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Quote:This is exactly why I chose Bioware. They, of all developers, should be able to sell a large number of copies of any game they make, but they still market like crazy from start to finish.Please don't use swtor as an example. They honestly have no need to create any hype for that game, it's Bioware and StarWars. The Bioware brand itself sells the game.
Is it then smarter for a lesser known game like COX to do less marketing? Especially with a new expansion on the way?
This is what makes me bang my head against the wall. All this work and money spent on a new expansion and the only people who are being informed about updates to their website is...US? We already know about GR and the GR website. Why aren't they telling other people?
Quote:However, paragon studios could certainly take some tips from swtors marketing department. -
Personally, I'd be happy if civilians just stopped sliding along without moving their legs. That's totally freaking me out that they get an invisible Power Slide when I can't even get the visible one.
Seriously, can we fix those stupid animation bugs already? -
Quote:Perhaps I'm living in a slightly different universe than you, but in what reality do game companies wait until less than 2 months before release to do aggressive advertising for their game?You do realize that we're still about two months away from Going Rogue to actually release, right? Maybe a little less than that.
Advertising for games really shouldn't kick off until 1 or 2 weeks before your release.
And E3 is coming in a couple of weeks, which should spike awareness.
Most games and expansions ramp up advertising well before that. Multiple interviews on as many sites as will have them. Banner ads all over the place(these should be going on for an MMO regardless of an expansion being near release or not). Taken a look at the The Old Republic website?
You hype stuff to make sales. Successful game companies and even terrible game companies do this because you want to draw attention to your product. You want people to constantly be in anticipation of what you are bringing. You want your game to be on the minds of potential customers all the time. You do not just sit on your *** and make a few website updates and then post a note about it on your own forums if you want to bring in sales.
Take a closer look at the game industry and how it works before you make statements like that. Bioware pushed Dragon Age so much that folks at Bluesnews and other gaming sites were talking about being sick of hearing about it.
The people on the forums aren't the ones who need to be reminded about COX...its all the other folks who haven't heard about it or who may not know enough about it to give it a try. Good grief...you realize that there are free to play MMOs that do more advertising than COX? That doesn't seem weird to you? -
Quote:That's just it. Nothing is being done. Forget TV ads...but I'm not seeing COX on web comic sites or other gaming/tech sites.Or why not just do what all other successful MMOs actually do, which is advertise on gaming websites? No need to take the risk of reinventing the wheel when a few well-placed banner ads would actually do the trick.
Perhaps I'm missing the bigger picture, but you put this much money and effort into an expansion and do minimal advertising. Is this an expansion squarely aimed at retaining veteran players? The expansion itself isn't something that's paid for on a monthly basis...it's a one time buy. Is NCSoft really OK with not pushing for maximum sales on this?
I'll probably never understand corporate business... -
Quote:Not to say that that isn't accurate, but does the economical situation mean that people are dropping subs to MMOs that they have been playing more than usual?http://www.informationweek.com/news/...leID=224800013
Decreased demand for portable hardware and software and an early Easter holiday this year combined to make April the fourth largest year-over-year decline for the video game industry.
http://online.wsj.com/article/BT-CO-...atestheadlines
Electronic Arts Inc. (ERTS) said videogame sales across the industry likely dropped sharply in April, more evidence that a business once seen as recession-proof is feeling the pressure of thriftier consumer spending.
So the numbers may not be specific to CoX's particular situation, but rather the result of factors that effect the whole industry.
Sales in terms of boxes is one thing, but is the regular player base shrinking in this MMO. I'd be more interested in those specific numbers than an industry-wide blanket assessment.
I think most people who complain about the population are going on the assumption that the regulars who have been with the game for some time are leaving and that is what is affecting the population(however accurate or inaccurate that may be).
Something I wonder about is the basis that people make for saying that the population is x or y based on the ability to get on teams easily or how empty/full the streets are.
If there was, in fact, a gradual decline or increase in population, how noticeable would it really be? For example, I always get to team when I want to, but my SG/VG friends all have toons on the same servers and we generally only team with each other. There are enough of us that even if the population has dipped, we would hardly notice since we team with ourselves almost exclusively.
By the a similar token, if someone were into PUGs and suddenly found that they couldn't get a team easily or that they were getting teams more frequently, this would still not be a good indication of population. The dynamics of PUGs vary greatly and you simply might be getting on at a bad time for recruitment or it may be that a lot of people are running with a 'regular' crowd and aren't looking for additional members etc.
