Shubbie

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  1. I wish they would give us at least a little hint what they have in mind for this trial.
  2. in an absolute enviroment.

    Io's are stronger than pre ED.

    IN a realistic sense, pre ED was ALOT stronger, unless you are solo or on a team where everyone slotted to the max, your carrying weak people.

    They have created a game of have and have nots, haves dont want teams, have nots wants teams but haves dont need or want them

    its a really silly system.
  3. Quote:
    Originally Posted by UberGuy View Post
    You're either making that up, or perceiving that "everyone" is saying it because it's a rumor/assumption circulating among people you communicate with regularly.

    No one on any farm I have been on has said or assumed any such thing. They're running it because it's what people do - they want the new shiny and this is how you get it. It's like every new trial, TF and event that has been released in the last four years at least.

    Stop making up really hyperbolic explanations for things that have much simpler foundations.
    Alot of players on both freedom and virtue think a nerf is coming this week and is acting accordingly.

    I have no idea if it is or not, but the player perception might as well be reality.

    Players do tend to act a bit differently depending on if its the I want it NOW effect or the protect me from nerf effect.

    Blitzing one character then playing with the new hybrid is the I want It NOW, blitzing all your characters while never actually playing them after you blitz is the protect me from nerfs effect.
  4. Anyone who doesnt get there slot unlocked is going to have a really hard time after this week.

    Because nerf or ixp or not, everyone assumes its coming and are blitzing their brains out till they are sick to death of it.

    This is going to be VERY VERY hard to get anyone to run once this week is over, and it really has little to do with the difficulty at that point, no one will want to run it after this weeks stupidity.
  5. Quote:
    Originally Posted by EvilGeko View Post
    I hope you're right. Because, things are proceeding exactly as I expected, people are farming Magisterium till their eyes bleed. The only thing I've been surprised is how quickly people have tired of it.
    THey arent tiring of it, they are just finishing because everyones done running them.

    Everyone thinks a nerf is coming this week, so they are all getting their hybrids done before it happens.

    Thats not really surprising at all.
  6. Quote:
    Originally Posted by Nethergoat View Post
    If they wanted everyone to get all the rewards available, sure.

    Seems clear from the way they designed this thing that's not the case.




    given that the "problem" was instantly brought to their attention during beta, I'm quite certain it is.
    Farming might have been intentional, people bailing on full trials I dont think was.
  7. Quote:
    Originally Posted by Nethergoat View Post
    Reading over this thread is seems to me not only did they know this was coming, they planned it this way.

    Just want the unlock?
    Farm the opening.

    But if you want all the goodies you need to finish.


    They knew it would be farmed regardless, so they made that farming as painless as possible.
    They in some ways made it more painful, they would have been much better off leaving tyrant easier.

    Now people who cant find farms are joining full runs and bailing after 250 and not waiting around for the fail..

    THIS CANT BE INTENTIONAL.
  8. Quote:
    Originally Posted by Steele_Magnolia View Post
    I hope that's not it, but I've seen similar things done in another newly FTP NCSoft game and also in LOTRO. I refuse to buy them, I'd rather avoid the content than be a sucker.

    I haven't tried Night Ward yet, but if it is too much of a pain because of the Taunt mechanic I just won't play there.
    Really.... this cant be coincidence.....

    They are making more status effects just as they are about to sell us something that will prevent all status effects for 8 hours.....
  9. Quote:
    Originally Posted by UberGuy View Post
    Because people are so reasonable about other things they can fail, right?

    The only difference here is that it's also so easily farmed and the only thing that gives Hybrid XP. If there was a reason for people to have farmed the Underground, people would have in a heartbeat.
    Im saying in general give players any reason and they will act like jerks.

    Its just the way players are..

    I joined a full run yesterday to give it one more try and 6 people left after the first 250, even though at that point I was starting to come to the conclusion that smaller trials might be easier because of the way the buff is being handed out.

    The leader didnt see it that way and called the trial.
  10. Quote:
    Originally Posted by UberGuy View Post
    I really don't think it feels like that, though. A massive sack of HP has a HP bar that just creeps along. At risk of making it sound like a jovial thing, this feels more like tug-of-war. You can get Tyrant's HP to the 30% mark pretty easily, and then it bounces around between around 20% and 40% as you continue to fight him. Yes, the fight can be long, but it's much more manic than just beating on something with tons of HP.
    But it makes failures extremely frustrating, which is why so many people saying they will never run it again.

    Also why so many people are bailing on full runs, cant find a farm, join a full run and bail.

    Makes perfect sense.
  11. Quote:
    Originally Posted by JKCarrier View Post
    The Magesterium is so perfectly set up for farming that I have to wonder if the devs didn't do it on purpose. After all, they gave us Death From Below as a way to speed through the early levels that many people were sick of repeating. Since there's currently only one way to unlock Hybrid, they may be ok with people zipping through it initially, with the idea that once they've got the slot unlocked they'll relax and start running the trial "properly".
    It was set up for farming, but they expected people to keep trying to finish rather than aborting and restarting, and IM sure they didnt want 1/3 of leagues bailing on full runs.

