SenseiBlur

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  1. You really get your mileage out of that thing haha
  2. Title says it all. I want to be able to create more supergroup ranks. AKA more than the default five.

    Permissions list template could simply extend to the right and put a slider bar at the bottom as you add more. Maybe a max of ten or so ranks?

    Anybody think this would be overly difficult to do?

    And yes, I know there's so many things like inviting offline and such people want added in. Put this on the list :P
  3. Good stuff!

    Shield guy is my favorite, he's just got a presence to him like Robocop or something.
  4. SenseiBlur

    Arts for the X

    Alrighty, freshening this thread up cause I have lots more arts coming.
    "Just when I thought I was out... they pulled me back in"

    Slithershot as done by Baquitania

    http://christhesilent.deviantart.com...ania-187965870
  5. Quote:
    Originally Posted by ChristopherRobin View Post
    What specifically about the first one do you like better?
    The word "Swap" instead of showing the colors and their present state (i.e. which is the primary) or the placement of the button? Or having it on the other side of the bar?

    I'm curious what people would make this more functional, for instance should it be right next to the colors for convenience or further away so it's not in the way?
    Both. Having it right next to the colors makes it look unrefined, clunky, and very prone to causing just as much problems as it's trying to fix. With the swap button, it's very obvious what the button does, where the button is, and it looks like it's supposed to be there and not something added in as an afterthought.
  6. Make it actually rain money on people around you and I'd totally sign it. Haha!
  7. I like your original swap button better CR

    And totally and completely signed... I do this all this all the time so I feel your pain (literally)
  8. Then I'll leave it at that
    There's just big differences in opinion and neither of us would be happy with what the other would want to see happen :P


    As far as Unstoppable is concerned... I play my invuln brute maybe 35% of the time, and that is what I consider "practice". It's really not as dramatically hard as you're making it out to be XD
  9. As mentioned before, the background might just be more sexy than the characters themselves =P That's gotta be the most elaborate background I've seen around here and it's not even done yet lol.
  10. Was going to post earlier but I forgot. I love the new piece, it has a very sassy feel to it :P
  11. Thanks for the link, I'll have to check it out to see what it's about later. Chances are it's going to fly right over my head :P

    Fair points aside from the unstoppable crash, and I did mean mostly IOs when I said enhancements, but I was not wanting to get into enhancements at all because picking and choosing what enhancements go where is personal preference and not everybody is going to slot the same way.

    I simply cannot agree with you on not being able to predict when your unstoppable is going to crash on you, specially when you claim to use it so often. It's like practicing for sports, if you do it long enough you are eventually going to develop a natural ability to know pretty well when it's going to crash on you and plan accordingly. I find it incredibly easy, and that's saying something because it takes me a long time to pick something up and do it well.

    Answer me honestly, do you seriously think granite armor is overpowered? If so, how aside from survivability?
  12. Ohhhh I love the lighting too.
  13. Edit: I agree with the post above me as well.

    @umbral. Not going to quote the whole post.
    I don't know what City of Data is. I use my active in-game numbers from my invuln brute and my Stone Brute.

    I'm disregarding most of your "math" because I refuse to add enhancements into this discussion. At all. Enhancements are not what this game is balanced around and as I stated before, there are a number of different paths to take.

    I've compared my in-game numbers on an unslotted spec and you are slightly correct on the recharge values. It's extremely noticeable and I'm often left standing there waiting for one of my attacks to recharge due to my spec.

    Speed boost is not a valid point in discussing balance of granite armor.

    The regen boost on rooted is overpowered to you? Really?

    Yes, I know both are weak to psionics, and it is a valid weakness because it's being compared to every single other set as well not just invuln.

    It does not take finely tuned reaction times to see your unstoppable buff flashing and about to dissapear so you can be ready to pop an inspiration or two. Come on. Anyone who uses unstoppable that often is going to develop a natural sense of how long their unstoppable is going to last, when it's going to crash, and prepare accordingly. I haven't even had to use unstoppable in a long long time on my invuln and it's not slotted any better than the stone (IOs aside of course, since I have my pick unlike stone)


    I don't sit there and number crunch in my day to day activities, sorry. I get out there and tank things with my face, the same things, over and over with groups of people to see what is truly better and what I like better than what.