I still run across a fair number of folks on my 4 servers who ask me for a team invite on site, even though I'm not on a team and have no intention of teaming at the time. Does this mean that teams are harder to find across servers?
In the end...it's a crap shoot and no one can say for sure except people with concrete proof of population numbers. -
I have been concerned about player population in the past I will admit.
Recently though, my perspective has shifted to this: I want the player pop to be at whatever level will let the devs continue to add big meaningful improvements and content to the game.
I heard War Witch mention the other day that a revamp of the older starting zones would take too much money/resources currently. I'd like our population to be at whatever level makes that a non-issue.
Currently, I don't think we're there. I'd like GR to push us into that earning zone so that I can see this game reach it's full potential and never go back to the days of the Freem 15.
In any case, I'm not too keen on slowly bleeding players, because it will mean less resources to get the cool stuff we all want to see added to this game. Marketing needs to get off its butt and get word of this great game out there. I think most of the other stuff will simply correct itself once we're in the spotlight again. -
Quote:You mean this is not a big deal to you right?OP:
You might have some compatriots in this thread, but know that your opinion, which you're more than welcome to have and to express, is squarely in the minority.
This is not as big a deal as you're making it out to be. Period.
I didn't even know that this change had been made until yesterday. I had no idea there was an exploit associated with walk and that this change was made as a result.
I think it's funny that because people are assumed to have a minority opinion that it automatically means that what they have a problem with is a non-issue. Did all of you like-minded thinkers post in each thread where people complained about the original effects of the sonic resonance powers?
Was it a non-issue because you weren't the ones getting headaches from the effects? I never got headaches from Sonic Resonance. So should I have posted in every thread about it, belittling the opinion of the people who claimed to be affected?
I just want back the option to reject the buff. I don't' much care how it is accomplished. Fix the walk bug or give another option to turn off just Mystic Fortune buffs. Either one works for me. -
Quote:I didn't want a buff period. I was about to test my toon out on a mission without inspirations or buffs of any kind. Last time I checked, there wasn't a law against that.That was about my reaction. I can understand not wanting SB, especially in tight quarters. But about all the Fool does is allow me to switch off Sprint.
Jeez, ***** about the Tower, that actually damages you slightly on cast.
This 'helpful' nonsense is mostly just that...nonsense. What danger am I about to face standing in the middle of the Black Market or WW setting up bids?
How little you think I should find something annoying is irrelevant because you are not me.
I didn't shout in Broadcast that I needed buffing and the person doing the buff has no way to know what I'm going to do next. They are not on my team and have no vested interest in buffing me unless I'm in danger(which is about the only time I throw around buffs on people without them asking).
It doesn't matter what buff I find annoying. If I happen to not like The Hermit, then it's no business of yours apart from deciding if you want to respect my right to not have a buff cast on me or not.
The small extra speed from The Fool is only negligible if there isn't another speed boost of some kind active. Suppose I had the Day Job travel speed boost? The 2 stacked together is a heck of a lot faster than someone might want.
In the end, that's all I'm saying. I can deal with a short duration buff...because 2 or 3 minutes is tolerable. But having a buff I don't want for 20 minutes certainly is not tolerable to me. -
Quote:Gah! I agree with GG! The sky might fallI'd like that option with every buff in the game - or have a setting in the option menu where we can auto-decline all buffs at once.
But seriously, a lot of the times people throw buffs at you isn't an 'act of kindness'. I don't play a lot of buffing toons, but when I do, I will only throw buffs at people who I see involved in actual combat and are having a hard time with it. Mostly on newbies who have gotten in over their heads. I usually get thanked for that.
Most drive by buffs occur in places like WW and the Black Market where they are of zero value because the recipient is standing there and will continue to stand there for the next 15 minutes or longer while sorting through IOs. Most of those are for nothing else besides the amusement of the caster.
That's on the order of annoyance of people who insist in running all of their more flamboyant AoE buffs in public places and refuse to be courteous enough to turn them off when they don't need them. At the very least I can move away from an AoE toggle buff. I can't get away from Mystic Fortune now! -
I could live with an option setting to just auto-decline Mystic Fortune.
If this was a response to an exploit, then I can understand it as a stop gap fix.