    Im sure some kind of change to this trial is coming this week.

    Probably moving some of the ixp back in the trial as well as nerfing Tyrants regen or regen debuff resistance.
  12. Quote:
    Originally Posted by UberGuy View Post
    If they didn't consider that people would do this, they didn't read our feedback in Beta. People, including me, posted that day one of VIP beta. It's just obvious based on how front-loaded the trial is with iXP.

    But those people who were quitting non-farm trials were freaking idiots.
    No thats not stupidity its selfishness...

    Completly different trait...

    and you dont believe me when I say almost all mmo players are selfish.
  13. has anyone noticed that the taunt is getting more prevelant just as they are about to sell us something on the market to prevent it....

    Coincidence I think not.
  14. Quote:
    Originally Posted by StratoNexus View Post
    That wasn't an ad-hominem, there was no intent for it to reflect on your argument, simply on you. It was an honest question borne from two similar experiences designed to make you consider your behavior. You are free to ignore me of course, but I will recount the 2nd experience I just had today.

    I was on a league earlier that failed. The leader did a decent job, and I think their one lack was not calling for an organized Lore drop. I get the impression that they had failed one or two runs before I joined, so frustration was in evidence, but not too bad. Most were doing ok, happy to be getting iXP, but one of the members was more bitter. Throughout the final fight they kept going on about how hopeless and impossible it was. It was really annoying and several people suggested that less complaining and more fighting was in order (they were not all necessarily as diplomatic as I just phrased it, but there was also nothing terribly insulting said).

    Once the trial failed I picked up the star. We lost some people because they couldn't stand being on a team with someone who complained so much and was a general downer. As we went through the next trial, said complainer continued complaining as well as reciting the hopelessness of it all (we were a 15 person league, and they were pretty convinced a small league like that couldn't succeed). I simply told them that I understood it could be frustrating, but please try to just focus on the mission and that I felt we had a solid league that would pull through.

    The trial was a success and they still complained at the end anyway. After they left, several people commented on his odd attitude and how it was not fun to be around such a downer. Do with the story what you will.
    Thats because when you see fail all day, you start assuming everytime is going to fail.

    Its not surprising some people are starting to feel like this. Though Im starting to suspect that small teams might be working better at the moment because its not applying the buff to everyone on a large team.

    Though virtue looks like its only running magi farms at the moment, no one wants to run a full trial. Maybe ill go see whats up on freedom.
  15. Quote:
    Originally Posted by Issen View Post
    But they're not. What have the devs said time and time again about CoX as a whole? "The game is balanced around SOs." I believe was the line. And that's true.

    IOs are great for min-maxing, but hardly a pre-requisite for completion.
    Thats not exactly true either.

    I dont think a team comprised just of incarnates at the nominal level for a trial would succeed. I really dont think a team of 24 incarnate at +3 with no io's at all could do it, that being said, I dont think everyone need io's either.

    They seem to balance team content around a mixed bag, and solo content on very light io usage.

    Im starting to think the problems we are seeing is that too many weak players or characters are making it into these trials and thats causing the fails, I think there is alot less room for error than on other trials.

    I strongly suspect the difficulty will be reduced before players start ignoring it or asking for gear checks and completion badges before letting them join.
  16. Quote:
    Originally Posted by White Hot Flash View Post
    If some people find this trial easy, and some find it hard, I'd say the Devs got it about right.

    If you'd rather be in the former group than the latter, find out what's working and do that. If you're leading groups that constantly fail, perhaps it's time to let someone else lead one.

    I ran in three of these the other day, and succeeded on all three. We weren't really going for any of the harder badges. People just wanted to get the iXP. Once or twice, Tyrant took a bit longer at the end of his HP to bring down than the others, but he still went down, even though a few were dying. I really don't think there were very many that had a Hybrid slotted, but if they did, I didn't notice. We did notice that not everyone was getting the extra shifts, but it's not necessary for everyone to receive them. Move when the warnings come, and deaths are at a minimum. It's really not any harder than that.

    Indicators would be nice, but that doesn't mean the Trial is a fail if they don't have them. Learn and adapt. It's ok to do so.
    Every Magi Ive been on has failed, failed hard, and I didnt lead any of them and most of them were different leaders.

    So do I just have incredibly bad luck?

    Dont say im the problem because even if I did everything wrong, one player should not be able to break an entire league.
  17. Quote:
    Originally Posted by Energizing_Ion View Post
    Hmm, interesting.


    I did at least one Mag. iTrial run last night (possibly two forgot now ) where I watched the Level Shift Real Numbers.

    I have pictures with all 6 wells being down and I'm still at 3 level shifts. Not just once, but multiple times.

