SenseiBlur

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  1. SenseiBlur

    Lay down emote

    Yep, I'm going there again.

    We have NPCs all over the place that are "dead". Can we please have some laying down emotes for lounging around or sleeping for roleplaying purposes?

    Give me a "feign death emote" if you need to, better than nothing.

    I don't see the argument that it would be used for ERP as a valid argument against it... should we remove kneel and rest because people use that inappropriately?
  2. Sounds like a good bit of time that devs would have to spend on making and then maintaining the feature. Neat concept but I'd have to be slightly against it.
  3. SenseiBlur

    "Hands on hips"

    Quote:
    Originally Posted by TheSpellbinder View Post
    Bow-chicka-wow-wow, love connection!
    Hands off my Barry White!
  4. SenseiBlur

    "Hands on hips"

    Quote:
    Originally Posted by tanstaafl View Post
    I find http://wiki.cohtitan.com/wiki/Main_Page search page better than google stuff for CoX stuff.

    http://paragonwiki.com/wiki/Category:Emote_Animations is a list of all the emotes and you can click on them to see an animation of it.
    Indeed. I even looked there but "Akimbo" didn't even remotely jump out at me as the answer to my question. Handsonhips would have made more sense to me.... 9/10 people you ask on the street are going to have zero clue what akimbo means :P
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    Funny. The Architect came out with a "quiet room" for this precise reason. And even back during the Architect boom, I saw precisely one person ever use it. I'm sure more did, but the crowds in the regular rooms were always dense and the crowds in the quiet rooms didn't even qualify as multiple people.

    As far as I'm concerned, the Praetorian Trading House is horrible. Some of my characters happen to be designed to always fly, either via Hover or Fly, and in there they are grounded. Several of my characters run multiple toggles, some of which root me when they activate, and I don't fancy having to retoggle them.

    It's interesting to me that people always reach for the "politeness" hypocrisy, when it's always people with pets and toggles who have to comply, and never people without them who have to put up. So to avoid inconveniencing you, I have to let you inconvenience me, and if I don't, I'm the bad guy? You may be able to see how that idea fails to endear itself to me.

    If it takes having a quiet room for people to be happy, then fine. Drop a below-ground cubicle at Went's and a sewer area near the Black Market and be done with it. But for Pete's sake, stop dropping my toggles when all I want to do is check to see if anything sold. Either that, or sit an Auction House employee in front of the building and count how many people ever bother to walk in again.
    I fully agree with this. In most Wentworth's there's already a perfectly meaningless back room to the houses as well, but the underground idea I like as well since minimal art would be needed to do it.
  6. Quote:
    Originally Posted by AzureSkyCiel View Post
    Actually, quite a few ninja, to my understanding, had day jobs as medicine men and so forth. So they had quite a role in public society. ... Just not at ninja.

    As a fun fact: The black pajamas are portrayed as wearing was started by kabuki theater as the dress of stage hands. These stage hands were, of course, not meant to be noticed, so imagine the TWEEST when one would suddenly step out, into the stage with a knife and kill one of the characters. They had effectively been invisible in the mind's eye.
    It's even possible that as this idea became popularized, some ninja might have chosen to occasionally wear it to deliberately distract people from their actual disguise and possibly take advantage of it in numbers creating the myths about "shadow clones".

    Don't take my word though on the latter statement, I think in my mind, part of being a ninja involved a small sense of theatrics as well as covert skills.
    Day jobs do not = role in pubic society. People did not look at a guy (who was secretly an assassin/ninja) and be able to tell "Oh, this guy is a ninja, we should kill him".

    I know full well what real ninjas did, and the illusions they created to send stories out in public to make them seem supernatural, that's one of the greatest aspects of it. I'm sure there were many ninjas that were great actors, probably illusionists rivaling Houdini.

    The ninja costume is obviously a myth in it's entirety, they would wear whatever helps them get the job done. Common sense should say that much.

    The closest modern adaptation to -real- ninjas were the ones in "The Last Samurai" in my opinion. I'm probably going to catch flack for this but I was impressed at their accuracy for the tactics and weaponry that was popular for use (few things missing like kama). Granted, there probably would not have been a full army of ninjas, but I'm willing to let that one slide for intense fight scene purposes :P
  7. Quote:
    Originally Posted by Tenzhi View Post
    As compared to the previous green, anthropomorphic pizza-eating joke ninja given to the masses and children? Naruto is, at least, a step up in the badassery department - a more lighthearted take on Ninja Scroll and Samurai Showdown-esque ninja.
    I can't see Naruto as any sort of badassery..... sorry. >.>
  8. Quote:
    Originally Posted by Necrotech_Master View Post
    the toon i play is a ninja/dark as well, and i NEVER had need of the goto command, i just tell them to attack my target and they kill it, never had any problems with them, and like mentioned the oni is basically a fire/fire blaster with a hold, immob and some good AoE dmg that balances out the very single target nature of the rest of the ninjas
    Only reason I used go to is because I played my ninja MM back in the days when they would sit at ranged and use the same attack over and over, never running into melee. It's stuck with me and I rather like forcing them into melee so they don't use their ranged attacks ever :P
  9. Quote:
    Originally Posted by Tenzhi View Post
    What image is that? There's not much imagery unique to that show. Exploding tags, illusionary replicas, log replacement, oversized shuriken, the magical hand-gesture techniques, elemental magics, etc. have been around for quite some time.