But I'm going to be really annoyed if this is the permanent solution.
Also...just an option to delete the buff from my toon would suffice. 20 minutes is a bit too long to live with something that I don't want. Either than or make it a team-only type of buff. -
Quote:Firstly, does this occur bi-monthly? I'm not even on the boards enough to check.
Cue: Bi-monthly Drive-by buffing debate.
Quote:(So Mystic Fortune's now like every other buff in the game? O noes?)
Quote:I found that if I right clicked the buff icon and hit delete it would remove the buff entirely.
Not sure if this would apply to Mystic Fortune too but it's worth a try. -
Can someone please enlighten me as to why Mystic Fortune was made so I cannot reject it? Why take away the choice of the player?
I generally HATE drive-by buffers. Especially so if I'm soloing and want to gauge the performance of my toon without inspirations etc. Why would I want someone to arbitrarily place a buff on me at that point? Why can I not at least delete the power if I don't want it?
How was this change deemed an improvement?
I just got The Fool cast on me by a random player and I spent 20 minutes running around a mission like I was on crack when that was the LAST thing I wanted. Is there an option to turn those buffs off in the options menu that I missed?
Removing my right to choose if I want a 20 minute buff cast on me or not seems like a pretty invasive thing to do. -
Quote:Are you saying that there are no MMOs that have weather effects? I seem to recall that even the original Everquest had rain and snow. I may be wrong though.It just doesn't seem to be feasible, or something which could be made feasible with the current state of technology. Maybe in a few years, with more advanced server hardware which can support a more robust graphical engine and faster clients with more advanced hardware and faster connections, it might be more likely. Now? I doubt it.
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Considering the crappy performance ultra mode gives now with anything above stencil shadows, I'd be happy if they fixed that and got it working before they thought about adding something that will give more performance hits.
It's seriously irritating that I can run pretty much every new game out with settings at max or close to, but a six year old game makes my system chug from turning on shadows. -
Quote:Usually my policy is that unless I'm fighting a boss or got a really bad spawn to deal with, I shouldn't actually need them. Well that's how it plays out in my head anyway. For one thing, my luck is lousy and I've had half a mission go by with no inspiration drops. That's me killing +1s and +2s with no inspirations except for maybe one blue and one yellow.I think of inspirations as a slight edge in a tight situ. Waiting till you really need one may be too late, use 'em b4 you get desperate.
Also...at earlier levels, if you need inspirations for every spawn...you're dead because you have 8 - 10 slots til you hit 25(which sucks ***).
Since I play blasters a lot I'm a big stickler for thinking my fights through carefully so that I have minimal damage and danger to myself.
I'll admit that there are times when I have died with several useful inspirations in my tray because there is no way I should have missed that many times in a row...stupid accuracy nerf!
Also...Sam...what's this about turning off bosses? How do you test your toon out properly if they can't handle a boss or 2? Or an EB. -
I'm with Sam in his line of thinking here.
A personal stronghold is not the same as an SG/VG base.
I think all villains should have had the ability to establish a stronghold in whatever zone they are doing missions in and then as a result of successfully completing missions gain the ability to expand that stronghold.
I envision a personal stronghold to be representative of your status as a villain and have more options open up for its expansion as you level up and complete missions. I believe that should be something that's woven into each villain character. And because of that, then you wouldn't want a very complex base building mechanic, since not everyone would enjoy meticulously editing a base.
Just to be able to choose to add on, for example, an advanced observation room which might allow you to expand your information network and gain access to more lucrative missions, or adding automated defenses and have NPC enemy groups try to take your base down while you work to defend it. There are a lot of neat ideas that could be done around this kind of system.
The whole point of this is that the devs need to stop thinking of villains as dishonorable heroes who have turned traitor and don't deserve to have anything worthwhile and begin to think of COV as a game that should offer a different but rewarding experience.
I think it's that kind of thinking that drove the art style behind the Rogue Isles and also the fact that they left a lot riding on the attractiveness of PVP to entice villain players. Well we all know what a good idea that was.
