This. Requiring those of us who want more challenge to solo kind of leaves me cold when new content is bound to the concept of enforced teaming. The removal of team size limits for tf's is one thing I've wanted for a very long time.
  5. Quote:
    Originally Posted by AIB View Post
    Fellows,

    I think that I am the unnamed friend.

    My PB suggestions...



    Build Up should become a Rage clone that carries over into forms.
    • I suggest that it be retitled "Divine Wrath" or "Righteous Wrath" OR to avoid arguments that are bound to arise over those titles...simply call it "Wrath."
    • I have no problem with it being just like the SS version of Rage...Surely a PB can find SOMETHING to do during the downtime with their selfbuffs and team friendly powers...e.g. glowing touch, pulsar, taunt (in dwarf) etc.
    • Perma Wrath ftw! MWHAHAHA
    Light Form should carry over into forms. It should have the crash eliminated and its numbers altered accordingly. I know what you are thinking...what do YOU mean accordingly???...
    • I suggest that it be retitled, "Resplendence." I recognize that, as some have put it, it is the "answer" to Eclipse. I still don't feel that it should function in the exact same way.
    • Kill the crash/Lower the recharge (so that it can be made perma)/Drop the Resistance buff BUT allow it to provide Resistance to EVERYTHING (like Eclipse).
    • What I am picturing here is still being able to hit the resistance cap for most damage types (except psi) when in SLOTTED (for res) dwarf, or in human form with SLOTTED (for res) shields...
    • In other words slotted to ED cap for resistance Resplendence will provide appx. 50%ish resistance to everything...Yeah, I know, the numbers sound too high don't they for something that is perma...But these are MY suggestions.
    Photon Seekers are not Extracted Essences. I accept that. That being said, it is apparent that they still need work...and I'm not just talking about the "wonky" A.I ...
    • I suggest that their damage be increased and/or their recharge decreased.
    I don't think we need to be able to activate these powers while in Dwarf or Nova forms. What is worth mentioning though is this, if LF is changed as I have suggested then it will be substantially less risky to drop to human to activate ANY of our other powers.

    Later,

    AIB

    P.S.



    I am not on board with built in Mez resistance for Khelds.
    • Use Breakfrees...
    • Take Dwarf...
    • Use Lightform judiciously...
    • Die...(and get back up again)
    • Get Clarion...
    This has been suggested before, and I ran the numbers in this post.

    The salient point from that post is as follows:

    Quote:
    THEN I weighted that result against the uptime of our new luminous Rage clone. The result brought Peacebringer human DPS up from around 112 dps to just under 134 dps. The other totals are all on the sheet on the other end of that link if anyone's interested.
    To put it in context, the thread to which that post belongs is here.

    For comparison, the single target warshade numbers in human form - pet damage included - was 189 dps. So while changing build up into a rage clone will increase peacebringer damage, it won't come anywhere near to closing the gap between the two archetypes.

    The real disparity is the pets. Buff photon seekers, buff the archetype.

    Your suggestion regarding Light Form is intriguing, but a great many peacebringer drivers - myself included - like the costume switch. It's what made me choose a peacebringer in the first place.

    But at this point I'd be open to pretty much anything.
  6. I just noticed in the picture on the market that there is a section for crafting. Does that, perchance, refer to the crafting of IO's?

    In other words, will you be able to buy recipes from the market?

    Woot!, if so. But now that you can spend two hero points to get merits and potentially (unless I'm wrong) buy them from the ingame store, doesn't that kind of undercut the current reward merit price of 220-ish for the rares?
  7. Quote:
    Originally Posted by Aura_Familia View Post
    There needs to be an incarnate mode for tfs. We've suggested that before, eventually the devs will get there.
    See? You're one step ahead of me. This is a good suggestion. I'd be ALL about this.

