-
Posts
1673 -
Joined
-
Not a math guy, so please bear with me...
On a team of 8 50's fighting +4's You take the base XP/Infl multiply that by the level bonus of 1.9 for the +4's, and then multiply that again by the team size bonus of 2.5 and divide by 8?
Or do you do the calculations seperately and add them together and then divide by 8?
Or do you not divide by 8 at all... heh... told you I suck at maths.
Edit: Or.... Would the game do all the calculations separately(In case of lvl difference) and then divide as nessesary?
.... So much easier to just flip out and kill stuff. -
Quote:Wait, so the reward is not based on spawn size, but the size of the actual team?Yes and no. There are modifiers that exist that increase the reward given by foes based on the team size. The experience rewarded from enemies is divided among team members.
Basically, it depends on a toon's capabilities solo and a team's capabilities. You've got to run herostats and see which is more efficient.
So as I am soloing a spawn set for 8, the risk/reward is considered less than if I was doing it with a full team of 8? Thats kinda borked.
Either way, I'd still prefer to run solo unless I am going a bit stir crazy and want someone to chat with... Global chans are good for that anyway. -
Heh... Wonder if it is feasible to make it targetable, so you can set it off with another attack. The mechanic is in the game with oil slick, no matter how buggy it is, it would probably still work better than the current set up.
-
Dechs Kaison has done a great write up on it. http://boards.cityofheroes.com/showthread.php?t=185167
-
Quote:You can set your mish's to solo +4's above you, and with enough mobs for 8...Don't you get more Exp when in a large group than alone?
So wouldn't you get more Exp when farming in a group than farming solo?
Way better drops/xp than on a team... If you can do it fast enough. -
Quote:And when they say SB NAO! while they are still buffed... right click, add note.Charging people for a buff which you shouldn't have to be reminded about in the first place is a great way to make new friends and get on peoples' good side, I tell ya. The simplest solution to the "SB PLZ" problem is to actually *gasp* keep SB on people. If you aren't willing to take the time to pass out one of the best buffs in the game, you're probably playing the wrong powerset.
-
He once had a team wipe. Just to see how it feels.
The PPD often question him, just because they find him interesting.
Even his enemy’s list him as their emergency contact.
His Mom has a tattoo of a heart with "Son" written in it.
He fights vicariously through himself.
Rikti abductors have asked him to probe them.
His legend precedes him, the way lightning precedes thunder.
His bear hugs are actually hugs he gives to bears.
If he disagrees with you, it is because you are wrong.
He once knew a pm was a mistell, even though the person who sent it wouldn't admit it.
He once challenged his reflection to a staring contest. On the fourth day, he won.
He is not afraid to show his feminine side. If he had one.
He never retreats. He just attacks in the opposite direction.
Stay bloodthirsty my friends. -
Quote:I think I figured out your problem...I think it is funny that this thread was started. I went to PI (in freedom) yesterday and was minding my own business until I got so fed up with peoples' attitudes and their spamming for PLs. At this point, I said "This is the reason I Farm alone!" The response I got back was highly enlighting and amazed my senses: "Farming solo is stupid"
Got to love the brainiacs in freedom ;P -
You mean you wern't quoting the Dos Equis commercials?
-
Quote:Then dont gloss over points that dont support your argument.SinistrDirge, if I've ignored your arguments, it was unintentionally. I try to at least comment on everyone's posts; I figure if you've taken the time to post, I should at least acknowledge that..
Quote:I don't and do want something for nothing. You're splitting a semantic hair there. In terms of playability, I want endurance costs reduced and balanced. That's all.
Quote:I may indeed have different expectations than a majority of other players, but if this thread is any indication, it's not a great majority.
Quote:In the final analysis, only damage matters in this game. You can usually only cmplete missions by doing damage. Other powers are there to allow you the opportunity to do the damage you need to to finish the missions.
Quote:I haven't looked, but I would think my intent in saying 90% would be clear. I meant a large majority, not necessarily 90%.
