Sentry4

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  1. Sentry4

    Ss/inv pvp

    Quote:
    Originally Posted by macskull View Post
    Well, if you think ranged is boring compared to melee, I suppose I really can't be surprised that you are bad.

    I'm good at what I do, dueling, and bad at what I don't do, warzone. The same goes for you....the only reason you enjoy warzone is because you’re better at it. You have certain preferences so that you excel, and that goes the same with me. I prefer dueling because I’m better at it then warzone. I prefer CoH over WoW because I’m better at it.

    No matter how hard I may try, I’ll never be as good in warzone as dueling. Dueling 1v1 comes naturally to me.

    Are you really saying that someone who enjoys melee over ranged is a bad player? Even you have to admit that’s incorrect. There are better players then you who enjoy melees more then ranged. I don’t know any specifically, but seeing as “tastes” do not come into play with skill, it can be assumed that they do indeed exist.

    You can argue melee fights are harder because your health is dropping faster then if you were to run and kite. Really, you can argue either way. And that’s why I’ve drawn the conclusion that it’s all preferences.

    One is not easier then the other. If it was, you could take a “step down” and beat every dueler correct? Since you said it was easier then warzone. Well, you couldn’t and you know that. They are 2 different games, and just because you excel at one does not mean you excel at the other. Learning one is not simpler then the other, playing one is not more simple then the other, because both include the craziest factor of all, a human mind. Something that can not be fully predicted in a situation with more then one choice.
  2. Quote:
    Originally Posted by macskull View Post
    Fire's probably top-tier for Scrapper primaries right now because it's got good damage, solid crit rate on the heavy hitters, and DoTs to keep Stalkers out of Hide longer. I think I'd rank Scrapper primaries as Fire -> BS -> MA -> Kat -> Spines (maybe reverse Kat and Spines, as Spines still has a little bit going for it with the range).


    That's actually a very good comparison. To put it another way, if you're just learning to swim, you should probably be in the kiddie pool. There comes a point, though, where you've got to realize it's time to head to the deep pool. I mean, sure, you can stay in the kiddie pool if you want to, but then everyone looks at you funny and parents start to get concerned about their children. I started my PvP experiencing fiteklubbing in Siren's on a Kat/Regen, but eventually I got bored and started to tool around with different ways of playing and I was pleased with how much more dynamic and interesting things were. Sure, I died a lot more often, but I learned something every time I died.

    To think that your way is superior is plainly ignorant and that's why your not respected by so many reasonable people.

    FC can be seen as simple math,
    while warzone can be seen as simply calling targets.

    You were never a good dueler and that's why you think it's so simple. If you actually had some skill towards dueling you would see the complexity of it. And if I was good at warzone I’d see how "apparently" skilled it is.

    I can bet you anybody that thinks FC was easy was never a champion at it. Because to beat the best isn’t easy.
  3. Also, to the above picture...

    I prefer to use swords instead of guns. Anybody can shoot a gun, and anybody can win with numbers on their side. But in a 1v1 using swords, the better warrior is shown.

    You could keep uping your offensive and defense with inspirations until your giant shields with missiles flying every where, but i'm going to keep it simple and just use my sword.
  4. Quote:
    Originally Posted by MrLiberty View Post
    Considering that is how I first got introduced to PvP on my DM/Regen and got horribly bored by how predictable it could be, I know a lil about it. Its all about beating a survivability curve in a very static environment. Like AV solo'ing. There are max DPS chains that every set can put out. These have all been documented, its not a mystery or skill or anything like that. There are also survivability charts for defense sets (read, def/res/regen etc) so you know how much damage you can sustain over periods of like 30 seconds, 1 min, 3 min, 5 min etc etc. Its really just a numbers game, can player A out damage player B before his or her mitigation is overcome. There is no "Skill" involved beyond your build both in IO's and Power sets, and the assumption you have at best average reflexes to maintain your DPS chain when your attacks recharge as well as fire off mitigation powers when appropriate. Or did I miss something to the complexity of it all?