    If what you say is true, that would explain it...only 16 of the 24 people getting the level shift?! heh, borked!
    That would explain alot of why people are saying they are having an easier time with 16.

    since you would get more proportional buffage.
  18. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    There are reasons to do content other than just to upgrade your powers, you know... Earning badges, completing a story, or even just a sense of accomplishment.
    Reward is probably the biggest most consistent driver of players, im not saying nothing else enters into it, but its a biggie for most players.

    if it wasnt, such a big deal wouldnt be made of merits, salvage, ixp.
  19. Quote:
    Originally Posted by EarthWyrm View Post
    Yah, I don't get the drama around this. I ran it on 2 PUGs the first night and succeeded both times. Only my "want it NAO!" mentality kept me from doing full runs to get the slot unlocked all the way. So yes, I did run farms to finish out 2 of my characters.

    The front-loading of iXP-granting mobs is one of the more questionable design decisions I've seen, though. Just swapping the order of the first two encounters (fight through some token IDF, deal with 3 bosses, fight through reinforcements before Swan arrives, then Swan/Tyrant) would have made more sense IMO.

    I felt like I'd accomplished something when we succeeded. That's something fun, to me.
    Its not likely that the ixp will be changed without a change in difficulty of tyrant, not impossible, just not likely.
  20. Could just farm the first 5 minutes, be done with hybrid in 30 and then go back to farming baf's.

    Worked for me.

    People are chaining baf's on virtue now. For people who need to slot their hybrids.
  21. It probably will get nerfed, because having half the teams running magi farms and half the teams running full trials and both not being happy when they get people looking for the other type.

    Yeah something is going to change.

    probably a nerf to Tyrant and to the front loading of the trial ixp.

    Right now it seems a little too easy for just a few bad, lagged, new players to make the trial undoable by getting hit by the lightning and making him unkillable no matter how good the rest of the team is, since its very hard to tell who's doing it and who's messing up on pugs. Its going to make this much harder to be pugged later not easier.
  22. Quote:
    Originally Posted by Bad_Influence View Post
    Get out of here with your logic and your ability to entertain more than one point of view! That's so not allowed here.



    I have tried it both ways, and to say IOs [and by proxy, the bonuses they provide] are not needed for end-game content is disingenous at best, and a real sardonic hoot of laughter at worst.
    They arent required, they help, but they arent required.

    In a trial even more so than solo content they arent required, we have no real way to look at another players gear with any real accuracy, this isnt another game that shall not be named.

    So if trials are intended to be pugged, they have to assume some of the players are going to be really weak.

    I dont think the devs ever want trials not to be pugged, because anytime a trial has become unpuggable as is pugs wont touch, they nerf it till they will.
  23. Actually im done, the farms might have been boring to the point of wanting to rip my eyes out, but Im done, all my hybrids unlocked.

    Now I never have to look at this horrible trial again.

    I wanted to get all my alts finished before they decide this is bad for the game and rip all the ixp off the first 1/3 of the trial.
  24. Quote:
    Originally Posted by Issen View Post
    Once again, we're doing the same song and dance as pre-nerf Keyes. People complaining about the difficulty of a trial that actually requires that the players actually THINK about what they're supposed to do and pay attention to their surroundings.

    I honestly hope the Magi Trial doesn't get the same treatment as Keyes, which was nerfed into oblivion, to the point that it's as snooze-worthy as a BAF or Lambda now. At least TPN only got a minor (and much needed) nerf, and MoM hasn't been touched at all.

    Some hints for folks running Magi trials:

    1) Don't pop your Lore Pets UNTIL Tyrant hits the 30-35% mark. It's easy to get him that low and that's where most leagues stall

    2) Don't camp the Lights. No seriously, don't. 3/4ths of a Team trying to camp the light means that much less DPS. The only people who should concievably be camping Lights are Masterminds, since they can command pets to attack Tyrant and pets are immune to the Lightning Drop patches.

    3) When you see the warning "The air around Tyrant crackles!" move AWAY. Now, I won't be too harsh if you accidentally use your long-animating T9 attack (I've made the mistake of using Concentrated Strike, and a friend made the mistake of using Energy Transfer), but otherwise, stick to faster attack chains. If people move away in time, the lightning patches are spread out and folks can easily move back in and keep wailing on him.

    4) It's okay to farm Phase 1 for the Hybrid EXP if you want it. Hybrid helps out quite a bit during this trial.

    But really, it's not that much more difficult than pre-nerf Keyes, MoM, or TPN. People simply have to be willing to coordinate and keep their eyes on the screen and the chatbox.
    I think a few bad players constantly getting hit by the lightning can make his regen unmanagable even for an otherwise good league, its so confusing, its very hard to tell who is getting killled and this is going to make it a mess for pugs.
  25. Quote:
    Originally Posted by Golden Girl View Post
    Easily done
    So one bad player can mess up an entire league........

    Hm....

    Thats a poorly designed trial if Ive ever heard of one then.