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Quote:Tech, please, if you have to reply to her, just don't quote her post. Pretty please with sugar on topIt's funny that you're so quick to Godwinise others, GG, when your own views are so rigid, unyielding and borderline faschistic...
And the only reason it looks a little uncanny valley is because it's the male texture applied to the female model, because there IS no female option in-game. Obviously were one created it would be a lot more figure-appropriate than an impromptu fix to use as an example of intent.
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I tried using voice chat (largely because I don't like being left out of the loop) but I quickly changed my mind on the matter. I don't like what people turn into when you give them an audience, plus I'm not a native speaker living with other people in a non-English-speaking country. That, and I don't like speaking into my computer unless strictly necessary.
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Quote:Speaking of mixing Mutant with Omega:Of course you can. I mix the Mutant pieces all the time. In fact as whole sets I think they don't work as well, there's too much detail (certainly in the case of Organic Armour). They also go well with bits from the Omega set as well as other options : I've a nice Praetorian Experimental Ghoul outfit using Bio-organic chest, Overguard shoulders and Stealth legs along with items from the Science pack for the head.
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Quote:That hasn't been my experience, at least not according to the City of Heroes in-game FPS counter. Only very, VERY rare occasions seem to drop me down to 30 FPS, and those are the aforementioned FPS holes. Most of the time when I slow down, my card slows down to between 40 and 45 FPS, and that's with V-Sync turned on.if you want stable and around 60fps, disable vsynch, otherwise you will pull down 60/30fps with Vsynch enabled... there is NO inbetween with Vsynch enabled.
That's not to say I won't disable it to see if I can't get better framerates, but I will do so reluctantly. Few things bother me as much as vertical tearing (motion shadows being one of these), so if I see a lot of that... I don't know. It's always the little things that ruin the experience.
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Oh, about PhysX settings - the setting determines the number of simultaneous physics objects that can exist before older ones start disappearing. It might seem like I wouldn't need to see that many trash cans, but the one thing I need to see a lot of is shell casings, especially when playing a Mercs Mastermind. These are one of the coolest parts of any conventional weapon powerset, and conventional weapons tend to spit A LOT of shell casings.
As I understand it, nVidia cards past the 8000 generation all come with either a PhysX chip already in the card, or with chip emulation in their software drivers, and more than enough capacity to handle this, hence why I've been advised that this won't make a difference in the past. It will probably slow down my machine some, granted, but this is one place where I don't want to skimp out. -
Quote:So people tell me, but I can, speaking specifically for myself. I can't give you an exact framerate, but I like to keep mine stuck at 60FPS at all times. As soon as that drops by even 10FPS, I can see it. The motions don't look as smooth.truthfully, most humans cannot distinguish between anything above 30 fps or so.
I've actually confirmed this many times. I have +showfps bound to my plus/equals key, so for a while I'd hit that every time I suspected my framerate was slowing down, and sure enough it was down to about 45, and already that bothered me intensely. I really, really want to keep as high a framerate as possible (up to 60FPS, anyway) at as much of the time as I can manage. Unfortunately, with how slap-dash so many of the game's locations are, perfect framerate is impossible, but the few the locations this happens, the better.
To specify, the quality I really want includes:
*Native resolution
*Vertical Sync
*Anisotropic filter of at least x4
*High model quality (I keep that at 200%)
*Normal world detail (100%)
*Very High textures for both world and players
*Particle count where it is (50 000, I think)
*Environment and Water reflections to a notch below maximum
*SOME level of dynamic shadows, irrespective of quality.
*Physics Quality at ultra high (not recommended with Agia PhysX, which no longer exists)
FSAA I can take or leave at such high resolution, I don't want or need Bloom, Depth of Field or Ambient Occlusion. The rest of the settings aren't important. -
Quote:And like I said in the other thread where you copy-pasted the exact same post - "body paint" is the only way we're ever going to see a muscular female texture. If you think the graphic designers will re-export two versions of every single texture you propose to make, you think wrong.Im sorry but if it was in my hand I would press the button to delete all current skin tights and replace them with new textured skin tights, like the tank top, witch, and plus versions.