    I'll even go so far as to say Fiteclub could be the first baby step in actually learning to PvP. You learn which attacks do the most damage and some sense of timing as to when to use your mitigation powers. But then? Its time to move on. Time to figure out how to deal with more than one person, how to deal with movement in a 3 D environment. Anticipating Damage spikes as they come in and how much mitigation you need to get out alive, when to Phase, when to Run, how to survive, how to coordinate a damage spike yourself etc etc. And that is just playing a damage class. Then you have disruption and support to figure out as well.

    Since the world series is going on, we'll go with that (And try not to rip off Supermax again ) With Fiteclub, its like explaining how awesome you are in T-Ball to a major league player. Its great that you can hit the ball when it is just sitting there, but everyone else eventually grows a little and starts facing off against a pitcher.

    Because I'm bored, and for the more Visual Learners what I'm trying to say is pretty much this.


    FC is predictable if you’re against predictable enemies. But a good and skilled player isn’t, and makes sure he isn’t. So you shouldn’t base your experience on that, as you just didn’t have anybody around you that made it fun. I would hate this game if everyone was predictable, then the main point of PvP would be gone. Computers are predictable, skilled players never are.

    The most complex thing about melee duels is the ability to adapt quickly in situations. This is one of the things I could not teach as it comes with experience, knowledge and time. When your opponent does one thing, you need to counter. You have different ways and different times to do different things.

    Basically soloing an AV is easy because you can predict exactly what powers he’s going to use and even when. He’s a computer, he cannot think, he was programmed to use certain powers at certain times. A human is always unpredictable. You never know what they might do next. I have seen fights completely change because one skilled player decided to play a little differently.

    This next part is simple and I’ll try to not over complicate it.
    FC obviously takes skill because there are good and bad players. There isn’t the best Tic tac toe player or the best rock/paper/scissors player. This is because those games do not require much skill, and depend a lot on luck. But in an FC match, a good player will always beat a bad one.

    You could say FC is somewhat of a baby step, but warzone is a baby step if you don’t really get into it as well.

    To me, Warzone is very simple, the biggest factor is numbers. In a duel, numbers are not a factor; rather skill is the biggest factor.

    With the new pvp system 2 skilled players cannot take 5 regular players.

    The reason you all think FC is simple is because you never went against some of the best players at it. Once you see them you may see some of the genius tactics they have created and used to counter their enemies. I used to think FC was simple too, the regen always wins, but only once I saw a skilled player with a bad build win a FC match did I re-evaluate my opinion.
  5. Quote:
    Originally Posted by macskull View Post
    And most people on Justice are really, really bad at PvP (hell, some of them even manage to be bad at PvE, which never ceases to amaze me). Stating that your opinion is shared by most of the bad players doesn't do much to prove your point.


    If by "pushed around" you mean "given logical reasons" then you'd be right. Most of the players on Justice refuse to listen to the good players and continue their naive and limited playstyles. I respect Leroy because he doesn't limit himself to fiteklubbing, doesn't complain when his opponents move, use inspirations, or phase/hibernate, and when he's faced up against another good player, he's actually a solid player. He also participates in the various arena tournaments on the server instead of running his mouth in zones and then refusing an arena match like so many of the bad Justice players do. I don't usually insult players - I try to be logical and reasonable, though I've noticed that most of the bad players simply ignore that and insults are usually the most effective method of getting them to shut up or leave the zone.


    And I know players who have their 60-month vet badge and are still horrible. The fact that you've been here since the first month means absolutely nothing. It's your knowledge and experiences that matter in this game, and you've demonstrated you're sorely lacking in both those departments.


    The reason you're being simplified and thrown into the same group is because you are in the same group. I don't fault people for liking melee duels, but I do fault them for refusing to take their gameplay up to the next level and deliberately handicapping themselves.


    Hm. Seems to me in the Goldeneye scenario that the simplest solution would be to take that player by surprise. They can't kill something that kills them before they even know where they are. But oh wait, that's cowardice.

    I won’t doubt that some Justice players are bad, but I will say that I don’t see them often.
    What I do know is that Freedom is crawling with noobs right and left. I’m not saying good players don’t exist, and I don’t see how this can be insulting, but the majorities are people who don’t know what they are doing.

