Max Resistence. is it possible
Energy Resists will be capped no matter what. S/L can get pretty high with Tough, but you won't cap it, I don't think. I really don't think capping Negative will be possible at all, since you have such crappy resists to start with. Capping Fire/Cold will be difficult at best.
However, I wouldn't bother slotting for resistance bonuses. They are generally in equal value to defense numbers, but half as good. (IE, a 3% resistance bonus compared to a 3% defense bonus will be half as good, since 2 res=1 def, generally) Your best bet is to slot for defense bonuses, since they are easier to get and worth more in the long run. Defense bonuses on a Resist heavy set are awesome. On elec they are even further better because Elec has an awesome heal and +regen, so you have all 3 layers of passive/reactive mitigation available. If you were to shoot for about 30% S/L defense, for example, you'd probably find yourself more survivable than if you had capped resistances all the time. Remember, Defense also helps protect against debuffs, which capped resistances won't really help against, and heavy debuffs can often be more detrimental to your survival than heavy damage, since they can turn moderate damage into bigger numbers, or hurt your ability to kill stuff before they kill you.
I say go for S/L defense, because while it's not easier to get than the others, it's easier to get more of than if you tried to divide your bonuses across two or 3 positions, and will protect against more attacks than any one position will. This is because the vast majority of attacks in this game have either a smashing or lethal component, meaning they have to check against your defense before they hit you.
5 Billion should be more than enough to grab some Kinetic Combats for your Single Target attacks. A set in each of Charged Brawl, Havoc Punch, and Chain Induction will give you 11.25 Defense right there. Add in Weave for another 7.8 and you are already near 20% S/L defense. 4 Reactive Armors in each toggle will give you another (1.25% x4 toggles) 5%, putting you at 24% S/L. 2 Rectified Reticle for another 1.88% to put you at 25.93%. 4 Mocking Beratements can give you another 2.5%, for 28.43%. That's pretty awesome right there. Add in a Steadfast Res/Def and you are at 31.43%, which should be more than enough.
Worked up a build that actually got up to 40% S/L without any major sacrifices. Hope it helps.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg(19)
Level 2: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 4: Jacobs Ladder -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Dmg(21), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(11)
Level 10: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(13), Mocking-Taunt/Rng(13), Mocking-Taunt/Rchg(15)
Level 12: Energize -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(48), RechRdx-I(50)
Level 14: Hurdle -- Jump-I(A)
Level 16: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Dmg(23), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
Level 24: Lightning Field -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/EndRdx(50)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg(31)
Level 30: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(33), GSFC-ToHit(34)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Lightning Rod -- Oblit-%Dam(A), Oblit-Dmg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), GftotA-Def(42), GftotA-Def/EndRdx(42)
Level 44: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg(46)
Level 47: Focused Accuracy -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(48), EndRdx-I(48)
Level 49: Physical Perfection -- Mrcl-Rcvry+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 32.4% Defense(Smashing)
- 32.4% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 30.8% Defense(Melee)
- 8% Defense(Ranged)
- 5.5% Defense(AoE)
- 1.8% Max End
- 36% Enhancement(Accuracy)
- 27.5% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 10% FlySpeed
- 210.8 HP (11.3%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 8.8%
- 20% Perception
- 10% (0.17 End/sec) Recovery
- 22% (1.72 HP/sec) Regeneration
- 10% RunSpeed
Another stupid build trick... I wasn't able to cap every resistance, but I capped smashing, energy and psi, and got lethal and cold up around 80%, fire to 75%, and negative around 50%.
