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  1. Quote:
    Originally Posted by bAss_ackwards View Post
    Honestly, it might be a big encouragement in PvP but I never see it happening in my regular play sessions. Sure you can make a button toggle jump on and off but I think most people are just turning on Sprint, Ninja Run, or whatever else they've got and taking a straight path to their destination. And no, Super Jumping is not Bunny Hopping.

    These days I don't even get travel powers for my characters unless for theme or IO bonuses. Ninja Run/Beast Run + Sprint is much faster running than it is Jumping with Inherent Fitness in the mix.
    But jumping with Ninja Run is still faster than running with Ninja Run and Sprint if Hurdle, Sprint, and Swift is 1-slotted.
  2. Quote:
    Originally Posted by Golden_Avariel View Post
    wouldn't expect them to be able to start opposite-faction flashback missions (the crystals and contacts would give the "you haven't run the introduction arc" message) but allow them to join teams running flashbacks, task forces, and Ramiel's arc.
    Is there any reason why not though? Lorewise it should be applicable if we can do content that no longer exists to begin with.
  3. Anyway in terms of normal rewards I'd think:

    1) Demon farm for fire defenses.
    2) Council Empire (Not normal council) farm for S/L defenses.
    3) ITF for those who want to do a TF at the same time.
  4. Anyway I double-checked. I got all time factors divided by two. So it tales 1-2 seconds to move that distance normally, and 8 seconds without. My bad.
  5. Quote:
    Originally Posted by mr_elotes View Post
    So i should flip flop my numbers then from reading the above posts? I have +50% melee def and 39% s/l def on my fire/stone tank (should go 39 melee and 50 s/l)
    Yes, more or less. (if you saw my previous post, ignore it)
  6. Actually, is it eve theoretically possible to get the Ouroboros portal (and hence start the whole incarnate journey) solo to begin with (meaning no leeching from other people's ourobos portal, no sneaking into a supergroup with a crystal thingie, etc)
  7. Actually, is it eve theoretically possible to get the Ouroboros portal (and hence start the whole incarnate journey) solo to begin with (meaning no leeching from other people's ourobos portal, no sneaking into a supergroup with a crystal thingie, etc)
  8. Quote:
    Originally Posted by Xzero45 View Post
    No. You still run pretty fast without those buffs.
    Depends on your definition of "pretty fast" On a character who usually would take 0.5-1 seconds to travel that distance, 4 seconds is an eternity.. (Not to mention all the retoggling that needs to be done after you come back out, taking up even mroe seconds.)
  9. Quote:
    Originally Posted by Schismatrix View Post
    Mag 30 Stun actually.
    Super Stunners have a modified version of Soul Transfer that saps instead of stunning. Close enough?
    The description is similar to soul transfer at the cohtitan wiki, but the effect ingame from what I've seen it's far weaker: If there's a stun it's certainly less than mag 30, and the range seems to be 8-10 radius (as opposed to 25), and it does end drain, not found in soul transfer. I'd hazard a guess that it's a completely different power as opposed to a weakened version of soul transfer.
  10. Quote:
    Originally Posted by Xzero45 View Post
    Walk doesn't get forcibly turned on.
    But it might as well be, seeing that sprint and ninja run gets turned off. (It was worse pre-inherent-firness)
  11. Quote:
    Originally Posted by Oedipus_Tex View Post
    Didn't the Resistance already try to kill you like all the time in Praetoria? I know they shoot at me no matter what alignment I am.

    I'm actually relieved to see some enemies with new tricks. Now I'm just hoping the devs extend the level range of Ruin Mages to 50 so that Circle of Thorns stops ruling level 20 and being LOL at 50.
    Speaking of CoT and lv 50, are there any mobs which has soul transfer? (lol autohit 30 mag hold)
  12. An Elec Shield brute would hit the pseudopet damage cap of 400% easily. 65% (AAO) + 150% (75% fury) + 95% (IOs) + 100% base is 410%. Because of this, scrappers can likely do MORE damage than brutes when using shield charge or lightning rod with buildup.
  13. I just frankly dislike having to WALK in that place. There isn't even a statue of our emperor to ogle while walking. :x
  14. Quote:
    Originally Posted by warden_de_dios View Post
    Well I had not considered that...

    Do you atleast have a scaled down model in your garage to show off to all your friends when you throw... whatever type of parties mad scientist throw?
    Sure, but how would you know we're telling the truth if we show you a fork?
  15. Quote:
    Originally Posted by StrykerX View Post
    Yes, but each pet isn't necessarily going to hit the same 16 targets as the other pets. Like a rain power, massed pet fire can end up spreading damage across more targets than any single attack and therefore aggro more in total (each pet has its own aggro list I believe).

    Some builds can mow down 16 targets at a time faster, but I'm pretty sure nothing can engage more targets at a time than a MM... and if you are wanting to fight huge hordes that's something to consider.
    My point is no matter how many groups you engage, you are still going to kill as fast whether you engage 100 mobs (ala ambush farm map) or just 30. (and possibly slower because of regen effects from not focus-killing mobs.)
  16. Quote:
    Originally Posted by Carnifax_NA View Post
    Blazing Aura, on a Scrapper, does not Taunt. Burn will actively scare things away on a Scrapper.