    That shouldn’t be insulting as there are so many people on freedom, but on justice where the population is limited, you’re talking about people who have been my friends for years.

    Actually, I take some of that back, your opinion on “good” and “bad” are bias towards those who agree with you. No matter how good I am, you will always think of me as a “bad” player simply because I like to play my game differently. And because of that fact, your opinion is useless. You need to be more open minded, I know good players on both sides and apparently you’re blind to see the same ones as me.

    No, by pushed around I mean bullied in a sense. At least those who are somewhat emotionally weak would call it bulling. I for one couldn’t care, and you and Con are the main reasons I stay here. To balance between someone who’s nice and someone who’s mean.

    Insulting people is never the answer. I could go onto a large and obvious explanation as to why, but hopefully anyone reading this can figure it out.

    So your respect Leroy because he doesn’t limit himself to one side or the other, while you yourself are limited only to warzone? I don’t define someone on how they play the game, I respect people who only warzone. Darth Ronin comes to mind, I was curious to see his set up after he took my entire 8 man team 1 by 1 and then found out he’s a nice, open minded guy who just prefers one side.

    Do you really believe I’m unknowledgeable? I know a lot more then you do in my area. When someone asks for dueling advice, you can’t supply them as well as I can. And vice-versa with warzone, I can’t help as much as you could.

    I’m not “as” knowledgeable at warzone, but to say I’m all around not knowledgeable is incorrect.

    So you truly believe that your game play is a “step up”? Well I can imagine why you think that, as I’ve read you started a Dueler, got bored and switched. Well the same happened to me except I went backwards. Warzone was fun for awhile, but I didn’t know how good I was. You can’t take a Kill:death ratio, I’ve learned that, or else Giggles would be one of the best players I know.

    You fault them for liking melee duels, if someone asks for advice on dueling you respond with “lol” like comments. The truth is you can’t help them, you know your not good at duels but don’t want to admit that so you respond with something like “play my way so I can help you”.

    There are more then 2 groups here, and somehow I’m getting grouped with the duelers who can’t spell on freedom.

    The golden gun scenario was to show that killing someone using cheap tactics isn’t fun, at least that entertainment fades quickly.
  6. Quote:
    Originally Posted by Rent_ View Post
    Mac, can you split your posts up a bit please? You could've got at least another 10 on your post count there.


    On a serious note, MA sucks hard compared to other sets... And ranking MA over FM is just dumb.

    Next you'll be telling us how pr0 DM is Sentry4.
    DM is ranked number 2 for dueling. It attacks fast enough that it can go proc crazy and take out some *thought to be invincible* tanks.

    It has a self heal unaffected by DR in it's attack chain.

    Midnight grasp has DoT which can stop aidself when mixed with regular attacks.
  7. Quote:
    Originally Posted by macskull View Post
    Right, all the people who've been around the longest, have the largest variety of PvP experience, and are constantly asked questions by new players looking to get better at the game are cowards. Damn, you got us there. Honestly, it sounds to me like someone is butthurt that people keep interrupting his fiteklub and he can't do anything about it.


    Except you can move too, so to keep your analogy it's more like both players are constantly in Hibernate, except they can attack each other at the same time. If your opponent moves, you move. Since you're both melee characters, you should realize that in order for your opponent to attack you, he needs to be in melee range of you. As soon as he gets into melee range, you're able to attack him as well. If two melee characters get into a "no moving, no inspires" duel, the outcome will be guaranteed from the very beginning simply by who has the better build, even if it's only slightly better. If I'm fighting a melee character on a melee character, I move and use inspirations because it allows me to engage my opponent on my terms instead of on theirs. If they want to reverse that scenario, they need only do the same thing I'm doing. It's not all that complicated, really.