    I happen to enjoy my invuln for tanking far more than my stone in most situations for the simple fact that it is a better tank with less drawbacks in most situations. I rarely even have to use unstoppable, and I dare you to go into the brute/tanker forums and start telling those hardcore people that granite is overpowered and better than invuln =P I'm a casual player, so I can only use the resources available to me, the game itself and my numbers and I already know you're completely full of it and just want the set tuned to your liking.
  14. At first I thought this was a suggestion in reference to phase shift powers, suggesting to possibly revert them to how they were before without a duration, or at least give them a longer duration.

    I agree with whoever suggested turning phased enemies black like the stealth power we got from GR

    Other than that I don't agree with much proposed. Making them untargettable is a terrible idea in my opinion. I already hate circle of thorns missions when those stupid ghosts dissapear into thin air and fly away making me have to stand there like a dufus and wait to kill them.
  15. I don't support this at all. The game is already littered with pets and summonables. As someone said near every AT gets the option of a pet with epic power pools. There might even be an extra one coming by way of the incarnate system. We don't need more, grab a friend instead.


    Quote:
    Originally Posted by DarkGob View Post
    You forgot the Vial of BEES!

    I entered this thread and was saddened, but this made it worth it <3
  16. Quote:
    Originally Posted by Umbral View Post
    Try actually looking at the survivability that Stone Armor with Granite Armor active provides side-by-side with the survivability provided by a set like Invuln, with Unstoppable active and inactive. You'll then realize exactly how wrong you are. Granite Armor on its own provides survivability commensurate with god mode powers. If you can't see that, you need to get your eyes examined.
    These are brute numbers by the way

    Unstoppable

    52.50% resistance to smashing damage for 3m 0s on self unresistable
    52.50% resistance to lethal damage for 3m 0s on self unresistable 52.50% resistance to fire damage for 3m 0s on self unresistable 52.50% resistance to cold damage for 3m 0s on self unresistable 52.50% resistance to energy damage for 3m 0s on self unresistable 52.50% resistance to negative energy damage for 3m 0s on self unresistable
    52.50% resistance to toxic damage for 3m 0s on self unresistable +100.00% recovery rate for 3m 0s on self Ignores buffs and enhancements unresistable
    100.00 knockup protection for 3m 0s on self Ignores buffs and enhancements unresistable
    1000.00% resistance to knockup for 3m 0s on self Ignores buffs and enhancements unresistable
    100.00 knockback protection for 3m 0s on self Ignores buffs and enhancements unresistable
    1000.00% resistance to knockback for 3m 0s on self Ignores buffs and enhancements unresistable
    10.00 repel protection for 3m 0s on self Ignores buffs and enhancements unresistable
    1000.00% resistance to repel for 3m 0s on self Ignores buffs and enhancements unresistable
    17.30 stun protection for 3m 0s on self unresistable
    17.30 hold protection for 3m 0s on self unresistable
    17.30 sleep protection for 3m 0s on self unresistable
    17.30 immobilize protection for 3m 0s on self unresistable
    -100.00% AttrEndurance on self after 3m 0s delay Ignores buffs and enhancements unresistable
    -90.00% special damage on self after 3m 0s delay Ignores buffs and enhancements unresistable
    +100.00% special damage on self after 3m 0s delay Ignores buffs and enhancements unresistable

