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Personally, I think the proposed schedule of one weekday and one weekend day per week to be a good permanent schedule for the invasion
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second that
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Wouldn't it be better to have the start and stop times for an Invasion Day coincide with the regular daily maintenance times?
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they already do
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W-w-w-what?
I thought vanguard said they had this under control!
I am a villian! I rescued bloody longbow for that Lady Gray and then she comes out and tries to pull something like this?
To hell with her! Let her fight her own invasion!
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the invasion is under control because of your efforts and yopur efforts are stll needed occasionally to keep it under control -
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Water can be a breat blaster type power as it can thrown as a hardball, or fired in a stream like a fire hose. It can knock enemies over like a wave, make surfaces slick, and give a defensive bonus against fire attacks.
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sounds like ice -
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swift and hurdle are supplemental, they are not travel powers.
if you are not using a travel power such as super speed, super jump , fly or teleport self then don't be too surprised that teams will leave you behind on a regular basis.
don't get upset because the developers aren't pandering to your unconventional style of play.
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Batman does not have fly or super speed or super jump or teleport but he is a hero.
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batman has a batmobile ,batwing, batcycle, batboat and a bat-sub :P
just thought i would throw that in -
@ infinity , nice long post but to comment your commander type sounds a lot like the basics of a kheld
@ sanwayzar
i also voted shield/shield monstly because i would like to see how bad it would animate mixing shield with swords, axe, mace, stone melee etc etc . anything using an offhand attack , even sands of mu would be all messed up looking -
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Yep - this is the AI change to "fix" herding...
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Good idea, number way too small.
Between in-mission ambushes and groups that are STILL close together, fighting two groups at once is common and fighting three groups at once is hardly rare. I know you say it shouldn't happen, but it does, and I don't see anything in the patch notes for I6 about "spawn points on mission maps changed to avoid aggroing more than one group at once".
Even if you avoid that, there are situations like the mission to defeat Infernal and those zero-xp demons that come pouring out of the portal.
It needs to be doubled.
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on a team of 8 with one tanker who could normally hold the aggro of 3 mobs who happen to be within aggro range is no longer possible , it will take 2 or more well cooordinated tankers to defend a team.