    Of course Spines is probably the best set for dealing with that sort of running, Slows as secondary effects and Quills taunting them back.
    Quills Does Not Taunt.
  17. Quote:
    Originally Posted by Auroxis View Post
    There is a pseudo-exception for this rule, in the rain powers(Rain of Fire, Ice Storm, Blizzard). Once a target dies it immediately attacks another instead, if possible.

    Take a look at this: http://www.youtube.com/watch?v=qsrmHbGFAB8

    I have never seen a huge mob "handled" so well, particularly at the 6 minute mark of that video.
    Well, that's technically because each tick is an individual attack (this is why each tick has it's own chance of scourging). But each wave of ticks will only hit 16 targets max. All patch powers work the same way, and I THINK they may change target before killing too (hence spreading debuffs and effects over more targets), though don't quote me on it.
  18. Quote:
    Originally Posted by Granite Agent View Post
    I have a somewhat tricked out 50 Claws/SR Brute. He's right about the -RES procs. But even with -Res achilles in Slash, and running the high DPS chain of FU-Focus-Slash-Strke, I'm only getting ~ 180 dps on Pylons.

    I could probably improve that by adding +recharge to run FU-Focus-Eviscerate and slotting Evis with the -RES gladiator proc (current cost: 900M+), but it would cost a lot more and my build already was WAY expensive.

    I think Fire Melee will pull ahead in DPS with a lower-cost build that requires less recharge and will let you slot up /Invuln to be soft-capped to all positions (or close, like 44.5%) with only 1 foe.

    Plus you have to remember that FU is much less beneficial to a Brute with Fury than to a scrapper. I'd roll a Claws/INV scrapper over a Fire/INV scrap, but the opposite for a brute.
    Yeah, but I already noted that fire's better for single target. In the AoE department, Spin's better than Fire Sword Circle (marginally more damage, marginally lesser cast time, significantly lower recharge, lower end cost. Fire only wins out because of larger range (but still same capped targets) and being fire.), and Eviscerate is better than Breath of Fire (slightly higher end cost and recharge, lower cast time, higher damage, shorter range, far better angle, has -def), and there's still Shockwave (granted a black sheep because of the kb).
  19. Fire for great single target and good AoE, claws for great AoE and good single target. Fire is less resisted though admittedly as Granite Agent says, but claws does allow some useful proc possibilities (Achille's heel -res proc on slash and Eviscerate, Gaussian buildup proc would work far better on follow up than build up, Decimation build up proc on focus, force feedback +recharge proc on focus and shockwave). The generally faster attacks of claws also allows faster fury build up without a presence of a horde of foes poking you.
  20. Quote:
    Originally Posted by warden_de_dios View Post
    It's not that anyone can use an orbital laser system, it's that anyone can use an orbital laser system in a warehouse, sewer or office building and there isn't a whole in the ceiling.

    Warburg Nukes are cool, but if I get a power that recharges a couple times per mission I'm gonna want a power that fits the environmental better then a nuclear missile. I'd rather have something like a really big rocket launcher.
    Depends on the type of orbital bombardment of course. Not to mention that an optimal bombardment would try to create the point of effect on the target location directly as opposed to firing it through the atmosphere; that would do more damage to the atmosphere than whatever you're trying to hit.
  21. Quote:
    Originally Posted by warden_de_dios View Post
    Sams just saying he'd rather not have his characters origin and powers locked into such a rigid concept as a orbital laser beam.
    Practically any origin can create an orbital laser beam effect, though mutant may have to rely a little on the well for it's explanation (which is presumably intended anyway).

    Tech: Satellite
    Natural: Hacked into said satellite
    Magic: See example: Marisa Master Spark. (and derivatives) Or any summons (without the excessive animation)
    Science: Atomic/Magnetic Manifestation.
    Mutant: Reality-warping.
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    Given how that entire system is shaping up, I'd rather not have an orbital laser "reserved" for it.
    Unless you have some insider information, we don't really have that much concrete information on how it's shaping up, save for some skill descriptions which is likely not final.
  23. Quote:
    Originally Posted by Shisui View Post
    in missions in small buildings, where theres so many bad guys that they have nowhere to run, it probably outpaces the brute until the herd thins a bit.
    In the very same conditions, a claw/fire brute would surpass the damage potential of a spine/fire scrapper if I'm not wrong. Spin has nearly the same damage as spine burst (78.83 vs 81.96), faster recharge, faster animation time, lower end cost. That's pre-fury, and pre-follow-up (which is likely to be doublestacked). Where spin loses out greatly is the range... but if there's so many mobs that they have nowhere to run, I don't see that as an issue.
  24. Quote:
    Originally Posted by AzureSkyCiel View Post
    YOU FOOL! The tier nine should be a locational AoE blast from an orbital satellite cannon!
    I think that's somewhat reserved for Judgement attacks..