Current skin tights are low-res body painting. Some colours like grey or white doesnt even look well. -
I'm mostly worried of seeing performance drops in areas where there were none before, like that transformer area with the many shadows in St. Martial. I'm also worried about other games. I can run almost any Unreal Engine game at full details with no slowdown at all (always amazing how that engine can look better and run faster...), but that's at 1280x1024. I'm not sure that will hold at 1920x1080
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Please avoid cross-posting so I don't have to make the same response in multiple threads.
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Quote:We need more weapon models for ALL weapons, I'd say. Occasionally we'll get a new sword, leading to Broadsword having more options than all other weapons combined, but we've never really gotten any additions to most other weapon sets. Hell, Pulse Rifle still have the stock model plus the bagpipe and that's it. Claws is one of those sets that need better weapons. Not unlockable, preferably.Oddly enough, I'd really like more claw options that are visibly weapons held in the hands, like spiked brass knuckles and claws that extend from different angles on the hand, all of the claws we have now jut out from the back of the hand wolverine style, and none of them actually look like something the character is holding in their hands. I think if they explore these different points of attachment similar to the difference between all the maces in the mace power-set and the one police baton, we might be able tom come up with a more satisfying solution to the claws issue.
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Quote:Well, to be fair, you can still play some MMOs if you keep out of people's way and they keep out of yours, even if you hate each otherThere is not much point to playing a MMO if you hate the other people there.

That's actually one of the best parts of City of Heroes as a game, and I feel part of what fosters a friendly environment - the game does not encourage people to compete and screw each other over. When you meet another player in-game, you can at best see help, or at worst see nothing at all. You have no reason to feel animosity towards people in the game, and so people bring this attitude to the forums. -
Quote:Part of the mission objective is to disable the turrets, which I assume causes them to blow up. It's an optional objective, granted, but it's there.Considering the fight takes place on the same Sky Raider base that is covered in turrets in the Silver Mantis SF...yeah, that pretty much writes itself, doesn't it?
Personally, far and away from using the Apache, I was hoping I could blow it up. You know, cut off the guy's escape route in case I get distracted long enough for "Peter" to hop in the pilot's seat and take off.
Personally, I feel that the Titan should trigger as soon as Castillo goes down, but rather after you speak with Peter. It's not rocket science to give the guy a couple of lines of "window dialogue" just to the effect of "You have accomplished nothing. My people will get me off the hook before we're even back at the mainland." and then trigger the Titan after that. -
Quote:Claws don't "shoot out" from the hand, they fade in (or pop in, if you prefer) like all other weapons. For those with a very quick eye, you may notice them grow from zero size to final size within a few frames, but that's not a draw animation, that's just how the engine creates objects.Now imagine it was a clawed hand large enough to hide the fist it would shoot out of the arm like the claws do now.
I've always been a fan of using an oversized "glove" that hides the entire hand as a weapon for Claws. I'm not saying it has to be a hand or a paw, but even just a large metal gauntlet would be groovy. -
Quote:I actually think we may get this particular wish. David was very responsive to it when I suggested it, and people in general (Golden Girl notwithstanding) have been very positive to the mockups of muscular females in the CoH engine that I drag around the forums. It may not be next Issue, it may not be soon, but I'm fairly confident it will at some point.And maybe the ability to make muscular women instead of constant super models. Don't get me wrong, I have MANY female characters with whom I'm quite happy for their appearances. But when I make a strong female character, I'm not as happy when she's just another model. Guys can be HUGE. Can't women be a little buff at least?
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Quote:I hope this is the case. I actually have a feeling that the real dead zones are the result of... Something else. Bad environment design, as Zombie Man puts it, most probably. The reason I say this is I've noticed there's almost no performance change when going from x4 FSAA to x0 most of the time.*It's not necessarily quite that simple. There's a lot of stuff happening in the background and the resolution you're displaying things at probably isn't the bottleneck in your performance. All other things being equal, however, a 35% drop is going to be the worst case scenario.
As it stands right now, it doesn't look like I'll have a choice in what monitor to grab, and I'll probably end up with a 1920x1080, and I sure as hell hope the game won't start lagging drastically more than it does today. I'd hate to have to turn anything off, which will probably be shadows, which I have at probably the lowest setting available.
