Samuel_Tow

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  1. Samuel_Tow

    Incarnates

    Quote:
    Originally Posted by Decorum View Post
    And if they do, there's still the stuff 50s were doing before. Might be irritating if you already bought GR specifically for Incarnates, but then caveat emptor early buyers.
    You know, there's only so much that "if you don't like it, don't use it" can cover. Over half of the expansion is pretty much this. And it's not just a question of money. This is where so much of their development time and budget has been going for, what? The past year? Only for me to get told that I'm not cool enough to participate?

    No. That's not going to work. They're going to have to come up with a solo way to progress through this. It doesn't have to be as fast, it doesn't have to be as easy, but it HAS to exist.
  2. I'm going to say we reduce Rest recharge to 0 seconds and call it a day. Anything beyond that, like a mobile Rest or an out-of-combat recovery buff is no going to fly, but Rest comes with its own cost and investment. It's dangerous, you can't activate it in certain locations and it still takes time to rest. Time, mind you, that the rest of your team will probably use to run ahead or aggro things on you, because people are like that.

    I always thought Rest was its own cost without needing recharge to balance things further. If need be, make it more dangerous or make it take longer to activate. It makes no difference. The key point here is for Rest to eliminate the practice of sitting on your hands before you can go into the next battle.
  3. I realise that what I'm suggesting is a pretty sever breaking of the cottage rule, and probably general redesign as well. However, it's probably the one solution I like the most, because it's a case of eating your cake and having it, too. It should allow Granite Armour to still be usable for any needed period of time and usable without its annoying penalties AT ALL, so in this case, it's actually getting better. However, it keeps the power balanced in the way I perceive it was originally intended to be, in that you need to turn the armour off in order to be mobile, and nothing says immobility like an immovable anchor that provides your armour only in a certain radius around it.

    I'm more than positive people are going to cry foul because you're essentially FORCING them to fight outside of Granite Armour, or at least wait exuberant amounts of time between advancing to the next spawn. The problem is that pretty much any change you make to Granite Armour will have to come either with a serious slash at the power's effectiveness, which will piss people off, or with some kind of mandatory or heavily-enforced mechanic to get the power to shut off.

    In essence, anything you do to Granite Armour WILL break current playstyles. I'm trying to devise a roundabout way to retain as much of them as I can, meaning the armour's full strength and it's ability to be kept up as long as necessary. If SOMETHING has to give, then I'd rather it were mobility issues, as that's the only thing that doesn't take away from the sheer unkillability of Granite Armour as it is right now.
  4. Samuel_Tow

    Incarnates

    I just hope I won't need to be overpowered or on a team of 25 in order to so much as sniff the Incarnate system. That would piss me off like you wouldn't believe.

    Remember, a lot of people have said over the years that they're here because City of Heroes is not WoW and is not chock-full of mandatory grind-raids as the only sort of end game available. I sincerely hope the developers don't double-back on that aspect of it.
  5. Quote:
    Originally Posted by SilverAgeFan View Post
    With what we currently have, sounds like the metallic costume parts (despite the cuts) mixed with colorized ice armor and dark melee and stealth will all do the trick. (or maybe flipped with ice melee and dark armor, both colorized fittingly. Can DA be colored brightly? If so that might do it.)
    Huh... You know, Ice Armour recoloured something else would look REALLY fitting for a non-metal slime. If I go with, say, a green jelly slime, then Ice Armour would coloured green would actually make sense within context, as a form of hardening of the slime and using it as a shield. Woah! Sweet, thanks!

    Now I just need to wait for Ice Armour to be ported over to an AT I actually enjoy playing, as opposed to the ONE SINGLE AT it's available for now. Here's hoping for more proliferation.

    Quote:
    Also it sounds like what you need are super reflective tights that don't exist yet. But I hope they are added someday in the near future.
    You have a point. To the batcave! I mean... To the All Things Art thread!

