Sensaround

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  1. Hi,

    This is the build that I've been playing. He's surprisingly resilient for a defense-based character and dishes out plenty of damage. I would recommend changing a few things, however. Shadow meld isn't really needed. Superspeed would be useful for trials.

    Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Righteously Cool: Level 50 Magic Stalker
    Primary Power Set: Dual Blades
    Secondary Power Set: Ice Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Nimble Slash
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Accuracy IO
    Level 1: Hide
    • (A) Luck of the Gambler - Recharge Speed
    Level 2: Power Slice
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Accuracy IO
    Level 4: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense/Endurance/Recharge
    Level 6: Assassin's Blades
    • (A) Superior Stalker's Guile - Accuracy/Damage
    • (9) Superior Stalker's Guile - Damage/Recharge
    • (11) Superior Stalker's Guile - Accuracy/Damage/Recharge
    • (11) Superior Stalker's Guile - Recharge/Chance to Hide
    • (13) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
    • (13) Superior Stalker's Guile - Damage/Endurance/Recharge
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 10: Super Jump
    • (A) Jumping IO
    Level 12: Build Up
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 14: Wet Ice
    • (A) Endurance Reduction IO
    Level 16: Chilling Embrace
    • (A) Endurance Reduction IO
    • (40) Slow IO
    • (48) Slow IO
    Level 18: Vengeful Slice
    • (A) Crushing Impact - Accuracy/Damage
    • (19) Crushing Impact - Damage/Endurance
    • (19) Crushing Impact - Damage/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Endurance
    • (23) Accuracy IO
    Level 20: Hoarfrost
    • (A) Numina's Convalescence - Heal/Recharge
    • (25) Doctored Wounds - Heal/Recharge
    • (25) Miracle - Heal/Recharge
    • (27) Harmonized Healing - Heal/Recharge
    Level 22: Permafrost
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (23) Gladiator's Armor - TP Protection +3% Def (All)
    Level 24: Boxing
    • (A) Empty
    Level 26: Sweeping Strike
    • (A) Eradication - Damage
    • (27) Eradication - Accuracy/Recharge
    • (29) Eradication - Damage/Recharge
    • (29) Eradication - Accuracy/Damage/Recharge
    • (31) Eradication - Accuracy/Damage/Endurance/Recharge
    • (31) Eradication - Chance for Energy Damage
    Level 28: Glacial Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 30: Tough
    • (A) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Recharge
    • (37) Reactive Armor - Resistance/Endurance/Recharge
    • (43) Reactive Armor - Resistance/Endurance
    Level 32: One Thousand Cuts
    • (A) Eradication - Damage
    • (33) Eradication - Accuracy/Recharge
    • (34) Eradication - Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Chance for Energy Damage
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    Level 38: Icy Bastion
    • (A) Reactive Armor - Resistance
    • (39) Reactive Armor - Resistance/Recharge
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    • (39) Reactive Armor - Endurance/Recharge
    • (40) Aegis - Resistance/Recharge
    Level 41: Energy Absorption
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Recharge
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Ablating Strike
    • (A) Touch of Lady Grey - Chance for Negative Damage
    • (45) Touch of Death - Chance of Damage(Negative)
    • (45) Achilles' Heel - Chance for Res Debuff
    • (45) HamiO:Nucleolus Exposure
    • (46) HamiO:Nucleolus Exposure
    • (46) Damage Increase IO
    Level 47: Dark Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (48) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance
    Level 49: Shadow Meld
    • (A) HamiO:Membrane Exposure
    • (50) HamiO:Membrane Exposure
    • (50) HamiO:Membrane Exposure
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (40) Endurance Modification IO
    • (43) Performance Shifter - Chance for +End
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 50: Musculature Core Paragon
    Level 0: Demonic Aura
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------



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  2. "Well with all due respect Darth. The OP is the Union leader of the Federal Coalition of NPC Bad Guys in MMO Games."

    Loved this, thank you.
  3. I'm sure most kinetics users would agree that fulcrum shift is a bit, umm, overpowered. The ability to easily bring an entire team to the damage cap in short order on a frequent (read: near perma) basis is imbalancing compared to every other tier 9 power. But I think that nerfing it is a terrible idea. People are very attached to kinetics, it would create a lot of ill will among the players if this beloved power was reduced in effectiveness.
    So don't reduce it. Instead, share the wealth. If a kinetics character is on a team, allow for a chance of a kinetic enemy in every enemy group, similar to spawning void seekers and crystals when a kheldian is present. How's that for dramatic tension? Any given combat you could be on the receiving end of fulcrum shifted damage! Wouldn't that be exciting?
    While we're at it, I think other sets could benefit from similar treatment. How about some super strength/fire enemies? Better be careful going toe-to-toe with these guys. Enemy electric or kinetic stalkers? As long as kinetic combat is bugged crit-wise, let's keep it interesting. So many fun possibilities.
    I can imagine seeing this message in the LFG channel:
    Level 50 team LF5M. No kinetics!

    Just a thought. :-)

    Sensaround
  4. So,

    Is it possible to have more than one way to complete a mission in player designed content? For example, the players can either defeat a named boss OR rescue hostages/defeat a different boss, etc.

    Icebox Man
  5. Sensaround

    Changes to Rage

    To quote another player who posted in this thread:

    "Statesman, you should never, ever, consider the penalty of a power dropping your endurance to zero unless that power is absolutely "hell on wheels". Rage does not fit into this category. I'm sure many SuperStrength tankers (especially Invulnerability ones) wished they had chosen a different secondary the day you announced this change."

    I have a stone/SS tanker, Hania Stonesong, who would be far better off damage-wise with EM, stone melee, or fire as a secondary. I took super strength as a role playing choice.
    Is rage + super strength so far superior to the other secondaries? The fact that this change was implemented shows, imho, a certain ignorance of human nature. Inv/SS tankers are only now starting to calm down after the significant changes made to their primary power set. Many of them respec'd and now they've got their characters parked while they wait for an indeterminate amount of time for the devs to adjust rage. The uncertainty of what that change will entail + the nagging suspicion that more ugly changes may be coming (100% end drop fo a power that is not a top tier power is pretty darn ugly) is probably eroding the trust of many gamers.
    Fortunately, I have been playing this game since day 1 and have lots of other characters I can play while this gets sorted out. All the same, Cryptic has lost a lot of respect from me with how they've been both testing and releasing updates.

    Regards,

    Hania Stonesong: 35 Stone Armor / Super Strength Tanker
  6. Supergroup name: Unknown Heroes
    Members: 7
    Colors: Blue and white
    Titles: Crusader, Mentor, Old Timer

    Our SG has been active since day 1 of CoH but we've deliberately kept the group small. Everyone in the SG is at least college age and everyone is mellow, mature and fun to game with. It would be nice to have more players but at the same time it's great when everyone gets along.
    A few of us have been playing nearly every day since release but we have no level 50s in the group. The reason for this? Alts, alts, and more alts. ;-)
    Hope you're having fun!

    Sensaround: level 16 Illusion Control/Kinetics controller
    Rush: level 25 Electric/Electric blaster
    Relnach: level 33 Dark Melee/SR scrapper
    Arctic Fury: level 32 Ice Armor/Stone Melee tanker
    Tinkerer: level 27 Kinetics/Radiation defender
    Jade Fist: level 17 Martial Arts/SR scrapper
    Neon: level 27 Illusion Control/Radiation controller
    Dumpster Diver: level 20 Radiation/Radiation defender