    What, is someone going to suggest the third tier ninja be a blond guy in an orange jacket? That image might be Naruto-centric. Or it might be ripped from one of the 3 Ninjas movies.
    It may not be unique, but it brought said imagery to the masses... and children no less. So an entire generation and then some see ninjas as a mythical joke with supernatural powers, stoic dispositions, "Cool" outfits, and a role in public society.

    And the tengu? Nose Assault would be simply epic.
  10. I won't immediately bust your idea but I will say this. That's far too many stats, and those are very big numbers.

    Also, you put health bar twice on Sister Psyche.

    I would suggest one, maybe 2 stats -max- for each persona. Negatives are downers man! Level 50 minimum requirement. 1% Would probably have to be the highest number you could get from it otherwise you'd start to get things being pretty overpowered (As if that doesn't happen enough from IOs now).

    From a role-playing standpoint I don't really see the sense in it unless it was an option from character creation like Oblivion where you would choose your "Sign" and get certain stat boosts and such. In this case, it would be some famous hero/villain that your hero/villain aspires to be like/work alongside/kill and usurp and therefore you would develop skills akin to that particular persona (the buff).

    That's my 2 cents, as it is I don't particularly care for it but as long as the numbers were drastically lowered there would be no tears shed if it were to come true.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    But there's something I have to wonder, and that's how Smokeflash would work on a large brute.
    Confucious say... very large smoke flash.
  12. Quote:
    Originally Posted by beyeajus View Post
    that would still be just smashing damage. Most would resist it later on. I like the illusion tactics as an idea more since it would entail some psy damage, maybe some confusion/terrorize/holds controls, that's the best part about the T3 ninja, the different damage-type. And for all that is right and good SOME form of lighting an oil slick arrow. Maybe a Rasengan? lol, kidding Sensei.
    Flaming iron club =P. Or for that matter, a giant club of flame.
    As one of his powers a cone terrorize could be included... because who wouldn't be afraid of a giant flaming club wielding red demon thing (another reason I don't like the prospect of Oni in general... it's a demon)? Or even better, maybe just a passive aura that has an X% (5?) chance to terrorize enemies in range every few seconds?

    I do still like the idea of a kunoichi... though I'd lean towards dual blades or claws (probably claws) for that. I don't know much about folklore on kunoichi if there even is any but the poison idea sounded good. Poison bombs.... eggs filled with explosive powder and poison tipped darts.. poison coated weapons with one of the upgrades? Every hit gives minor poison DoT.

    What's a Rasen... *googles it* ..... *double fist clench* AARGH
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    The thing is, you're mixing up form and function. People hate Ninja and Mercenaries for function pretty much first and foremost, while you seem to extrapolate that they hate them because they look ugly. I'm not saying the Oni is well-balanced or strong. Hell, I actually feel he's kind of weak. But I don't believe REPLACING him is the answer so much as FIXING him. Improve his attacks, increase his stats, give him more powers, retune his AI. There are many things which can be done to make the Oni better without replacing him with a completely different henchmen entirely.
    I love mercenaries personally and have no problems with any of the pets (suicidal "LETS PUNCH THINGS" charges aside, but that's AI).

    Well how about this then. You mentioned it being from Japanese Folklore earlier.

    Instead of being the Oni it is now, how about increasing its size to huge and giving it a large iron club (true oni folklore) to use the war mace powerset ? There you have CC from knockdown, big power, big pet since you're fond of size, and you have something completely different from the rest of the set. I still wouldn't really agree with the concept but it would be much more feasible towards your examples of trying to fit some folklore into the game.

    Technically not a replacement, just killing the magic and injecting him with steroids. Function stays the same since you have AOE and CC. Only thing you'd possibly lose out on is the rare instance ring of fire actually does something useful to stop a runaway mob that nothing else would have stopped otherwise.
  14. SenseiBlur

    Bugs Mastermind?

    Quote:
    Originally Posted by Samuel_Tow View Post
    This isn't unprecedented, though. Thugs get Gang War and Demon Summoning gets Living Hellfire, which I've seen spawn upwards of half a dozen Living Helfire things. Gang War is an obvious pain, but Living Hellfires never really struck me as one. I'm not sure how that is achieved, but it seems like there's a way.

