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Posts
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Joined
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Personally, I prefer content without culture references at all, ideally, but I guess that's just me.
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Quote:Yeah, I just don't remember any of the others. Hero-side has something like three or four arcs that unlock it, while villain-side only has one, and it's a 15-20 arc.Actually, any mission involving time travel will unlock the Portal. There are a fair few arcs which do it hero-side. I have no clue about villains, I rarely play them.
Personally, I feel that Ouroboros deserves a contact somewhere who you can do a mission for to snag a portal, maybe a level 50 contact which is past the point where either side can get a portal via non-PvP-zone means. -
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Quote:I disagree with the conclusions that this assertion leads to. Yes, it's usually a good idea to cater to as many people as you can, but that's not always the smart thing to do, because then you'll be remaking the same thing over and over and over again with no variety or expansion. It's been very clear that people like detailed tech pieces. Yes, we get it, they're good. Can we have something else now? There's no point in focusing on things we have triplicates of when we can focus on concepts that cannot even be made.The goal is to give us a large range of options that people will actually use. Options that aren't appealing to a large percentage of people add no value to said large percentage of people. When you've got a choice of developing something that serves ten or ten thousand, you go for the broader audience.
Having an expansive costume editor is crucial, in my opinion. People will only ever make what the editor allows them to make, and concepts that don't apply will be left by the wayside. That doesn't mean that people won't make these other concepts if and when they become available. A lot of the time people will actually make things they didn't think they'd like just because they were inspired by someone else's costume or just a piece they ran across tabbing through the editor.
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To point, I feel there's little point in adding a more muscular texture for females if it isn't, in fact, more muscular. "Toned" is what the current skin texture is. Yes, it has a flat belly, but it has very pronounced back muscles. If we do indeed get such a thing, I'd like it to be more distinct and more different from the one we have right now so as to enable a broader spectrum of characters. I realise not everyone will like that, but then not everyone liked the Wedding pack, and not everyone likes Enforcer pieces, and, of course, not everyone likes the animal pieces we've seen so far.
Personally, I like Tech's pic the best so far simply because it's the only one that isn't trying to pretend it's really still a photoshoot skinny model that's just a little bit more toned to appease people like me. -
Doc Delilah's arc hero-side and Marshal Brass' mission villain-side grant access to an Ouro portal. Failing that, collecting all the exploration badges in Reclse's Victory can unlock one, and that should be doable for any player, especially given the state of PvP.
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Particle count only really comes into play on large teams where many players and critters are activating many emitters simultaneously, and that's when you usually see the effect of lowering it. Under normal circumstances, it shouldn't come into play.
As far as AA and AF go, I have mine at x4 by x4. I tried turning AA off entirely, assuming that my resolution was so high I wouldn't see the jaggies, but I was wrong. Very wrong. x2 is doable, but I can still see the interpolation. At x4, my eyes cannot notice any hard line jaggies unless I rub my nose on the screen and put on my glasses, which is good enough in my book. -
Quote:Because we can't have nice things even in our pretendy-fun imaginary world. I'm struggling to remember why I started playing games in the first place, if that's the case.5) Deal with not having a "top tier" "maxed out" uber character, and just move on. Play the same as always, do what you always do, and accept the fact you can't be a god in an MMO (that's what SPRPGs are for). Just learn to deal. It's a useful skill for real life too :P
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I don't think that's the case. I lost all trays on a Blaster who'd never been in a co-op zone before, was not in a co-op zone when I logged him in and did not need to go to a co-op zone to lose his trays. Co-op zones may be a catalyst, in that they cause this for characters currently logged in sometimes, but the root problem isn't just related to them, I don't think.
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Quote:Yeah, this always baffled me, especially when it comes from actual women. Men, I can get. Yes, we're idiots a lot of the time, and no, I don't take pride in that, but you can kind of expect it. But when you see women dismissing anything but the most sexist view of women, as popularised by Hollywood movies, TV ads and erotic magazines, something feels REALLY wrong with the world.Weird. It's like you're implying that things like female bodybuilders exist, and that they have highly defined musculature, but we all know that that doesn't exist in comic books, much less the real world. (At least according to some.