    *edit*
    I actually found a decent picture of a red slime girl which shouldn't get me banned.
  6. Quote:
    Originally Posted by Jasra View Post
    When you say "Metal Slime", what comes to my mind is the T-1000 from Terminator 2 (in "special effect" mode, not human disguise), or the aqua-alien from The Abyss; is that the sort of effect you're thinking of?
    For the Metal Slime, I believe the T1000 look would be best. The Abyss aliens are actually pink, hollow and transparent, sort of like jellyfish. On that note, I really don't want to go for a jellyfish look. And it's not because they have internal organs, as understated as they may be, but mostly because they're actually filled with water, not slime. When one washes up on the beach and deflates, THEN they're all snot and slime, but at that point they're only a fraction of their underwater size.
  7. Samuel_Tow

    Demons Shield

    Quote:
    Originally Posted by Maiev View Post
    What is enjoyable about it, if I may ask? What makes making such long, drawn-out replies to things that are just not important or meaningful at all? I barely posted a couple of sentences and yet I could expect a novella or a rough draft for your dissertation in reply when there was really no way or reason for that much to be said. Discussion and even argument or debate can be enjoyable, I get that. But you have to realize that what this started as (The original topics), and what it has become, has been completely inane and pointless. Sure, you don't find it so, but that's what I'm having trouble understanding, I suppose. If anything, you're an odd duck however you look at it.
    Remember: You asked me. Keep that in mind as you read on.

    This is fun for me. Why? I don't know. In part, it's because English is not my native language. Not even close to it. As such, I speak (or rather write) English as a foreign language. Doing what I'm doing now is part of how I learned English to the level I am at now. I realise I probably upset (and most probably bored) a fair few people along the way, but that comes with the territory. Over the years, I've just come to accept that I enjoy writing things.

    Some people draw. Some people sing. Some people break their bodies doing bike or skate board stunts. Some people make movies and host them on the 'net. I write. Occasionally I write fiction, most of the time I write in forums. This is my hobby. I have what I'd class as three separate hobbies - games, writing and mathematics. Games are obvious, mathematics may be strange, but it is what it is, and writing is just this. This that you're looking at. The three are intertwined in ways that are too boring to try and explain, but suffice it to say that I enjoy writing and I enjoy petty arguments.

    As such, where most people would write only as little as they can get away and still carry their meaning across, I will typically write about as much as I can fit in before posts become unmanageable. I realise that means a large portion of people will simply not read my posts as a result, but again, it is what it is. I really have no motivation to do anything about it. Outside of specific cases when I'm trying to deliver something to the development team when I NEED it to be read and will so try to be concise, I write posts for fun, and as such, I write them how I have fun writing them.

    People have historically had a problem with that, and I have no reason to believe that will change. Generally, I accept that as part and parcel of what I'm doing. Some will read, some will skip, and occasionally some will tl;dr. That's just how things roll. Then there are cases like these, when someone takes enough exception to me to start digging into my methodology. On the off chance that it's someone looking for understanding and context, I'm flattered and I'm always happy to explain. Most commonly, it's people who just don't like my face and would very much like to ruin my day for it, and in these cases there really isn't much one can do about it.

    In a single sentence (and there's a reason I've adopted this as an ending): I enjoy writing long, overthought posts on the off chance that the people who care might find something interesting and safe in the knowledge that people who don't care will likely just not read what I wrote.
  8. Samuel_Tow

    Demons Shield

    Quote:
    Originally Posted by LISAR View Post
    This line right here is what I am referencing.
    Huh... So I did. Yeah, that... That does indeed make no sense, and I admit to as much. Now I need to trace back the logic that made me say it. If I had to wager a guess, I'd say it's a case of putting my foot in my mouth. I had a point in there somewhere, something about that aforementioned discussion about Demon Summoning being too thematically magic and about why 6.66% fire resistance bugs me, but I seem to have drawn a connection between the two that I honestly should not have. 6.66% bugs me, and Demon Summoning kind of IS magic-slated, but the two points should not have been related.

    I guess the point was more about intentional design, such that if I'm going with a non-magical origin, I can dismiss the 6.66% fire resistance as a coincidence, though given the context, I'm unlikely to, whereas if I were going with a magical origin, I'm more likely to see it as intentional, though in reality I'm actually not. So... Yeah. I freely admit a good there.

