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Posts
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yeah i tried to focus on endurance reduction where i could because of how quickly my blue bar dies right now. i guess with the alpha slot for endurance reduction, that might not be a problem at 50. but 36-50 is a long time.
also, as far as gaussians in rage, i will have some downtime when i dont have rage on. but invincibility will be on all the time, thats why i thought it better to put it in inv. but then again i dont know how long the rage downtime is, so if its not long then maybe it's better.
edit: i see, with all the lotg you put in, rage is now perma. -
ah i think i see where i've gone wrong. boxing needs a set with defense too. i got greedy for recharge but with another 3.75% this would be even closer to where it should be.
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ok, i tried to work in some of the suggestions. i found a spot for the gaussians set too (i already have 4 of those laying around so thought that might be thriftier). and i think this has more global recharge as well. much cheaper anyway, (aside from the uniques). plus down the road i can strive for the arma set to put in foot stomp.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
godaime1: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- Zinger-Taunt:50(A), Zinger-Dam%:50(3), Zinger-Acc/Rchg:50(25), Zinger-Taunt/Rchg/Rng:50(48), Zinger-Taunt/Rchg:50(48), Zinger-Taunt/Rng:50(50)
Level 1: Resist Physical Damage -- ImpArm-ResPsi:40(A)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Knock%:35(40)
Level 4: Temp Invulnerability -- RctvArm-EndRdx:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9)
Level 6: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(9), Panac-Heal/Rchg:50(11), Panac-Heal/EndRedux/Rchg:50(11), Panac-Heal:50(13)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), KntkC'bat-Knock%:35(17)
Level 10: Boxing -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 14: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam:40(42), RctvArm-ResDam/EndRdx:40(43), RctvArm-EndRdx/Rchg:40(43)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(25), RctvArm-ResDam:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 18: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(46), RechRdx-I:50(48)
Level 20: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-EndRdx/Rchg:40(37), S'dpty-Def/EndRdx/Rchg:40(39), S'dpty-EndRdx:40(39), S'dpty-Def:40(39)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 24: Super Jump -- ULeap-Jump:50(A)
Level 26: Aid Other -- IntRdx-I:50(A)
Level 28: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(29), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(37), Numna-Heal:50(37)
Level 30: Invincibility -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit:50(45), GSFC-ToHit/Rchg:50(50)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(36), LkGmblr-EndRdx/Rchg:50(36), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(50)
Level 38: Unstoppable -- GA-3defTpProc:50(A)
Level 41: Superior Conditioning -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/EndRdx:50(46), Efficacy-EndMod:50(46)
Level 44: Physical Perfection -- EnManip-EndMod/Rchg:20(A), EnManip-Stun%:20(45), EnManip-EndMod:20(45)
Level 47: Resuscitate -- RechRdx-I:50(A)
Level 49: Resist Energies -- Aegis-Psi/Status:50(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Panac-Heal/+End:50(13)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Acc/Rchg:50(23), P'Shift-EndMod/Rchg:50(23) -
thanks for the advice. as far as using touch of death goes, i thought i'd go for it because i got 3 touch of death recipes from reward rolls, but it may be better to make them and sell them and buy what would work better then.
i know the alpha slot is a long ways off for me, but perhaps going the endurance reduction route would be best. in that case i dont have to worry so much about sucking wind and still maintain the usefullness of the powers. (without slotting them for end-reducers instead of dmg/recharge)
i guess this build doesnt have much in the way of global recharge, i know theres places to put lotg's in, but it seems to be general concensus to go for the def cap and see what else you can get in after that. -
its currently at lvl 34. with 4 slots in stamina. right now i run weave, tough, unyeilding, temp invulnerability, invincibility, and combat jumping. i have endurance reducers in all of them. i also have 1 endurance reducer in each of my attacks. most of them are slotted how i want, except for foot stomp which only has 4 slots as of yet. i've begun collecting recipes for the io's that i'm going to slot soon. (shooting for recipes in the 38-45 level range). i know kinetic combats and touch of the death are really expensive, but i've been lucky with some drops as well. i can't as of yet, afford to put it all together, so its going to be 1 set at a time. maybe i should rather ask, which sets should i start with. defense? or go for the nice bonuses from the melee and pbaoe sets first.
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hey there, i'm fairly new to the game and boards, and wondering if my concept for the toon im building is limiting it too much.
its a ss/inv, and i wanted to take the medicine pool as part of the character's concept.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
ss/inv: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Knock%:35(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(31)
Level 4: Temp Invulnerability -- GA-ResDam:50(A), GA-Res/Rech/End:50(15), GA-3defTpProc:50(17), GA-End/Res:50(17), GA-RechRes:50(23), GA-RechEnd:50(36)
Level 6: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(7), Panac-Heal/Rchg:50(7), Panac-Heal/EndRedux/Rchg:50(13), Panac-Heal:50(13), Panac-Heal/+End:50(15)
Level 8: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(9), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dmg/EndRdx/Rchg:40(11), T'Death-Dam%:40(48)
Level 10: Boxing -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(37), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam:40(36), RctvArm-EndRdx:40(36)
Level 16: Super Jump -- ULeap-Jump:50(A)
Level 18: Rage -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(19), AdjTgt-ToHit/EndRdx/Rchg:50(19), AdjTgt-EndRdx/Rchg:50(21), AdjTgt-ToHit/EndRdx:50(21), AdjTgt-Rchg:50(23)
Level 20: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(37), RctvArm-ResDam:40(37), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 22: Weave -- RedFtn-Def/EndRdx/Rchg:50(A), RedFtn-Def:50(39), RedFtn-EndRdx:50(40), RedFtn-EndRdx/Rchg:50(40), RedFtn-Def/EndRdx:50(40)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Aid Other -- Dct'dW-Rchg:50(A)
Level 28: Invincibility -- SW-Def/EndRdx:50(A), SW-Def/Rchg:50(29), SW-EndRdx/Rchg:50(29), SW-Def/EndRdx/Rchg:50(31), SW-ResDam/Re TP:50(39), SW-Def:50(42)
Level 30: Aid Self -- Numna-Regen/Rcvry+:50(A)
Level 32: Foot Stomp -- FotG-Acc/Dmg:50(A), FotG-Dam/Rech:50(33), FotG-Dam/End/Rech:50(33), FotG-Acc/End/Rech:50(33), FotG-Acc/Dmg/End/Rech:50(34), FotG-ResDeb%:50(34)
Level 35: Resuscitate -- RgnTis-Regen+:30(A)
Level 38: Tough Hide -- LkGmblr-Rchg+:50(A)
Level 41: Unstoppable -- S'fstPrt-ResKB:30(A)
Level 44: Focused Accuracy -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(45), GSFC-ToHit:50(45)
Level 47: Physical Perfection -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal:40(48), Mrcl-Heal/Rchg:40(48)
Level 49: Superior Conditioning -- EndMod-I:50(A), EnManip-Stun%:20(50), EnManip-EndMod:20(50), EnManip-EndMod/Rchg:20(50)
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Level 1: Brawl -- Mako-Dam%:50(A)
Level 1: Sprint -- Empty(A), Empty(45), Empty(46)
Level 2: Rest -- Empty(A), Empty(42), Empty(43), Empty(43)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)
so at the moment, playing this character, i have a lot of endurance issues. the slots in rest and sprint are for stamina and health. i believe i'll be eventually 5 slotting stamina with performance shifters. im wondering, is this going to have endurance problems until i get the epic powers? or can i go without some toggles.
i grabbed all the toggles i could except manuevers because everyone says "layer defense". but i think im over the resistance cap with my io choices anyway.
i know this is a fairly common brute, so maybe some of the ss/inv masters could give me a hand.
thanks in advance -
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
ss/inv: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31)
Level 4: Temp Invulnerability -- GA-ResDam(A), GA-Res/Rech/End(15), GA-3defTpProc(17), GA-End/Res(17), GA-RechRes(23), GA-RechEnd(36)
Level 6: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(7), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(13), Panac-Heal/+End(15)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(48)
Level 10: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam(36), RctvArm-EndRdx(36)
Level 16: Super Jump -- ULeap-Jump(A)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(21), AdjTgt-ToHit/EndRdx(21), AdjTgt-Rchg(23)
Level 20: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(37), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(42)
Level 22: Weave -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def(39), RedFtn-EndRdx(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Aid Other -- Dct'dW-Rchg(A)
Level 28: Invincibility -- SW-Def/EndRdx(A), SW-Def/Rchg(29), SW-EndRdx/Rchg(29), SW-Def/EndRdx/Rchg(31), SW-ResDam/Re TP(39), SW-Def(42)
Level 30: Aid Self -- Numna-Regen/Rcvry+(A)
Level 32: Foot Stomp -- FotG-Acc/Dmg(A), FotG-Dam/Rech(33), FotG-Dam/End/Rech(33), FotG-Acc/End/Rech(33), FotG-Acc/Dmg/End/Rech(34), FotG-ResDeb%(34)
Level 35: Resuscitate -- RgnTis-Regen+(A)
Level 38: Tough Hide -- LkGmblr-Rchg+(A)
Level 41: Unstoppable -- S'fstPrt-ResKB(A)
Level 44: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/EndRdx(45), GSFC-ToHit(45)
Level 47: Physical Perfection -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(48), Mrcl-Heal/Rchg(48)
Level 49: Superior Conditioning -- EndMod-I(A), EnManip-Stun%(50), EnManip-EndMod(50), EnManip-EndMod/Rchg(50)
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Level 1: Brawl -- Mako-Dam%(A)
Level 1: Sprint -- Empty(A), Empty(45), Empty(46), Empty(46)
Level 2: Rest -- Empty(A), Empty(42), Empty(43), Empty(43), Empty(43)
Level 1: Fury
Level 4: Ninja Run
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this is my first ever try at io'ing a character. i know my resistance is over. the slots in sprint and rest are for stamina and health. probably a performance shifter and a couple end/mod io's. i think maybe i could use one more attack and one less toggle, but not really sure which direction to go in. -
once you hit 22, put 3 SO end-reducers in hot feet. its still going to drain you, but even though it wont feel like you're doing much, even hitting brawl once in a while, you'll be doing good damage overall.
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things like perma-pa and perma dom are going to become a lot more common now. power to the poor people who cant afford the good sets!
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i've tried a lot of dom combinations, and the one that stands out to me is earth/fire. its not frustrating to level, you get good powers at early/mid/ and end game, it can help out a duo just as well as an 8 man. just really fun, useful, and survivable(for a dom)
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i see. or if my recharge was faster maybe i could have stacked it 3 times and that would have worked.
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i fought against archon burkholder and he wasn't effected by decieve.
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well, for my playstyle it suits me. i tried a few blasters at first, and this has a similar style, except you can keep the bad guys from getting to you for a lot longer. so far its been nice, aside from the "un-confusable" enemies.
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i'm Shisui, new to the game, boards and server. currently lvl 21, just finished going rogue. illusion/radiation controller.