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Posts
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Joined
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Lmao, Caem you were ready for that reference post.
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The Nebulous Force
Nebulous Slam
Gloomrender
The Ebonizer
The Lurid Lasher
That's all I got :P -
Love the piece on Saira, tastefully saucy.
And I think I said this before but I love the tophat on blue lady
Edit: Thought I'd relink your deviantart for those who didn't catch it the first time around. http://tempestmoon.deviantart.com/
Hope ya don't mind cause I do love your work ^_^ -
Quote:I would like to see someone covered in thick slabs of granite try to jump on their own power and see how that works out for them.Yes, actually. Because not being able to jump at all, not even over the street curb is lame. It is lame, un-fun and turns me off a whole damn set because of how terrible it is. I'm serious; the only set in the game I have only ever given one shot is Stone. And then I turned by back on it because it, out of ALL the sets in game, turned me off the hardest. If it hadnt fitted a concept, sure, fine. I can say that about whole ATs and it not be 'broken'. But for one set to be that much 'not fun'? That makes me raise an eyebrow.
And the 'silly idea' part? Castle disagrees. As do a lot of people, by the look of this thread.
Invul is fun, yes. But there shouldn't be a need for me to ignore a whole set when coming up with concepts because of its un-fun-ness.
And how exactly does castle disagree? Just because he says the set does not balance well with itself does not mean he agrees with making it a clone.
Another option I could see is making granite a level one power and start it off at low resistance/defense levels, scaling it up to what it is currently. All other armors could remain toggles as they are, or they could be changed to all passive, but be swapped to low resistance buffs to make up for any nerfs to granite. Then it would be okay to remove some movement penalties and such, but as it is that -would- make granite overpowered.
Since the beginning of this game, granite has been the bread and butter of Stone Armor. That much is clear. I think it should stay that way, and that's my opinion. Currently, what granite does well is move slow and take hard hits to the face while most of the time staying standing. Taking that highly resistant feel away from the stone armor set would forever cripple it in comparison to other sets like invuln, shield defense, and willpower. Mud pots is already one of the sorriest methods of keeping AOE aggro against mobs that I've ever owned.
Edit: Anywho, I'm off for the holiday. I've said pretty much everything that needed to be said on behalf of stoners =P I'd be interested to find out how many people here even play stone armor characters to be so knowledgeable on their inner workings -
Quote:It's only "perma god mode" if you slot it right, make full stretching of IO bonuses, and take the right powers. Even then, anything with psionic is going to spank you like a child, and you won't be completely invulnerable against large groups. I'm fairly certain the game is not balanced with IOs in mind.My issue with Granite Armor isn't that it makes you run slow and prevents jumping. My issue is that it only makes you run slow and prevents jumping. Granite Armor is a perma-god mode power with little to no real drawback (i.e. something that actually makes you want to turn it off while in combat) and people think this is even remotely balanced how? The power needs to either get weakened to such an extent that people will actually have to give a thought about leaving it on all the time.
I would, because then the set wouldn't be terribly sub-par without Granite Armor. Probably one of the biggest contributing factors to everyone and their mother with a Stone Armor character running perma-Granite is that, if you're not using Stone Armor, you're noticeably sub-par compared to every other set out there and it costs you more endurance to do so. The first thing that needs to happen to the set is to actually make non-Granite, non-IO'd, non-heavily buffed performance viable.
I'd pick stone armor over ice armor any day of the week. Everything has its weaknesses, even granite. Making granite a non-toggle power or nerfing it into the ground would require one of two things.
1. Making stone armor a literal clone of most other sets with the boring standard of armor toggles, a random power or two, and an "oh no" button.
2. Massive end reduction across the board and allowing other armors to be used WITH granite armor.
Neither of which would impress me, and I'd likely never play my stone armor character again because of it.
Tell me this, how often do you see a stone armor character? How often do you see one dominating in PVP because he/she is so quick and can chase down and kill people? How many times have you seen one solo the rikti raid ship without buffs? Where exactly is this game breaking imbalance you keep talking about? -
Honestly... my war mace/stone brute has absolutely zero problem dealing damage in granite armor. I've been able to solo giant monsters and AVs that have no psionic attacks.
I often joke about needing to be nerfed because I use pretty subpar IOs and still hit things for a minimum of 180 with my weakest attacks (300-500 being the highest), having a constant chain of attacks going. I have zero purple IOs, keep in mind, not one.
There's two things I want changed about stone armor, and neither of them would require breaking or "looking into" things.
1. Customizable Granite
2. Fix my dern sit emotes in granite armor already. I'm tired of becoming an amputee when I sit.
The simple fact that you people are not grasping is that Stone Armor is not for everyone. If you can't play it well, have a bad build, or slot like a monkey with a keyboard, then of course you're going to have a bad playing experience. I, and many others, have few issues with playing Stone Armor characters as they are now, and playing them well I might add.
If it was honestly considered to nerf granite armor in favor of buffing something else I would be one of the people crying the loudest about it, because I think it's a silly idea. Honestly most of the consensus in this thread seems to be that you guys don't like running slow and being unable to jump and fly. I see your argument and I raise you this: I hear invulnerability is fun.
Would you people honestly be happy if non-granite armors were buffed? I really don't think you would. -
I was watching you draw it earlier... to be completely honest I think that looked way better without the weird monster thing in the background and all the (slime, saliva,webs?) on the people in the pic. Still superb work though.
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Alrighty, new piece! This one is by our very own Quasi Agent
http://christhesilent.deviantart.com/#/d33h4og
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Good luck!
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Just out of curiosity if they sold the rights to these people, that means they have the rights. They would no longer be able to sell the packs legally without buying back the rights from these people if what you say is correct...no? So NCsoft can't do anything about it.
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I love them. The second one is so playful!
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Honestly there's one change I want more than anything for my stone brute.
Customizable granite armor.
Even coloring it would appease me.
Killing the slow on rooted would be nice, sure, but that kills the very premise of being "rooted" to the ground. -
Am I the only person in existence who actually remembers Transformers: Beast wars and actually enjoyed it? =P
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Autobots, roll out! ... and keep an eye out for decepticons with long dangerous tongues.
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I think Neko wants your Egyptian p-..... kitty there.