I don't run Ambient Occlusion at all, for one because it's a SERIOUS performance detriment, and for another because it actually overrides FSAA and gives me nasty jaggies. That, and it plays havoc on ambient lighting, turning some instances a deep orange, for example.
Fingers crossed, I guess. -
And the comedy continues. I swapped the 19'' 1280x1024 for a 19'' 1440x900... Only to find it has no HDMI port. It's just VGA, and my card doesn't have a VGA slot. And no, I am NOT using an adaptor. That's just EH!
So I'm throwing my hands in the air and letting my father pick whatever he feels is decent, as long as it has a fast pixel response time. I just KNOW he'll pick a 1920x1080, and then I'll be chugging my games like I downgraded my video. I just know it.
*edit*
Gotta' say one thing, though - going from 19'' back to my old 17'' makes everything look... Small. Guess all of a day was enough to make me used to seeing everything big
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There's one last question I want to ask, and it has to do with pixel response times. I scanned through the entire inventory of the store I can buy from, and all the screens have a listed response time of 5ms. All, including this screen I'm using right now. The problem is that the screen I'm using has a GARBAGE response time, and I'm starting to get really pissed off at the "shadows" I keep seeing bright objects leave as they move or as I look around.
So, my question is the following: Am I just shafted on everything in the store, or do you think their timing stats are bogus? What should I look for? How can I tell what screen has a fast response time before I buy it? -
Quote:I'm not really worried about the cost, more about the equipment stats. I have a laptop that has a 1920x1200 monitor on it, and while it's pretty sweet, it really can't run anything at that resolution, nor could it ever, despite having a GeForce 7900 back from when those were top of the line. What this means is I'm forced to run games on that laptop (when I have to run games on it) at below native resolution, and this makes me a very sad panda.Your monitor is one of the most important pieces of the computer; it's what you're going to be staring at the entire time you're in on your machine so a poor one will make a great box look like garbage. This is one area I never skimp on.
I'll see what can be done about this one, but if you guys think there shouldn't be this much of a performance hit, then I might just go for a higher-res one. I DO NOT want to go for 1920x1200 or anything even remotely as big, but something bigger it probably will be. -
Quote:The "black holes" are mostly what I'm worried about, since they tend to be pretty prolific. Everyone knows about Cap Au Diable, and about the Praetorian Labs giant rooms, and about the new Warehouse rooms, and about Grandville and so on and so forth. I'm pretty sure those are the result of shoddy level design, as the Grandville framerate death is only from specific locations in specific directions.There's a few "black holes" redside where fps tanks; as I recall a couple of them are in Cap. Everyone complains about those areas... I go from vsync cap of 60fps down to 20fps in some of those areas; and I got the same results before I changed from my 8800GTX to my 275GTX vid card. You're going to get a performance hit in those areas and there's not a lot you can do about it.
There's something about the whole engine in City of Heroes that makes it look worse and run worse than a lot of its contemporaries, and I really don't know what that's about.
Well, I have a Samsung Something monitor at work that's 1440x960, which I think comes out to a net FEWER pixels, but looks a lot better than this one. This one, by the way, has really horrid shadows and blur when I move. I don't know much about LCDs, but I believe it has a very slow dot turn speed, which means that when shapes move across the screen, they blur and leave trails behind. And it's starting to get on my nerves. I'll see about swapping tech.Quote:I do second the suggestion for a widescreen monitor; I'm using a pair of Asus 24" monitors and love them. They're roughly $250 each and they look really nice.
Oh, I wouldn't dream of running an LCD at below native resolution. The resulting interpolation looks like complete *** and makes me yearn for the days of 320x240 EGA. Seriously. That's why I'm so particular about picking a monitor that has a native resolution which is not too low, but at the same time not too high. How does 1440x960 sound? -
Yesterday, I swapped my old 17'' 1280x1024 LCD for a 19'' 1280x1024 LCD, which has produced a curious result - a larger screen with exactly the same matrix means bigger, and thus much more visible pixels. And that's not a good thing.