My basic hope for COV is that having someone look over my shoulder and seeing me play both COH and COV in turn should be able to tell that I'm playing two different games. Currently, that is impossible apart from different art styles and is dependent on the observer knowing what ATs are limited to what side. And now with GR ATs will not be side limited at all. -
Quote:You know, before Smallville got abysmally stupid, I thought they were doing a rather good job of that with Lex Luthor's character. Even as he began to gain more and more of what he wanted, he started to lose the people he did care about and found he couldn't trust anyone etc. etc.True, but the the 'price' of villainy should still be evident: even successful villainy should be fraught with betrayal, domination and paranoia...but your character should get to do their fare share of the betraying dominating and terrorizing in a way that at least strives to create the illusion that you are doing things your way.
In the one instance where they try to interject some kind of sense of the 'price of villainy', it just turns into a morbid and sickening affair. Because in Westin Phipps' arc...you still can't make even the simple choice of letting the teacher off the hook. You have no say in where the arc goes and in the end when they give you the whole reflect-on-your-life moment...I was thinking: 'You're trying to slop guilt on top of me being a mindless lackey for the past 43 levels?'
Bad and stupid writing from top to bottom. -
Contrary to what someone said earlier, we HAVE been answering the OP's question.
The answer simply lies in the fact that how evil we want to be isn't as relevant as wanting the villain experience to be fun and rewarding.
10 different people may have 10 different 'levels' of villainy they want to achieve. From the conquering overlord type to the quirky public nuisance type of villain that may just want some kind of public attention, all the way to the puppy-kicking, baby-eating reveling in nastiness type of villain.
Furthermore, those 10 people may all want to make any of the types I have listed above for more than one of their villain toons. Then there are people who aren't interested in representing their villain toon as any thing in particular. They may just create a villain with whatever powersets and have no preconceived notions of what he/she is like in terms of personality or goals. They don't RP or care about backstory.
It is then impossible to accurately try to fit everyone's idea of villainy into the game. What is possible to do, is to make the villain gameplay generally entertaining and fun, with good writing and a sense of accomplishment, no matter what contact you are working for.
So in the end, the answer to the OPs question really comes down to: It doesn't matter that much. Rather than being able to portray how vile our toons are(or aren't), we'd rather have the game do a better job of making us just look cool being bad guys. Because in the context of this game...that should be what happens. -
Quote:Actually I was able to confirm that this is mostly happening so far in Atlas, Kings Row, Steel Canyon and the Hollows.I've been having the same issue at times over the last week, but it comes and goes. I've even turned my graphics settings down to minimum and my connection speed is great, just don't know what it is. It seems to be happening in the more populated zones as you get towards the center areas where most of the people are hanging out.
When my blaster moved to Faultline, it magically disappeared. And also, now that you've mentioned it, it doesn't happen with the same intensity at every point in a zone. Like it's really bad around WW, Icon and the University. -
Does anyone know if there is any official word as to why Virtue is so laggy lately?
I made a new blaster there a week or so ago and find that everything stutters. Just watching citizens walk and traffic drive is like someone is hitting and releasing the pause button on a video really quickly.
Is this just me or are other people noticing this lag? I'm not getting this on Victory, Infinity or Justice where I usually play. The server load doesn't show read or even yellow. It has the one green dot.
This is seriously frustrating. -
Quote:Whatever that maintenance was supposed to fix, I guess the lag wasn't part of it. This server is still laggy as heck for me. I thought it was my net connection at first, but Infinity, Victory and Justice are fine.Good to hear, too bad I find out about this just as I'm heading off to work. (Gotta pay the subscription somehow.
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Just standing in Steel Canyon I can see the traffic and pedestrians sticking and stuttering. It's really annoying since this is the only server where I made a DP blaster. Now it looks like I'll need to move him because I really hate lag. -
Quote:If you ever bothered to play villains you'd know that working for Arachnos isn't the issue. In fact, it should well be one of your options.That wouldn't change anything - you'd still just be working for Arachnos, and Recluse would still be your boss - that's the whole set up of CoV, which is why changing it would be such a huge job.
The problem is, how, even when working for someone with no ties to Arachnos, the player isn't treated as having made any progress past what they were in Mercy Isle. I can actually understand having Kalinda treat you as slime because you are an unproven commodity. But the tone of contacts doesn't change even as you progress and accomplish greater and greater feats.
Why would Darla Mavis, a normal human who lost all her powers, be in a position to tell you to take a flying $@#*! after things don't go her way and she's still powerless? In fact, why is she acting like some overlord ***** instead of asking you very nicely, and bribing you along the way so she can get her powers back?