    OK, point for you. That was stupid of me to say. This is why I keep asking you guys to approach things reasonably. This makes sense and, upon reflection, demonstrates a clear mistake on my part, and you didn't even have to browbeat me into it. I can't defend this, because you're right - it is silly.
  9. Quote:
    Originally Posted by Kheldarn View Post
    Samuel, why not try asking over in The Costume (Re-) Design Thread? Some pretty talented costumers there...
    I honestly didn't know it existed, or possibly didn't remember if I've been told before. I'll look over it, now that I have the link. Thank you.
  10. Samuel_Tow

    Demons Shield

    Quote:
    Originally Posted by M_I_Abrahms View Post
    I would like to apologize. You did not, in fact actually state a desire for change, and I was wrong for saying you did. However, that does remain the impression that was left upon me reading all of your posts in this thread, due to your repeated statement that the number bugs you, as well as where you said that you felt that if didn't work as well with other origins because of a number that is hidden, and largely ignored.
    Yeah, I'm starting to regret bringing up that tangent, because apparently I put my foot in my mouth with it. The whole point of it was just that - a tangent building off of what BABs commented on the nature of concept viability, and its point was to demonstrate a trend of odd design direction much more so than practical application. Then again, they went out of their way to make Demon Summoning appeal to a more arcane theme, so I guess on reflection the reference does appear to be within context. I still don't like it, but it makes sense.

    Quote:
    Originally Posted by M_I_Abrahms View Post
    Considering the propensity that the dev team has for referencing other material, cliched or not, I would be MORE inclined to believe that it was intentional. The number is very likely another Doctor Humperdink, or Romero Heights. And yes, the 'number of the beast' is very much a cliche thanks to it's extensive overuse in any media that even alludes to religion.
    Yeah, there are plenty of things I could rant about this very same vein. I've mentioned the PPD Detectives several time, so allow me to mention them again - they're caricatures. There's reference, and then there's basically retelling a famous TV show. Some people like that. To me, it's like caltrops on my swivel chair.

    Quote:
    I'll just outright ask you; Would knowing that this is intentional actually cause you to never play the set? Even knowing that you would almost have to intentionally look for it to EVER see it in game?
    No. I've no intention of deleting my current Demon Mastermind over something so trivial. I enjoy the set, I enjoy the theme, I enjoy the concept. I like arguing over pedantic details as a hobby, but even I'm not dumb enough to put those into actual practice. Mental effort is cheap, and time I have a lot of at the moment, so thinking about things and talking about things is a non-investment. Gameplay... Is rather more of an investment, and as such, it would be foolish to bog it down with pedantic details. Priorities being what they are, I wouldn't ruin my own game with something as trivial, but I wouldn't think twice about arguing over it, anyway.

    It's like watching a movie or playing a game - it's a fun experience, but it's rarely something you want to try in real life, unless you happen to have a suit of power armour or the ability to turn into 10 cool aliens or some such
  11. Samuel_Tow

    Demons Shield

    Quote:
    Originally Posted by Maiev View Post
    And then you go and write up three more paragraphs over nothing just like I said you'd been doing.

    Stop it.
    Um... Did I not just say I enjoy this? Call it a discussion, call it an argument, call it embarrassing myself... Hell, call it Shirley, if you must. You keep claiming I'm freaking out, as if totally oblivious to my continued insistence that I actually enjoy this. Very much, in fact. To be honest, it feels like you look at my post, go "Hmm... Text..." and then respond off-the-cuffs. While I can certainly see this as common practice, both on this forum and on the Internet in general, giving me this impression does noting for your credibility, for as far as my opinion matters, at any rate.

    As far as "Stop it." goes, I'm debating a response to this. I'm inclined to go with "Make me!" on account of the fact that I am, last I checked the rules, well within my rights to do what I'm doing, as well as on account of the fact it's neither your place nor your business to try and tell me what I should be posting and where. However, I'm concerned that this is a carefully-laid trap, be it intentional or otherwise, to turn it on me and accuse me of freaking out, because it's so inconceivable that someone might take slight at that.