Quote:Your analogy of a scale begins from the supposition that the scale was balanced to begin with. Likewise, you're assuming the classes are all balanced against each other, but this is not a given either.
Quote:I have to take issue with this. Of course I'm asking for my own benefit. Do you expect me to ask for something I don't want? It's because I want to enjoy the game that I saw a problem in the first place. That doesn't mean I can't see past my own desires to what others want. As I've said, I started this thread specifically to see if others shared my perception of things. That's hardly selfish, and it's certainly not decietful.
Quote:It's not that I don't want ATs. Perhaps I should explain briefly how I'd have made the game. Be aware that this is only a very brief description.
I would have started the design of the game with the environment. I would have created a world that was active and had things going on in it such as we see in comic books (fires, car chases, etc.). I would then have created the superhero "prototype." This character would have baseline attributes and access to all the powers. I would then have designed the powers so they were all categorized in two ways - offense or defense. All characters would have to choose one of each. They would all be balanced against one another so that the only differences would be presentation (for instance, Power Bolts and Fire Bolts would do the same damage - only the special effect would differ).
At this point, with everything in balance, I would design the ATs based on their TEAM ROLES. Each would get an inherent power designed to be of benefit both solo and teamed. Tankers are meant to hold aggro and survive, so they would get a power that allows them to do this, and which is useful solo and teamed. Other classes would be the Scrapper (do damage), Defender (Buffs, including heals), and Controllers (Debuffs).
The idea would be that all the ATs could use ANY power set. The Tanker could have Force Fields and Energy Blasts if he wanted. He's not going to do the damage of the Scrapper, and he can't buff as well as the Defender (since their inherents would allow them superiority in those areas), but he'd still be able to Tank by virtue of his inherent.
If you see what I mean. I can go into more detail if you lie, but that's really a whole other thread..
Quote:I don't have to be telepathic or have datamining to see that the streets are empty. The population is dwindling, and you can't deny it. Now, whether that's because of Endurance issues is uncertain. All I've suggested is that it's something making the game less fun to play, and people not having fun might leave. Sure, it's not the root cause, but making it less of an issue might make the game more fun, which in turn might make people choose to stay.
This game relies heavily on instances, where most people playing are inside missions (Has been that way since mission xp bonus was started. Street sweeping died). Also, with mission teleports, ouroboros portals, SG ports and such, people are offered many faster, and easier ways to get back and forth to where they want to go, without using the trams. The best way to find teams is to join your servers main chat channel and say hello. You can also use the team find window to great effect.
Since you have been around awhile, here are some other changes you may remember that have affected percieved population drops. Global channels were introduced allowing like minded people to create channels and use them as a means of communication. With the changes to how you can set up your missions, the broadcast channels are not as active now, as farmers have no need to pad missions. PI is no longer inundated with lowbies begging for pl's. The ssk changes have made bridge requests obsolete. Also, with the free character transfers given out around christmas, many people have switched toons all over the place. For instance, many pvpers decided to head to freedom.
In my opinion, many of these changes have made the game more fun to play. The mission difficulty changes, and the new ssk system have definately kept me subscribed for longer.
As far as actual numbers go, I will take quality over quantity anytime. That does not discount new players. People who are eager to learn about, and play this game are always welcome on my team. -
Just out of curiosity, when toe bombing, could you first lay down a time bomb, then lay a trip mine, and have the trip mine trip the toe bomb?
-
Quote:He has been known to cure narcolepsy, just by joining your team.I don't always solo, but when I do, I prefer it for the high drop rates.
His organ donation card, also lists his cigar.
He’s a lover, not a fighter, but he’s also a fighter, so don’t get any ideas.
Even his parents’ build advice is insightful.
He is left-handed. And right-handed.
Even if he forgets to target a mob, the attack gets there.
You can see his charisma from spece.
He once punched a carnie. That’s right. You heard me.
If a monument was built in his honor, Talos would close, due to poor attendance.
His cigar alone has experienced more than a lesser man’s entire body.
His blood smells like cologne.
On every continent in the world, there is a sandwich named after him.
Respected archaeologists fight over his discarded desiccated husks.
He is... The most interesting scrapper in the world.
Stay bloodthirsty my friends. -
Quote:I hope everyone is as respectfull of your playstyle, as you are of everyone elses.@OP, I know better than to expect a Speed Boost from a Fire/Kin, notoriously bad players with no apparent use on a team.
When playing my Kinetics Defenders, I always throw out Speed Boost every time I see the buff dropping, but I don't demand that my teammates throw themselves to their knees and thank me orally. Flip side, if I get someone who doesn't like/want Speed Boost on my team when I'm leading, then depending on my current mood, I'll either laugh in their face, Speed Boost and then kick them, or simply just ignore em till they leave or the team breaks up and make a note of their global so I don't have the misfortune of inviting them again.
Edit: Thanks for the rep comment. Here's the quote. "I hope your mum is respectful of my tadger in her face!"
-Doubt she would even notice it little guy... -
Quote:That I am aware of? No. However, rest has not changed at all afaik(I could be wrong) and remains the same as when the game was released. There were not nearly as many options to deal with end issues back then, so I dont know what it would teach besides dont bite off more than you can chew. Which is apparently a lesson still needed to be learned by some folks anyway...Although I am in the camp that rest rech should be reduced/eliminated, has it come up ever in discussions or a red name that the reason it has a recharge is to force to use END management?
In other words, if we could rest quickly between fights, then we would learn to just burn END every fight, rest, burn END, rest and never really plan out how to manage our END.
Edit 1: I stand corrected. Thanks M_E!
Edit 2: Before people complain that the challenge of biting off more that you can chew is actually fun, I agree with you. Biting of more than you can chew and then complaining about it, is lame. -
Quote:That suggestion has come up in this thread, and to my knowledge, has not been shot down as a bad idea. I dont see it as terribly unbalanced and I am all for a semi-instant recharge as long as it still can not be used in combat.My only real gripe is the Rest mechanic. I would love to see the recharge time on the Rest ability drastically reduced (or even removed entirely). If my lowbies have to run out of endurance every spawn or two for the game to be balanced, so be it. But do not limit my ability to rest, for goodness' sake.
An example of what I mean: the other day I was messing around on a lowbie Brute. I accidentally aggro'd two spawns. I managed to finish them off, but at the end of the battle my character was low on Health and Endurance, and Rest was still recharging because I had recently used it. My options at that point were: 1) exit the mission and buy some inspirations, 2) stand around and wait on Rest to come back, 3) Stand around and wait on my health and endurance to refill naturally.
In my personal opinion, standing around and waiting are not good options to leave a player with. I don't see what harm could possibly befall the game if we were able to rest more often. -
-
Or maybe they can send a nifty message to your global saying you have emails about to expire...
Either way, it is not like it cant be dealt with, but it was specifically talked about being used as storage, in open beta, and after it went live. Not mentioning the limit is a big snafu imo. -
Quote:Square peg round hole!I don't see why not, conceptually speaking. I mean, the Tanker class is meant to have an offense and a defense. Force Fields is a defensive set. I don't think it would work for Tankers as it's currently set up, power sets are not designed in such a way that they could be universal.
-
Quote:You respectfully ignored 75% of my arguments.An untruth. I always begin from a position of respect. I never belittle anyone's opinion, even if it disagrees with mine. If someone disagrees with me, I may restate my position in an effort to convince them to agree, but I'll never dismiss them as "wrong."
Quote:You want an answer to that, it's easy. I'm not prepared to give up anything. WHat would be the point of making the game more fun by making endurance less onerous, only to make the game less fun again by taking something else away?
Quote:I did. I wanted to see if others wanted to have the impact of endurance on their fun to be reduced.
Quote:Right, that IS what I said - in a different thread. I reiterated it here when that other thread was referenced.
Sorry, you definately said 90% of the time. Not alot of the time, not a signifigant amount of time. Everyone solo's 90% of the time. You are not everyone, sorry to break that to you.
Quote:Quite true. However, I realize it's intended to balance things to some degree, and removing it entirely would be detrimental to the game in its current state. That's why I didn't suggest that.
Quote:I'm making a suggestion for the sake of everyone, and yes, that does include me. It's not supposed to?
Is that a lie? Debateable. Is that deceitful? I would say so. You dont care about the new player, or anyone else for that matter. As long as you are happy.
Quote:No, unfun does not equal balanced. It does baffle me that the game would have anything designed into it that was intended to be not fun. That's not the same thing as balance, though.
Quote:Again, not what I said. I said the classes shouldn't suffer imbalances.
Quote:Not everyone has access to everything. Show me a Tanker with Energy Blasts or Force Fields. Show me a Scrapper with Super Strength.
Now, it would seem as though you dont want there to be any AT's period. You would probably also like to get rid of powersets and just pick whatever powers fit your theme the best. Thats fine, sounds great. Also sounds like a different game entirely.
I believe powerset prolifieration will one day port a super strength powerset to scrappers, with modifications to some powers. Tankers will never get force fields, sorry. Defenders also wont get the defensive sets of tankers, brutes, scrappers, or stalkers just because they share the same etymological root in their powerset and AT names.
Oh, you know this because you have telepathic abilities? How do you know why they are quiting then? With all due respect, I doubt that you have your finger on the pulse of this game mate.
There could be many reasons. You might be on at a low pop time, however span that over several weeks, and that explanation seems unlikely. Perhaps there is a bug with the team search window, and you could be nominated for the bug hunter badge. Perhaps everyone but five people on your server have you on ignore. Maybe, as you spend 90% of your time solo, you just were not paying attention and didn't care what others were doing, as long as it didnt interfere with your fun. Anyone can pull reasons out of thin air eh?
Quote:That's true, Defenders have other powers designed for defense (be it by way of debuff or buff). By the same token, Blasters have MORE offense to provide them with their variation of defense - defeat the enemy quickly so he doesn't get to attack you. It doesn't change that Defenders are spending more for their damage than Blasters.
Quote:I said I don't think that's the best way, but it would be acceptable. The best way would be to recalibrate things so everyone was on roughly the same level of performance. Simply increasing endurance across the board would allieviate some problems, but wouldn't change the discrepancies between the ATs. -
Quote:In our time together, I believe I have gained some insight into the way you think. Its easy really. The only people you respond to with any sort of appreciation, are those that agree with you. All the evidence I need to make this assertation are in this small, short thread you have posted in a couple times. Anyone that posts anything contrary to your point, politely or not, you restate your position in the exact same way, and hope that no one notices. Besides, if you appreciated it, I bet we would've had a better dialog. Right now I feel like I am talking to an automated phone system that says "I want more end. If you agree Press one. If you dissagree, please hang up and call again".Oh, I see. You're another one of those that knows my thoughts and feelings better than I do.
Quote:When did I say that? I said I wanted the game to have a more comic book feel to it..
"If you choose not to decide, you still have made a choice." Rush - Freewill
Quote:In THIS thread, I said I wanted the game to be more fun, by reducing the impact of a mechanic that many feel isn't fun.
Or are you trying to read my mind again (and failing again)?
You also said that team based buffers should be able to solo and do as much damage for the same amount of endurance just as well as toons that dont get any buffs or debuffs. You ignore the fact that some toons do more than just damage.
You also think that everyone is soloing 90% of the time.
You wouldnt miss the endurance mechanic if it was removed entirely.
You wern't asking for you, you were asking for the new players! You were asking for the betterment of the game! Well, okay, maybe you are asking for you after all.
You are baffled by the thought that anyone would design a game in any way that may be "Unfun". Or, as most people would say "balanced".
