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Posts
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hmm, i tend to disagree with you, maybe its because of what groups i fight. usually, i (used to be) am in an 8 man group on invincible or maybe unyielding.
Death Shroud, yes, quite an end cost, but run herostats, it actually does quite nice damage, those ticks tend to rack up very nicely.
Opressive Gloom, it stops the minions from running very nice, so they stay in DS/SD/DR/DC range. The end is quite low, and the hp loss is manageable.
Health Slots, there to counter OGs hp dropping.
Acc in DC/DR/SD, i rarely fight only 1 opponent, and in big groups, with the AoE cap in place, it tends to hit quite enough (4 for DR/DC, and as much as possible for SD). Also, running FA helps this quite a bit aswell.
I've fought with tough (its even in my current build) but all it does to me is suck endurance. DAs has more than enough defenses to holds its own in the set itself (resists and very importantly, dark regeneration).
Also, in PvP, soul drain sucks, i'd rather have a 'real' build-up (for PvP only! in PvE, soul drain is the best you can get) Soul Drain is only better than build-up after 5 or 6 mobs, you hardly fight that much in PvP (well, that they all are close enough to SD off anyway)
As to your closing statement, to be very good in PvE with DA, you need at least OG or CoF imho. OG/CoF beat (for example) Tough in damage mitigation with a huge difference. Also, having DS really helps, those ticks stack up to be quite a portion of your damage. -
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Yeah, JK, as vile as it is, takes ages so pads out an attack chain..........
A rechg in Shadow Maul makes one hell of a difference, not had them in the other attacks though (and I must remember I have quickness)
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as much as it makes an attack chain, it kind of ruins your DPSWhich is what DM is all about, most other primairies are about burst damage. DM is to an extend burst damage, but mostly sustained DPS.
btw, does anyone have any info on ST, i just picked it as a final power, because i had nothing else i wanted, is it a 1-slot-wonder, or should i pick something else? -
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I'd put a second end rdx in Acrobatics as its higher end cost than the 3 basic shields.
I'd probably pick up Conserve Power before Focused Acuracy too, but as its a level 50 build that's not really important I guess.
Would get more out of the end reduces putting one in CoD and 1 in Acrobatics than the 3rd in the shields, I think that's all I'd move around. Without Air Sup I wouldn't have an attack chain, but you have rechg in the attacks and hasten so that should even it up
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do'h, should have known about them shields end cost, just made this one up too quickly i guess :P.
And yeh, i don't think i'll have much problems forming an attack chain, besides smite/maul/mng i also got brawl, and a couple utility powers to fire off. i now have 2 acc 3 dam and 1 end, and hasten, and it works semi-ok. no FA now either, with taking FA, i can swithc an acc for a rech and i think it should all work out fine
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To start off, i made this respec as a level 50 respec, with the only thing we know from issue 7 that affects DM and/or DA in mind, the 'nerf' to tohit debuff enhancements.
So, a couple things to point out.
<ul type="square"> [*]No CoF, as the fear is useless since the acc/fear nerf of i4, and the tohitdebuff isnt that great anymore either. At least not to justify its end cost. the only way i'd take this is with HOs, which i dont have (not that type anyway)[*]Primairily a PvE build, with some PvP possibilities.[*]Mandatory power pools taken offcourse (fitness and leaping, and to some extend speed)[*]Yes, the attack chain is lacking a bit, but i havent found that to be a big problem. [*]Dark Embrace and Murky Cloud both have a Ribosome Exposure HO (EndRed/DamRes)[/list]
So, the build. Been a while since i actively played Shift (doing alts more) So any DM and/or DA scrappers in the house wanting to comment?