I wouldn't *play* this build, but here you go.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Resist Build: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Hero Profile:
Level 1: Charged Armor
- (A) Impervium Armor - Psionic Resistance
- (3) Impervium Armor - Resistance
- (3) Impervium Armor - Resistance/Endurance
- (15) Impervium Armor - Resistance/Recharge
- (17) Impervium Armor - Endurance/Recharge
- (17) Impervium Armor - Resistance/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (25) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) Impervium Armor - Psionic Resistance
- (5) Impervium Armor - Resistance/Endurance
- (5) Impervium Armor - Resistance/Recharge
- (21) Impervium Armor - Endurance/Recharge
- (23) Impervium Armor - Resistance/Endurance/Recharge
- (23) Impervium Armor - Resistance
- (A) Gladiator's Strike - Accuracy/Damage
- (9) Gladiator's Strike - Damage/Recharge
- (9) Gladiator's Strike - Damage/Endurance/Recharge
- (13) Gladiator's Strike - Accuracy/Endurance/Recharge
- (13) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Impervium Armor - Resistance/Endurance
- (7) Impervium Armor - Resistance/Recharge
- (7) Impervium Armor - Endurance/Recharge
- (37) Impervium Armor - Resistance/Endurance/Recharge
- (37) Impervium Armor - Resistance
- (37) Impervium Armor - Psionic Resistance
- (A) Run Speed IO
- (A) Impervium Armor - Resistance/Endurance/Recharge
- (11) Impervium Armor - Resistance/Endurance
- (11) Impervium Armor - Resistance/Recharge
- (19) Impervium Armor - Endurance/Recharge
- (19) Impervium Armor - Resistance
- (21) Impervium Armor - Psionic Resistance
- (A) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (A) Doctored Wounds - Heal
- (15) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Endurance/Recharge
- (A) Hecatomb - Damage
- (36) Hecatomb - Damage/Recharge
- (36) Hecatomb - Accuracy/Damage/Recharge
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (34) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Endurance Modification IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (A) Kinetic Crash - Damage/Knockback
- (27) Kinetic Crash - Accuracy/Knockback
- (27) Kinetic Crash - Recharge/Knockback
- (40) Multi Strike - Damage/Recharge
- (43) Multi Strike - Accuracy/Damage
- (46) Multi Strike - Damage/Endurance
- (A) Recharge Reduction IO
- (A) Multi Strike - Damage/Recharge
- (46) Multi Strike - Accuracy/Damage
- (50) Multi Strike - Damage/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Hecatomb - Chance of Damage(Negative)
- (34) Hecatomb - Damage/Endurance
- (34) Hecatomb - Accuracy/Recharge
- (A) Multi Strike - Damage/Endurance
- (45) Multi Strike - Accuracy/Damage
- (46) Multi Strike - Damage/Recharge
- (A) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (39) Multi Strike - Accuracy/Damage
- (40) Multi Strike - Damage/Endurance
- (40) Multi Strike - Damage/Recharge
- (A) Kinetic Crash - Recharge/Knockback
- (42) Kinetic Crash - Damage/Knockback
- (42) Kinetic Crash - Accuracy/Knockback
- (42) Absolute Amazement - Stun
- (43) Absolute Amazement - Stun/Recharge
- (43) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Kinetic Crash - Damage/Knockback
- (45) Kinetic Crash - Accuracy/Knockback
- (45) Kinetic Crash - Recharge/Knockback
- (A) Impervium Armor - Resistance/Endurance
- (48) Impervium Armor - Resistance/Recharge
- (48) Impervium Armor - Endurance/Recharge
- (48) Impervium Armor - Resistance/Endurance/Recharge
- (50) Impervium Armor - Resistance
- (50) Impervium Armor - Psionic Resistance
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 3.13% Defense(Smashing) (in PvP)
- 3.13% Defense(Lethal) (in PvP)
- 9.38% Defense(Psionic)
- 1.56% Defense(Melee) (in PvP)
- 13.5% Max End
- 5% Enhancement(RechargeTime)
- 7% Enhancement(Accuracy)
- 63.2 HP (3.38%) HitPoints
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 18.8%
- MezResist(Immobilize) 9.4%
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Sleep) 11.6% (in PvP)
- MezResist(Stun) 5% (in PvP)
- MezResist(Terrorized) 9.4% (in PvP)
- 28.5% (0.48 End/sec) Recovery
- 12.4% Resistance(Smashing)
- 4.89% Resistance(Lethal)
- 19.4% Resistance(Fire)
- 24.4% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 36.1% Resistance(Psionic)
- 9% RunSpeed
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Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
you guys are awsome thanks for the ideas and info it really helps
lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM
sorry for being late with a post but i also tried this when elec tanks came out and i was pretty successful with my elec/stone melee tank
according to mids it IS possible to max out,however the way to do it is to use the pvp melee sets( gladiator strikes) and having enough single target melee powers to do it.( not all secondaries will work because of too many aoes)
with stone melee i got mine to 88.15 resistance. i would have gotten to 90% however i didnt want to slot up boxing and lose 4 slots from anywhere else to do it.
