Smersh

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  1. Another stupid build trick... I wasn't able to cap every resistance, but I capped smashing, energy and psi, and got lethal and cold up around 80%, fire to 75%, and negative around 50%.

    I wouldn't *play* this build, but here you go.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Resist Build: Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Fighting

    Hero Profile:
    Level 1: Charged Armor
    • (A) Impervium Armor - Psionic Resistance
    • (3) Impervium Armor - Resistance
    • (3) Impervium Armor - Resistance/Endurance
    • (15) Impervium Armor - Resistance/Recharge
    • (17) Impervium Armor - Endurance/Recharge
    • (17) Impervium Armor - Resistance/Endurance/Recharge
    Level 1: Charged Brawl
    • (A) Crushing Impact - Accuracy/Damage
    • (25) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Damage/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Endurance
    • (31) Crushing Impact - Damage/Endurance/Recharge
    Level 2: Conductive Shield
    • (A) Impervium Armor - Psionic Resistance
    • (5) Impervium Armor - Resistance/Endurance
    • (5) Impervium Armor - Resistance/Recharge
    • (21) Impervium Armor - Endurance/Recharge
    • (23) Impervium Armor - Resistance/Endurance/Recharge
    • (23) Impervium Armor - Resistance
    Level 4: Havoc Punch
    • (A) Gladiator's Strike - Accuracy/Damage
    • (9) Gladiator's Strike - Damage/Recharge
    • (9) Gladiator's Strike - Damage/Endurance/Recharge
    • (13) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (13) Gladiator's Strike - Accuracy/Damage/End/Rech
    Level 6: Static Shield
    • (A) Impervium Armor - Resistance/Endurance
    • (7) Impervium Armor - Resistance/Recharge
    • (7) Impervium Armor - Endurance/Recharge
    • (37) Impervium Armor - Resistance/Endurance/Recharge
    • (37) Impervium Armor - Resistance
    • (37) Impervium Armor - Psionic Resistance
    Level 8: Swift
    • (A) Run Speed IO
    Level 10: Grounded
    • (A) Impervium Armor - Resistance/Endurance/Recharge
    • (11) Impervium Armor - Resistance/Endurance
    • (11) Impervium Armor - Resistance/Recharge
    • (19) Impervium Armor - Endurance/Recharge
    • (19) Impervium Armor - Resistance
    • (21) Impervium Armor - Psionic Resistance
    Level 12: Energize
    • (A) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    Level 14: Health
    • (A) Doctored Wounds - Heal
    • (15) Doctored Wounds - Heal/Endurance
    • (36) Doctored Wounds - Endurance/Recharge
    Level 16: Air Superiority
    • (A) Hecatomb - Damage
    • (36) Hecatomb - Damage/Recharge
    • (36) Hecatomb - Accuracy/Damage/Recharge
    Level 18: Fly
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (34) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 20: Stamina
    • (A) Endurance Modification IO
    Level 22: Lightning Reflexes
    • (A) Run Speed IO
    Level 24: Build Up
    • (A) Recharge Reduction IO
    Level 26: Thunder Strike
    • (A) Kinetic Crash - Damage/Knockback
    • (27) Kinetic Crash - Accuracy/Knockback
    • (27) Kinetic Crash - Recharge/Knockback
    • (40) Multi Strike - Damage/Recharge
    • (43) Multi Strike - Accuracy/Damage
    • (46) Multi Strike - Damage/Endurance
    Level 28: Power Sink
    • (A) Recharge Reduction IO
    Level 30: Lightning Field
    • (A) Multi Strike - Damage/Recharge
    • (46) Multi Strike - Accuracy/Damage
    • (50) Multi Strike - Damage/Endurance
    Level 32: Chain Induction
    • (A) Crushing Impact - Accuracy/Damage
    • (33) Crushing Impact - Damage/Endurance
    • (33) Crushing Impact - Damage/Recharge
    • (33) Hecatomb - Chance of Damage(Negative)
    • (34) Hecatomb - Damage/Endurance
    • (34) Hecatomb - Accuracy/Recharge
    Level 35: Jacobs Ladder
    • (A) Multi Strike - Damage/Endurance
    • (45) Multi Strike - Accuracy/Damage
    • (46) Multi Strike - Damage/Recharge
    Level 38: Lightning Rod
    • (A) Armageddon - Damage
    • (39) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (39) Multi Strike - Accuracy/Damage
    • (40) Multi Strike - Damage/Endurance
    • (40) Multi Strike - Damage/Recharge
    Level 41: Lightning Clap
    • (A) Kinetic Crash - Recharge/Knockback
    • (42) Kinetic Crash - Damage/Knockback
    • (42) Kinetic Crash - Accuracy/Knockback
    • (42) Absolute Amazement - Stun
    • (43) Absolute Amazement - Stun/Recharge
    • (43) Absolute Amazement - Accuracy/Stun/Recharge
    Level 44: Kick
    • (A) Kinetic Crash - Damage/Knockback
    • (45) Kinetic Crash - Accuracy/Knockback
    • (45) Kinetic Crash - Recharge/Knockback
    Level 47: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (48) Impervium Armor - Resistance/Recharge
    • (48) Impervium Armor - Endurance/Recharge
    • (48) Impervium Armor - Resistance/Endurance/Recharge
    • (50) Impervium Armor - Resistance
    • (50) Impervium Armor - Psionic Resistance
    Level 49: Weave
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 3.13% Defense(Smashing) (in PvP)
    • 3.13% Defense(Lethal) (in PvP)
    • 9.38% Defense(Psionic)
    • 1.56% Defense(Melee) (in PvP)
    • 13.5% Max End
    • 5% Enhancement(RechargeTime)
    • 7% Enhancement(Accuracy)
    • 63.2 HP (3.38%) HitPoints
    • MezResist(Confused) 5% (in PvP)
    • MezResist(Held) 18.8%
    • MezResist(Immobilize) 9.4%
    • MezResist(Repel) 1000% (10% chance, in PvP)
    • MezResist(Sleep) 11.6% (in PvP)
    • MezResist(Stun) 5% (in PvP)
    • MezResist(Terrorized) 9.4% (in PvP)
    • 28.5% (0.48 End/sec) Recovery
    • 12.4% Resistance(Smashing)
    • 4.89% Resistance(Lethal)
    • 19.4% Resistance(Fire)
    • 24.4% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 36.1% Resistance(Psionic)
    • 9% RunSpeed