    Quote:
    Specifically what would you suggest beyond an stronger incarnate mode? Cause I'm not seeing how tfs wouldn't get steam rolled by a team of Incarnates.
    Actually the incarnate mode sounds great to me, and if you have a link to the suggestion I'd appreciate it. What was suggested, specifically? I can imagine the Well of the Furies responding to the rise of the incarnates by granting temporary incarnateship to random bosses/elite bosses and a/v's in task forces (or any content) to stem the tide (given that the Well has apparently decided to favor Emperor Cole)

    One way this could be done through the Kheldian code by spawning specific mobs like Quantums and Voids on any team that has incarnates, but I'd be leery of this, given the bugs in that system. Another way could be to give each incarnate slot a power that it grants to boss level opponents that add a little extra oomph to the attacks they already have, ala the Fiery Embrace and Bruising code.

    But this is a discussion for another thread.

    Quote:
    As for that one incarnate on team, you invited him (if you are the team leader) or choose to team with them. If it's such and issue you can ASK BEFORE you join the team, or while forming the team.
    I'd be waiting a long time indeed if I broadcast that I was forming a tf to which incarnates need not apply. People want to play their incarnates, and why not? All I'm saying is that I hope there isn't a trend towards dead-easy content in what the developers are offering.
  8. Quote:
    Originally Posted by JKPhage View Post
    Now for the one thing that I noticed that I haven't seen anyone comment on. I know it's probably just a typo or accidental omission on a beta slide but, Time Manipulation lists the power set as being for Defenders, Corruptors and Masterminds, but fails to mention Controllers. I assume this was a mistake in that shot? The biggest draw of the set for me is to reroll my space/time manipulator Mister Eternal as a Grav/Time troller so he'll be an ACTUAL space/time manipulator instead of Grav/Kin. I know I'm probably just worried for nothing, but at least if we can get Redname confirmation sooner rather than later we can avoid some crazy tinfoil-hatter going nuts with it.
    Someone asked this question when Time Manipulation was first announced - it was a typo then and it's a typo now - the devs (forget which one) confirmed that it will also be for controllers.

    Now ask yourself whether or not the second omission is a Freudian Slip...
  9. Quote:
    Originally Posted by Aura_Familia View Post
    How is it just watching them play?
    Perfect example: ITF Sybil caverns in the first mission. Incarnate with Tier 4 Ion Judgement runs to one side, Shield Scrapper runs to the other side. Ion Judgement goes off, killing THE ENTIRE ROOM before the shield scrapper can click on the ground to get the shield charge off. And we thought shield charge was overpowered.

    By watching them play, I mean just that: you run in to make use of the character you've put hours into building, but whatever choices you've made are irrelevant because another player likes easy mode. I could run in completely unslotted and do just as well.

    Unless I want to solo.

    Quote:
    Difficulty is a personal choice. I'd loathe the day when ONE person can decide how difficult an encounter will be for 7 other people.
    Well, when an incarnate player can pretty much power through everything in a mission with such speed that others don't have much opportunity to contribute, how is that NOT letting ONE person decide the difficulty of the encounter?

    EDIT- and before this gets out of hand, let me reiterate - I don't believe we're at that point yet. I'm just voicing concerns in what I hope is a constructive manner about FUTURE content.
  10. Quote:
    Originally Posted by Aura_Familia View Post
    Except each of the three things you list can be un-slotted, and you can have a 3rd build with SOs.
    I already have SO builds, but that doesn't stop my teammates from steamrolling content for me.

    But I've already said as much. You do give me an idea, however, for a new super team:

    The SO Lounge. Come on in, sit down, deactivate your godly aspects and take your inventions off. Have a drink for now, but get ready: we're kickin' butt old school, tonight!

    You know what? The idea has potential.
  11. Quote:
    Originally Posted by Aura_Familia View Post
    uhhh, you don't have turn on your incarnate abilities when you are on a team. Simply unslot them. yeah everyone else will keep it on, but it will make things harder for yourself. you could also switch to a build with SOs.
    Only if I solo. If I'm on a team I'd have to convince EVERYONE to turn off their incarnate abilities, else I'm just watching them play.

    And it's not THAT big of a problem. Yet.

    I'd like it to stay that way, so I said something in a way that I hope isn't taken as complaining.
  12. Quote:
    Originally Posted by Necrotech_Master View Post
    if you read what it says, it says 10 extra ENHANCEMENT slots for a total of 20 enhancement slots, the purchased 10 slots are account wide
    I was responding specifically to dual and team inspirations, which by themselves aren't that big of a deal, but in the larger context of inventions, level shifts and incarnate powers are indicative of a trend I'm beginning to find just the tiniest bit uncomfortable.

