Smersh

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  1. My inv/fire's final build (Almost there, just have to get a few more a-merits to get that Gladiator IO) is softcapped to S/L/E/N, has 250% regen, and 87.5% recharge (no hasten.) Currently, he's got 10% less recharge and is only softcapped vs. S/L. Dull Pain has a 6 second downtime.

    He also has about 16% psi defense as a purely ancillary benefit - I didn't build for it.

    I don't feel that higher levels of recharge are worth pursuing on him - he's soloed a couple of AVs, and adding hasten doesn't enable a better attack chain. The only benefit would be a faster-charging Dull Pain.

    I use the Cardiac alpha slot to raise my resists slightly and never look at my blue bar again.
  2. Quote:
    Originally Posted by sleestack View Post
    I'm a big fan of Dick.

    I also like Moorcock.

    Why are you all looking at me like that?
    I remember the time my wife stopped and stared at me when I said I was looking for Dick and Moorcock in a used book store...
  3. Your prison specifications do not mention teleportation dampening - a rather important flaw, comrade. Depending upon my mood, I shall use KGB Special Section 8's independent teleportation network to simply walk out, or perhaps to call in a high-powered environmentally sealed power armor suit. At that point, mere brute force will suffice to disable all of your traps and yourself.

    Now, comrade, should your prison actually have teleportation dampening systems, I would merely have to sit and wait. After all, KGB Special Section 8 has a wide variety of talents to draw upon, from infiltration specialists to dimensional physicists to magicians of various stripes. My extraction should proceed within a few hours of my capture, comrade.
  4. Smersh

    George RR Martin

    ... I'll have to reread the other four or be lost entirely.
  5. Quote:
    Originally Posted by EvilGeko View Post
    Two Co-Op trials; a hero and villain specific TF; huge mechanics improvements to grouping. What the heck do you folks want?
    Confirmation that there will be one or more Incarnate slots unlocked in an issue called Incarnates?
  6. Quote:
    Originally Posted by Arnabas View Post
    Fair enough.

    Checking the sample pages, though, the quality isn't that great. According to the comments, the pages are out of order, too. Still may check it out though, as there aren't many other options...
    Some publishers exert more care than others for their PDFs, it's true.
  7. Quote:
    Originally Posted by Arnabas View Post
    Actually, after checking the link this morning, I am wondering how this is legal, as it seems like someone just photocopied the book and decided to sell it. Not sure how that is any different from any of the free downloadable stuff I found.
    Not so. DriveThruRPG works with the publishers. The publishers generally see it as a nice revenue stream - the cost to convert to PDF is cheap compared to printing costs, and it is great for those out-of-print books. They watermark the PDFs with who bought them, so they can catch people who put them out on filesharing sites.

    White Wolf, in this case, doesn't publish Aberrant anymore, but sell the PDFs through DriveThru and collect profits.

    It's the RPG equivalent of buying a book for a Kindle.
  8. Quote:
    Originally Posted by Flea_Mark_Evil View Post
    Now you have me considering...
    *sigh* Smersh and Flea are going to have to have it out again, aren't they?
  9. Quote:
    Originally Posted by synthozoic View Post
    Holy ned! You're tellin' me! The magic system in that game is completely and unabashedly unbalanced. I wonder why any player bothers to be any of the other classes, if one easily won initiative roll and cloud of slumber pretty much ends any combat in a low level wizard's favor.

    Palladium has serveral interesting backgrounds and the combat system, simple as it is, is quick to pick up but the magic rules completely suck even if they have some interesting character classes in them.

    I had a friend who tried porting some of the cool character ideas (Namely diabolists and summoners.) from that game into Champions with an eye towards restoring game balance.

    I heard later editions of Palladium tried, vaguely, to redress that huge flaw but not by much.
    Oh, no, I didn't run Palladium Fantasy....

    I ran Rifts. It was bad. Very, very bad. Handguns that level towns bad. Magician who can zap a bad guy for 4d6 a round vs. power armor soldier who can dish out 3d6x10 per round and take 800 points before you get through his armor. And that's all mega-damage - multiply by 100 to get SDC damage.
  10. Quote:
    Originally Posted by synthozoic View Post
    Eye twitching and wincing ensues. Ewww!



    I prefer crunchy. To me the worth of a rules system is how flexible and extensible it is to model something--yep, I'm GURPS or Hero geek.

    I wonder how many of you out there take a decent background burdened with a bad rules system and attempt to port it over to a decent rules system? Time consuming I know.
    I usually develop my backgrounds as system-agnostic. I also used to switch up systems regularly just to try something different.

    Palladium is still very, very bad.
  11. Quote:
    Originally Posted by Arnabas View Post
    I have a bit of a legal question and this seems to be the best spot to ask.

    As I mentioned earlier, I am reading DC Adventures (which is a bit frustrating... I feel that there is a decent game in there, but the book is just poorly written) and also flipping through my old Marvel rpg again. Given that the White Wolf Storyteller system is one of my favourite systems, I am curious about Aberrant. Given that the game is no longer in print, is it legal to download a PDF of it? I would happily buy it if it were available, but since it is not being sold anymore, I am wondering about the legality of obtaining it online.

    Thoughts?
    Nope.

    You can get yourself a legitimate PDF copy for $7.50, though:

    http://rpg.drivethrustuff.com/produc...ilters=0_0_0_0
  12. You don't need anything.

    Quaterfield is easy.
  13. Quote:
    Originally Posted by synthozoic View Post
    I'm guessing that it was more than 10 Gs that was acting on your character? There must have been higher lateral forces or something right?

