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Quote:I'm not sure you can compare Guild Wars to other MMOs in the same way. With no subs and no Item Mall, its revenues are based entirely on sale of the original box and subsequent expansions. If they stop coming...revenue drops.To my knowledge this is because ArenaNet has much pulled the majority of their resources off GW and onto GW2. Since GW works purely on a box sales model - no sub fees - (not sure if it even has any RMT components) that revenue are of a title that had its last major release in 2007.
Quote:Whether or not Guild Wars will be given much attention after Guild Wars 2 launches is a good question.
Quote:ChampO's box sales were pretty good - they where the third highest selling title for PCs in September 2009 - but retention probably hasn't been good. We'll have to wait for Q4 NCsoft results to get a better idea of that impact. Atari's next financial report might also provide some insights.
AoC and WAR have fallen into this trap and don't seem to be having much luck getting out of it. I guess that's what comes from trying to be a WoW killer.
In the case of CO, I dunno. You would think that with the 'experience gained from working on CoX' that the initial launch would blow people away. Maybe they are doing OK, though. I can't really say. -
Quote:I see the argument that because a game is x number of years old, it has to have a significant population decline popping up all the time here in defense of CoXs numbers.I do think it's a fair point that the long-term "Champions effect" remains to be seen - after all, CoH revenues were noticeably, if not alarmingly, down this quarter, the first in which Champions had a meaningful market presence. The slide looks worse if you compare it to Q2 2009, but relative to this time this year, CoH revenues are only down about 12%... which I'd say is pretty good for a nearly six year old game that just had a very shiny competitor hit the market.
I will personally always hold to the belief that an MMO is not a 'normal' game. Many MMOs have declined in numbers over the years. This is fact. But there are a few that have either avoided or outright turned this trend around.
A lot of the older MMOs which were built on the premise of time sinks, repetitive tasks and forced teaming have indeed declined as people look for something new and better suited to their tastes. They never changed or truly looked to revamp their game on a continuous basis. Or they simply did it too late.
Some like SWG, just kept doing the wrong things.
I think what happened to COX is that we lost resources at a crucial time when we should and could have been doing more to retain and advance the game. It hurt. It wasn't just a matter of time eating away at our numbers.
I look at what CCP put into EVE. Constantly revamping the new user experience, huge investments in hardware, graphics upgrades, growing the galaxy. I don't think COX has had a comparable development push until the recent NCSoft reinvestment.
Quote:As someone said above, not every game can be WoW, and expecting every game to be WoW is silly. -
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Quote:Villains was in development for quite a while. It was announced soon after COH launched. Before Issue 3 I believe.Er... it already had. That's kind of why they had the resources to bother with the villain part.
Even so...I think that it did a lot to keep people interested in the game who found that blueside didn't really have enough to offer them and who were looking for something new.
Now we can argue about how well it did at retaining the people it brought to the game and that perhaps having it as a standalone title was a bad idea.
I think that not pushing further development on redside hurt a lot more than it helped. -
Quote:Actually, I just realized this myself. I LOLed.The irony of this statement coming from a dude named SLASHMAN is palpable.
The name Slashman actually comes from way back in the day when some friends and I used to get together and play games over LAN.
Back when Heretic 2 came out I somehow found that I could pretty much always manage to cut both arms off another player when we dueled using the bladestaff. Of course, eventually people stopped wanting to play with me because I was annoyingly good at the game so my fame was short lived...but the name stuck and I use it for all my online handles.
We moved on to Unreal Tournament and other games though. -
Quote:I'll counter that by saying maybe their target could have eventually been met by addressing many of the problems that players had with Redside:
CoV brought in only 60k new users, which was considered to be under target. Which in turn led to the reduction of CoH/V's team by 75%.
Arguably Star Wars Galaxy's expansions also didn't help the game to grow, leading to the point where NGE was forced in.
Expansions might make some people come back and take a second look, but they aren't guaranteed growth or even growth levels that hits ROI targets. And those who come back might not stay.
1) That it did not do enough to distinguish itself from blueside in terms of how you played a villain.
2) Streamlining the contact system and removing filler missions does not, and should not, equate to less overall content and lengthy story arcs. (What is there is well done...but it does get old the more you play through it with new toons).
3) Leading on from point 1, is that there should have been some kind of additional gameplay which let villains measure and shape the kind of villain they wanted to portray. Even if that meant developing a totally new system that heroes didn't get. Something along the lines of a personal villain lair where your villainous actions allowed you to expand and upgrade it(one per zone), demonstrating your influence as a force of chaos and evil at your given level.
