Purple sets?


Call Me Awesome

 

Posted

I just started playing again after a LONG hiatus and I'm redoing all my enhs from scratch and I can't seem to find any good purples for Inv/SS tanking. Is it just me or are there none?


 

Posted

Purple sets don't really help tanks.

In general, the things tanks look for are more defense, not more recharge. Purple sets most notably give you recharge.

EDIT: Actually, from what I noticed, there are two major trends in slotting bonuses. One trend focuses on adding survivability to your character. These people typically get defense bonuses, but there are other goals such as +HP and +regen. The other focuses on maximizing damage output. The most common goal here is recharge, but also damage bonuses and recovery to sustain high endurance cost attack chains.

Where I'm going with this is that tanks aren't big damage dealers to begin with, so if your goal from the start was damage, you'd be playing a brute or a scrapper. Most tanks are going to go the other way and get defense/HP/regen.

The only exception here is Warshades, who get their survivability from recharge.


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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I see. Thanks for the help!


 

Posted

I go for defense and rechg. Basically always. I like to be a big bag of hitpoints as often as possible so +hp powers need to rechg quick if possible. The additional hitpoints acts well with the resistance. You also gain better regen out of +hp. For an Inv/SS Haste is slightly better than combat jump for what it does to dullpain and other powers. I think that's even if combat jump can get you to softcap so I'd still choose haste over cj. LotGs I would have in a Inv/SS wherever poss and Haste. Around that softcap to all but psi def is still achieve-able.

Rechg helps speed up alot of powers such as rage, all of your attacks as well as dullpain, increasing dps possibly if you have the end rec to cover it, plus in my case conserve energy so I do cover it. With Rage and Tohit in Invincible you can get by on a little less acc than other tanks making you able to go with slightly more end red in place of acc in PvE mainly.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by TheInfinite View Post
I just started playing again after a LONG hiatus and I'm redoing all my enhs from scratch and I can't seem to find any good purples for Inv/SS tanking. Is it just me or are there none?
Like Dechs said Purples aren't really useful for tankers... recharge is always welcomed but ideally you're looking for other bonuses. The good news is that those other bonuses are generally much less expensive.

For some thoughts on your Inv tanker check out my two guides linked in my sig; the soft cap guide gives you the most cost effective method I know of for soft capping your defenses. When I wrote it that build could be done for under 15 million; with prices as they are now it's probably more like 70 million now.


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Posted

I wouldn't follow any guide like it's the law, better to come up with a build near to what you think your looking for, showing bonuses you favour and a mention of what you get upto. Sticking to rules is a bad thing.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
I wouldn't follow any guide like it's the law, better to come up with a build near to what you think your looking for, showing bonuses you favour and a mention of what you get upto. Sticking to rules is a bad thing.
That's why I tend to write my guides in generalities... I leave the specifics up to the player; after all they'll be playing it not me.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I didn't mean to sound directed at your guides. What I do, is look at one persons, then another and another. Some people make the mistake of "You will" or sound like they are trying to confine what other people will find with their own lack of adventure.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

From a stone perspective, we can use all the recharge we can get so I have added purps to some attacks to offset the penalties of granite.


 

Posted

Quote:
Originally Posted by Theron View Post
From a stone perspective, we can use all the recharge we can get so I have added purps to some attacks to offset the penalties of granite.
Indeed, Stone Armor is the exception to the rule on purple's usefulness. Still, there's other ways to get considerable recharge a good bit cheaper. It all comes down to what you want for the character and how deep your pockets are.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Purple sets don't really help tanks.

In general, the things tanks look for are more defense, not more recharge. Purple sets most notably give you recharge.

EDIT: Actually, from what I noticed, there are two major trends in slotting bonuses. One trend focuses on adding survivability to your character. These people typically get defense bonuses, but there are other goals such as +HP and +regen. The other focuses on maximizing damage output. The most common goal here is recharge, but also damage bonuses and recovery to sustain high endurance cost attack chains.

Where I'm going with this is that tanks aren't big damage dealers to begin with, so if your goal from the start was damage, you'd be playing a brute or a scrapper. Most tanks are going to go the other way and get defense/HP/regen.

The only exception here is Warshades, who get their survivability from recharge.
Personally I would say that SD/SS tankers are also an exception to this.
Defense is capped easily so the other sets can be turned to + recharge for stacked Rage and maximising Shield Charge, Footstomp and Fireball.
The purple sets usually have +End which again is useful for countering the Rage crash.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
The only exception here is Warshades, who get their survivability from recharge.
Technically, fire and dark tankers get better survivability with high recharge. Even so, they're better off avoiding hits than firing their self heals more often. Other self-healing sets like Invulnerability and Stone also become tougher with recharge, but something like Dull Pain isn't going to be up often enough even with a high recharge build to substitute for defense.

I agree, though: purple sets tend to be bad bargains for tankers. Defense is king, currently, and defense sets are in high demand. There are no purple taunt sets, no purple resist sets, and no purple defense sets. If you want purples in your build, pick power sets that do weird stuff, like the fear in Dark Armor or Dark Melee, or an attack set with a hold, or immobilize in it, or take a sleep from a 41+ power pool. These purples will be cost effective. For most tankers, you're better off saving your inf for defense sets.



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Posted

Quote:
Originally Posted by Psiphon View Post
Personally I would say that SD/SS tankers are also an exception to this.
What I meant by calling Warshades an exception is that they gain survivability and damage from recharge and purple sets. While it's true that SD tankers get a large benefit from purple sets, they aren't really gaining survivability from them.

Quote:
Originally Posted by Heraclea View Post
Technically, fire and dark tankers get better survivability with high recharge. Even so, they're better off avoiding hits than firing their self heals more often.
Which is why I didn't list them as the exception. Fire/dark tankers get a heal more often with high recharge. All the recharge in the world wasn't going to let my DA tank solo +4/x8 Malta and Carnies. Defense, however, did.

With enough recharge, Warshades turn a situational power into 85% (!) resist all damage all the time, in addition to healing more often, stacking more mire damage and summoning more pets.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Like Dechs said Purples aren't really useful for tankers... recharge is always welcomed but ideally you're looking for other bonuses. The good news is that those other bonuses are generally much less expensive.

For some thoughts on your Inv tanker check out my two guides linked in my sig; the soft cap guide gives you the most cost effective method I know of for soft capping your defenses. When I wrote it that build could be done for under 15 million; with prices as they are now it's probably more like 70 million now.
My wife just sold a level 35 Kinetic Combat triple for over 150 million, crafted.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Smersh View Post
My wife just sold a level 35 Kinetic Combat triple for over 150 million, crafted.
I'm not at all surprised, that's why I don't really recommend that set. While the Smashing Haymaker only provides half the bonus it's FAR less expensive and much more available. The recipes for Smashing Haymaker used to be in the $50,000 range and don't use outrageous salvage. I'm sure they're more now but they won't be anything like the Kin Combat set.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
What I meant by calling Warshades an exception is that they gain survivability and damage from recharge and purple sets. While it's true that SD tankers get a large benefit from purple sets, they aren't really gaining survivability from them.
With stacked Active Defense DDR is at the cap, else it's at about 70% so recharge does help with survivability against many mobs. Also once Defense is capped I find that the mitigation in the secondary can be more useful than say more + regen - Footstomp provides alot of mitigation through knockdown. This would be the case with most SD/ combos - stacking stuns with a SD/WM for example.

With the majority of Tanker primairies I agree with you though +Defense is the way to go.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller