Silver Gale

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  1. Quote:
    Originally Posted by Hydrofoil_Zero View Post
    It's because one of the Alpha slot components can be crafted from vanguard merits. But it requires a lot of them so the chances of anybody ever crafting a V costume peace is nill. And there would be inevitable complaining about the massive effort it would require to get it all.
    The Gr'Ai Matter costs 150 Vanguard Merits and can only be crafted once per 18 hours, on a level 50 character.

    A full set of Vanguard costume pieces is about 850 Vanguard Merits, and can be bought piece by piece by characters level 35 or higher.

    A typical Mothership Raid gives 300-400 Vanguard Merits for anyone who's there the entire time, and slightly less if you only join after everyone's started fighting the Rikti on the saucer. Not to mention that it also drops Incarnate Shards for Alpha-enabled level 50s.

    In other words, if you can be on three Mothership Raids at some point between levels 35 and 50, you can get all of the Vanguard gear and not miss anything Alpha Slot wise.
  2. Quote:
    Originally Posted by Emgro View Post
    An argument can be made that CoX's auction house is not a market, and also that economics do not apply to a system in which all resources are infinite within the time constraints one has to acquire them.
    Different resources are still generated at different rates, which makes for supply and demand. Inf is created for every enemy defeat, mission complete, and item sold to an NPC vendor. LotG +7.5% recipes are only generated when they randomly drop or are bought with merits. If the game code was changed so that every enemy defeated dropped a LotG +7.5% recipe, their value relative to Inf would plummet, just like the economic model predicts.
  3. Quote:
    Originally Posted by Kheldarn View Post
    Market Forums, too.
    Yeah, it seems like half the people coming to the Market forums are not looking for answers, only for someone to blame. "I don't have a lot of Inf, but these people have developed methods of gathering Inf and have lots of Inf, obviously they are taking Inf that should rightfully be *mine*!"

    It's kind of like someone posting on the Defender forums and complaining that all the existing Defender players are forming a cartel that excludes all new players from teaming, citing as proof the fact their "pure healer" got kicked out of several PuGs.
  4. Quote:
    Originally Posted by Bronze Knight View Post
    COF


    Or The City of Franchise.

    It looks better in text than COX and you can say it around your family!
    If I say "cof" around my family a lot they'll start offering me syrups and lozenges.
  5. Quote:
    Originally Posted by eryq2 View Post
    Impatient doesn't have anything to do with 0 items for sale and the cost of decent recipes skyrocketing. If someone wants a purple recipe
    Purple recipes are just "decent" now? I thought they were the highest-bonus IOs in the game that only dropped rarely and could only be reliably created after about a month of running Tip missions.

    Quote:
    If someone wants a purple recipe then they have to bid as high as they can and hope it's more than everyone else who wants one has bid.
    Fix'd

    Quote:
    Or, by chance, do you still sell yours for 100mil or less? Doubt it.
    If the highest bid on a purple IO I want to sell is 450mil, I am literally unable to sell it for less than that on the market. If I stand around and offer it for 100 mil, I would not blame a person who buys it off of me and immediately turns around and sells it on the market.
  6. Silver Gale

    Strike Pack!

    This is not likely to endear the "I prefer soloing"/"no time or inclination to run TFs" crowd. I'm just sayin'.
  7. Quote:
    Originally Posted by eryq2 View Post
    Who really knows what marketeers think other than "hey, i can make a buck if"......
    Yes, how dare they notice opportunity when other people are impatient. Just because someone got a common IO recipe that sells for 75k at an NPC store and offered it up for sale for 100 inf doesn't mean you should buy it for that much.
  8. Look at the facts, people.

    Fact: Farming AE drops AE tickets and Influence, no Salvage of any kind. You can trade in 560 tickets for a Rare piece of salvage, or you can roll for Commons at 8 tickets each. It would take a *long* time to roll out the equivalent of 1 Rare and carry it over to the market, especially for people who only have the basic 30-slot Salvage inventory.

    Fact: A couple weeks before I19, another exploit was discovered in AE, which couldn't be fixed because the game was in a "no touching the code until the next Issue release" development state. High-level Common salvage reserves dried up and the prices soared from their usual 1-1000 inf to as much as 500k. High-level Rares fell from their usual 3-5 million range into below 1 million. When I19 was released and patched the exploit, high-level commons dropped back to dirt cheap prices with thousands available, and high-level rares shot right back up to 3-4 million.

    Which is more likely?

    1) Around the time the AE exploit started making the rounds, by sheer coincidence, all the marketers stopped fixing prices on high-level rares and went around fixing prices on high-level commons instead, which caused high level rares to drop to their "real" value. Once Issue 19 launched and patched the exploit, again by complete coincidence, all the marketeers at once abandoned the common salvage and went back to fixing prices on rares instead.

    2) As the exploit started making the rounds, farmers moved to AE, and turned all their tickets into Rare salvage, causing a surplus of rares and a shortage of commons. Once the exploit was fixed, they went back to farming some regular map (Battle Maiden or something) and once again produced many commons and few Rares each reset.

    This is just one example. I could name others in recent memory, like the massive crash on low-level salvage as soon as I18 came out and players were no longer rushing past levels 1-22 as soon as possible. Prices on the market have little to do with manipulation and everything to do with what parts of the game are being played by the majority.
  9. Quote:
    Originally Posted by Humility View Post
    Except that's not what's happening. You're going around the region buying all the cowbells and storing them, creating a false scarcity for an otherwise common item then demanding $500 for the very few that you do allow to trickle onto the market.

    The example you gave would equate to putting up your salvage for 1K. Sure, lots of people throw 50K at it. But that is not the same thing as creating a false scarcity to drive up the demand so you can post at high prices.
    Yes, but see, if I put up a piece of salvage that I got as a drop for 50 inf, and there are no pieces of that salvage on the market for any cheaper, and someone comes along and puts a bid on that salvage for 300k, then they get my piece of salvage and I get 270k (their 300k minus a 10% transaction fee). That's how the market works.

    I have no way of knowing if the person who bid is a multi-billionaire who doesn't care about any sum smaller than 1 million, or a wide-eyed 8-year-old who just put every last bit of Inf his hero has earned and then asked with tears in his eyes, "daddy, why do I have to pay so much to craft my new recipe?". Or if it's someone who typo'd one zero too many when they were meaning to bid 30k.

    If I got 270k for a piece of salvage, it does *not* have to mean that I cornered the market on it. However, it *does* always mean that someone, somewhere, bid 300k on it. I'm not getting a choice in the matter. I don't get a pop-up box that says "someone wants to buy your salvage for 300k, let them? y/n". My sell bid is the lowest, their buy bid is the highest.

    If you bid 300k on something on the market, you are saying in effect that having this thing is worth 300k to you. If you bid 100k, the bid doesn't fill, and you immediately cancel it and bid 300k, you are saying that having the thing *immediately*, right this minute, is worth 200k to you. You don't get to then say "oh but it's not *really* worth that much, it must be ebil marketeers or something". *You're* the one who paid the money.

    If you don't think it's worth that much, then bid what you think it's worth - but, of course, if someone values the thing more than you, then they will get it first.
  10. Quote:
    Originally Posted by Quasadu View Post
    That guy didn't happen to look like Christopher Walken, did he?
    ...wait, of *course*! Christopher Walken is trying to corner the market on cowbell! THIS EXPLAINS EVERYTHING!
  11. Quote:
    Originally Posted by Humility View Post
    (Since people cannot seem to read, let me clarify this is specifically in reference to market pvp, price fixing and flipping. I don't begrudge anyone a reasonable profit for buying recipes and salvage and crafting for a reasonable profit or anything of the sort. Just malicious market fixing.)
    And yet you don't seem to grasp that "unreasonable" profit is not the result of "market pvp, price fixing and flipping", but of people *actually being willing to pay that much*.

    If I'm having a yard sale and some wide-eyed dude runs up to me with a wad of bills and goes "OH MY GOD I MUST HAVE THIS COWBELL I WILL GIVE YOU $500 FOR IT", am I supposed to go "no sir, that cowbell is only worth about $1, I would be making *far* too much of a profit, I must hold on to it until an old grandmother who *really* wants it comes along"?
  12. Quote:
    Originally Posted by ClawsandEffect View Post
    When people use terms like "work" and "effort" to describe something meant for entertainment, it makes me scratch my head. I can't think of any time in my like I have ever "worked" at watching a movie, or put "effort" into a TV show.
    Well, yes, because they're not *games*. Games are a form of interactive and scored entertainment. When's the last time you went to a bowling alley with some friends and just sat there watching the empty lanes for two hours? You put in the effort to lift and throw the balls, and you work at getting better at hitting the pins.
  13. Quote:
    Originally Posted by ClawsandEffect View Post
    Now, in my opinion, if getting the next goody is your sole reason to play the game, you're doing it for the wrong reason.
    Hm. I wonder what happens if you replace "getting the next goody" with other reasons players might have to play the game.

    Now, in my opinion, if playing together with friends who live far away is your sole reason to play the game, you're doing it for the wrong reason.

    Now, in my opinion, if making cool heroes with the character creator is your sole reason to play the game, you're doing it for the wrong reason.

    Now, in my opinion, if getting all the badges is your sole reason to play the game, you're doing it for the wrong reason.

    Now, in my opinion, if fighting other players is your sole reason to play the game, you're doing it for the wrong reason.

    ...nope, all of those make you sound like a jerk.
  14. Quote:
    Originally Posted by ClawsandEffect View Post
    Why are video games, and MMOs in particular, so different?
    Because MMOs rely on getting people hooked on rewards, and then spread the rewards out thinner and thinner to require more and more playing time to get the "yay bigger numbers" buzz.

    To the Devs of an MMO, complaints about drop rates or grind sound like: "you have successfully persuaded me that I want your game's rewards. I will continue paying you every month and logging into your game, no matter how little fun I have there." It is the sound of a satisfied customer - or another success of your addict-creation strategy, depending on how you look at it.
  15. Quote:
    Originally Posted by Ten__ View Post
    My first guess would be that you keep it until you switch to another alignment. But is that true? How long do the alignment powers last?
    They last until you switch your character's alignment.
  16. Quote:
    Originally Posted by Demobot View Post
    Free stuff? How could anyone possibly complain?

    *cue complaints in 3... 2... 1...*
    First we're buying our way around costume unlocks, next thing you know they're selling us a way to get around particularly boring levels. I DON'T LIKE WHERE THIS IS GOING.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    And you know what? It was actually fun, and fun because it was involving. Feeling the need to type "Keep shooting!" in team chat as hordes or Rikti beamed in, desperately begging the Particle Cannon wielders to keep shooting the head and trust the rest of us to protect them is a feeling I don't get out of ordinary, or indeed even extraordinary content. This involves me, as a player, into the game in a way that no amount of planning, research and building can supplant.
    Okay, I don't want to devalue your experience or anything, but please imagine for a moment that instead of a team of players who work together well and are willing to report back, you had three or four prima donnas who don't need no stinkin' communication because *they* know what they need to do and if the rest of the team doesn't fall in behind them, well, too bad for the rest of the team.

    Do you think in such a situation, you would be able to correctly pinpoint the source of your failure? Would you say "The Sewer Trial is difficult, but I think we could have done it with a better team and more communication", or would you say "We wiped again and again, it was frustrating and unfun, this is another example of why I hate TFs"?
  18. Quote:
    Originally Posted by StormSurvivor View Post
    Why does pain domination have to be evil?

    "Oh sorry guys, when my genes randomly mutated/when I was in that lab explosion, I didn't gain the ability to heal your wounds. I can just make it easier for you to keep going despite them. So sorry, I'm gonna have to go kidnap people and blow up banks."

    What?
    Bad Powers, Bad People.

    (For example, if you gain the power to link to TVTropes in any discussion...)
  19. Quote:
    Originally Posted by Obitus View Post
    So every time anyone uses the indefinite male pronoun as she was taught to do you assume she's a chauvanist pig?
    No, I assume she was raised in a society that has only reluctantly started thinking of women as real human beings for the last few decades, and the language hasn't quite caught up yet.

    Quote:
    Regardless, it seems pretty obvious that the OP knew her repeated use of those non-standard pronouns in a post where she implicitly touts her own skill with the language (sending unsolicited spelling corrections to total strangers in an internet game) would provoke commentary, or at least questions. And so, what you may regard as simply an appropriate nod to political correctness may look to someone else like a naked plea for attention to the OP's preferred political narrative in a non-political forum.
    I like how something as simple as using a different pronoun is apparently a "naked plea for attention". Which has apparently caused people to jump out from all sides to let us know their preferences for grammatical particles. It's almost like the words we use to refer to other human beings are important, or something.
  20. Quote:
    Originally Posted by BrandX View Post
    OOOR! People are looking WAY to much into something over internet medium and really really REALLY need to get over themselves.
    OOOR, it's much easier to go "I don't think of myself as sexist, so nothing I do or say can possibly be sexist in any way and anyone who thinks so is oversensitive" than sit down and examine what deeply-rooted assumptions might be hiding behind the way you communicate in any medium.
  21. Quote:
    Originally Posted by PoisonPen View Post
    * As others have already pointed out, sie and hir are gender-neutral pronouns. I think they make good sense, and I've used them for decades. I think "their" is ugly, and using male as the default is clearly sexist. I can't do much about the ingrained sexism of our culture, but I can at the very least make sure my own language isn't sexist. I don't know what the sex and/or gender of the person was to whom I was referring, so I decided to play it safe.
    This is a good thing and you should feel good.

    Back on topic, and to reply to your title:

    My first contact with American comics was leafing through a volume of Watchmen in a comic shop when I was fourteen or so. I formed the general opinion that American comic books are all grim and gritty murder-filled blood-fests, and filed them under "not my cup of tea". I've only recently started to discover they can be fun, mostly thanks to Chris Sims. Most of my comics consumption is in the form of online, Japanese, and Franco-Belgian.

    And yes, I've made a half-elf archer, because I make a half-elven archer in every RPG that I play and I'm not going to break the tradition just because this one happens to be in a modern setting.
  22. Quote:
    Originally Posted by Celica View Post
    I disagree with a number of the assumptions made by the OP and am using them as affirmation of my opinion that Pocket D is a horrible place to visit.
    Do you disagree in the sense that "actually, if I saw this in someone's bio, I would think...", or in the sense that "I have that in my bio and I'm not..." ?

    And yes, the D is a horrible place to visit if your sanity hinges on the belief that nobody in this game ever RPs in a way you don't like.
  23. Quote:
    Originally Posted by Fleeting Whisper View Post
    Masculine is the default gender in many languages, English included. Just because some women get offended that the writer/speaker does not have full information (or the phrase is set in the abstract), does not make the use of 'he' any less correct.

    Of course, if the speaker knows the correct gender, or is corrected on the gender, he should use the correct gender pronoun. (See what I did there?)
    Using "he" as the default means that a man will never have to experience being referred to with a pronoun he is uncomfortable with, while a woman who is referred to as "he" has to choose between shouldering the discomfort or go "actually, I'm not a 'he' " and risk the discussion being derailed.

    Using "he" as the default, you're not using "a gender neutral 'he' ", you're assuming everyone to be male unless they say otherwise.
  24. Silver Gale

    Issue 19.5

    Quote:
    Originally Posted by Techbot Alpha View Post
    Given that without the toxic sludge the turtle would never have turned humanoid and thus been able to learn martial arts, I think it's a safe bet to say Science would trump Natural in that case.
    So a human hero who learned magic spells is Natural, because the ability to learn magic is natural to humans?
  25. Silver Gale

    Issue 19.5

    Quote:
    Originally Posted by Cynical_Gamer View Post
    They would be considered Science origin in this game though.
    The radioactive sludge gave the TMNT human-like forms and intelligence, but the actual *powers* they use are the result of martial arts training. In this game, they would be considered Natural origin.