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  2. I have a +hp build that I'm working on, but it's certainly not the optimal way to go. I would go for defense first and recharge second.

    You can see my inexpensive build here, and Bass_Ackwards has a stronger build a few posts down in that thread.
  3. No reason why it can't work. It's not as though you'd be roleplaying that you had an entire nation of fiercely loyal Kla'Tiks at your beck and call.

    Part of the joy of CoH is that you really can be anything.
  4. Because I like setting the pace for the team and the mission.
  5. For single-target damage numbers:

    Katana, on my build, FE and Buildup Active:
    Golden Dragonfly - 649.6 damage
    Soaring Dragon - 495.4 damage

    Note that the build I have posted does not have ED-capped damage in Golden Dragonfly.

    Fire/Fire tank, FE and Buildup active, SO build
    Greater Fire Sword - 531.5 damage, assuming all DoT ticks (not guaranteed)
    Incinerate - 417 damage

    And I won't dispute that Fire Melee does more AoE damage than Katana. My first 50 was an inv/fire, and I still play him regularly. But a spines/fire or an electric/fire scrapper will out-AoE a fire/fire tank.
  6. Quote:
    Originally Posted by Fireheart View Post
    Um, actually, Fire-Minded is referring to a Fire/Fire Tanker's superior AoE abilities, not single target, so in that case, a Tanker could dish our more damage (to a Mob of targets) than a Scrapper could. This isn't a comparison of damage output to an AV, but damage output to a Crowd. **/Fire Tankers get more AoE than Scrappers do.

