Skiazo

Citizen
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  1. Hello all,

    I've been working on a build for my Elm/EA stalker and am only somewhat happy with it. My build goals, in order of importance, are hitting the icap on (at least) S/L/E, recharge, and regen/hp as a distant third. I have a few questions that I was hoping better Mids experts than I could solve:

    1. Can I somehow avoid throwing slots into Boxing? It is a kinetic combat mule right now.
    2. Is there a way to get rid of that +3% glad armor IO?
    3. Do I have enough global accuracy bonuses to get away with under-slotting accuracy in several attacks, or will this come back to bite me?
    4. I think I have enough recharge to run a single-target chain of AS-CB-CI-JL, which came from the I22 pylon killers thread. Is there a much better chain I'm unaware of?

    My budget is not infinite, so I'd prefer to avoid PvP IOs and excessive purples if possible. One or two purple sets are doable, but that's around my limit.

    Thanks for any input!

    The build:
    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Skiazo: Level 50 Technology Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Charged Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (13) Mako's Bite - Chance of Damage(Lethal)
    • (19) Hecatomb - Chance of Damage(Negative)
    Level 1: Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Kismet - Accuracy +6%
    Level 2: Jacobs Ladder
    • (A) Eradication - Accuracy/Recharge
    • (13) Eradication - Chance for Energy Damage
    • (21) Eradication - Accuracy/Damage/Endurance/Recharge
    • (21) Eradication - Accuracy/Damage/Recharge
    • (23) Eradication - Damage
    • (23) Eradication - Damage/Recharge
    Level 4: Kinetic Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (15) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Recharge
    Level 6: Assassin's Shock
    • (A) Superior Stalker's Guile - Accuracy/Damage
    • (7) Superior Stalker's Guile - Damage/Recharge
    • (7) Superior Stalker's Guile - Accuracy/Damage/Recharge
    • (9) Superior Stalker's Guile - Damage/Endurance/Recharge
    • (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
    • (11) Superior Stalker's Guile - Recharge/Chance to Hide
    Level 8: Power Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Recharge
    Level 10: Entropy Shield
    • (A) Endurance Reduction IO
    Level 12: Build Up
    • (A) Adjusted Targeting - Recharge
    • (27) Adjusted Targeting - To Hit Buff
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Super Jump
    • (A) Jumping IO
    Level 18: Chain Induction
    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    • (34) Touch of Death - Chance of Damage(Negative)
    Level 20: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (29) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 24: Kinetic Dampening
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (43) Gladiator's Armor - TP Protection +3% Def (All)
    Level 26: Thunder Strike
    • (A) Eradication - Chance for Energy Damage
    • (31) Eradication - Damage
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (36) Cleaving Blow - Damage/Recharge
    • (36) Cleaving Blow - Accuracy/Recharge
    • (36) Cleaving Blow - Accuracy/Damage
    Level 28: Energy Drain
    • (A) Efficacy Adaptor - EndMod
    • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (31) Efficacy Adaptor - Accuracy/Recharge
    • (31) Efficacy Adaptor - EndMod/Accuracy
    Level 30: Tough
    • (A) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Resistance/Recharge
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    Level 32: Lightning Rod
    • (A) Armageddon - Damage/Endurance
    • (39) Armageddon - Damage
    • (39) Armageddon - Damage/Recharge
    • (40) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    Level 35: Energize
    • (A) Doctored Wounds - Heal
    • (37) Doctored Wounds - Recharge
    • (40) Doctored Wounds - Heal/Recharge
    • (42) Doctored Wounds - Heal/Endurance
    • (42) Doctored Wounds - Heal/Endurance/Recharge
    Level 38: Mu Bolts
    • (A) Thunderstrike - Accuracy/Damage
    • (42) Thunderstrike - Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    Level 41: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 44: Electric Shackles
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (45) Basilisk's Gaze - Accuracy/Recharge
    • (48) Basilisk's Gaze - Recharge/Hold
    • (50) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 49: Overload
    • (A) Numina's Convalescence - Heal
    • (45) Numina's Convalescence - Heal/Endurance/Recharge
    • (45) Numina's Convalescence - Heal/Recharge
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (25) Endurance Modification IO
    • (25) Endurance Modification IO
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 50: Ion Core Final Judgement
    Level 50: Agility Core Paragon
    ------------



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  2. Skiazo

    Mind/Dark/Ice

    Hi everyone,

    I've been trying to come up with a reasonably inexpensive build (in the neighborhood of 700M-1B) for my mind/dark/ice that achieves permadom without hasten, and has at least some S/L defense. The build below has 126% global recharge before hasten, and has 33% S/L defense in combat. I'd like to avoid making any assumptions about Incarnate powers, but if doing so allows a particularly cool benefit, that can change.

    There are a few things I'm unsure of, though:

    1. Does the +7.5% recharge in Basilisk's Gaze conflict (via the rule of 5) with the 5 LoTGs, or are they considered separate bonuses?

    2. Life drain's slotting seems a little off, but I need the recharge and am unsure what else to do with it. Suggestions?

    3. Should Sleet be slotted for -def, or is accuracy and the Achilles proc good enough? I'd have to pull slots from another power to do much more with it.

    4. Are Sleep and Confuse purples still on the cheap side, or have converters equalized things? Should I invest in different purple sets?

    5. Have I made any glaring omissions/mistakes, or missed an opportunity to get better recharge/defense values?

    Thanks for your input, here's the build!

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  3. Thanks for the help, everyone. Everything went fine on the Beta sever. The test server is still not letting me buy the set, but at least I can play it now. Thanks again!
  4. Hello everyone,

    This is my first time trying out the test server, so I apologize if this is a known problem. I've got test server access set up and can create characters without issue. However, when I try to go to the Paragon market and buy Titan Weapons, I have no points available to purchase anything with. I've tried buying the set anyway, but no discounts are applied and my only options are 'Add Points' or 'Continue Shopping'. Clicking 'Add Points' generates an error to the effect of 'The Beta Billing and Account Management services are not available at this time.' For the sake of completeness, I did check to see if the set was simply available during character creation. It is not.

    Am I missing a step somewhere, or is this a bug?
  5. Supergroup Name: Deacons Blues

    Website: http://games.groups.yahoo.com/group/DeaconsBlues/

    Leader/Recruiting Officers:
    @Deacon Stone
    @Bump Draft
    @Skiazo

    Preferred Method of contact: Email or in-game tells are both fine.

    Guild Description: Deacons Blues is a long-lasting Supergroup on the Liberty Server. We’re somewhat team-oriented, with taskforce and giant monster hunting nights, frequent missioning, and the occasional trip to a PvP zone. We’d love new members to join us in these activities, or just hang out and chat. We’re looking for heroes that are active, willing (but never required) to team, and have a good sense of humor.

    Features: Young heroes will be fully funded with influence until level 34, as long as they play in supergroup mode. After 34 each member chooses if and when to go into supergroup mode, but is no longer funded either way. We also have a fully functional base, and a good deal of high-level characters happy to provide advice or other help.

    Guidelines:
    -Don’t be immature, harass other people, or make unreasonable demands of anybody.
    -Have a sense of humor, or at least don’t be too easily offended. We’re a good-natured but sarcastic bunch from time to time.

    New Members – As long as you demonstrate a willingness to help out and follow the above guidelines, you shouldn’t have a problem staying in the SG. Officers can remove you if they see fit, or if other members complain about your behavior.