) Even worse is that it carries the implication that some people might find that sort of thing attractive when we all know that only women with large racks, skinny waists, pronounced buttocks, and minimal muscling are attractive. Blasphemer!
I'm not a feminist, I don't think, but it still horrifies me when people defend this game's lack of decent representation of women. I mean, I can get why the game is like that - technical limitations dictate how much variety you can introduce in a digital product, and I can't blame the developers for sticking with the most popular theme, even if I feel the original developers simply lack imagination to foresee other possibilities. But I can see why the game is like that. I CANNOT see why people insist it never expand, as though I'm asking for something morally criminal to be added.
Her reactions to this theme is one of the reasons why I never want to know what Golden Girl thinks ever again, but even her sexist xenophobia notwithstanding, I'm surprised time and again by how much people will insist that this shouldn't happen. It's extra options, guys and gals. The more options we have, the better, and if a few of us happen to get use of some you don't need, then isn't that still a net gain for the game as a whole? -
Quote:Hmm... Be a shame if it fixed it by wiping all the trays of all my characters, all of whom had never switched builds at all.This sounds like the bug where the powers on a Third Build kept disappearing when zoning. The last patch supposedly fixed that.
Really, this isn't something to yell about (not for me, anyway) but it insures that every time I swap characters from now until probably next year, the first thing I'm going to have to do is sit down and repair all of my trays. Sure hope I can remember how I had those set up. -
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I generally really like the Redding Rail Rifle. I'm already using it on a Mercs/Traps Mastermind, and I have to say - for how weak Mastermind attacks are, that Rifle makes them LOOK a lot stronger, in kind of the same way as flames painted on the sides make a car go faster
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Quote:This is starting to sound suspiciously like the "detoggling" bug, which actually put you out of synch with the server, causing it to load a "fresh" copy of your character upon zoning. This time it seems like whatever file is storing our tray settings is getting lost.I had this happen to me too but the character had only been offline for 8 days.
Zoned into a mission and all my powers were gone apart from the Seasonal temps.
I know this isn't someone messing with my trays, because it doesn't look like human tampering. It looks like my trays reset, because they look the same way as they do when I make a brand new character: All three default trays point to the first row of powers, whereas I had them point to 1, 2 and 3, bottom-to-top, and the one extra power tray I had opened has not moved, but has reset to pointing to row 1, as well. All of my powers from all of my trays are also gone, save for the two Holiday ones.
And the characters in question have not moved, or indeed been logged in since the Winter Event started, as they all got the Father Time pop-up, and some got even older pop-ups, like Agent Keith Nancy and Roy Cooling. -
Actually, it may be. I did log in the Steel Rook, whom I haven't played since 2007, probably, and who had been offline for at least 200 days, and did so only a few days ago. His trays were fine. I'll go report it.
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Well, I know for a fact that anything from 30 days or less still has all of its trays, but anything older than 100 days has lost its trays. I can't give you a better timeline since I don't actually have any characters that haven't been logged in-between those times.
And that's irrespective of server, too.
*edit*
I can get that down to between 65 and 30 days offline. I'm going to say it's the Winter Event that did it. -
Quote:Exactly. My characters are all listed as not having logged in for a long time, and all of them are precisely where I left them, as I have pretty good memory of what I did with them last. It's just that their trays are empty, and I want to blame the winter event, or at least something that happened prior to it.Being safe like that is good advice. But I don't think what Samuel_Tow is talking about could be a case of account hacking. Assuming someone got on his account and decided to (only) /cleartray one of his characters as some kind of joke it still would have shown something more recent than 100+ days inactive. *shrugs*
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It appears that the new animation for X-Ray Beam eyes has indeed been replaced by an even newer one, and this time an animation that's not a copy of the old one.
The new animation for Cosmic Burst has also been replaced, it seems. -
I've been logging in characters what have been inactive for some time, and I'm starting to see that anyone over, say, 100 days inactive has lost everything that was in his or her trays. All they have is the Winter Event powers (the presents) in slot 1 and slot 2 of tray 1, and that's it. All other slots in all other trays are empty.