    GRANITE

    37.50% resistance to smashing damage on self unresistable
    37.50% resistance to lethal damage on self unresistable
    37.50% resistance to fire damage on self unresistable
    37.50% resistance to cold damage on self unresistable
    37.50% resistance to energy damage on self unresistable
    37.50% resistance to negative energy damage on self unresistable 37.50% resistance to toxic damage on self unresistable
    +15.00% strength to smashing on self unresistable
    +15.00% strength to lethal on self unresistable
    +15.00% strength to fire on self unresistable
    +15.00% strength to cold on self unresistable
    +15.00% strength to energy on self unresistable
    +15.00% strength to negative energy on self unresistable
    17.30 stun protection on self unresistable
    17.30 hold protection on self unresistable
    17.30 sleep protection on self unresistable
    17.30 immobilize protection on self unresistable
    10.00 knockback protection on self Ignores buffs and enhancements unresistable
    10.00 knockup protection on self Ignores buffs and enhancements unresistable
    10.00 repel protection on self Ignores buffs and enhancements unresistable
    -70.00% run speed on self Ignores buffs and enhancements unresistable
    -65.00% strength to recharge on self Ignores buffs and enhancements unresistable
    -30.00% strength to smashing damage on self Ignores buffs and enhancements unresistable
    -30.00% strength to lethal damage on self Ignores buffs and enhancements unresistable
    -30.00% strength to fire damage on self Ignores buffs and enhancements unresistable
    -30.00% strength to cold damage on self Ignores buffs and enhancements unresistable
    -30.00% strength to energy damage on self Ignores buffs and enhancements unresistable
    -30.00% strength to negative energy damage on self Ignores buffs and enhancements unresistable
    -30.00% strength to toxic damage on self Ignores buffs and enhancements unresistable
    -30.00% strength to psionic damage on self Ignores buffs and enhancements unresistable
    -50000.00% jump height on target Ignores buffs and enhancements unresistable
    +50.00% jump speed on self Ignores buffs and enhancements unresistable
    10.00 fly protection on self Ignores buffs and enhancements unresistable
    34.60% resistance to defense on self Ignores buffs and enhancements unresistable

    Kay. Let's see if we can't compare this mm?

    Unstoppable has a 15% resistance advantage across the board.+
    Granite has a 15% defense bonus across the board.+
    Unstoppable has a 100% recovery rate bonus for the full duration.+
    Unstoppable has a one-time crash that is 100% predictable and can be worked around. This is unstopppables ONLY downside. -
    Granite reduces ALL damage done by 30% (negated on Brutes usually, but tankers are up the creek without a paddle)-
    Granite reduces recharge rate by 65%. That's over half of your recharge times tacked onto your powers, effectively making you attack like a sloth.-
    Granite cannot fly or jump (I'm lumping these into one minus to be nice). -
    Granite suffers a 70% reduction to run speed. -
    I don't know how to factor the knockup and knockback differences but I'm fairly sure Unstoppable has the upper hand across the board there as well since Stone is supposed to use rooted for full mez protection (more hindrances I'm not even going to bring into this little discussion because you are already sorely wrong without me having to)

    That's all without even factoring ehancements. What, you say? The downsides can be negated with IOs? The game is not balanced around IOs but I will humor you nonetheless.

    Can granite negate its effects? No, not entirely. Sure you can completely litter your slots with recharge IOs and run speed IOs, set bonuses that give you recharge and run speed. What do you lose out on when you do this? The set bonuses and IO sets that all other tanking sets have no need to worry about losing. Granite essentially is completely unable to slot even a full purple set even if we wanted to by your logic. We have three choices. Take the huge penalties in the **** and slot to be completely unkillable all the time while hitting like a wet noodle, go somewhere in the middle where you are still a monster of survival but still very killable, or you can do what I layed out before and ATTEMPT to negate all the massive minus percentages that granite slaps you with and be the gimpest survival stone armor person alive but still do some damage.

    No matter what you do as granite:
    Psionics still kill you.
    You still cannot jump.
    You are going to lose out on a good amount of either resistance, defense, damage, reharge, or run speed. What those stats are is your pick.

    What do you have to sacrifice with unstoppable? Waiting ten seconds after a pull so you can pop inspirations to heal yourself back up to full?

    Unstoppable clearly has the advantage over granite in every way shape and form aside from the brief crash and 15% defense. And that is before even factoring in all the other toggles you will be running at the same time as an invuln which will stack on top of your "god mode" button.

    Edit: Just for kicks and to further prove my point. Here's another mass of percentages you can add ontop of unstoppable. This is all of invulnerabilities toggles that would be running with unstoppable. I'm not going to do the work for you this time, you can add it yourself.