    I'd rather survive through a fight to come back and win it on my terms than simply sit there and get beaten on, but that's just me. Now, I get that you're significantly less likely to participate in a duel if you know you can't win (or you're just a moron) and you can't stand the idea that an opponent might actually play it smart and come at you when they've got the upper hand, but that's how it works. If I'm at risk of dying and there's no support around to keep me alive or damage to spike you to get you on the defensive, of course I'm going to do something to stay alive - survival instincts and all that. You can try and "fite wif honer" and stand in the middle of a group of heroes while they spike you and try and take down one, but I rather like my odds of backing off and coming at them again when the situation's better.


    You have travel powers too - use them. Quit whining about people who move around, and either do the same thing or get a ranged character. You're correct about the person kiting not dying in a melee duel, and that's kind of the point. I'll take a tie or win over a loss any day. If I frustrate my opponent by constantly moving around and my opponent's not intelligent or flexible enough to move with me, that's their problem, not mine. I won't dumb myself down to their level because they refuse to play up a notch.


    The people you've "tried to teach it to" were probably intelligent enough to know that what you were teaching them was stupid. A melee duel isn't complex because it consists of two melee characters standing right next to each other clicking attacks and occasionally a self-heal, and whichever one's capable of putting out more damage wins. It's not complex at all. It's predictable, it's boring, and it's a waste of brain cells. You can give any bad player a well-built melee toon, put them next to another melee toon, and tell them to click buttons. It's not hard to learn and it takes no skill. You're severely overestimating the amount of time, effort, and skill it takes to be "competitive" in a melee duel.


    The reason inspirations are useful in PvP is to balance. My build can't outdamage yours? I'm screwed unless I use reds. You're hitting my defense-based build constantly? I'm screwed unless I use oranges and greens. See how that works? Inspires are there to help lessen the rock/paper/scissors aspect between powersets and ATs, and refusal to use them is admitting that you won't fight someone unless you know you've got an advantage against them. If someone wants to use Shivans or Warburg nukes in a duel, go right ahead and let them. I'll just back off until the effects of the nuke wear off, or the Shivan dies.


    I'm guessing you've never been in a zone where sides were more or less balanced, either before I13 or after. If you had been, you would've never said that. Relying on yourself is fine, if you're playing a melee character, but here's a shocking revelation for you: most people don't play melee toons. If you're insistent on the fact that team PvP is as simple as pressing buttons until a target dies, you could get some of the Vincent Balmont crew together and have a friendly match or two against some of the players on Justice who are still regarded as good PvPers. Better yet, Ice Knight is hosting a 4v4 tournament sometime this month - sign a team up and see how you do.


    Katana's really not better. There are no cases where Katana is better than MA, and as I've said before that "perma 60% melee defense" you're talking about is nonexistent because using Parry or DA as part of your attack chain (read: every other attack at least, to maintain it 3-stacked) lowers your damage output by a ridiculous amount. MA has higher burst damage and better base damage thanks to its longer animations, it's got a stun in its heavy hitter, and it simply has more utility than Katana. I don't recall the last time under any circumstances where I was actually worried about a Katana Scrapper chasing me. Only ones I worry about are Fire, BS, and MA.
    You probably never realized your talking to someone whose life is based around the study of psychology, I suggest you leave your little tricks at the door. They don’t work on someone who realizes them and sees the true meaning behind them.

    No, none of my duels got interrupted, at least none that I can remember. Maybe I don’t interrupt them because I feel the emotion of guilt for all the years I did, something I wouldn’t expect someone as you to understand yet.

    Are you suggesting that everyone who participates in melee dueling isn’t good? That’s a very narrow minded Mac, good players exist in both groups. Some are cowards and some are not. Some believe being a coward makes the game more fun, and the other half agrees with me that it does not. It’s a preference, and I choose not to be a coward and run.

    I don’t believe that builds made the outcome of the duel. There’s the possibility you’ve never met a knowledgeable dueler, because he could beat anybody who didn’t know as much as him. There are counters, but for the most part the better player wins, not the better build.

    Knowledge/Skill > Build

    A build is useless if you do not know how to use it, but even if you know how to use a build that isn’t a FotM, you’ll dominate, I’ve seen it happen.

