Shadidio

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  1. ********************************************
    Vote # 49
    Tankers +
    Scrappers -
    ********************************************

    Blasters 14
    Defenders 10
    Scrappers 11
    Tankers 20
    Peace Bringers 5
    War Shades 8
    Brutes 9
    Corruptors 9
    Dominators 12
    Masterminds 11
    Stalkers 12
    Widows 10
    Soldiers 9
    __________________
  2. Shadidio

    Build Advice

    Quote:
    Originally Posted by Obitus View Post
    It's possible to get perma-Hasten with only two slots in the power. For a Tanker it's not anywhere near easy, though. You're losing ~16% recharge enhancement from Hasten by ditching the third slot (assuming level 50 generic Recharge IOs). In order to make that up through global recharge bonuses, you'd need a purple set and a 6.25% bonus from somewhere (usually from ranged/control powers).

    It ain't exactly easy to get perma-Hasten with three slots, frankly. You need another ~101% in global recharge after you account for Hasten itself and the ~99% you'll get from three generic IOs (@ level 50). That's a lot, particularly for a melee character, because melee characters generally don't have easy access to 6.25% bonuses, and because melee characters generally try to enhance DEF.

    So the short answer is yes, it's possible. The longer answer is that there's almost no plausible scenario where saving that one slot on Hasten will be the most efficient option, unless you don't care about Hasten's uptime. Obviously, you do care.

    Thanks a ton! I will avoid removing that slot then =)
  3. Shadidio

    Build Advice

    Quote:
    Originally Posted by New Dawn View Post
    The level of extra defense in overall build terms gets lower for each of those extra slots in combat jump because its base value is low. I basically never second def slot it and consider an end slot there a waste. Haste has slightly higher value than combat jump normally in terms of survivability I find because it can affect both damage sustainability and damage distribution but for you it's pretty much helping to save on rechg slotting of your attacks. Attacks can be important under -rechg circumstances when fighting something you really want to see dead before you pop your clogs. I'd even winters gift combat jump before an extra def slot usually.
    I agree completely. I would not want to sacrifice my haste up time to free up a slot.

    However, if haste would have 100% up time with only 2 slots there does not seem to be a benefit to the third slot in it for recharge. I'm simply not certain if it would still have 100% up time if the third slot was removed so I figured I would ask if anyone knows.
  4. Shadidio

    Build Advice

    Quote:
    Originally Posted by New Dawn View Post
    I felt that you have too many unimportant slots in combat jump so whilst I can't see the build I would suggest pulling a slot from there, if you need to pull a slot from somewhere. The importance of perma hasten is what anyway?
    Combat jump just has those slots for the set bonus' really. I'd like an extra slot for i19 and slotting health.

    I'd hate to lose defense and health from removing a slot from combat jumping if I can remove a slot from hasten with no repercussions.
  5. Shadidio

    Build Advice

    Was reviewing my build and had a question for the pro's out there. Is it possible to get perma-hasten if I only 2 slot it? Just trying to think of ways to tighten the build and free up and extra slot.
  6. Shadidio

    Build Advice

    Quote:
    Originally Posted by ClawsandEffect View Post
    Sorry I didn't get a chance to post a build. The explanation can be found in my sig

    Looks like you have everything well in hand though. I don't see anything I would be especially concerned about changing in your last build.
    Congratulations Claws! I have a couple little ones myself and know just how busy they can keep you at that age
  7. Shadidio

    Build Advice

    Thanks for taking the time to look at the build Finduillas. I took a look at your build and it looks solid. I didn't take all of your advice, but I think what I did take really helped to improve my build.


    I do agree about my tough and MoB slotting. This completely slipped my attention. Thanks a ton for pointing that out. Fixed!

    The Fire Sword circle slotting I've pretty uncertain about. I've updated it to take you feedback into account. Thanks a ton, I think it turned out much better.

    On a side note, removed a slot from quick recovery and added it to HPT to address the under slotting for heal you pointed out. I think this build has enough END to sacrifice the small set bonus for the extra HP and regen that provides.

    As for when fast healing is taken, I agree it should be sooner but I'm more concerned with level 50 performance than anything else at this point. I have lots of respecs so, if needed, I can swap when the powers are taken down the line.





    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Asphalt Pirate: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(13), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(33), Heal-I(40)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(43)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(45)
    Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(33)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(34)
    Level 8: Rise to the Challenge -- Numna-Heal/Rchg(A), Numna-Heal(9), Numna-Heal/EndRdx(9)
    Level 10: Combustion -- Erad-Dmg(A), Erad-%Dam(11), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(34), Sciroc-Acc/Dmg(34), Sciroc-Acc/Rchg(37)
    Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc(37)
    Level 14: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx(19)
    Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(27), S'fstPrt-ResDam/Def+(33)
    Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
    Level 24: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(40)
    Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(40), Mocking-Taunt/Rng(46), Mocking-Taunt/Rchg(50)
    Level 28: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Armgdn-Dmg/Rchg(31), Armgdn-Dam%(31)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46)
    Level 32: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(50)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(45)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Hectmb-Acc/Dmg/Rchg(43)
    Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Build%(42), GSFC-ToHit/Rchg(48), GSFC-Rchg/EndRdx(50)
    Level 44: Physical Perfection -- P'Shift-End%(A), Numna-Heal(45), Numna-Regen/Rcvry+(46)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 49: Strength of Will -- GA-3defTpProc(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 31.63% Defense(Smashing)
    • 31.63% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 17.25% Defense(Energy)
    • 17.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 20.69% Defense(Melee)
    • 13.5% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 5.4% Max End
    • 37.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 428.69 HP (22.88%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 17.05%
    • 6.5% (0.109 End/sec) Recovery
    • 98% (7.667 HP/sec) Regeneration
    • 10% RunSpeed



    Code:
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    |-------------------------------------------------------------------|
  8. Shadidio

    Build Advice

    Well, got home and polished the build a bit. Took your advice in the places I could. Only used 1 set of 2xScirocco's Dervish in the AOE's due to the 5 rule making the second useless.

    Placed some Armageddon in the other for the proc and pumped up IO. I think this should work ok.

    S/L and E/N now are both over 50% =D

    Going to browse over everything and make sure that nothing got overlooked



    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Asphalt Pirate: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - Heal
    • (13) Numina's Convalescence - Heal/Endurance
    • (13) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Recharge
    Level 1: Scorch
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Recharge
    Level 2: Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Recharge
    Level 4: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (19) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Kismet - Accuracy +6%
    Level 8: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Heal
    • (9) Numina's Convalescence - Heal/Endurance
    Level 10: Combustion
    • (A) Eradication - Damage
    • (11) Eradication - Chance for Energy Damage
    • (11) Eradication - Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage
    • (37) Scirocco's Dervish - Accuracy/Recharge
    Level 12: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (37) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Accuracy
    • (40) Performance Shifter - EndMod/Recharge
    Level 14: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (19) Recharge Reduction
    Level 18: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (27) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Endurance/Recharge
    • (33) Steadfast Protection - Resistance/+Def 3%
    Level 20: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    Level 24: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (40) Rectified Reticle - To Hit Buff/Recharge
    Level 26: Taunt
    • (A) Mocking Beratement - Taunt
    • (40) Mocking Beratement - Taunt/Recharge/Range
    • (46) Mocking Beratement - Taunt/Range
    • (50) Mocking Beratement - Taunt/Recharge
    Level 28: Fire Sword Circle
    • (A) Eradication - Damage
    • (29) Eradication - Accuracy/Damage/Endurance/Recharge
    • (29) Eradication - Damage/Recharge
    • (31) Eradication - Accuracy/Damage/Recharge
    • (31) Armageddon - Accuracy/Recharge
    • (31) Armageddon - Chance for Fire Damage
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 32: Fast Healing
    • (A) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - Heal/Endurance
    • (50) Numina's Convalescence - Heal/Recharge
    Level 35: Incinerate
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Recharge
    Level 38: Greater Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Recharge
    Level 41: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (45) Numina's Convalescence - Heal
    • (46) Numina's Convalescence - +Regeneration/+Recovery
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    Level 49: Strength of Will
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 31.63% Defense(Smashing)
    • 31.63% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 17.25% Defense(Energy)
    • 17.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 20.69% Defense(Melee)
    • 13.5% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 5.4% Max End
    • 37.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 428.69 HP (22.88%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 17.05%
    • 9% (0.15 End/sec) Recovery
    • 98% (7.667 HP/sec) Regeneration
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Numina's Convalescence
    (High Pain Tolerance)
    • 12% (0.939 HP/sec) Regeneration
    Reactive Armor
    (High Pain Tolerance)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    Kinetic Combat
    (Scorch)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Kinetic Combat
    (Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Reactive Armor
    (Mind Over Body)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    Luck of the Gambler
    (Indomitable Will)
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Rise to the Challenge)
    • 12% (0.939 HP/sec) Regeneration
    • 35.14 HP (1.875%) HitPoints
    Eradication
    (Combustion)
    • 1.8% Max End
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    • 42.17 HP (2.25%) HitPoints
    Scirocco's Dervish
    (Combustion)
    • 10% (0.782 HP/sec) Regeneration
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.14 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    Kinetic Combat
    (Kick)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0.782 HP/sec) Regeneration
    • 21.08 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.782 HP/sec) Regeneration
    • 21.08 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Rectified Reticle
    (Build Up)
    • 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Eradication
    (Fire Sword Circle)
    • 1.8% Max End
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    • 42.17 HP (2.25%) HitPoints
    Armageddon
    (Fire Sword Circle)
    • 4% (0.067 End/sec) Recovery
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.782 HP/sec) Regeneration
    • 21.08 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.939 HP/sec) Regeneration
    • 35.14 HP (1.875%) HitPoints
    Kinetic Combat
    (Incinerate)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Kinetic Combat
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Gaussian's Synchronized Fire-Control
    (Focused Accuracy)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.14 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Numina's Convalescence
    (Physical Perfection)
    • 12% (0.939 HP/sec) Regeneration
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.782 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Gladiator's Armor
    (Strength of Will)
    • 3% Defense(All)



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  9. Shadidio

    Build Advice

    Thanks for the tips =) I'll go over my build tonight when I get home


    Quote:
    Originally Posted by ClawsandEffect View Post
    You can softcap this character pretty easily to Smashing/Lethal/Energy/Negative, but the way you are slotted isn't going to do it I don't think (I'm at work so I can't access Mids at the moment)
    I'm over cap for smashing/lethal and (at work as well now) in the 40's for the others. Your right though, if spending this much time on a character I'd like to hit/exceed the caps if it's possible.

    Quote:
    Originally Posted by ClawsandEffect View Post
    Fire and Cold damage are less common than Energy and Negative, and the vast majority of Cold attacks have a Smashing or Lethal component (meaning your S/L defense will defend against them as well)
    That's great to know. I had heard fire/cold were rare but didn't realize that energy and negative should be a concern.

    Quote:
    Originally Posted by ClawsandEffect View Post
    I recommend slotting your PBAoE powers with 4xEradication and 2xScirocco's Dervish. Doing that nets you: 1.8% more endurance, 3.75% E/N defense, 2.25% max HP (really important for a WP tank), and another 10% regen from Scirocco's.
    I'll check it out. I know my HP bonuses are harder to get due to the rule of 5 but the regen/defense/end would be fantastic! And if I haven't hit 5 10% bonuses that's just icing on the cake.


    Quote:
    Originally Posted by ClawsandEffect View Post
    You have the right idea with the Kinetic Combats in your single target attacks, but I would replace the Aegis you have in some of your powers with Reactive Armor (and drop the 5th one from Tough and put your Steadfast Res/Def there instead). Alternately you could replace Resurgance with Strength of Will and put the Steadfast Res/Def there instead. (that's actually the route I'd go)
    Confused by this one (still learning some of the powers) but I'm sure once I have mids in front of me it will make more sense. Resurgence was a filler for the most part so replacing it wouldn't hurt the build in anyway.

    Quote:
    Originally Posted by ClawsandEffect View Post
    You also have the right idea with slotting Numina's where you can. I would do the same with High Pain Tolerance (you can slot 3 Numina's for the Regen/max HP bonus, and 3 Aegis for the F/C defense)
    Already hitting the rule of 5 for Numina's max HP bonus =( Not too concerned with fire/cold defense capping. I'll check it out though and see what slots I can commit to it.

    Quote:
    Originally Posted by ClawsandEffect View Post
    Slot Taunt with 4xMocking Beratement. Willpower has a Weak Taunt aura so you'll want to add some duration to your Taunt, and Mocking Beratement gives you 2.5% to S/L defense.
    I'll need to see if there are slots free for this but it's a solid idea.


    Quote:
    Originally Posted by ClawsandEffect View Post
    Pull the Performance Shifter ENdMod/Acc/Rech and Acc/Rech out of Quick Recovery and put in a Performance Shifter Chance for +End. Put a Chance for +end in Physical Perfection as well. (they are not uniques, so you can put in as many as you have powers that will take them, I'd put one in Stamina too when it becomes inherent) They check to give you a flat 10 endurance back every 10 seconds when put in a passive power, which is unaffected by recovery debuffs.
    I never even realized that the +END would work in an auto power! This is great news!

    Quote:
    Originally Posted by ClawsandEffect View Post
    Replace the LotG Def/EndRed in Combat Jumping with a Kismet +6% Accuracy (it's name is misleading, it is actually a to-hit buff, which is much better than accuracy)

    Replace the GSFC in Build Up with a 2xRectified Reticle and a generic recharge IO, gives you another 1.88% S/L defense.
    Good call!

    Quote:
    Originally Posted by ClawsandEffect View Post
    That's about all that jumps out at me, hope it helps.

    Absolutely amazing advice. I really appreciate you taking the time to help me out.
  10. Shadidio

    Build Advice

    Well apparently just the act of posting on a public board gets the juices flowing. I had noticed an oversite with the tohit buffing and modified the build a little bit.

    If anyone noticed anything else I may have missed in the build please let me know!



    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Asphalt Pirate: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Heal-I(13), Heal-I(13), Aegis-ResDam(25), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(43)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(45)
    Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(25), GA-3defTpProc(46)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 8: Rise to the Challenge -- Numna-Heal/Rchg(A), Numna-Heal(9), Numna-Heal/EndRdx(9)
    Level 10: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Acc(40), P'Shift-Acc/Rchg(50)
    Level 14: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx(19)
    Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(33), RctvArm-EndRdx(33)
    Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40)
    Level 26: Taunt -- Taunt-I(A)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46)
    Level 32: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(48), Heal-I(50)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(45)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(43)
    Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Build%(42), GSFC-ToHit/Rchg(48), GSFC-Rchg/EndRdx(50)
    Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(45), Numna-Regen/Rcvry+(46)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 49: Resurgence -- EndMod-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run



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  11. Shadidio

    Build Advice

    So I took a long break from the game but after a lot of the changes over the years CoH seems to have made a lot of great changes and I came back.

    I wanted to build a single character I could really focus on and had 3 goals in mind.

    1) The character must be useful on a team
    2) The character must be able to solo regular content reasonably well
    3) The overall character design must take a lot of time and effort to achieve

    After testing some AT's and browsing the boards I found a WP/FM tanker post that really spurred my interest, gave me good idea where to start with a build and have loved playing the AT so far.

    I'd love some feedback on the build. I realize it's an expensive build but I'd rather a single character having a long term goal than many alts.


    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Asphalt Pirate: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Heal-I(13), Heal-I(13), Aegis-ResDam(25), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(43)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(45)
    Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(25), GA-3defTpProc(46)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 8: Rise to the Challenge -- Numna-Heal/Rchg(A), Numna-Heal(9), Numna-Heal/EndRdx(9)
    Level 10: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50)
    Level 14: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx(19)
    Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(33), RctvArm-EndRdx(33)
    Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-Build%(42), GSFC-ToHit/EndRdx(48)
    Level 26: Taunt -- Taunt-I(A)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46)
    Level 32: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(48), Heal-I(50)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(45)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(43)
    Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42)
    Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(45), Numna-Regen/Rcvry+(46)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 49: Resurgence -- EndMod-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run



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  12. Hi folks,

    I've never built a controller before and was hoping folks could direct me to a good build for a team oriented character.

    My main priorities are team buffing and of course, good controls that reduce incoming damage to the team.

    I'm really flying blind on this one. I'm thinking perhaps stone/kin? Whats really makes me scratch my head is what I should be slotting for with a controller.

    Any advice or even links to advice is appreciated!
  13. Loved the build. Completely inspired me to follow it for my own WP/FM tanker, though I made some small modifications to fit my playstyle of course =)

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    |-------------------------------------------------------------------|
  14. Thanks a ton. I can't begin to tell you how helpful that is.
  15. Hello folks,

    Is there a place in game that I can check my total stats? For example, I would like to see my melee defense % with all my toggles active without having to manually count all the individual buffs.

    Is this possible?
  16. Shadidio

    IO Sets and MM

    I play as Thug/Pain

    My usual Strategy (Though it can change given the situation) is to set my pets to defensive and then hover right above the main battle line and heal.

    I find that the defensive pets give me the damage mitigation needed to survive in the front and it allows me to use all my auras and my AoE heals on the frontline. One something hits me the pets go nuts on the enemy but stay defensive =)

    Since damage is not a concern with sets I may look to defense and effect protection then (as well as recovery of course)
  17. Shadidio

    IO Sets and MM

    Hi Folks,

    I was just trying to find some information regarding IO set bonuses and MM pets. If I have a set bonus that is +Dmg or +Acc for example, will that buff my pets damage and accuracy or will it only work on my powers that directly hit an opponent.

    Working on what I want my build to be and the built would drastically change depending on this mechanic.

    Any help is appreciated!