    Scrappers are still the single-target damage kings.

    Be Well!
    Fireheart
    Until you get into Spines or Electric Melee.
  7. There's no reason the build couldn't be adapted to, say, Fire, Electric or Spines as a primary, thereby outstripping a FA/FM tank for both hitpoints and AoE damage. Katana does do better single-target damage than either SS or Fire for tankers.

    And the ability to stack 30% melee/lethal defense is not insignificant.
  8. Smersh

    Purple sets?

    Quote:
    Originally Posted by Call Me Awesome View Post
    Like Dechs said Purples aren't really useful for tankers... recharge is always welcomed but ideally you're looking for other bonuses. The good news is that those other bonuses are generally much less expensive.

    For some thoughts on your Inv tanker check out my two guides linked in my sig; the soft cap guide gives you the most cost effective method I know of for soft capping your defenses. When I wrote it that build could be done for under 15 million; with prices as they are now it's probably more like 70 million now.
    My wife just sold a level 35 Kinetic Combat triple for over 150 million, crafted.
  9. I've gotten Vonnegut, David Foster Wallace, and Isaac Asimov...

    But the one I get most is Arthur C. Clarke.
  10. Quote:
    Originally Posted by bAss_ackwards View Post
    I think the only kind of build I've ever had that could be considered a stupid trick build was my Melee/Ranged/AoE Defense softcapped Katana/Invulnerability Scrapper before the BotZ reduction.

    I don't think I could play a build like you are describing, just because it would be considered a waste of Inf (and thus, a waste of time) for me. I'd still have fun though, no doubt.
    I looked at making a similar build, but I decided I didn't want to spend that much on it. I'm having fun, but I have a DB/SR that needs some purples, and Obliterations are expensive last I looked.

    My build actually only costs a fraction of that one. I've got about half the Eradications so far, and that's going to be my major expenditure. I'm only spending what the character makes at the moment, and not engaging in any marketeering or other ways to make lots of money fast - I'm just running missions and random-rolling merits as I have enough.

    I figure my reward will be an IO-ed out /fire scrapper who is a little bit tougher than an SO-ed fire/ tank.
  11. Quote:
    Originally Posted by New Dawn View Post
    I'd rather a build that was good at something. What is the Kat/Fire gonna be great at? Apart from being pretty self sufficient like most others.
    *shrug*

    I was self-sufficient when I clicked the Scrapper button.

    I'm just experimenting with build ideas that are not the typical "soft-cap/maximize recharge/grab some regen and endurance if you have room" builds. I've got those builds, I've played those builds.

    Katana/Fire isn't a bad combo. Divine Avalanche helps to shore up the not-so-hot survivability of the secondary, and the AoE is decently middle-of-the-road for Katana, overall.

    It's not a great combo, and certainly not a best combo. If I wanted a character that was 'good at' something, I would be looking at /shields. Or /willpower.

    But, hey, I'm having fun so far. The build's progressing apace.
  12. Quote:
    Originally Posted by bAss_ackwards View Post
    What's a stupid build trick?
    Building for +hp and having no real bonuses to recharge, regen, or accuracy?

    Making a /fire scrapper without combat jumping or hasten?

    Doing something silly and off the wall as a stunt, and being willing to actually play it? (That would be a teleporting fire armor scrapper.)
  13. I've built a lot of characters.

    I've built a softcapped invuln tank. I've built a perma-dom. I've got a DB/SR scrapper build that, once I have the cash for it, will be rocking the softcap, aid self, and 102% global recharge. I've built a softcapped WP, and once built a tank with some silly levels of regeneration.

    The latest character I've been playing is a Katana/Fire; now that she's 35 and has Fiery Embrace, she is a load of fun to play.

    I considered building for defense, but I've done that before, and it's really kind of boring. I was looking through some sets, and I took a look at Eradication. I've used it once before, building for typed defenses, but I took a look at it again, and it really is kind of a neat set. That 2.25% maximum HP bonus is a nice little goodie.