this is where i got with mine.
as you can see i got 88.15% s/l resistance.30.15% melee defense and a recovery of 3.50.on top of that i got 24.6 kb protection which also is great with the pvp guys spamming knck out blow.i havent been knocked down yet!
lesson here is...yes you can max him out...however itll take pvp i.o's/single target powers and slotting boxing to do it.which will take away from someplace probably more important then a couple % of resistance
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
sebastion savage: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor
- (A) Gladiator's Armor - Resistance
- (3) Gladiator's Armor - Resistance/Rech/End
- (3) Gladiator's Armor - End/Resist
- (5) Resist Damage IO
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (9) Touch of Death - Damage/Endurance/Recharge
- (48) Touch of Death - Chance of Damage(Negative)
- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Gladiator's Armor - Resistance
- (13) Gladiator's Armor - Resistance/Rech/End
- (13) Gladiator's Armor - End/Resist
- (15) Resist Damage IO
- (A) Gladiator's Strike - Accuracy/Damage
- (17) Gladiator's Strike - Damage/Recharge
- (17) Gladiator's Strike - Damage/Endurance/Recharge
- (19) Gladiator's Strike - Accuracy/Endurance/Recharge
- (19) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Titanium Coating - Resistance/Endurance
- (21) Titanium Coating - Resistance/Recharge
- (21) Titanium Coating - Endurance/Recharge
- (23) Titanium Coating - Resistance/Endurance/Recharge
- (23) Titanium Coating - Resistance
- (48) Titanium Coating - Endurance
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (25) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Panacea - Heal/Endurance
- (25) Panacea - Endurance/Recharge
- (27) Panacea - Hea/Recharge
- (27) Panacea - Heal/Endurance/Recharge
- (29) Panacea - Heal
- (A) Run Speed IO
- (A) Panacea - +Hit Points/Endurance
- (29) Regenerative Tissue - +Regeneration
- (31) Healing IO
- (A) Endurance Modification IO
- (31) Endurance Modification IO
- (31) Performance Shifter - EndMod
- (33) Performance Shifter - Chance for +End
- (A) Accuracy IO
- (A) Gladiator's Armor - Resistance
- (33) Gladiator's Armor - Resistance/Rech/End
- (33) Gladiator's Armor - End/Resist
- (34) Resist Damage IO
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Recharge Speed
- (34) Shield Wall - Defense/Endurance
- (36) Shield Wall - +Res (Teleportation), +3% Res (All)
- (36) Luck of the Gambler - Defense
- (A) Gladiator's Strike - Accuracy/Damage
- (36) Gladiator's Strike - Damage/Recharge
- (37) Gladiator's Strike - Damage/Endurance/Recharge
- (37) Gladiator's Strike - Accuracy/Endurance/Recharge
- (37) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Gladiator's Strike - Accuracy/Damage
- (43) Gladiator's Strike - Damage/Recharge
- (43) Gladiator's Strike - Damage/Endurance/Recharge
- (45) Gladiator's Strike - Accuracy/Endurance/Recharge
- (45) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
- (46) Miracle - +Recovery
- (46) Endurance Modification IO
- (46) Performance Shifter - EndMod
- (48) Performance Shifter - Chance for +End
- (A) Mocking Beratement - Accuracy/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 6: Ninja Run
I have a electric/electric tank and was wondering if anyone has been able to max out all res with out using Power Serge. I've pull most of my inf from all my 50's and came up with about 5 Billion so that shouldn't be a problem. How close have you been able to get to 90% rest to all? BTW I'm not including toxic res i just don't thing that's possible. thanks for your help guys
lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM