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Posts
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Joined
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Hello all,
I've been working on a build for my Elm/EA stalker and am only somewhat happy with it. My build goals, in order of importance, are hitting the icap on (at least) S/L/E, recharge, and regen/hp as a distant third. I have a few questions that I was hoping better Mids experts than I could solve:
1. Can I somehow avoid throwing slots into Boxing? It is a kinetic combat mule right now.
2. Is there a way to get rid of that +3% glad armor IO?
3. Do I have enough global accuracy bonuses to get away with under-slotting accuracy in several attacks, or will this come back to bite me?
4. I think I have enough recharge to run a single-target chain of AS-CB-CI-JL, which came from the I22 pylon killers thread. Is there a much better chain I'm unaware of?
My budget is not infinite, so I'd prefer to avoid PvP IOs and excessive purples if possible. One or two purple sets are doable, but that's around my limit.
Thanks for any input!
The build:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Skiazo: Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (13) Mako's Bite - Chance of Damage(Lethal)
- (19) Hecatomb - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (5) Kismet - Accuracy +6%
- (A) Eradication - Accuracy/Recharge
- (13) Eradication - Chance for Energy Damage
- (21) Eradication - Accuracy/Damage/Endurance/Recharge
- (21) Eradication - Accuracy/Damage/Recharge
- (23) Eradication - Damage
- (23) Eradication - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (A) Superior Stalker's Guile - Accuracy/Damage
- (7) Superior Stalker's Guile - Damage/Recharge
- (7) Superior Stalker's Guile - Accuracy/Damage/Recharge
- (9) Superior Stalker's Guile - Damage/Endurance/Recharge
- (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
- (11) Superior Stalker's Guile - Recharge/Chance to Hide
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - Recharge
- (27) Adjusted Targeting - To Hit Buff
- (A) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (43) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Eradication - Chance for Energy Damage
- (31) Eradication - Damage
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Cleaving Blow - Damage/Recharge
- (36) Cleaving Blow - Accuracy/Recharge
- (36) Cleaving Blow - Accuracy/Damage
- (A) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (31) Efficacy Adaptor - Accuracy/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (A) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (A) Armageddon - Damage/Endurance
- (39) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (A) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (40) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (45) Basilisk's Gaze - Accuracy/Recharge
- (48) Basilisk's Gaze - Recharge/Hold
- (50) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (A) Numina's Convalescence - Heal
- (45) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Numina's Convalescence - Heal/Recharge
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (25) Endurance Modification IO
- (25) Endurance Modification IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 50: Ion Core Final Judgement
Level 50: Agility Core Paragon
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Hi everyone,
I've been trying to come up with a reasonably inexpensive build (in the neighborhood of 700M-1B) for my mind/dark/ice that achieves permadom without hasten, and has at least some S/L defense. The build below has 126% global recharge before hasten, and has 33% S/L defense in combat. I'd like to avoid making any assumptions about Incarnate powers, but if doing so allows a particularly cool benefit, that can change.
There are a few things I'm unsure of, though:
1. Does the +7.5% recharge in Basilisk's Gaze conflict (via the rule of 5) with the 5 LoTGs, or are they considered separate bonuses?
2. Life drain's slotting seems a little off, but I need the recharge and am unsure what else to do with it. Suggestions?
3. Should Sleet be slotted for -def, or is accuracy and the Achilles proc good enough? I'd have to pull slots from another power to do much more with it.
4. Are Sleep and Confuse purples still on the cheap side, or have converters equalized things? Should I invest in different purple sets?
5. Have I made any glaring omissions/mistakes, or missed an opportunity to get better recharge/defense values?
Thanks for your input, here's the build!
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Thanks for the help, everyone. Everything went fine on the Beta sever. The test server is still not letting me buy the set, but at least I can play it now. Thanks again!
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Hello everyone,
This is my first time trying out the test server, so I apologize if this is a known problem. I've got test server access set up and can create characters without issue. However, when I try to go to the Paragon market and buy Titan Weapons, I have no points available to purchase anything with. I've tried buying the set anyway, but no discounts are applied and my only options are 'Add Points' or 'Continue Shopping'. Clicking 'Add Points' generates an error to the effect of 'The Beta Billing and Account Management services are not available at this time.' For the sake of completeness, I did check to see if the set was simply available during character creation. It is not.
Am I missing a step somewhere, or is this a bug? -
Supergroup Name: Deacons Blues
Website: http://games.groups.yahoo.com/group/DeaconsBlues/
Leader/Recruiting Officers:
@Deacon Stone
@Bump Draft
@Skiazo
Preferred Method of contact: Email or in-game tells are both fine.
Guild Description: Deacons Blues is a long-lasting Supergroup on the Liberty Server. Were somewhat team-oriented, with taskforce and giant monster hunting nights, frequent missioning, and the occasional trip to a PvP zone. Wed love new members to join us in these activities, or just hang out and chat. Were looking for heroes that are active, willing (but never required) to team, and have a good sense of humor.
Features: Young heroes will be fully funded with influence until level 34, as long as they play in supergroup mode. After 34 each member chooses if and when to go into supergroup mode, but is no longer funded either way. We also have a fully functional base, and a good deal of high-level characters happy to provide advice or other help.
Guidelines:
-Dont be immature, harass other people, or make unreasonable demands of anybody.
-Have a sense of humor, or at least dont be too easily offended. Were a good-natured but sarcastic bunch from time to time.
New Members As long as you demonstrate a willingness to help out and follow the above guidelines, you shouldnt have a problem staying in the SG. Officers can remove you if they see fit, or if other members complain about your behavior.