This is at best a minor inconvenience, since I can just replace the powers back down to their slots, but it's annoying in that if I log a character in for just a few minutes, that character is almost unplayable without major maintenance. -
It hasn't for me. I tried X-Ray Beam eyes on all three models, both on the ground and from the air, and all three play the same old original animation. I did not try the "new" animation, however. Is that what changed?
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Running Crimson's World Wide Red just now, I ran across a piece of pretty damning evidence as to how secretive the Malta group SHOULD be:
Quote:"He" here refers to Jack Firenze, CIA head of China relations, and "top brass" according to Crimson, and yet even he's unlikely to know much about Malta. Because they're just that secretive. About the only thing he should know is that some unidentified agents have been running some unidentified operation. And yet Roy Cooling, "Agent of SAM" (whom I don't recall hiring, come to think of it), just knows everything and acts like this information is no big deal? Why ruin a good story when you don't have to?Originally Posted by CrimsonIt's unlikely he'll know much about the Malta Group per se; knowledge of its existence is rare even in the intelligence community, but he might know if any strange intelligence networks have been operating in the area.
Oh, sure, Jack Firenze, aka Director 17, knows exactly who the Malta Group are and what they're doing, on account of him leading the whole operation, but that's besides the point.
I look at Roy Cooling's arc and thinking how much better it could have been written if Roy did not, in fact, know about Malta. If he said something like "Malta? I've never heard of them. They must be some kind of domestic terrorist movement. We can't let terrorists have the mediport tech!" that would still have kept the story rolling just the same. And when you get ambushed by a Malta Titan at the end, he could just say "What was that thing? I've never seen anything like it. Perhaps this 'Malta' organisation is bigger than we thought?"
Same events, same missions, better writing that doesn't stomp all over established canon for absolutely no reason whatsoever. -
Despite myself, there really isn't much to say here. Can we please get the Vanguard Redding Rail Rifle as an option for the Mastermind Robotics Pulse Rifle attacks? It looks convincing enough as an energy weapon, and it's a really cool weapon choice.
As of right now, Pulse Rifle only has two decent options - stock rifle and bagpipe, and while both are good, an extra options would still be nice. I know the set also has two extra Crey options for getting the Infiltrator badge, but that's both a hard badge to get and the weapons aren't very high-res or high-poly, and they aren't tintable, as well.
Just enabling the set to use the Redding Rail Rifle - especially in light of the coming Vanguard pack - seems like an easy way to add some variety. After all, they allowed the Vanguard Broadsword for Dual Blades. -
Thank you. That settles the last of my concerns, then.
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Well, I got the new screen after many problems, and it's a LG Flatron W2363D, or so it says on the side. It's HUGE!
I did nothing to City of Heroes but change resolution (and move windows around), but the game ran perfect for what I tried it with. I haven't yet hit any of the sink holes, but I didn't find any of the problems I was worried about, and baseline non-sink-hole performance seems good. I didn't mess with FSAA (I left it at x4) because even at 1920x1080 I still see the jaggies, and it doesn't seem to show me a performance drop, so I left it on.
An unexpected problem was my mouse slowing down SIGNIFICANTLY, I expect because of the larger surface are, but that's easily fixable. Just have to find a new balance point. I'm also having to pull my camera a lot farther back because widescreen chops off the vertical, rather than expanding the horizontal, but that's also fixable.
Finally, one last question: Is it a bad idea to have a large picture as my background? I remember being told as much years ago, and I'm not sure how much I believed it, but I did snag a large Darksiders wallpaper which I'm using right now. -
Quote:Because this game has more to offer than a narrow view of what comic books can be. I admit I'm not a comic book fan, but I've still seen comic book plots that make sense and are interesting to follow. Certainly you need to apply some form of miracle excuse, and certainly you don't need to technobabble explain everything in long essays, but this doesn't mean that things shouldn't make sense within the internal ruleset of the given universe.Best post of the thread, IMO.
(And if you don't like comic books, why are you playing this game?)
To my eyes, "Hey, it's comic books!" is a lazy excuse for lazy writing. Creating a comic book story is not a carte blanche for poor writing and bad sense. A comic book story is, at its heart, still a story, which needs to be good, interesting and at the very least somewhat logical, of not always rational.
Seriously, if Roy Cooling's arc were a comic book, I can easily see it featuring on Linkara's Atop the Fourth Wall.