    We're not at the ridiculously easy level yet, but best to give feedback now, right?
  13. Quote:
    Originally Posted by Xzero45 View Post
    It will be as easy as certain players want it to be. Note that we're not all forced to take all these options. If you want a hard game, don't buy the extra stuff and kick your diff up.
    Good advice, if I want to solo. If I want to do the top level task forces or any level 50 team content nowadays, though, I'm along for the ride if I don't have an incarnate with a reactive interface and an ion judgement. It would be more correct IMHO to say that if you want a hard game, go incarnate and limit yourself to running trials and incarnate tf's.

    Now don't get me wrong, I'm not doomcrying or complaining (I loves my incarnates, really I do!), but I don't think I'm out of place by pointing out that many of these new additions that we (myself included) love and enjoy might just have the potential to trivialize the vast majority of teaming content. Incarnate powers are turned off when you exemplar, and I'm glad of it, but periodically I like to make my voice heard with regard to a preference for the preservation of some of the game's challenge, and when I see things like team and dual inspirations I can think of all kinds of ways to use them to abuse the current non-incarnate content. They won't be game-breaking, sure. But I do want to leave feedback.
  14. Quote:
    Originally Posted by Eva Destruction View Post
    The Warhulks especially are nice looking, in that "what....what IS that?" kind of way.
    It's like Nemesis' way of ribbing the Clockwork King:

    "A brain in a jar? Just a BRAIN?! HAH!! I'll see your admittedly big brain and raise you one army of SKINNY LITTLE NERDS IN JARS! AHAHAHAHAHAHAHAHAHAHA!!!"
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    I'm guessing (note, I have no idea) they may get 6 free.

    Oh, and;

    Why yes, as soon as the forums remember my login information, I WILL take your money. Thank you.

  16. Quote:
    Originally Posted by houtex View Post
    Dual inspirations? 20 more inspirations?

    Add to this the IOs and Alphas... are there any reasons to think about a character anymore when you can just brute force your weaknesses into submission?

    Begs the question: So, when do we get to pick and choose any power from any power set at any level for any archetype?

    For example, I want a character that has some fire, mind, energy, henchmen, empathy, claws, super strength, willpower and super reflex powers all in one.

    The day isn't a long wait before I get that, at this rate.

    /just sayin, there sure be a lot of 'get out of wimp' items in the last few issues...
    //maybe I'm just being all 'get off my lawn', and I need to not worry about it.
    ///oh, and 'c h i n k s' is a legitimate word, and I find it offensive it's in the list, and had to replace it with 'weaknesses'.
    This. Just how easy do we want this game to be, anyway? It's not Progress Quest yet by any stretch, but sometimes it feels that way.
  17. The five extra slots begs the question:

    What about VEAT's, who already get six costume slots - will they get eleven if they purchase this?
  18. Quote:
    Originally Posted by Liquid View Post


    Don't forget his bizarre, beautiful, and interesting weapon.

    If I had to pick a favorite, Nemesis would be it, hands down. I think he's the best designed signature character in the game.
    Same here. Lord Nemesis is my hands-down favorite, and his whole group is gorgeous to look at (I suspect it's part of the reason why I have so much trouble with them sometimes: "oooh, shiny.... wait, I'm dead?")

    But since Going Rogue came out I've wondered what Nemesis would look like with some of the Praetorian Clockworks' more intricate parts incorporated. Mainly I'm thinking of the torso like here:



    But less tech sleek and more victorian fleur-de-lis, you know?

    Others that leap out at me are Swan. I love the feathered wing-wrap, but can we please get some clothes on her? Otherwise to be fair Manticore has to wear a thong and I REALLY don't want to see that.