    My favourite example is regeneration for scrappers, there is a specific order in which you must use them and a certain time to use them to get the full effect. Most do not know when to push what. I’ve seen people start with IH and DP (not even using the heal).
    I’m a little surprised you said that it’s the build that makes the battle, you should know if a newbie goes against a pro using the exact same build, the pro with win. And if the newbie has a good build while the pro has a semi-ok build, the pro will still win. There’s no arguing this point, it’s been proven again and again while you’ve been there to witness it or not.

    You said you would rather run and come back to win. But if your opponent runs, you cannot win. Would you rather enter a match knowing the outcome will be a tie? Or would you rather agree on no running and make it a win/lose situation? It’s just as simple as that, I could have ran when I was about to die, but that’s no fun. Again, all preferences, running isn’t fun imo.

    Even with travel powers, you can’t get enough DPS to get through their regeneration or heals. I’m talking about a *good* melee toon. It shouldn’t die against a melee if it runs away from it. Because of the animation time it takes to get the attack off. If I’m chasing someone and I use Crane kick or Eagles claw, but the time the animation is complete they are ahead of me, even though TS closed that gap a little, they are still moving while I’m standing still. The time it takes for me to catch up is too much to have enough time to kill them, especially if we both have max run speed.

    It is complex, but that level isn’t reached by many people so its existence is doubted. But there is skill in a melee duel, I wouldn’t say more or less then a warzone fight because who’s to judge that? Certainly not you, you always seemed bias towards your own side in any argument.

    I’ve actually done tests that prove that melee dueling takes skill. I became friends with another regenerations scrapper who didn’t exactly know how to use the set to its full potential, something I learned a long time ago using simple math equations. After I explained everything and we practiced in arena, it was obvious he was much better. If I’m able to take a melee dueler and make him better by explaining some math, it means there are things you need to know to become the best, or better then someone else.

    Wasn’t there some poll that showed that scrappers are the most popular AT? Even if there wasn’t, go check how many people are viewing the scrapper section right now, it’s always double everything else. Melees seem to be the most popular, and when someone’s main is a scrapper and they want to pvp, they aren’t going to build a blaster and get it to 50 for it. I’ve always seen Melees as more popular.

    Perhaps one of the reasons I say “no” to inspirations is because I can fight better without them, except the only reason you say “yes” is because you can fight better with them. I don’t think inspirations are balanced, because reds increase “base” damage and respites heal a % of your health. It means some are much more effective on others. If melee fights allowed inspirations, I’d be beating on a tank for 2 hours before he ran out of greens.

    You said “chasing” after you. Well MA is better if they are chasing you, what’s scary is when your in a melee fight against a katana and you can’t hit them. You can say that using DA every second attack lowers your damage a ton, but in a toe-toe fight it increases your DPS, especially if it has some procs. I watched a video with a katana scrapper soloing some AVs and a Rikti Pylon, he used gamblers cut every second attack to get more DPS. For a long time I used Thunder kick in between all my attacks to get more DPS, and it worked. DA does some nice damage, look at the DPA, because in a standing fight that’s all that matters. And unless you have [rage] or a lot of acc/tohit, a melee can’t kill a Kat/Regen or BS/Regen.

    I’ll start on your second post now.
  8. Quote:
    Originally Posted by black_barrier View Post
    It only unfair if my friend is too retarded to use the golden gun to snap back at me.
    There's only 1 golden gun in the level, that's how it's always been.

    And i'm not going to hold every single temp in the game incase my enemy has it.
  9. Sentry4

    Ss/inv pvp

    Quote:
    Originally Posted by SonicBang View Post
    I just don't see how (in non fiteklub pvp) you have time to get off more than 2 attacks at a time in the first place on any ranged toon unless they are terrible...yet alone spamming weak attacks AND having time for your heavy hitters.

    I don't try to build fury with quick attacks against a ranged toon that's crazy. Only sometimes with melees. It only takes about 10 seconds and then i have full the entire match.

    In warzone the blasters build fury for me with all those little quick attacks, i just KoB/web run up with some melees and then use hurl.