    So, I decided that I would build a fire armor scrapper that had some good maximum hit point bonuses. I came up with the following build, which has 2053 hit points (with all the hit point boosting accolades.) For comparison purposes, a level 50 tank with no hit point bonuses has 1874.

    A couple of notes: I am a 60 month vet, so I can actually select teleport at level 6. Between burn and teleport, I feel that immobilize resistance just is not that important to the build.

    I do realize that Eradication quads are virtually non-existent and expensive, so as I play I will likely slot a pair of cleaving blows in those slots in my AoEs, for a little bit more recovery on the cheap. Overall, however, the following build is relatively cheap.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fate's Soldier: Level 50 Technology Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Fiery Aura
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(27), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29)
    Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(5)
    Level 2: Flashing Steel -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Acc/Dmg/Rchg(13), Erad-Dmg/Rchg(13), Erad-%Dam(15), Erad-Acc/Rchg(15)
    Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/EndRdx/Rchg(9), Mrcl-Heal/Rchg(9), Mrcl-EndRdx/Rchg(11)
    Level 6: Teleport -- Jnt-EndRdx/Rng(A), Jnt-Rng(43), Jnt-EndRdx(48)
    Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(36), S'ngH'mkr-Acc/Dmg(37), S'ngH'mkr-Dmg/EndRdx/Rchg(37), S'ngH'mkr-Dmg/Rchg(37)
    Level 10: Swift -- Run-I(A)
    Level 12: Build Up -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(43), GSFC-Rchg/EndRdx(45)
    Level 14: Health -- Heal-I(A)
    Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(17), TtmC'tng-ResDam/Rchg(17), S'fstPrt-ResKB(19)
    Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Acc/Rchg(25), Erad-%Dam(25)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21)
    Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(46)
    Level 24: Consume -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(46)
    Level 26: Soaring Dragon -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(31), S'ngH'mkr-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg(31), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33)
    Level 28: Burn -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Rchg(34), Erad-%Dam(36)
    Level 30: Kick -- Acc-I(A)
    Level 32: Golden Dragonfly -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(43)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 38: Rise of the Phoenix -- C'ngBlow-Acc/Dmg(A)
    Level 41: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/Rchg(42)
    Level 44: Caltrops -- Posi-Dam%(A)
    Level 47: Shuriken -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(48), Decim-Dmg/EndRdx(48)
    Level 49: Exploding Shuriken -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(50), AirB'st-Dmg/EndRdx(50), AirB'st-Dmg/Rng(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 6.25% Defense(Fire)
    • 6.25% Defense(Cold)
    • 15.6% Defense(Energy)
    • 15.6% Defense(Negative)
    • 7.81% Defense(Ranged)
    • 12.5% Defense(AoE)
    • 9% Max End
    • 2% Enhancement(Knockback)
    • 2% Enhancement(Knockup)
    • 10% FlySpeed
    • 446.8 HP (33.4%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 17.6%
    • MezResist(Sleep) 8.25%
    • MezResist(Stun) 3.85%
    • 2.5% (0.04 End/sec) Recovery
    • 16% (0.89 HP/sec) Regeneration
    • 0.63% Resistance(Smashing)
    • 0.63% Resistance(Lethal)
    • 0.95% Resistance(Fire)
    • 0.95% Resistance(Cold)
    • 10% RunSpeed
    • 8% XPDebtProtection



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    |843044327862886188604863E0CAF3134FF009A5607F2|
    |-------------------------------------------------------------------|
    And, just for the sake of the curious, I did build one that subsumed all slots towards maximum HP bonuses - I was able to squeeze out 100 more HP that way. I wouldn't want to play the build, but it is there. Here's the data chunk for that:

    (Edit - Redacted for the moment, Mids seems to have not saved that build, I'll have to redo it!)

    So, anyone else have some stupid build tricks?
  14. Quote:
    Originally Posted by KaliMagdalene View Post
    Cataclysm's still months away, and I did say maybe.