    I mean, yes, if you weren't strapped in and weren't expecting it, 10 g would be mean broken bones and probably death but, under the right circumstances, a person can sustain more and live to tell about it. I mean John Stapp survived a peak of 47 g with a full 1.1 seconds at slightly more than 25 g--he lived to 89 but did have damage to his vision from this test. (Scary!)

    But I don't want to derail the thread into human tolerances of acceleration.
    Yes, it was the lateral acceleration that did it. Unbreakable hyper-carbon tether was only about 50 meters long. I forget the numbers, but I think it calculated out to some hundreds of Gs of centripetal acceleration.

    [/tangent]
  14. Quote:
    Originally Posted by CaptainFoamerang View Post
    So it's okay to do the right thing and intervene when you see a crime happening even though you don't have formal training but only, er, so long as you do it occasionally? Every other time you should just let it go?
    For any given person, unless they live a cursed life? Chances of running across something like that more than once are pretty slim. (Unless, of course, you work in a profession that brings you into contact with that sort of thing more often, like police work or what have you. I'll focus on people who work in offices.) If you go out actively looking for crime, you're much more likely to find it. And if you're wearing armor and carrying weapons, even non-lethal ones, I really have to look askance at that. Going looking for trouble is very different than trouble happening across your path.

    And to claim that Phoenix Jones has 'formal training' is pretty darned disingenuous.

    I'm not saying you should let crime go. I'm saying that, if you want to go looking for crime to give yourself an excuse to be a hero, bust heads or whatever, maybe you should consider trying to join your local police force and get some real training and the ability to call in for backup.
  15. Quote:
    Originally Posted by CaptainFoamerang View Post
    Yes there is, but would we be unfairly attributing a larger portion of that blame to the citizen who intervenes because they're wearing a costume?

    For example, when we look at something like this, we'll probably say, "That's awesome!" but if were a person in costume would we just call them a jackass and practically say that the crime-stopper was just as much to blame as the criminals?
    One's a person who just did the right thing at the right time.

    One's a person who's looking for trouble and came prepared for it.
  16. Quote:
    Originally Posted by Doomguide View Post
    While I agree the game has changed enormously ... it's also in many ways not all that different. While I do have a main who's replacement cost would run billions most of my high levels still run on a somewhat random mix of IO's and SO's and there are folks around here who have yet to seriously "IO" out any character or indeed barely moved beyond SO's.

    Teams are still a far far more potent "enhancement" than any combination of IO's.

    No reason one couldn't do both. Don't respec now, play the old favorite while learning the ropes. Try a new scrapper to help learn those ropes.

    And welcome back.
    No, he'll absolutely want a respec now.

    Execution Style, the addition of crafted enhancements (IOs) has changed the building game significantly, but you don't need to jump into it if you don't want to. If you do, well, this forum will be there to help you, and you can make your character quite powerful in a number of different ways.

    But, when you respec now, you might want to just stick to SOs for the purposes of relearning the game. When you respec, there are two major things you'll want to keep in mind.

    1) You left after the global defense nerf, but before enhancement diversification. To keep it short: You don't want to slot more than three of any one type of enhancement in a power. Three heals in integration, three end mods in stamina, etc. More than that won't do you any good. My usual slotting for attacks is one accuracy, three damage, one end reducer and one recharge. Some people like to substitute a second accuracy instead of an end reducer.

    2) The fitness pool and stamina are now inherent - they unlock on a character at level 2, and can be slotted normally.

    The only other things that really changed for DM/Regen - Siphon Life is now a really good attack with a self-heal side effect. Midnight Grasp does most of its damage up front, instead of having it all spread out as DoT. Moment of Glory has been changed - it's now like a defensive build up.

    Have fun out there.
  17. Quote:
    Originally Posted by Rintera View Post
    So how long does it actually take....?


    if I can, I'd like to join on Magisterum, my Fortunata.

    gots lots of buffy goodness.
    The only time I ran it, it was about five hours. A really together and with-it team that isn't up way past their bedtimes and isn't drinking might, maybe, be able to roll through it in four.
  18. Quote:
    Originally Posted by synthozoic View Post
    Greatest unfulfilled ambition despite 30 years of pen and paper RPGs:

    To run a hard science fiction game based on Hero or GURPs rules with no psychic nonsense, no cliches around military SF like Troopers, no Trek references and definitely no Star Wars references. Maybe something like Vinge's Zones of Thought, Baxter's Xeelee Sequence or Bank's Culture.

    Either that or actually start writing hard science fiction.

    Probably will never happen.

    * Since my sophmore year in high school in 1978.
    Well, if it helps, I once lost a character to forces of acceleration.

    Apparently, trying to whip a mech around a starship really fast (Ender's Game style) by accelerating at ten Gs at the end of a relatively short tether is scary. My GM made me break out the physics reference text and calculate what happened to my character. The results of that calculation were chunky salsa.
  19. Tabletop player here, got my start in grade school with the Red Box.

    Over the years, I've played DnD of various stripes, oWoD, Rifts, Mekton Zeta, Villains and Vigilantes, Brave New World, and probably others that I've forgotten. I also have no few that I've picked up from bargain bins and never played. I've played Exalted, I've played home-brewed systems, I've tweaked rules and I've never actually managed to play Shadowrun.

    My last gaming group, I had to leave because I had to relocate from California to Washington. I currently have a small gaming group - my wife and one other guy. (People I'm willing to invite into my home to game with seem to be difficult for me to locate up here - the gaming scene seems to skew a lot younger up here. And I'm too old to play the Encounters games at my local game store that's scheduled for the after-school crowd.)

    When I moved, I had to sell off a lot of my books, but I still have about 6 or seven feet of shelf space devoted to gaming materials.

    Also, I met my wife partly because of this game, and partly because of a tabletop game.
  20. Never again. Good luck.
  21. Fortunatas don't get Earth Mastery.