    Either way Sinatra is asking for a dueling build, not a warzone.
  10. Sentry4

    Ss/inv pvp

    Quote:
    Originally Posted by macskull View Post
    You don't, which is why the tardos who are incapable of playing ranged builds well only fiteklub on melee toons.
    I played ranged blasters for years, i had 3 mains for warzone back then. energy/ele blaster, ill/kin troller and Fire/dev blaster.

    Ranged gets old. I can play it, i can make it, but it's too boring. I prefer melee. But that doesn't mean i can't do ranged.
  11. Quote:
    Originally Posted by black_barrier View Post
    also, im a coward because i carry a gun to a knife fight.
    No, more like your only using the golden gun on james bond N64.

    Killing your friend over and over with a golden gun gets olds and doesn't prove who's better. I'm done using the golden gun, and i'm done summoning shivans.
  12. Quote:
    Originally Posted by Supermax View Post
    hey don't steal my analogy!

    Also, isn't it funny how the recent CoH forum theme has been ALL the knowledgeable old school PvP'ers saying one thing, while Sentry4 says they're all wrong and states the exact opposite? It's like a guaranteed thing. You know that if anyone mentioned in that "best player you know" thread says something, Sentry4 will claim it's false and say that the exact opposite is true. Kinda funny.
    I don't make my opinions on the spot and make them the opposite of whatever everyone else thinks.

    I wouldn't bother posting my opinions if nobody agreed, but "most" people on Justice do. And none of them want to come here and get pushed around by Mac and Con, only difference is i enjoy the practice of having to deal with people i disagree with, because it's going to come up a lot in life, i believe the biggest population is usually wrong in a matter of opinion because they just take whatever they are given without thinking about it themselves, and numbers mean nothing when more then half don't even know whats going on....and i'm the only one not busy leveling 20 different toons at once. I actually asked leroy to come before, even if he agreed with everything you guys said, atleast he would back it up and explain why instead of throwing insults. But he believes it's "all your preferences" as well.

    Knowledgeable old school PvP'ers? You realize i've been here since the first month, and even before PvP came out the only fun i had was soloing Paragon protectors because they were the closest things to heroes.

    Take this question for example, Kat vs MA. No smart person would say MA is better in a melee duel. If they did, they either heard someone else say it or just assume it's better because it's better in warzone.

    My Main was MA for a long time, and one of my best friends was a katana/sr scrapper.

    I'm tired of people trying to simplify me by throwing me in with the group of stupid freedumb melee duelers. Anyone can like melee duels and it doesn't define them. I have friends who like warzone more then dueling, and i'm fine with that.
  13. Quote:
    Originally Posted by MrLiberty View Post
    Where in his post did he every say he was interested in Melee duels? MA>>>>>Katana

    Monkeys with a learning disorder could probably get a draw in most "melee" matches simply by randomly mashing keys and moving around.
    He said he was interested in another thread, I believe it was the second post of the thread he created himself.

    Only if the monkeys were cowards like most people on the forums. Fight to the death or it's a tie. Running a melee duel is basically an invincibility button. And because that invincibility button makes it impossible to kill your opponent, neither one hits it.

    It's like if hibernate has a 1 second recharge and didn't grant NoPhase. That's is what running is in a melee duel, and so neither chose to hit it, because they arn't afraid of death.

    I've explained this a million times, but i would rather die then look like a coward and run an entire match. Tieing is easy, yes, very very easy, but only if you run, so we choose not too. Every i duel with regularly has an agreement with me, that would be we both don't run, because nobody will win.

    I'm not going to duel someone if they are just going to run the entire match. No matter how good the attacker is, if the runner actually has some skill he won't ever die kiting during a melee duel.

    You obviously don't know how complex a melee duel can be. I've tried to teach it to some people, and i can't. There is too much you need to know to be good. You need to know every power as well as every power animation, not to mention how long things last. You also need to memorize their chain so that you can counter it, an example being using RttC right after someone uses their mez power in their chain. And the build has to have perfect end, because your attacking as much as you can.