I may (hopefully) have the chance to swap this one back for something of a similar size but a higher resolution, but here's the thing: How much will a higher resolution affect my game's performance? Ideally, I want to run the game at the screen's native resolution, and the next step up is probably something like 1600x1200, which... Quite a bit more.
I run a GeForce GTX 285 card with an I7 processor, which permits me pretty good framerate at 1280x1024 with a few Ultra Mode options turned on, but which nevertheless slows down significantly in places, such as Cap Au Diable, the new Praetorian labs, the new Warehouse instances and so forth. So I'm worried that getting a bigger monitor and boosting the game's resolution might have a detrimental effect on the whole game. -
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Quote:I don't recall saying anything about keeping up with a team. I talked about use inside a mission, which is to for moving around a mission quickly. Teleport does not help you with that, and Sprint is far slower as a mode of transportation than even Fly. My latest Brute is a Super Speeder, and Super Speed makes exploring those giant obstructed warehouses a breeze without letting my Fury drop too low.I don't think travel in missions is ever a big deal to begin with, but of my characters that use teleport, they all have sprint as well. Even without sprint, I don't find myself having problems keeping up with the team.
Flying past enemies works just as well, and both Hover and Flight keep you out of Caltrops patches. I'll grant you immobilization effects, but as long as we're talking anecdotes, all the characters concerned that I own have immobilization protection. And while run speed debuffs are a bummer, they don't affect flight speed or jump speed and Super Speed tends to have enough buff to negate them anyway. Not in massed Caltrops patches, obviously, but nothing is perfect.Quote:What I do find useful is being able to get through doors clogged by teammates, henchmen and enemies. Also, the ability to completely ignore immobilize and -speed and caltrop patches is nice. Teleporting past groups of enemies is better than stealthing past as well.
I never said anything about running them in combat. I said using them in missions, and missions are more than just combat. I have my travel power bound to the C key, and I activate it every time I need to move from spawn to spawn, deactivating it as combat starts. It allows me to cut out a lot of time just running around, and believe me when I say that the way I play, there's a lot of running around to be had.Quote:And you were complaining about the endurance cost of teleport? Running those toggles in combat is extremely inefficient.
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And again, if you like Teleport, you don't have to justify it to me. I'm not going to come to your computer and take the power from you. But I still don't believe it deserves that cost. -
While I have my gripes with our community, I will say that it is far and away better than most others out there, and I DO mean most others, not just MMO communities. We have our scraps and squabbles, but at the end of the day I know that if I have a question, I can ask it, and people will elbow each other to see who gets to help out first
You don't get in a lot of other places. And I mean almost any question, from "What do I reroll this character into?" to "How do a pistol's internal mechanics work?" to "I don't get Inventions, please tell me about them." That alone makes me appreciate the community we have here.
Now, I've seen the community's ugly side, as well, especially when an issue comes up that concerns many people, which leads me to believe that a lot of the community's niceness stems from the fact that we rarely let the game get to us. We have relatively little conditioned competition among players, and there are very few "elitist" achievements on top of that, so most people are just as likely to want to help you out of the goodness of their heart as they are to snicker in your general direction while thinking how much better they are. And it's a good thing, I'd say.
I've spent some time watching Sasuke (the Japanese obstacle course TV show) and one thing which always strikes me is the sportsmanship of the competitors there. They always cheer each other on, help each other out and always end with a smile, even if they end tumbling *** over tea kettle into the cold muddy water. That's the kind of spirit I really enjoy in a game, and that's the kind of community spirit we have here. -
To be honest, Tillman is far more crazy than Penelope, far more annoying, but at the same time much more bearable because she's so well-written. When it comes to Penny, it feels like a writer trying too hard (and forgetting that I don't know what a "Metronome" is, or that you can't see picture of him), whereas Tillman sounds like a real person. A guano-crazy, horrible person, but a real crazy horrible person just the same.
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Quote:Well, I know that either way SOMEONE is getting my pruples, whether I give them away or sell them, since that money has to come from somebody bidding on it. Even I'm not petty enough to just trash the things, or worse still vendor themI forlornly exist sans purple. I am a sad, bitter panda with cosmic rabies and an appetite for superhero souls.