Getting back to my point: By hacking off a large portion of the dev team, it hurt not just redside. It hurt heroes as well. It hurt the whole game.
As a result, we are much less farther along than we should be in terms of how this game was developed. Perhaps by now we would have had a proper secret identity system instead of lame Day Jobs...or perhaps many more new powersets. The team we did have, did a lot with little...but we missed a lot of development because the resources simply were not there to push the game further.
I'd like to think that NCSoft won't make the same mistake after this much of a reinvestment in the game. I mean, either way we'll get something new to play with. But I'd like it to be something that ultimately helps grow the game and community for the better. -
Quote:That's about right. It's like how the player run banks over there have no direct connection to the devs at all. If you invest your money with a player-created institution in EVE you MAY get a decent return...but you may also get the shaft.If you look into the history of EVE, as others have said, rules are a lot more fast and loose. There's a strong case to be made the BoB got where it was in the first place through stuff that is truly unethical (direct developer aid). Therefore it's not really beyond the pale to use whatever means to negate those unfairly gained advantages.
Espionage is not particularly unethical per se. It's a tool, and people who use it cleverly can get ahead. Same as people who can organize well or people who can fight well.
Keeps things lively. I can respect that type of environment.
Also...I didn't know BoB was dead. It shows how long I've been away from the game. Maybe I'll check things out again when they give another free week reactivation. Just out of curiosity. -
Quote:It was definitely more than 3 months ago at the very least.Now, if you're referring to something recent, you'd leave me scratching my head. If you're referring to something from a while back (and I think I remember what you're talking about) then I have to man up and admit it - I changed my mind.
Quote:I'm not sure if I was wrong or right back then, but seeing what Going Rogue does with graphics, I have to say I completely changed my mind on wanting new and better graphics. Once upon a time, I expected "better graphics" to mean just more bloom and shiny filters, like every new console game has done, and I wasn't excited about that. I turn off Bloom and Depth of Field in City of Heroes for a reason.
Quote:But what I've seen them work on is something quite on the contrary. Rather than just more flash that punches you on the face, they've gone with smoothing over the horrors of ye olde 3D graphics, and I've just been convinced to trust them.
As to the rest of your post, I'll agree that blind trust for any business corporation is unsmart.
I'll also say that while I will not jump on a DOOM-wagon, I will also not get out my pom-poms and cheer so loudly that I drown out any sensible criticism or concerns that people have over the coming expansion(all due respect to Golden Girl and her upbeat cheerfullness). Neither position is particularly desirable to me.
I'll stick to cautious optimism at this point. -
Considering the size of Iceland...they'd HAVE to do that anyway. I don't think Iceland was ever their primary target market.
Quote:They also have on their side a very robust corporation/alliance system (think supergroups/coalitions) that allows for easy transfers of large populations of roving gamers with out of game affiliations.
Also they state that the most well off players are mostly those who remain 'carebears' and shun the aggressive corporation gameplay and politics.
That may have changed in recent times...but it was certainly the case when I was playing the game for a couple of years.
Quote:Most well known is Goonswarm, a group that formed in EVE from their association on the somethingawful.com forums. -
Quote:Of course not. I'm not arguing that it did or that any MMO ever really could...maybe apart from the WoW insanity.What kind of time frame are you talking about? An increase over time isn't unexpected. But did it triple its subscribers in the space of one month from one update?
I am saying that each expansion should be expected to strengthen and ultimately increase player population. With the scope of what is being hinted at for GR, I would think this would be expected. Of course it may also have been expected with COV... -
Quote:Care to explain to me what it was that EVE did that caused it to go from under 19K subscribers 2 months after launch to close to 3 times our number now(if not more), and to continue to grow? We started out much larger and with significantly more backing and funding. CCP self published and self marketed their game and then made it a huge success. Was that an accident? Were they just 'lucky'?Retention of current players by giving them something to do. A reasonable increase in playerbase as new people and friends of existing players try stuff out.
I don't think there's anything an MMO could do that would result in a "massive" increase in players. People either like the stuff the game has, or don't. Expansions add more stuff for people to like. -
Quote:I just want to point out something you once said to me, Sam, in an argument we had over this game getting a graphical update a few months back.Now, I like to think that the big shots at NCsoft are smart guys who know how to run a business, given that they're running a pretty solid one, and they're smart enough to realise that this was a mistake, and that investing in a game with proven long-term revenue and NOT cutting that funding to fund an untested gamble of a new game would be a smart move. City of Heroes may not be a smash hit, but at this point it has proven to be a survivor and a constant source of revenue, and turning your back on something like this not only bad business, but has PROVEN to be bad business before.