    So here's what I will go with: No, I will not stop it. I enjoy this, and if you have a problem with it, follow the proper channels and either ignore me or report me. But please, don't try to assume authority that isn't yours by trying to play moderator. Unless I lost my colour perception somewhere within the last hour, your name does not appear in red letters.
  12. I try not to play the hoarder's game, myself, because I like to pretend this is not a resource-driven game to begin with. I find it makes the game a lot easier on the nerves. Of course, if you DO turn it into a resource-driven game by spending a lot of effort collecting large inspirations, I can definitely see how it would suck.

    Me, I play with bosses turned off, which means I never get large inspirations. At all. Medium Inspirations drop frequently enough to stock up easily, so them I don't find worth hoarding. When they're needed, they're needed. It's what they're there for. In fact, every time I go through my whole inspirations tray and I STILL die, that's not a defeat I regret. I did my best. It's when I die with plenty of inspirations to spare that I feel like I screwed up big time.

    And then there's the other side of this. I spend most of my time with barely one or two slots open for incoming inspirations. Just about everything that drops under those conditions is worthless, because the collection is almost complete. When I get through a tough fight that costs me everything I had, this turns things around. Every drop is valuable, because my inventory is EMPTY. Then I get to watch it steadily fill up again as I combine the things that never had enough room to build up and refill my stock. There's a certain level of satisfaction in that

    Word to the wise: Inspirations are worthless to HAVE. They are only valuable to USE. You could have an infinite amount of the best the game has to offer, and they will do a fat lot of good to you if you don't use them. That's always useful to remember.
  13. Green Girl: Huh... That's surprisingly close to what I had in mind. I still don't want to use Inventions, but there are other ways to get stealth... Like Stealth. And I can always explain it away using the Gish analogy of having the ability to harden the slime into a denser material, and at the same time probably gaining some mass.

    Not sure I'm a fan of the hair, though. Hand-drawn slime girls have the benefit of being drawn with a hair-shaped slimy head by the eager artists, but in-game hair models just really stand out. I DO like the black-eyed face, though. It's a nice fit. I guess if I wanted to go that route, I could try some kind of Full Mask variant, or possibly a hat of some sort. There's really nothing saying that I can't have accessories to the costume as an alternate design, come to think of it. I still need a "pure slime" look, though, so one without accessories is important.

    Metal Guy: A good effort, but he honestly looks more like an iron golem than a Metal Slime. Of course, I've no idea what a Metal Slime should look like, given it's a conundrum of terminology, but I keep thinking something akin to the T1000. That is to say, reflective like you have it, and also not necessarily geometrically simple, but sporting a featureless, textureless finish, like that of flowing metal. Metal doesn't do this, as the etched grooves give the surface a look of solid metal, one that you can carve long lines into.

    It's well shiny enough, but it has far too much detail. I keep wondering if we shouldn't insist on a reflective tights texture in general. It'd certainly help with this, but I'm sure it'd have other uses, as well. I guess I could try the Shiny Tights texture, and I know that has versions for all body parts (I checked), but I'm not sure it'd look quite shiny enough to be a Metal Slime.

    In general: Would anyone have any idea how to mesh the head with the rest of the body? Face textures are orange-tinted, whereas tights textures are grey-scale, so even if I put masks on the face, they still won't match. I could go with a textured face, kind of like the fabric-covered one, but I'm not sure that would match, either, especially if I go for Shiny Tights.

    I'm also not sure if I should go with a male or a female. Technically, a slime shouldn't have gender, on account of it not having a body shape or any actual biology other than, you know, slime, and after playing around with this concept with a character who's essentially a pile of scar tissue hooked up to a helmet, I have no problem varying between models, but here's the thing: I generally tend to default to the Male model of gender is irrelevant, not because men are the default, but more because women without defining features just look awkward to me. I'll see if I can get a decent-looking female model on this, but if I can't... Well, we'll see.
  14. Quote:
    Originally Posted by Street_Wolf View Post
    You forgot a [/url] after the the code there Sam.
    Ugh... I wish there were some feature which would alert me to incomplete tags... Anyway, that's fixed
  15. Samuel_Tow

    Demons Shield

    Um... It took me a few seconds to get where you were quoting me from, but I think you put this in entirely the wrong thread. I think you want the CoH 2 thread.