    I love Jack-in-Irons and Echoai - hell, pretty much everything about Croatoa - but one GM that stands out as being... lacking.. is the Kraken:



    Never mind the fact that this fits in no way shape or form with any image that springs to mind when one says "Kraken" (even this guy is horrified):



    but can OUR kraken at least be a teeny bit larger? Feels like punching last week's garbage. Hardly an epic battle.
  19. Quote:
    Originally Posted by Flux_Vector View Post
    Actually, it's not at all impossible for the gameplay reality to not be measuring up to the theoretical numbers, for one reason or another. In fact it would probably be more noteworthy (and suspicious, IMO) if the numbers did match correctly all the time, because the theoretical numbers generally don't account for player tactics or player mistakes.
    But we can't measure anecdote. That being said, we can weight the numbers, and I did.

    Quote:
    Warshades are fairly complex characters. They have better numbers, but they're relatively high-execution - they have more opportunities to make mistakes and those mistakes are going to hurt their performance more. Things like 'missed eclipses' or 'non full eclipses' are going to drag them down, and those kinds of things do happen in gameplay: say, you go in for an eclipse and someone else KB's the spawn away from you. How often does that sort of thing happen? I don't know, and can't think at the moment of a good way of estimating it either (where 'good' is defined as 'doesn't require datamining, is understandable by normal people, and isn't just pulled out of the posterior').
    Not getting a fully saturated eclipse or mire has been accounted for as best as I could, by (where the mires are concerned) assuming a conservative 3 enemies hit on the mires and by posting numbers for one enemy hit by eclipse side-by-side with the numbers for ten enemies hit by eclipse. Feel free to compare either to the Peacebringer numbers on survivability.

    Believe it or not, I was worried that people would say I was being too conservative with the Warshade numbers, given that I wasn't so conservative with the Peacebringer numbers.

    There especially the numbers will likely favor maximum potential over actual performance. For one example (in contrast of a warshade's mire), I weighted build up with the expectation that a player would notice that build up had recharged and would drop to human and hit it immediately.

    I also assumed the same for Photon Seekers and Dawn Strike, and I highly doubt a player in dwarf form in the middle of combat is going to notice that these powers recharged and will think to use them right away.

    So yeah, the numbers are actually a bit skewed in favor of maximum performance for Peacebringers while erring on the conservative side for Warshades, and Peacebringers still fell far short.

    Quote:
    But I do know anecdotally that I see warshades dying plenty ingame, certainly more than their numbers would suggest (though I also see a lot of PBs dying more than I think they ought to, too). I generally am not observing them so I don't know why, and generally they are PUG members so I don't know their builds or players and can't speak to the strength (or weakness) of their skill or build. Maybe the game has simply become that lethal for characters who aren't at the defense softcap.
    The problem with anecdote is that it relies on observation, and observations are more often than not skewed far more than any numbers will be. You may have seen warshades dying a lot in game, but you likely didn't see the circumstances of their death. For example, how many foes were they facing verses how many of the other team? Did they die by being stupid or were they surviving against the odds while the rest of the team took care of the stragglers? It might have seemed to you that everyone was contributing equally, but they might well have saved the team from a second spawn.

    OR they may have just been stupid or fallen asleep at the keyboard. My point is that - unless you're somehow recording the game data to see what happened in retrospect, your point of view is restricted to what you see on your screen alone.

    I suppose you could make the argument that gathering enough observations could point out trends and discrepancies in the numbers, but then that would bring us right back to depending on numbers on paper.
  20. Quote:
    Originally Posted by Microcosm View Post
    Well actually, if the pb has some teammates that can boost its resistances to 85%, then it should be more survivable than the warshade because of those extra heals. Its not at all impossible that Irresponsible has had these experiences on such teams.
    Several points:

    Cosmic Balance *can* make a peacebringer far more survivable than a warshade if it buffs resistance to the cap, however, it takes far fewer of the correct teammates for dark sustenance to bring a warshade to the cap for ALL damage, due to the fact that eclipse alone can cap resistance to all forms of damage including psionic. By contrast, a Peacebringer cannot reach the cap for psionic damage even with seven damage dealers. May not sound like much of a difference, but given the prevalence of psionic damage in late game and incarnate content it can even the odds quite a bit.