Fool me once, shame on you. Fool me twice, shame on me.
You argued that you were absolutely not for this game getting graphical upgrades because you didn't completely trust the big wigs at the top to not screw it up with the overuse of (the dreaded)bloom feature and other things that would make the game look horrible because you were comfortable with its graphics as is.
Still you trust them now to make other smart decisions. Especially relating to the direction that the game goes and to properly allocate development resources. That's a bit of a turnaround is it not? -
What exactly do they do then? I'm actually honestly asking this. What is the thrust of a major expansion to an MMO if it isn't to help grow the game's population? Retention of the current playerbase only?
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Quote:Really? I rather liked Spawn and some of the Punisher stuff. Can't quite call them 'fun' in the same way as other titles.It's a comic book - they're more about the fun than the logic
In any event, the point is that if the official dev stance is that people don't really die in COX, then it's very poorly supported by what is portrayed in the game.
I'd love to hear the rationale behind various villain groups killing people to shut them up about their plans and plots. This would include Vahzilok, Malta, Crey, The Council, The Family, The Tsoo, Arachnos and others. All those groups feature story arcs where they kill, or threaten to kill, people to hide their plans or cover up secrets.
If you can't permanently off a guy or scare him into thinking his life is truly in danger, how effective would you really be at being a truly evil super-criminal?
For the developers to turn around and say that no one dies in CoX is silly and laughable. Which is why I'm inclined to think that BABs was just messing with us when he made that statement. It seems obvious to me that the medical teleportation system is primarily for use by heroes. -
Quote:Indeed it does. Even if Batman can't stomach killing the Joker, I find it hard to think that there isn't SOMEONE around who doesn't have that handicap. No family members of people he has slaughtered? No husbands, wives, fathers, mothers, brothers or sisters of victims who are willing and eager to stick a knife in his gut and 'laws' be damned?He's killed the equivelant of the population of a decently sized town by now, hasn't he earned the death penalty yet? He's NEVER going to be cured, that should be fairly obvious by now. But nope, back in the nuthouse for a week or two he goes.
It defies all logic.
In Batman: Arkham Asylum, he's slaughtered dozens of guards, cops, doctors and other staff and its obvious he's been doing this kind of thing for a long time. Why is he not dead? -
Quote:That weapon is in the Opposing Forces expansion! It was always one of my favorites weapons.There's a weapon in one of the expansions to the original Half-Life which is basically a big alien fish. You hold it under your right arm with its head resting on your hand and reload it by feeding it little balls of... something... which it then "fires" at the enemy when you squeeze it with your arm. Every now and then, in one of the idle animations, your left hand will come across and pet it on the head.
So there's the next new skin for Assault Rifle.
Hmmm....I never finished that expansion actually. -
Ok...I'm not quite sure what else could be added here with regards to art and artforms. So I'll just skip all that and get back to the topic at hand.
I don't think its a crime for someone to say they are disappointed by what was announced at Hero-Con.
In a sense I was disappointed. Maybe not so much by what they announced, because I love Dual Pistols and I think I'll love Demon Summoning along with the graphics upgrade. I was disappointed by not knowing more.
I know marketing is keeping a tight reign on things and that some of that is also likely due to certain things not being nailed down as final etc. Still, I'd like to know what we're getting beyond 1 - 20 levels of content and side switching.
I think I may feel much less disappointed because I like the stuff they have announced, but I'm hopeful for much more.
I think this part of the OP's post is what I felt like I most agree with.
Quote:A lot of those things are even more important to me, especially the expanded gameplay and mission types. So in a sense I can't really get too angry at the OP. Everyone's mileage varies.But I expected gameplay, innovations towards teaming, task forces, more goals for solo players, new mission types and other things to keep you playing through the content and make you forget what power leveling means. -
Quote:Actually, what is the reason for our ranged sets to be so generally boring in terms of animations?Dual Handguns are the only flashy ranged set in the entire game. That's the purpose they're intended to fill, and that's what their default base should be.
If Flares had an animation that made the toon stand up straight, sweep his hand down in front of him, leaving 4 balls of flame floating in the air which then would seek out their target like magic missiles, I'd probably use only that power for a good while!