No one should suffer a dissadvantage in relation to anyone else, regardless of experience, build, reflexes, skill or even IQ.
You would love if everyone had access to everything because then everything is the same. Then the game is based on skill. You also ignore the current game where everyone has access to everything, have the same chance to do everything, and where the game is based on skill.
You have secret logs and datamining to show that people are quiting because of end issues. Especially new players.
5 people logged onto your server TOTAL for a couple weeks. Must be end problems.
You said defenders use the same endurance for their Energy Blasts as Blasters, but do half the damage(Actually, its .75 when solo). Thus, they use twice the endurance defeating the same foes. That's not equality. Yet ignore the fact that while defenders are blasting, they are also buffing themselves, and debuffing the mobs, making them easier, and safer to defeat, for the same endurance.
You said you actually don't think simply universally increasing endurance would completely fix things, You want it equalized out in relation to damage only. Buffs/debuffs, controls, and aggro management apparently should cost no end because nobody uses those to defeat mobs in this game.
Anything else you wanted to add/detract? -
On my stoner, It makes life much easier, and always thank the person applying it. I never ask though. On my kin, I find people repeatedly asking mildly annoying. ...There may be a reason I am not applying it to you Right the F now.
-
Quote:I dont think wanting no consequences to choices you have to make in this game to be reasonable at all. In comic terms, what is your kryptonite Ultimo_? Not just yours, what should everyones kryptonite be?I try to keep my ideas within the realm of reason. I don't have the exprtise to know what is actually possible, but like to think I'm a fairly sensible fellow, so I try not to ask for the moon. Eventually, with enough tweaks and a few strategic additions, I think the game CAN capture that comic book feel. Not completely, perhaps, but enough.
-
-
Sorry Johnny, I didn't realize you had made an actual point in this thread, and you were not just here to emotionaly support Ultimo_
Quote:And what is required is just about everyone taking the same power pool with two autopowers they likely don't want to get the one they do? Just to get the game to a point where the mechanic the devs admit everyone hates isn't absolutely crushing their fun any more?
Quote:Listen, I've danced this dance over many issues. There's been many times now that people were flaming me for suggestions on changing things that the devs later changed.
This is the first time I have had any interaction with either of you. Guess what my first impression is? Open minded? Reasonable? Debates well? Great to spar with? All these qualities I can respect, even if I dont agree with your point of view. However, these are not qualities you have choosen to show.
Quote:Enough people are still complaining about endurance in the lower levels for this to still be considered something the devs should be looking into. And for the record, I never said the devs weren't, in fact I said quite the opposite earlier in this thread. I see continual signs of them working on the endurance issues, either directly or indirectly, and that fact alone validates that the mechanic is disliked.
Quote:I've always found the in-combat survivability the 40% regen brings to be negligible unless you're stacking regen from IO bonuses. It obviously cuts down on downtime due healing faster between spawns, but unless you're always running in with less than full health, I don't see it as a huge survival boon.
Quote:Actually, it's closer to going on a class field trip rockhounding and "the rest of you" bringing back quartz and telling the kids who didn't come that you found precious gems while myself and others are trying to get the fee reduced so less fortunate students would be able to join in on the fun in the future.
Quote:I think the opposition's motivation is that they've got the game pretty much where they want it and will say anything not to rock the boat. They don't don't want their "accomplishments" to be diminished and let the "nubs" have it easier than they did. They sure don't mind people begging them for build advice, though. If they could, they'd stick a a little veteran pin on their e-peen so everyone would rightfully know to look up to them unquestioningly.
Johnny, everyone knows your Epeen is bigger, without you, we wouldnt have unlimited respecs, invuln wouldnt have been buffed(Thanks for IO's too man, think that was better for invuln than the def debuff res) Power customization is the direct result of your vocal clique as well if I understand correctly. Compared to you, I am hung like a flea. SO glad that carries so much weight with me.
I'm genuinely not interested in reading it, thanks.