    A lot of people think no inspirations or temps is stupid, but the reason we limit these are to balance. A blaster gets a lot more out of reds then any other AT, and a handful of yellows will destroy defense. And temps is obvious, because i don't want to face someone with a shivan and a few warburg nukes. I would only use temps if me and my enemy had the exact same ones. Even then the shiavn would 2 shot us after the warburg nuke buff, so it's basically a short match and more of race.

    Warzone is boring, i can say that after being a part of it for 3 years. All you do is call a targets name in chat, and press 1-3 buttons. Maybe even web it. That's it. And when your team dies and your the only one left, your basically dead. There are tactics but you have to depend on other people, and i like to depend only on myself. Most of the *good* tactics are gone with i13, before that even i enjoyed warzone a little.

    Personally i'll always love melee duels. It's like the Juggernaut and Hulk bashing on eachother. Not the human torch flying and throwing fire balls at either juggernaut/hulk.

    If both choose not to run, it doesn't tie often. It can when tanks duel, but they can get kills too.


    Katana is better in a melee duel.
    MA is better in warzone and ranged. And *only* because of the burst it gives.
  14. Quote:
    Originally Posted by AresSupreme View Post
    Hmm...need more info on this lol. Seems there's is no agreement. My spines scraps wrecks with procs but is inferior to many other primaries im sure...soooo....I always figured MA was like tops after animation change due to those deadly *** crits...with procs? ouch

    OOOO and one big thing, does katana have any range, immob or anything/ i dont think it does, so that is a big no no for me
    MA is 5th for melee duels IMO. Damage *can* match that of Broad sword and katana, but they both have perma 60% defense.

    I have Builds for every scrapper primary, and MA isn't near the top.

    Oh add elec melee to above MA in duels, i only have one for brutes, but it would still kill it in damage/end drain on a scrap.

    Some people put a proc or 2 in eagles claw, it might go off a few times in a match, i prefer putting it in thunder kick and it going off every few seconds. More damage over time that way.

    I might actually put fire melee above MA too.

    MA is good against ranged, and it has mez which others somewhat lack, but you need damage to kill some things. I tried to maximize MA damage and couldn't kill a few tanks, but the build i made and gave to a friend got way closer then i ever had. Even that build wasn't 100% my best, i don't hand out secret slotting.
  15. Quote:
    Originally Posted by AresSupreme View Post
    OoOO! Solution. Roll earth/cold IO psy/em, thanks guys!

    one other thing. I need a strictly melee fite club toon, i have a wp/ss but i was thinking pretty much nothing can take elec/elec tanks

    A tank can't kill a good melee dueler. I've seen some SS tanks kill guys here and there, ranged usually arn't that hard, but they can't get enough damage to kill good scrappers or brutes.

    Basically any combination for scrappers and brutes should work. I wouldn't bother with /fire though.
  16. Quote:
    Originally Posted by Supermax View Post
    Hey,

    SI is useless. You get the same exact thing from stealth + stealth IO. So I'd just do that and take phase. Well, when attacking, SI does only suppress for 6 seconds, compared to stealth's 10....but that is hardly noticeable.

    There's absolutely no doubt that mind is way better for zone. Ill can do well in duels because PA and phantasm are close enough to actually do something. But in a zone, you basically can't kill anything on an Ill. Spectral wounds is a complete joke of an attack, doing less damage than blind, which doesn't do much itself.

    Why you making a new toon anyway? Bored of your psy/em cuz it's too easy? hehe

    Wouldn't perma Group invis just be much easier?
  17. In RV there are 3 hero heavies (level 54 elite bosses) and 3 villain heavies.

    There are 7 (i think) pillboxes, which have 4 level 54 bosses (turrents) around them.

    You can get the heavy and kill the guns for xp or drops. After you capture 4 or something, the zone slightly changes to the colour of your side. And when you get 6 you "win" the zone.

    Also when one side is slightly winning Atlas changes Recluse, and his cape is kinda in the way of people who like to fight there...

    Anyway all that stuff is extra, the only reason people really go in there is to kill heroes or vilains.

    I prefer the Siren's call layout. RV is so flat, and it's hard to jump off a building at someone when they arn't really around.