    7.50% resistance to smashing damage on self unresistable
    7.50% resistance to lethal damage on self unresistable
    25.00% resistance to defense on self Ignores buffs and enhancements unresistable
    22.50% resistance to smashing damage on self unresistable 22.50% resistance to lethal damage on self unresistable
    7.50% resistance to fire damage on self unresistable
    7.50% resistance to cold damage on self unresistable
    7.50% resistance to toxic damage on self unresistable
    20.00% resistance to run speed on self Ignores buffs and enhancements unresistable
    +20.00% resistance to recharge on self Ignores buffs and enhancements unresistable
    20.00% resistance to fly speed on self Ignores buffs and enhancements unresistable
    20.00% resistance to jump height on self Ignores buffs and enhancements unresistable
    20.00% resistance to jump speed on self Ignores buffs and enhancements unresistable
    10000.00% resistance to knockback on self Ignores buffs and enhancements unresistable
    10000.00% resistance to knockup on self Ignores buffs and enhancements unresistable
    10.00 knockback protection on self unresistable 10.00 knockup protection on self unresistable
    10000.00% resistance to repel on self Ignores buffs and enhancements unresistable
    10.00 repel protection on self unresistable
    3.75% resistance to smashing damage on self unresistable
    3.75% resistance to lethal damage on self unresistable
    7.50% resistance to fire damage on self unresistable
    7.50% resistance to cold damage on self unresistable
    7.50% resistance to energy damage on self unresistable
    7.50% resistance to negative energy damage on self unresistable
    7.50% resistance to toxic damage on self unresistable
    10.38 stun protection on self unresistable
    10.38 hold protection on self unresistable
    10.38 sleep protection on self unresistable
    10.38 immobilize protection on self unresistable
    +2.00% tohit on self unresistable
    +0.75% strength to smashing on self unresistable (Invincibility, not factoring in number of enemies for FURTHER buffing)
    +0.75% strength to lethal on self unresistable
    +0.75% strength to fire on self unresistable
    +0.75% strength to cold on self unresistable
    +0.75% strength to energy on self unresistable
    +0.75% strength to negative energy on self unresistable
    +3.75% strength to smashing on self unresistable
    +3.75% strength to lethal on self unresistable
    +3.75% strength to fire on self unresistable
    +3.75% strength to cold on self unresistable
    +3.75% strength to energy on self unresistable
    +3.75% strength to negative energy on self unresistable(End of invincibility)
    +3.75% strength to smashing on self unresistable
    +3.75% strength to lethal on self unresistable
    +3.75% strength to fire on self unresistable
    +3.75% strength to cold on self unresistable
    +3.75% strength to energy on self unresistable
    +3.75% strength to negative energy on self unresistable
    25.00% resistance to defense on self Ignores buffs and enhancements unresistable

    Have at it tough guy.

    I never once said Granite was not good at surviving. In fact I said that is -all- we are good at doing, and that is hardly overpowered.

    Edit2: For the record, I'm with the crowd that went towards the middle ground. I rarely use rooted because I can run at a normal speed in granite which makes me happy. I still have to teleport somewhat often, and I still usually have to leave granite and just toggle on my regular armors to DPS because I feel noticeably weaker when I'm in granite mode. Thanks to my IOs I'm not actually that weak, but I'm not unkillable either. I've died a number of times in granite, even after healing to full with Earths embrace and using rooted. I can't even fathom being called overpowered as a stone armor tanker. There's no way at all for them to overcome their damage debuff, but at least they are truly more unkillable than I am.
  17. Quote:
    Originally Posted by Umbral View Post
    So I'm curious how the easily mitigated penalties of Granite Armor are really all that "serious" or even remotely close to balanced: Granite Armor gets all of the benefits of a traditional, crashing god mode at all times with easily mitigated penalties that aren't going to substantially hinder your progress. Care to explain this to me?
    The difference is Granite can only be used with Granite. You can't activate every single other armor in the set while granite is active. Every single "God mode" power that you mention may have a crash, but they're also -all- naturally superior in survival in comparison to granite armor in that they have other armors to stack on top of them while active.

    Granite has nothing of the sort except itself, and maybe tough/weave if you spec into it but that's just two types of damage.

    The only thing I can't figure out is where some stone armor guy touched you to make you so angry at the set.
  18. Lovely piece. I particularly like the arm spikes
  19. Quote:
    Originally Posted by Caemgen View Post
    Coincidentally enough, Gorm Diabhal's alter ego/secret identity is that of a piece of blueberry cheesecake! (Hey, she's a demon thing... She's not that bright.)
    I'd eat her.
  20. Quote:
    Originally Posted by Caemgen View Post
    Must always be ready in case a good offer comes up
    Heehee, grats