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Shift
Level: 50
Archetype: Scrapper
Primary: Dark Melee
Secondary: Dark Armor
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01) --> Smite==> AccDmgDmgDmgRechgEndRdx
01) --> Dark Embrace==> RibosExpEndRdxEndRdxDmgResDmgRes
02) --> Shadow Maul==> AccDmgDmgDmgRechgEndRdx
04) --> Murky Cloud==> RibosExpEndRdxEndRdxDmgResDmgRes
06) --> Hasten==> RechgRechgRechg
08) --> Combat Jumping==> Jump
10) --> Obsidian Shield==> EndRdxEndRdxEndRdxDmgResDmgResDmgRes
12) --> Swift==> Run
14) --> Super Speed==> Run
16) --> Super Jump==> Jump
18) --> Health==> HealHealHeal
20) --> Stamina==> EndModEndModEndMod
22) --> Acrobatics==> EndRdx
24) --> Dark Consumption==> AccRechgRechgRechg
26) --> Soul Drain==> AccRechgRechgRechgTH_BufTH_Buf
28) --> Dark Regeneration==> AccEndRdxEndRdxEndRdx
30) --> Touch of Fear==> AccAccFearFearRechgRechg
32) --> Midnight Grasp==> AccDmgDmgDmgRechgEndRdx
35) --> Cloak Of Darkness==> EndRdx
38) --> Oppressive Gloom==> AccAccEndRdxEndRdxDisDurDisDur
41) --> Focused Accuracy==> EndRdxEndRdxEndRdxTH_BufTH_BufTH_Buf
44) --> Death Shroud==> AccEndRdxEndRdxDmgDmgDmg
47) --> Conserve Power==> RechgRechgRechg
49) --> Soul Transfer==> Rechg
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01) --> Sprint==> Run
01) --> Brawl==> Acc
01) --> Critical Hit==> 1337
02) --> Rest==> Rechg
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I'm in - BlackDragon, level 48 BS/DA scrapper with Teleport and Recall Friend - helps with getting 'round in the Shadow Shard.
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pah, navigating in the shard is easy enough as it is, specially with the geysers mapped out n the map. :P
i dont need no puny recall friend -
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I hereby proclaim the paragon defenders the best PvPers on Defiant.
Its up to you to prove me wrong, and untill its proven I will continue to say it.
You can challange us in the arena. We do all sizes.
You can challange us to a base raid.
You can challange us every way you would like, and we will show up.
Send a tell to @Xanthus, @Mesmer or @Extremus, or PM them on these boards (names are the same -@), if you want to prove me wrong.
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Thats what I love about PvPer, so many modest players.
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Hey, its up to us to prove them wrong
That is called a challenge, by the by.
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Wouldn't the burden of proof be on them to prove they are rather than everyone else to prove them wrong?
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nope, as you cant prove a new theorem, you can only disprove (??? not english myself :P) it. Just like in mathematics. Thus, when we call ourselves the greatest PvP SG there is, and when we've got the authority to make such a call (which i like to think we have to a certain extend) we ARE the greatest PvP SG untill proven wrong
So if you think we aren't, prove it by fighting us
well, thats the way i look at it -
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even the purple pills????????
and........
"@Shift "The Paragon Defenders"
Bridger: Actually, I think you're right.
Yes, he WAS talking about me! \o/ "
hehehehehhehehej00 sadz0rz
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well, at least i can write decent english, even tho it's not my first language. -
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EGOz0rz!!!!!!
*burns base with giant firey doom!* *burns arena with shaaaaarks!* *burns pvp stoof on xan/ex/mes accounts*
BUAHHHAHHAHAAHHAHAH fear teh sharkz0rz!
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erm tyl, drugs are baaaaaaaaaad, mkay? -
an attack for 1000 damage.
UNY + REl (taking elemental damage for easy here)
UNY = 15.7% RES
REl = 11.8% RES.
no defenses.
100%/1000 damage
UNY only
84.3%/843 damage
UNY + REl
72.5%/725 damage.
72.5/84.3x100%= 86.00%
with UNY+REl you take 86% of the damage you would when only having UNY active (im not taking the defense debuff into account here, too tired for that :P) -
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I have no interest in OR room for either Boxing or Kick, nor am I interested in having two more toggles to drain my endurance, so it's a 'no brainer' for me.
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well, it shows in your tanking
(you think about it if thats postive or negative :P) -
oh what the heck, ill bring shift, he needs inf anyway
and i like teh dying.
Be sure to watch out for my gimped build tho.
off the top of my head:
Dark Melee: Smite, Shadow Maul, Dark Consumption, Soul Drain, Midnight Grasp (:O NO TOF!!)
Dark Armor: Dark Embrace, Death Shroud, Murky Cloud, Obsidian Shield, Dark Regeneration, Cloak of Darkness
Fitness: Swift, Health, Stamina
Speed: Hasten, Super Speed
Leaping: Combat Jumping, Super Jump, Acrobatics
Fighting: Boxing, Tough
Darkness Mastery: Petrifying Gaze, Dark Blast, Tenebrous Tentacles.
24 powers, jup, that it. Be afraid of my gimp :P -
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of course a team with 7 out of 8 regens screams....NERF REGENS!!!!
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i 'could' bring shift, but hes not terribly powerfull at that level, as my build is a) built for 50, and b) teh gimp -
I'm there
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You could even try playing I-Spy, as Lodestar suggested, but I doubt that would get very far.
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I saw that and suddenly had a flashback to Brother Bear (good movie that!) -
sundays are good.
Sign me up, TTL, 32 Kat/Regen (not played him much since :P) -
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There's only 4 worthwile powers in DM.
Smite
Shadow Maul
Soul Drain
Midnight Grasp
Only 4 powers, but they're amazing powers. There's little you can't kill with those 4.
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Touch of Fear? Dark Consumption? Siphon Life for SR?
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Personally, I've just never thought DC & SL are worth the return.
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SL is awesome for SR as its the only set without a heal.
DC is awesome for anything but regen WITH stamina.
So i reckon you're a DM/Regen with stamina? -
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There's only 6 worthwile powers in DM.
Smite
Shadow Maul
Soul Drain
Midnight Grasp
Dark consumption, if you're anything other than regen, for a stamina less regen
ToF
6 powers, and they're amazing powers. j00 will r0x0rz teh b0x0rz!
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Re-edited for greater accuracy.
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I'd prefer to call it fine tuning than editing this time
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just a small edit. ^^ -
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Why do I get the feeling there's going to be a big call for all those blue Coralax pets to make the ultimate sacrifice for badge hunting teams.
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i get the feeling they wont count, as its too easily exploitable? -
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Extremus/Elerith: Oh ye of little faith. Fail the raid? Yeah right.
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where am i in that list? >: )
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NINJA EDIT GO
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not exactly what i had in mind, but i guess i can live with it.
Again, good job Xanthus, again tomorrow? -
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Extremus/Elerith: Oh ye of little faith. Fail the raid? Yeah right.
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where am i in that list? >: ) -
he needed to die, and so he did.
all we had to do was ask him nicely -
w00t! WE PWNZ! very well done all.
good job on the raid xan!
union, j00 suck! -
lol, thought it was on the usual monday... guess its not.
ill probably be there. Shift's amazing petrefying gaze will win the day! Vanguard ready too -
thats why i said that that point should be a safe zone. which also makes MMs be a bit more effective in base raids.
And its not at all impossible to defeat a waiting group of players + base defenses.
it hard, as it damn right should be. you're invading someones home territory, you SHOULD be at a BIG disadvantage. -
really, the way to 'fix' base raids, is to let every attacker spawn at the base entrance. So what if an attacker fails. real life history shows that the defenders have a WAY bigger chance of winning if they are in a fortified setting.
"But you will never be able to win a base raid"
Not true, but yes it will be hard, and if you can't win it, go get an IoP of your own from the trial.
Yes, base costs need to be reduced.
Yes, attackers should spawn at the base entrance
Yes, IoPs should give more than a 1% bonus, 1% is just [censored] for that hard of a trial and you NEED to defender your base. even if the attackers spawn at the base entrance only, you'd still need to be there. Killing off/getting past the automated defenses without any PCs there shouldnt be too hard. Oh yes, the spawn point should offcourse be a safe zone, to prevent killing-while-loading thingimabobs.