    Incidentally, I wouldn't be opposed to disabling collision with henchmen for not just the Mastermind, but for all players, at least the ones on the team. Let 'em shove my bugs around. I don't mind.



    I just wanted to be different here. I've seen a lot of NPCs blow up when they die. And I don't just mean Nemesis Warhulks. Even simple things like Sky Raider Forcefield Generators hurt you and knock you down when they explode. I just felt it was a cool mechanic. I would not, however, be opposed to just scrapping those.

    Not sure how gamable these are with Detonator, but I do know that Detonator does a crapton of damage and does the most on the strongest henchman, who is not only your tank, but has no self-destruct power. So, yeah, you can rush in a Sentinel and blow it up for some fire AND some toxic damage, but you'd probably get more out of your Battle Beetle anyway... Provided you wanted to scrap that.



    The problem with spreading infections is that they don't really work well in melees, not unless they're very long and very dense. I guess it might work in the ITF and such, but in regular fights, it just doesn't seem like it's worth the exotic mechanic to handle what could be handled via a simple "enemy aura" debuff for the disease power. Have one enemy become sick and stay sick for, say, 10 seconds, and have it debuff all foes within 10 feet of that enemy while it's sick. The game already supports that and it works well enough.

    As far as Parasites go, both the Mstermind and the Sentinel ones, I'm not sure how I want to handle them. I don't want a mechanic that only works on enemy death, specifically since it'd be useless on enemies that don't die very quickly. Unless we go with Techbot's idea of casting Parasites on defeated enemies as Warshades are wont to do, we need a power which carries either a debuff or damage with it, and since Mastermind direct damage sucks by design, it has to be a debuff. But if it is a debuff, then we have to choose between it being strong or being AoE, and such a system of spread might mean it has to be very weak. Just feels like single-target would be easiest to balance.
    If there were no collision detection it would be fabulous aside from never seeing the floor again. Hah!

    Instead of the death things, perhaps something like a constant AOE aura like spines scrapper have (Quills I believe it is)? Except in this instance it would be tiny little bugs flying around each of them biting foes annoyingly.

    Another idea for this critter spawning debuff. Since they -are- bugs, perhaps you could spawn some sort of carnivorous bug breed inside a target.

    For instance, the power hits them. Their defense is then periodically lowered by .2% each second for X seconds (10? 15? 20?) and takes x amount of damage each second (minor damage). Once the timer runs out the target takes X amount of damage (minor damage), the defense returns to normal after X seconds, and it spawns X number of critters. If the target dies before the timer runs out, no critters.
  15. SenseiBlur

    Bugs Mastermind?

    Quote:
    Originally Posted by Carnifax_NA View Post
    What's wrong with that as a tactic? I do that regularly with certain MMs and it can be very effective (Necro is especially good at it).

    In this instance however it possibly would be too gameable by Traps masterminds.
    Which? The sending pets in for suicide or the masses of pets?
    Necro can only revive their pets into the ghost things if memory serves, and that's a completely different thing from death patches/explosions no? Could be wrong, I don't play necro

    Nevermind, I see what you meant.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    Hey now! How did you know that insulting me is the one true way to my heart?

    Before you call ********, you may want to get your facts straight. You'll note I said "...if the set doesn't have something big at the end..." which both Robotics and Demon Summoning do. The Assault Bot is one of the largest pets available to players in the game, and while the Demon Prince does very much resemble the Hellfire Gargoyle, it's still rather a lot bigger because it stands upright.

    You're arguing for a pet peeve. You're arguing a point of opinion. Please don't insult my intelligence when I disagree.
    I didn't insult your intelligence. I said needing something oddball to round out ninjas so they aren't "boring" was a ******** call. If you take that as an insult I'm sorry, but my comment stands. Oh, and I tried chocolate, it didn't work.

    I also never mentioned the AI of the set, which you seem to hate. I can deal with busted AI. I've been dealing with the oni (with busted AI) for years, and I see it as YOU see the commando, well less favorably actually. It's mediocre and sorely lacking. Its only redeeming quality is that the fire katana looks neat.

    Main point is: I don't like the Oni, never have, would like an upgrade. Am I optimistic? Not really, but nobody ever got anywhere by diddling their thumbs (Somebody somewhere is going to find somebody who did just this now... *grumble* ). Right now... in this thread... I couldn't care less if the Commando wielded a lollipop and got pigtails in the final upgrade, this topic is for ninjas and ninjas only, and what could replace the Oni feasibly.
  17. SenseiBlur

    Bugs Mastermind?

    I could get behind this except for one minor problem. Collision detection. Holy jesus on a stick can you imagine the collision detection issues we would have with just -one- of these MMs on a team with all those chances to spawn critters and such?

