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Posts
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Joined
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Equal treatment of travel powers.
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I got no problems with things being made easier for speeders. Ramps, run up walls, whatever.
IF Flight gets upped to the speed of Super Jump and TP gets a big End Cost Reduction. Equal Treatment baby.
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Well, I guess the Flight, Leaping, and Teleportation pools will need powers that are the equivalent of Hasten then, don't want to treat anyone "unfairly". My main has SS and Flight and I never have any problems getting anywhere. TV and Shadow Shard are the only zones where Super Speed is really a problem. It's the last power that needs to be looked at or tweaked. -
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C'mon man, that's a totally unfair judgement of regen scrappers. As the previous posters have pointed out, it's either all the way through or all the way dead for regen scrappers. There's no middle ground for them. Try rolling a regen and you'll see what they're talking about. A lot of regen builds are not as optimized as you might think.
A slitght tweak, ok. A minor tweak, hell no. A major tweak, just plain hell.
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Yeah, anyone who cries for Regen nerfs has never played a Regen. It's damn hard in the early going, and we NEED at least 5 other powers to make IH work in the late game. -
I've got a 3 out of 5 record on the Sky Raider respec trial. One terrible member can ruin an entire team, from the healer that thinks they're a blaster, to the blaster that thinks they're a scrapper. My most successful team was:
Lvl 24 DM/Invuln Scrapper (Me)
Lvl 24 Invuln/SS Tanker
Lvl 24 Emp/Elec Defender
Lvl 24 Illusion/Emp Controller
Blaster heavy teams get owned, as they get as much aggro as scrappers and tankers but can't take the damage. -
I tried Exemplaring for the first time last night. It was odd to go back to being lvl 2, but that didn't bother me a whole lot. What bothered me was the fact that EVERY mob we fought ran. I would leap in, use one of my extremely slowly recharging attacks, and they'd all scatter. I like the idea, but fix this bug.