A lot of our sets could use some prettying up! Heck...that's why I love Lightning Rod! -
Quote:I'm totally with you here Sam. The fact that you're using guns to fight hulking, metallic robots of death in the first place should indicate that reality isn't what they're aiming for.I actually did see the Rain of Bullets power, as well. It's completely stupid, completely out of place, and COMPLETELY AWESOME! WANT!!!
See, this is where I stand. Powers need to be cool. They may not always be realistic, they may not always be perfectly all-encompassing, and they may not even make a lick of sense. This isn't as important as their being really, really cool. Dual Handguns is that, in spades. Far as I'm concerned, I couldn't ask for more.
There is nothing wrong with flashy powersets. They get people's attention, they attract people who may otherwise think a game is boring. They scream 'LOOK AT ME BE AWESOME!'
I personally don't like some of the early dual blades animations, but I wouldn't change the later, flashy, unrealistic ones for the world. They just look cool. And for a superhero game...that's a GOOD thing!
Hell, I hope they go back and make katana and broadsword even flashier! -
Quote:Well that's what I mean. I don't think we needed to level from 1 - 20 faster in the first place. That was born from a deeper problem of not having enough variety in content to keep new heroes/villains interested. Currently, if you play at +1 level you still outlevel things at a pretty ridiculous pace when you factor in patrol XP. Making all that content for a level range that you have purposely trivialized via accelerated XP gains is weird.Well, we don't know much about it. I would be extremely surprised if we were only in new Praetorian zones for 20 levels. My guess is there will be upper level content as well, especially since any of the higher up Praetorians are only fought in the 40s during the current game setup.
I'm excited for new early level content, actually (I like the whole ride from 1-50). It makes me even more surprised that they accelerated the first 24 levels again, if they are putting all this work into revamping the experience. I was basically annoyed that they put in the acceleration, as I saw it as a cop out from reworking the content and making it good... but then they are putting in that work. Most confusing.
I'd say 20 - 40 would be where you would concentrate. -
Quote:Right now, I think that my only potential complaint is the 1 - 20 level limit of Praetoria. That does mesh with the new player experience side of things...but we actually don't spend all that much time in the 1 - 20 level range(by the devs own design and XP changes over the years). So if it was up to maybe 35ish...it would make more sense.While side switching will help alleviate this, I'm hoping for more than just 1-20 content plus some TFs at 50.
If Paragon can provide a full 40 levels worth of content on top of side switching, I think that CoX will have a complete package that will be unrivalled.
There is still a lot we don't know yet though, so maybe content is being added to Blue and Red sides that fill things in. That's my hope anyway...time will tell. -
Ok...you will probably laugh at me, but I really don't get it.
I have recently gotten my mercs/traps MM to 18 and I thought that the recharge listed for Serum was incorrect. Apparently it's not...
16 minutes??? Why? Why not just bring the resists down to reasonable numbers and half the recharge time? That's just nuts. Or am I missing something incredible with regards to it. Compared to all the other MM level 18 powers...this seems like mulch. -
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Quote:Its not a Halloween event thing or even a Double XP thing. This has been going on for a while with me. Until I can confirm it with my ISP I'm going to give COX the benefit of the doubt...but with some others I know saying the same...I'm a bit torn.I think most of what you are seeing is just from everybody doing ToT and not missions. Try moving to another zone or entering a mission and see if the lag goes away. That is what I found to be the case last night. If I tried to ToT in Grandville the lag was terrible, but everywhere else there just wasn't a problem. I have only played on Virtue and Freedom lately so I can't say if the lower pop servers are the same.
Just wanted to feel out if anyone else has been having a similar experience. I played TF2 perfectly fine last night...but COX was laggy as heck. -
Quote:Yeah...my computer isn't the issue. This isn't graphical lag. It's network related.I was in Grandville last night and did notice significant lag while trying to ToT. I did see a lot of others doing the same so the zone may have just been close to full. I moved to RWZ and the lag was all but gone. I have a pretty fast computer with 8 gig of ram, so when I see lag it is normally server side.
I'm going to call my ISP when I get home to have them check things...but the fact that my SG mates say they have experienced the same thing makes me wonder if there isn't something going on with the COX servers. I've had it occur on Infinity, Justice, Victory, Liberty and Guardian.
In combat it is very noticeable with power not animating and damage appearing before a power's animation has even started sometimes.