    *edit*

    Though I will agree it's tangentially topical, in an off-topic sort of way. My response in the second post IS about as close as I come to blowing my top (and it comes from a completely different thread), as that tends to be my reaction the fifteenth time someone tries to tell me that all the stuff I like sucks and then doubles-back to call it opinion, yet still insists on representing it as fact. I like to think I've stated my opinion with as much subjectivity as text will allow in this thread, though obviously that's subject to debate.
  16. I know, I know. This sounds positively stupid, but hear me out. There's method to this madness.

    To preface, let me explain. Anyone who's watched Ben 10: Alien Force should be familiar with one of Ben's more creative aliens called Goop. Unlike most of his other aliens, this one is basically a large puddle of green snot given form by an "anti-gravity generator" that looks like a miniature flying saucer. This, in RPG terms, would be a Green Slime. Earlier than that still, we have Gish, whose main protagonist by the same name is described as "a 12-pound ball of tar." Literally, this is what he is - a ball of tar with eyes and a mouth occasionally found somewhere along its surface. In RPG terms, this might represent a Black Slime.

    And, of course, all of this leads us into the concept which is a trope unto itself: the Metal Slime. Game mechanics aside, there's something indescribably alluring about a a supposed small, soft, jelly-like slime made out of metal, a substance not known for its jelly-like softness. This alone is worth at the very least looking into, but for a concept that is wholly and entirely defined by its appearance, this needs the correct costume, and I couldn't even BEGIN to imagine how to make this into a reality.

    I wish I could give a better example picture, as there are plenty from a genre that's known as "slime girls," but unfortunately I can't find a single picture representing it that wouldn't get me permabanned from the forums.

    To put the challenge into more concrete terms, would anyone know how to make a "slime character," i.e. a character who looks like he is entirely made out of slime. I titled this "metal slime," but to be honest, I'll be happy with any material slime, be it jelly, water, snot or some kind of metallic metally metal. I have NO idea how to go about this, primarily for the simple reason that a slime character would need to be transparent (or else look like a playdough character, if that), and we simply don't have costume pieces that do that. Maybe I just suck at this, though. I hope you guys have better ideas than me, because this is actually interesting.

    Failing that, the backup variant is the abovementioned Metal Slime. Unlike the more... Organic slimes, a metal one would not need to be transparent, so this might be doable with current costume pieces. Like other slimes, however, a Metal Slime needs to be completely smooth and completely uniform, so the Metallic chest isn't going to cut it. It's relatively smooth, but it still has those deep grooves cut into it. That, and I couldn't begin to imagine what I could use for a head. In the absence of a "blank" face, I honestly don't know what I could use, instead.

    I would appreciate any ideas on the subject. I've been investigating this for several months now, and for the life of me I just can't imagine how it would even be possible.
  17. Samuel_Tow

    Demons Shield

    Quote:
    Originally Posted by Maiev View Post
    I'd say the reason everyone's coming down on you is because you're freaking out about little arbitrary things and feel necessary to write several paragraphs each post as to why.

    It all seems kind of irrational. Stop freakin' out. (Don't argue you're not, you totally are. Or at least were.)
    "Don't argue you're not, you totally are" is an exceptionally poor argument, if for no reason other than it assumes you know how I feel. If this is your impression, then allow me to be blunt - you clearly don't. There's a difference between expressing displeasure and "freaking out" as it were. What, did my mentioning Christianity gave you guys this idea? I wasn't bringing this up as an example of bad things, merely as a religious example, and even that within a very tightly-specific context.