    I can deal with RealID in-game, if they close the plugin loophole. They can't possibly integrate me with facebook because I have no facebook.
    Until you get an email at your RealID, in which Facebook says they noticed you didn't have one, so they made one for you, and here is your temporary password...
  15. Quote:
    Originally Posted by Starsman View Post
    Says some one who's post history shows enough posts during weekdays, from 6 to 5, to get him in trouble with most companies that do these kind of scrubbing.

    Even if you used Lunch Hour as an excuse (note: you have many posts spanning outside of any realistic "lunch hour") I highly doubt you are in the minority that lives close enough to work to go there for lunch, catch up with the forums and comes back to the office, therefore you are still using company resources to access the internet. I could be wrong, you could work extremely odd hours, but that would almost take you out of the entire "standard desk job" category I was talking about.

    Heck, if these where Blizzard's RealID forums and I was a troll, and y ou happened to have a realistically easy to track name, I could end up sending your employer a list of all the posts you been making during work hours (you can be sure we can get that info to make a reliable report.) Only the most family-like workplaces would ignore such a report, if presented properly.

    That brings to mind, if more companies follow suit I could make my own reporting startup company selling this information to employers! Hmmmm
    Hmmm...

    Should link up with my WoW anonymizing service... We'll keep you anonymous, unless your employer pays through the nose!

    Nah, that's not ethical. So, therefore, you are my competition!
  16. Quote:
    Originally Posted by poptart_fairy View Post
    Nor is there an excuse do stuff that you know will get you disciplined, tbh. Find another way to goof off.

    And yes, I do have experience with this sort of thing. It's precisely why it annoys me seeing people like go on about it, because people like me ending picking through the ******* slack.
    You never have five minutes of downtime? Interesting.

    You never spend an extra couple of minutes at the coffee pot or water cooler? Amazing.

    And you never, ever spend a couple of minutes with personal emails at work? Stupendous.

    You never sneak a peek at the news while at work? Spectacular.

    You are either singleminded and amazingly dedicated to your job, or so inefficient that you cannot complete all of your tasks within your working hours.

    I'm sure that there are some people who use their time unwisely at work and cruise the internet instead of working, but to claim that no one ever has any downtime is facile.
  17. Quote:
    Originally Posted by Nethergoat View Post
    and me.

    I thought the new expansion sounded pretty cool and was gonna re-up my account to poke around and sightsee, but now they can eat it.

    As can any game of theirs that incorporate this privacy shredding tech.


    Bummer, cause I was looking forward to Starcraft.
    And I was thinking it might be fun to click my mouse a few thousand times in Diablo 3.

    Not anymore.
  18. Quote:
    Originally Posted by Marcian Tobay View Post
    And thus goes World of Warcraft. Not with a sequel, but with some nerdrage.
    I think the issue is much more important than nerdrage.

    Just picture if, say, Amazon did the same thing.
  19. Quote:
    Originally Posted by Ulysses_Dare View Post
    Except if you pay by credit card, the name registered to your Battle.net account is the one on the card. So how exactly are you supposed to give Blizzard a fake name?
    Prepaid Visa?

    Game Time Card?

    Does WoW have a PayPal option?
  20. ...I think I'm with Kali in just talking past Venture, now.
  21. There is a business opportunity here... WoW account anonymization.

    I'll set up a business, open a PO Box in its name, set up a phone line... for a small fee, you can enter its information when you start the account.

    The name? Spartacus Smith.

    Then, on the official WoW forums, you can start a wonderful thread... "No, I am Spartacus!"

    Edit: I posted this before I saw Chase's reply. We think alike.
  22. Quote:
    Originally Posted by Chase_Arcanum View Post
    I just checked battle.net

    - Even without a credit card number, the login requires a valid shipping address, complete with full name, address, and primary telephone number. Again, it is a TOS violation to provide false data there.

    - You can add more than one shipping address, make it primary, and delete the new ones you made, but it doesn't appear that you can delete the original shipping address or change your name in it.

    So you'd need to use a false name, false address, false phone number, and a prepaid card to get around the system, it seems.
    So hard, it'll take access to a phone book!