    Another thing, You seem fond of the "pay you back in spades" death moves but it seems a bit.... counter productive? I don't know. By adding things like that through upgrades it kind of seems like you would want people to send their pets in to die purposefully so they could be affected by the death auras before the real team goes in.

    Other than those minor issues I could get behind something like this being an MM fanatic.

    Oh, and as far as the "kill you and spawn things goes". Remember the 'original' clockwork? The nasty brown ones that shock you with electricity? When the bosses die they spawn the little mini clockwork things... I'm assuming there's a specific trigger for that. Perhaps that trigger could be used, alongside the mechanism that makes the chain lightning jump from enemy to enemy, to make your theoretical power work. That way, everyone who would be infected would be infected very quickly (which should prevent people from intentionally manipulating kills to keep a constant stream of bugs going) and right up front. If the enemy is killed within the duration of said debuff you get your little critters. Random thought.
  18. Quote:
    Originally Posted by AzureSkyCiel View Post
    ... Of course, you're forgetting something important.
    Quote:
    Originally Posted by SenseiBlur View Post
    And yes, I realize it's not likely to happen... but I'm suggesting it nonetheless.
    I am forgetting nothing. :P

    I do like the idea of the kunoichi though.
  19. Quote:
    Originally Posted by beyeajus View Post
    says you

    Ever play Nin/TA? It's a very busy set.
    I'm ninja/dark. I'm very busy as well, I use my go to button extensively :P

    And I meant boring in the sense that he was talking about (AKA "Boo hoo we can't have 6 ninjas"). I love everything about it except the half-***** felt oni.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Personally, I find that a lot of Mastermind set suggestions tend to miss one big aspect of what makes a Mastermind cool, and that's a kickass final henchmen. Some sets tend to miss the ball, too, like Mercenaries, who just about scrape buy with just another guy in the face of the Commando.

    The Ninja Oni is, indeed, an oddball, but you need something oddball to round the set out so you don't end up with a boring set. And, I'm sorry to say, "just another Jonin" IS boring, even if he has triple blades. If the set can't have something big right at the end (and this one can't), then at least it should have something iconic, and a Japanese folklore fire demon is pretty much that. It's especially iconic, considering most of the other demons we have in the game come from Christian fiction.

    I realise that perhaps you may want to play cyberninja or just simple people with very sharp skills dressed as ninja, but the set is themed to fit ninja fiction more than ninja reality, because ninja in reality didn't wear black jump suits and didn't fight with long blades. As such, it takes in Hollywood's bastardisation of the concept and puts it in with Japanese folklore to create a set that has at least a little diversity in it.

    Now if only we didn't have to use a bow for personal attacks...
    Ninja, currently... -is- boring. If it's not the least played mastermind set currently I would be surprised, and if necromancy isn't the one to beat it as least played then I would eat my hat.

    As far as needing something oddball to round out a set I think that's a ******** call. Robots have nothing oddball, demons have nothin oddball, mercenaries have nothing oddball. The only ones that stray and have a different final henchman are necromancy and thugs, and we know how popular the thug brute is.

    This has absolutely nothing to do with wanting to be a "Cyberninja" or whatever other silly terms you can come up with; it has to do with wanting more fun in the class I love to play, and feeling like the set has flow to it instead of coming to the third tier and pausing for a "What the... I don't...huh?". I realize the Oni is from Japanese Folklore but it still does not fit with the current ninjas we have. It's not even like an oni from folklore, if it was it would be wielding a massive club and be using the war mace powerset (in fact.. I would settle for this as well. That would surely shake things up and still keep it melee oriented without diverting to the silly magic aspect).

    If you bring up Naruto I will cut you... *brandishes a rusty spork*. I despise the image that show has created.
  21. No thanks, I agree with what Bill's said so far.
  22. SenseiBlur

    "Hands on hips"

    It's on my stance list... I'm trying to bind it into a macro... what in the flying hell is the /emote command for it? I can't figure it out for the life of me and google is giving me no help.
  23. SenseiBlur

    "Hands on hips"

    Got an answer, nevermind
  24. Quote:
    Originally Posted by Necrotech_Master View Post

    another point, by your standards that means the lich in the necromancy set would also need to be boosted cause honestly i feel the lich is even weaker than the oni, but has a few more control type powers
    As I said, and you admitted... the oni is weaker than the jounin. (Superior control? Thank you, I needed a good laugh) This should not be.

    I'm not talking necromancy here, Necromancers need another thread entirely (And I don't play necromancy so I can't speak for them either). The difference? The lich actually feels like it fits with its set. Oni and ninjas? Not so much. I'm not even talking balancing between other MMs because bots and demons would be so far ahead of the game it's not even funny.