    I like to think I remember what I've said, so unless you want to quote the segments you're accusing of freaking out, "you totally are" is an empty gesture. Moreover, it's a gesture that's liable to make me freak out if I weren't already, because it's one of a small collection of specific "honour challenges" that tend to slide right past the logical centre in the brain and cause people (and I am no exception) to yell out "No I'm not! Who do you think you are!" as a twitch reaction.

    As a basic rule of thumb, stating an opinion or impression as incontrovertible fact by using definite clauses like "you are" instead of "you seem to be," specifically in the face of claims to the contrary, is probably the easiest, most direct way to antagonise just about anyone but either the most passive or the most instinctively introspective. As such, I consider it a malicious argument, and an outright provocation, at that.
  18. Samuel_Tow

    Demons Shield

    Quote:
    Originally Posted by LostHalo View Post
    If you really don't care, just don't acknowledge it.
    To be fair, at this point I'm just having fun with it. Believe it or not, this sort of thing IS fun for me. And not in a malicious way, not because I'm making people angry (if indeed I am), but just because the argument itself is interesting to me. I actually intend to argue it for as long as people care participate, not because I want to make a pain of myself (or rather, in spite of it), but because this is one of the higher forms of entertainment I find on these forums.

    At the risk of offending some people, this is vastly more interesting to me than the endless RP wars over the Rebels/Loyalists feud or the plethora of "What's your favourite <...>" threads. To each their own, but pedantic arguments is where the fun is for me. Kick me in the nuts if you have to, but this fact is unlikely to change.
  19. Ah, there we go, there's that specific offender:

    Quote:
    This place smells like Carnival of Shadows.
    You hate the smell of Carnival of Shadows.
    I do? Since when? I thought they were pretty girls and popular entertainers, at that. Is the game trying to tell me I hate the smell of the circus?
  20. Samuel_Tow

    Demons Shield

    Quote:
    Originally Posted by LISAR View Post
    You say the number would effect your enjoyment of the set depending on the reason of the number not the number yourself.
    Really? Would you care to quote where I said this? Not alluded to, not said something which could be interpreted as this on arbitrary reviews. Where did I outright say this? I'd appreciate a quote with a link to the source post, because I would be willing to bet money I have not said this.

    Quote:
    You need to get over yourself because of your association of data and unrelated functions.
    OK, give me a minute to see if I follow this. OK, so by "data," you mean the 6.66% fire resistance in Ember Shield and by "unrelated functions" you mean... What, exactly? The Ember Shield has one function - to provide damage resistance, to which the fire damage resistance stat is very much related. Are you talking about the intent behind the stat? Are you saying I'm somehow assuming that the stat was intended to mean the number of the beast?

    Because if you are, you must have missed me explaining just this point at least three times, if memory serves. As I said before, what bugs me about this stat is the possibility that it is intentional. If it's completely accidental, then I don't care either way. Random number coincidences are not noteworthy unless they point to a specific correlation, to which this doesn't, as far as I'm concerned. I guess you could say that 1 and a 1/3 times 5 being 6.66 is a noteworthy correlation, but that's only on the level of basic curiosity.

    What bugs me is the notion that this is intentional, because it turns it from a coincidence into a joke. A joke I do not appreciate or enjoy. You may feel I should have no right to talk about it, but I believe the rules permit me to do this whether you like it or not. I don't intend to "get over it" for the simple fact that I don't want to. I'm not going to stop disliking it simply because I'm told to. Eventually I'll get tired of talking about it, as well. That depends on how long you intend to keep trying to "oh snap" me, but if you're determined to outlast me, then you probably will.

    However, if my attitude bugs you so much that you feel the need to keep restating your point, sans obscenities (I'm not counting your edit), then perhaps you need to get over yourself and put me on ignore. Unless you specifically want to shut me up and prevent me from posting more on the matter (which I doubt, and which is actually futile), then wouldn't that be the smartest move?