    It's hard to tell if there is PvP on your server or not with Trick or treating, and ever since AE farms were taken away all the pvpers here are trying to level their toons.
  18. Quote:
    Originally Posted by Lucky666 View Post
    what server? PVP pretty much is mostly on freedom now and dead on all the other servers.
    RV is usually alive on justice, and i heard virtue is the same. Usually just over 10 people, problem is some have different times zones and so not all the pvpers are there at once. But it's all regular/good pvpers. I prefer quality.

    But nobody is in there when they can go out ToTing in game.
  19. Sentry4

    Ss/inv pvp

    Quote:
    Originally Posted by SonicBang View Post
    not only was he talking about the wrong AT but also giving bad advice to build fury.

    Double Fail(tm)
    I have only have an SS brute, so i comment on my experience from that.

    I'm actually not sure if i should build fury or get right to killing them, i've tested it but the results weren't certain. Full fury, double rage, fiery embrace does some great burst though, espically no DR. I think i hit about 800 on a regen with that no DR. Maybe 700. With numbers like that i want to get full fury as fast as i can.

    I'm not 100% sure, because i start with building fury (sometimes) and i don't have fossilize. I don't pretend to know everything, i warn whoever reads my posts that i do not know everything, and even when talking about something i know, i say how i have that experience. In this case mine is a little different, although i believe the whole idea is the same, as ive seen SS tankers duel.

    The build i gave was a tanker build, i knew exactly what he was asking for.
  20. i'll be sure to help the rebellion, now know that they are close to succeeding
  21. I'm pretty sure i'm moving my main brute to virtue to make my legend there, already made it 3x on justice with prowler/juggernaut/ryu and some global changes inbetween.
  22. I've never seen a good mace brute, but that wouldn't stop me from trying.

    Open up mids, go to window at the top and use powerset comparsion. Look at the damage compared to others. That should help with your decision
  23. Sentry4

    Ss/inv pvp

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Sinatra's Friend: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Earth Mastery

    Hero Profile:
    ------------
    Level 1: Temp Invulnerability Empty(A)
    Level 1: Jab Empty(A)
    Level 2: Resist Physical Damage Empty(A)
    Level 4: Haymaker Empty(A)
    Level 6: Dull Pain Empty(A)
    Level 8: Unyielding Empty(A)
    Level 10: Hurdle Empty(A)
    Level 12: Hasten Empty(A)
    Level 14: Super Speed Empty(A)
    Level 16: Health Empty(A)
    Level 18: Kick Empty(A)
    Level 20: Stamina Empty(A)
    Level 22: Knockout Blow Empty(A)
    Level 24: Tough Empty(A)
    Level 26: Tough Hide Empty(A)
    Level 28: Rage Empty(A)
    Level 30: Aid Other Empty(A)
    Level 32: Unstoppable Empty(A)
    Level 35: Hurl Empty(A)
    Level 38: Aid Self Empty(A)
    Level 41: Stone Prison Empty(A)
    Level 44: Fossilize Empty(A)
    Level 47: Resist Elements Empty(A)
    Level 49: Resist Energies Empty(A), Empty(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Gauntlet




    This was built for melee, but looking at it, it would be good for fighting ranged toons as well. If there are any mistakes, point them out and i'll fix/change them.

    It was kinda tight, i usually like handclap for a set of purples and extra mez that doesn't need targeting. Also handclap and aidself work together really well.
  24. Sentry4

    Ss/inv pvp

    Quote:
    Originally Posted by Sinatra View Post
    rofl...

    seriously, guys, i just wanna help my friend. do you mind sharing a build, pls

    thanks
    You shouldn't just "ask" for a build. A build doesn't make you a skilled player. Building it yourself and learning how to use it does.

    I can do a layout of powers but the slotting is more of a secret to those who have experience with the set, and that's something you need to earn.

    I'll start it now.
  25. Sentry4

    Ss/inv pvp

    Quote:
    Originally Posted by black_barrier View Post
    yeah listening to advice from you.
    that'll be the day.
    Yea i don't see the day coming where you accept your wrong and start listening to logic, not even sure why i tried.