    When are you taking the most damage? Ninety-nine percent of the time it's when you're surrounded by enemies. Enemies who usually die fairly easily. In those situations, Stygian Circle >>>>>>>than Essence Boost and Restore Essence combined. Unless you're soloing an av, Stygian Circle absolutely must be taken into account when comparing survivability.

    The post-incarnate game has given players the power to pretty much do without any other archetype completely and still ace most of the content available. Given all this newfound power, it's not all that unusual for a peacebringer to find itself on a team without any support characters at all, and hence will have little to no boost to resistance to increase survivability. A Warshade, by contrast, doesn't really care.

    So even if Irresponsible was talking about the inherent-boosted peacebringer being more survivable than a warshade because of the heals, that's only true in certain circumstances, and those circumstances are becoming increasingly rare with every change to the game. To make the blanket statement that heals make a Peacebringer more survivable than a Warshade because they don't need bodies is, well, irresponsible.

    Besides which, I posted more than just damage numbers. The survival comparisons I did (which were done using Dechs' mitigation worksheets) came out HEAVILY in favor of the warshade. If someone disagrees with those numbers, they can prove them wrong numerically. Statements like:

    Quote:
    Originally Posted by Irresponsible
    Just the fact that most Warshades I team with end up dying more quickly and more often than I do on my Peacebringer which is something I've noticed pretty consistently but then again that might be part of their strategy.
    .....don't cut it.
  21. Quote:
    Originally Posted by Dechs Kaison View Post
    Thank you, sir!

    By the way, have you noticed my intriguing thread recently posted in the Kheldian sections?
    Your mf'ing build thread? Yes, although I'll confess I haven't had time to read past the initial post.

    BTW, I tend to read the entire post before clicking any links, so no - you didn't get me back.

  22. Quote:
    Originally Posted by Dechs Kaison View Post
    Sing it with me!

    We're Thorns, we're Thorns in tights.
    We roam around Perez Park looking for fights.
    We're Thorns, we're Thorns in tights.
    We'll steal your body and kick out your soul, that's right!
    We may look like sissies, but watch what you say or else we'll put out your lights!
    We're Thorns, we're Thorns in tights,
    Always on guard, reciting demonic rites.

    [Dance number, chorus line style, complete with ghosts]

    We're Thorns, MANLY Thorns, we're Thorns in tights. Yeah!
    We roam around Perez Park looking for fights.
    We're Thorns, we're Thorns in tights.
    We'll steal your body and kick out your soul, that's right!
    We may look like pansies, but don't get us wrong or else we'll put out your lights.
    We're Thorns, we're Thorns in tights (tight tights),
    Always on guard, reciting demonic rites.
    When you need XP, just come find the Thorns in tights!

    We're butch.
    You, sir, win the golden codpiece for that performance!

    Brava! Well done!

    But you do realize that for this reason alone I MUST DEMAND that the new CoT costumes stay in the game, right?



    This whole thread has made my day!
  23. Quote:
    Originally Posted by Flarstux View Post
    The Vahzilok revamp. From now on, they will look like Elvis impersonators.
    ........................O.o

    And HOW AWESOME WOULD THAT BE??
  24. Quote:
    Originally Posted by Angelic_EU View Post
    I personally would trade some damage for shorter interuptable time (if not none at all) and fast animation on AS. So it can be used far more often.

    Increasing the HP would be nice too.
    Perhaps the ability to slot AS with interrupt reducers would do exactly this? Wouldn't be an unreasonable thing to ask for, IMHO.
  25. I too took a day off that I now have NO IDEA how to spend. Maybe I'll go outside.

    Sigh... standard nerdrage rant. Doooom. End of gaming as we know it. You know the schtick. That's about all the angst I've got the energy to summon this morning, although for a lark I will insert this

    Ridiculous Compensation Demand For A Minor Inconvenience:

    I think the devs should give us a miniature pony path aura. You know, you've got five to seven six inch steeds with rainbow-colored manes frolicking along in your wake.

    Yeah. That's the ticket.

    Now where in hell is my coffee? I might have still been asleep for that last part...




    See everyone on the 11th!

    EDIT - Lisa, at least, deserves the ponies path aura to celebrate not going to jail!