    Or are you honestly trying to answer my question? Really? Honestly? I'll believe it if you say it.
  21. Samuel_Tow

    Demons Shield

    Quote:
    Originally Posted by Duncan_Frost View Post
    You are posting gigantic walls of text because people are pointing out that, indeed, having 6.66% resist to fire is just a cute little reference the developers tossed in. It doesn't affect gameplay, it doesn't utterly destroy your character concept, it doesn't do anything. It's just there for people to find, go "Heh." and continue on their murderous rampage through the Isles. Except you decided to get super-pedantic over this one detail, and apparently now think there's some kind of conspiracy to insult you.

    Sounds like over-reacting to me.
    Sounds like you're projecting your own values onto me and expecting that me not following them is the result of deviation from standard behaviour, thus an over-reaction. This assumption is false for the simple reason that this is pretty much standard-issue response to any situation, bit or small, as far as my modus operandi is concerned. If you think my posting "walls of text" is someone a result of me being over-excited, then you are simply mistaken. Posting this way is as common to me as waking up in the morning is to most other people.

    Understandably, that's not what people would do, and I wouldn't fault them for it, but the "conspiracy to insult me" comes from the fact that others don't seem to want to extend the same courtesy in return. You assume a standard expected response and standard expected behaviour, and anyone who doesn't fit is worthy of ridicule and insult, or so your tone seems to suggest. On the one hand, I'm very much used to this, as it comes with the territory, but usually it comes in the form of being ignored or getting weird looks. It's exceedingly rare that someone would make it a point to keep coming back and tossing insults my way on the off chance one might stick.

    Incidentally, have you noticed how people seem adamant about telling me I'm pedantic, as if determined to turn this into an insult when not only have I admitted to it, but have described myself as such already? Is that kind of hostility really justified because I refuse to not care? Really?

    Quote:
    Oh and FYI no one would argue about the 9.11% to-hit buff for a PPD except for you.
    How much do you want to bet?
  22. Quote:
    Originally Posted by Primordia_Vox View Post
    PS. - Players who have 60 something months vet rewards don't know it all, I am a prime example. I have Fog of War, but I forgot yesterday how to get to Faultline. *Shrugs
    True, we don't know everything, but the one thing we 60-monthers DO know is what we like
  23. Quote:
    Originally Posted by Aggelakis View Post
    ...no. This is City of Heroes, which implies at least partially humanoid as most heroes have been throughout comics.

    The non-humanoid ones have almost invariably been pets/minor sidekicks/minions.
    No, actually "hero" in no way implies human or even humanoid. Just off the top of my head, take Ben 10 for example. Half of the stuff he turns into is completely incompatible with the human framework. His Spider Monkey has four arms, as does his Four-Arms, for that matter, his Stinkfly has four (or was it six?) legs and a worklike body, his ghost freak is a traditional "tail-end" ghost, his goop is... Well, a puddle of goo with eyes. What else? His Brainstorm is basically a giant crab with an oversized brain. His Wildmutt has a canine body. And that's off the top of my head, on one character.

    And Ben 10 is hardly the only one who transforsm. I can just as easily name Beast Boy and have roughly the same effect. Or, I could be cheeky and instead name Gish, the title character in the game by the same name, who is literally nothing more than a ball of tar with eyes on it. His abilities are basically limited to hardening, liquifying, becoming heavy and becoming sticky.

    Furthermore, Final Fantasy VII gives us Red XIII, otherwise known as Nanaki, who is basically a large lion-dog. Not only that, but the same game gives us Cait Sith, who is, err... this. In fact, if I wanted to be a dick, I could just point to Waku Waku 7's Mauru, or even the game's final boss. I assume "Bonus Kun" is a joke character, but that big black round thing IS the final boss of the game. Seriously.

    And all of that's purely off memory. I agree that the technical problems with instituting a brand new model as suggested are insurmountable, but that doesn't mean any argument to the same effect has to be valid by default.
  24. Quote:
    Originally Posted by Umbral View Post
    The only problems I can see with this is that the area might be a bit too big (I would err on the side of caution because the idea is to prevent players from never leaving it) and that, as some have already stated, they like the visual effect that Granite Armor provides (though I doubt it would be impossible for the visual effect of the effect granted by the emanator to turn you into the giant rock thing). If I were to do something like this, I would likely have the area of the effect be roughly 10-15' around the emanator, but have the duration of the effect itself last between 5-8 seconds so that you can manage short forays out of it before the benefit drops off.