Hardcase...same thing. The pirate guy in Sharkhead, same thing. Even Marshal Brass has an annoying attitude. And the list goes on.
The major problem with COV seems to stem from the fact that the developers expected PVP to be a major focus of heroes and villains going forward from its launch. In that respect, I can actually see why no one would initially bother to take into account how villains are treated by contacts because you were supposed to earn all your respect in the PVP zones(well that's my guess anyway).
PVP was/is a big fat flop and now all we have is the PVE side of things to work with. The trouble is that heroside PVE has had a whole lot more time to mature and was correctly setup from the get go.
Villains should never have had a similar contact system to heroes in the first place. As well there should have been other supporting systems with mechanics and gameplay that made being a villain a different experience than being a hero.
The fundamental difference between heroes and villains is that one side is reactive and the other side is proactive. Heroes wait til there's trouble and then respond and try to fix it. Villains set out to do something which very usually causes trouble and then heroes come to try to thwart them.
Villains aren't usually the ones fighting their way through a bunch of obstacles and enemies to reach an objective for someone else. Not to say they wouldn't kick the butt of an entire security force to steal something valuable. But they are most usually the ones creating the obstacles and stumbling blocks that heroes have to wade through.
In fact, even villains with the power to tear through a legion of heroes will usually come up with a subtler plot that maximizes rewards and puts their enemies at the greatest disadvantage possible. It's how they operate.(Well the interesting ones anyway).
All I can say is that the Justice League Unlimited animated series does a very nice job of illustrating how heroes and villains play off against each other.
In the episode 'For The Man Who Has Everything', Mongul wanted to beat Superman in a one on one fight, but he still brought along a telepathic plant to render him helpless because dead is still dead, fair fight or not! That's how villains think and work. -
Quote:What she is stuck in is some thick fog of ignorance and stupidity.I believe that was Lucy and Linus from one of the Peanuts cartoons.
You're wasting your time trying to explain the point to GG. Clearly at some level she is stuck in the "you get what you deserve for playing villains" mentality.
How a grown woman could possibly think that the the constant use of 2 emotes and repetition of the same baseless opinion time after time is in any way cute, informative or conducive to a serious debate is beyond me.
Furthermore, why someone who has never and will never play a villain would choose to spend time commenting in a thread meant pretty much for villain only players is also a great mystery to me.
The only solution being that this person is deluded enough to believe that her 'morality' applies to a videogame which is clearly meant to have two opposing factions which are supposed to offer similarly rewarding experiences.
I actually, at one point, used to believe that there was something worthwhile between GG's ears and that she really wasn't taking herself seriously with this nonsense...but I honestly don't know anymore. And I'm beyond caring.
My only real issue is that when an actual interesting discussion is going on, someone comes and introduces a large mess of pointless nonsense into it that derails everything. And this happens with every thread she pokes her nose into. It's getting to the point where for the first time I'm considering putting someone on ignore. And that's not something I ever do because I usually believe that everyone has something to contribute. -
Quote:I'd say that plot is only worthy to be appreciated by one of the Baka Rangers!I honestly think this may have been written by a Rikti, because it assumes such an insultingly low level of intelligence from the players as can only come from an alien who views our entire race with contempt and scorn. Seriously, try this:
Do Kelly Uqua's arc. Finish it completely all the way to the end. Now check your pockets. That small, round object you feel in there is known as an idiot ball. Toss it away. Feel better now?
Seriously...stuff like that has got to go. -
Quote:Kelly Uqua is one of the most stupidly written arcs in the game. The 'big reveal' is so obvious from the beginning. I thought it would inevitably lead me to an opportunity to betray her and they even gave you an opportunity to do so when the Longbow Ballista guy pleads with you to see what she really is. But you just continue on calmly betraying the entire human race and still acting like a brain-dead lackey. It's beyond insulting. It's just stupid!*Hardcase's interference at the end of Vivacious Verandi's arc.
*Daos' interference at the end of Ghost Widow's second arc.
*Just about anything from Darla Mavis.
*Just about anything from Operative Kirkland.
*Kelly Uqua's INSULTING arc.
*The Golden Roller's missions.
And that's just to name a few. The whole business with lacking actual, real Epics and having to make do with power from Arachnos is just the cherry on top. As far as I'm concerned, Arachnos can GO TO HELL! I don't want their powers. I want a real Epic like heroes get.