    Another problem would be determining how to adjudicate downtime: if it's a click power, it would be pretty easy to simply stay in that area until the power recharges if the emanator itself lasts an exceptionally long time (which I think you're suggesting). That issue right there presents me with some problems because I think it would probably be better to simply force the power to start recharging after the emanator dies rather than after the emanator is created, though the only way I can imagine doing this would be to make the power a toggle that somehow keeps the emanator it summons alive (something that I'm not even sure is possible; though, if it's possible for a toggle to summon the pet upon initial activation, I can imagine putting together some kind of mechanism where the pet attempts to deal enough damage to kill itself every few seconds and the toggle simply gives it 100% resistance to this suicide damage type in order to generate that functionality).
    Don't those two issues cancel each other out, though? If you drop the are of effect sufficiently (and I wouldn't go below 30 feet radius - that's less than medium-sized room) but keep the recharge high, you have no issue with keeping the effect on yourself permanently. You COULD just stay in range of the eminator until your summon recharged, but by the same token, you could just stay out of combat until Unstoppable recharged, yet that's viewed as incredibly poor judgement. And for good reason.

    The only way I can see this as being problematic is if you you often face situations where enemies come to you for long periods of time, say for stretches of ten minutes or so. Again, outside of the Respec trial, I'm not aware of many such situations. For the most part, the impetus is on you to move, not on enemies to come to you. You CAN pull enemies into the effective area, that much is true, but again, that has its limits. With the current aggro caps, pulling enemies long-distance (which I define as 100 feet plus away) is not only inefficient, it's pretty poor play.

    Theoretically, you CAN achieve uninterrupted uptime, but the cost of this uptime is the inability to make any use out of your survivability outside of a select few "siege" situations. Granted, this still allows Granite Armour to shine in siege conditions, but those are both rare enough and crappy enough for most builds to where I have no problem with letting Granite Armour shine.

    Again, the point of this change is to give Granite Armour the ability to hold ground better than any other set out there, but to have absolutely no utility in offensive action. You CAN run in and summon the eminator. Once. After that, you're bound by recharge, and unless you plan to fight the same spawn for the next 10 minutes, you will be unable to use Granite Armour permanently.

    If most T9 powers are limited by uptime, then let Granite Armour be limited by proximinty. That alone feels like it should be balance enough.
  25. Samuel_Tow

    Demons Shield

    Quote:
    Originally Posted by M_I_Abrahms View Post
    I would have to assume you mean that you would argue 911 appearing on a PPD AT. From my own experience, most folks would not care, with the exception of the one who found that number. This game is filled with obvious easter eggs, and it makes sense that a set about Demon Summoning would have a Demon's number in it somewhere.
    Well, at this point it's a matter of opinion. I still believe people would argue over it, but since I have no actual evidence to that fact, it's nothing more than an unsubstantiated belief that you are well within your right to disagree with. I still feel there are more anal people (such as myself) who would have an opinion, but I can't really know.

    Quote:
    I can't say I approve of their methods, but I'd have to hazard the guess that the reaction comes from you actually advocating changing the power, based on a number that you wouldn't have even known was there if not for the thread.
    I... Wait what? Advocated changing... What? I said I didn't like it, that much is true, but I don't remember making the leap into suggesting it be changed. I don't like the Jake Emmert mission or the Lethal Weapon knockoff Detectives in Steel Canyon, but I'm FAR from suggesting they be changed. That's the sort of thing that makes me roll my eyes with displeasure, but even I would say it's pointless to go back and change it.

    Again, the whole argument is academic, pretty much on the same level as "regular butter is better than peanut butter" or "my dad can beat up your dad." OK, it's STUPID, but I mean academic in the sense that it has no practical application, not that it's intellectually high-brow, which it isn't.

    Seriously, did I suggest a change? I haven't gone back to read my posts in the thread, but if I alluded to that anywhere, please point it out so I can go edit it out. That would be pretty bad if I did it.