Samuel_Tow

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  1. You know... Something funny just occurred to me, and that's really just me becoming aware of a specific personal bias:

    Almost all of my Stalkers are women. Seriously. I have one who's not - a grey alien - and all the others just kind of are. Sure, some are aliens, some are robots, some are mutants and so forth, but they all have one defining characteristic - they're all small, skinny and light in physical appearance. The first time I became aware of this was when someone suggested that I make a giant mech character of mine Super Reflexes and my brain blue-screend at the prospect. Whaaat? But it's big and heavy and big and... Fast? Does not compute! *crash* *cold reset* So, what were we talking about?

    It occurs to me that my brain is hard-wired to associate physical appearance with physical ability to quite a significant extent, as I mentioned earlier. What this results in is that if I want to make a fast, agile character, then I almost invariably create one that's small and light, and let's be honest here - the female model in City of Heroes is FAR superior at making small and light things than the male model is. If you try to make the male model too "light" it just comes off as deflated, and if you make a male character very small, he looks shrunk down more so than short. Not so for the female model. Females start FAR shorter than men to begin with and they don't lose as much of their verisimilitude when they're made skinny, though that's probably because I've grown to accept pop model "super-thin" as a legitimate body shape.

    So... Yeah, I find myself making my Stalkers smaller, my Brutes bigger and my Scrappers somewhere in the middle. And I didn't even realise I was doing it
  2. And just because I couldn't get a good night's sleep thinking about it, here's a fourth and final (for the moment) member of F Squad:

    Intelligence Officer Lexxy

    After the devastating conclusion of the second AI Rebellion, the scientists of the future finally accepted the basic sentient life cannot be created and discarded without ethical ramifications. The Earth government banned the production and research of sentent, self-replicating androids, though what few androids had survived the Rebellion were instead inducted into human society as a gesture of good will. Experimental Variable Platform Research Android Series 315, unique ID tag LXXY1182837, was one of these. A female body shape android, "she" was offered the human name Ala Naraa, but the android instead chose to retain its own original identity, assuming the name "Lexxy" as a reference to her original ID tag.

    Lexxy found herself in a world which permitted her to exist, but which still saw androids as both monsters and aliens, shunning them from society and conspiring to prevent their ability to self-reproduce, leaving many androids feeling like they were citizens in title only. Rather than resort to the same violent methods of her predecessors, Lexxy instead opted to appeal to human kind's sense of justice and morality, spending many years campaigning for androids' rights to vote, reproduce and assume civic duties. Through her tireless efforts, Lexxy became an ambassador of peace, spearheading a spirit of tolerance and acceptance that saw not just androids fully integrated in human society and given their full set of inalienable rights, but also opened the door to the trans-species citizens who would one day share Earth alongside humans. Many of the higher ideals of the future's society can be traced back to this one single android who touched the hearts of whole world and reminded everyone that we're not so different after all.

    As one of the oldest surviving androids at the time and a great contributor to world peace, Lexxy was one of the first people offered a position in F Squad at the time when it was still being formed. As F Squad was a primarily military venture, Lexxy ended up undergoing significant upgrades to her frame to accommodate enhanced strength and durability, as well as a wide variety of various purpose equipment. Her stated role in the F Squad is one of diplomatic relations, serving as the first contact correspondent when interaction with the past is necessary and employing her vast experience in diplomatic negotiations to ensure that violent conflict is always a last resort and never a first response. And even though Lexxy is fully capable of defending herself, she has always favoured stealth as a means to avoid unnecessary bloodshed. With engineer Gax's supercharged cloaking device technology, Lexxy is able to withdraw from a violent situation, gain access to figures of authority in order to appeal to them directly and, if absolutely necessary, remove them with the smallest amount of bloodshed possible.

    Though Lexxy never aspired to "become human" as was the slogan during her campaign of acceptance, she did retain her original human simulacra face, in her words "out of a sense of nostalgia."

    *meta-game*
    I really think the best way to go for Lexxy is as a Kinetic Melee/Something Stalker. I'm not quite sure what that "something" might be, but I'm thinking possibly Super Reflexes. In truth, I wrote her biography around the concept of a Stalker, so naturally, that's what first best, but I'm open to suggestions.

    Once again, thank you for the suggestions and I look forward to hearing what I could fix on this one final member
  3. On the subject of the fake exit in the first mission, this was actually something I noticed immediately as I came in. I wondered why a pink cave entrance was doing in Oranbega, and inferred that either it's just decoration to depict where the monsters came in from, or I would have to use it at some point later in the mission.

    So the counter started and I skipped all the Minions of Igneous on the way, believeing I didn't have time to fight them, unaware that they gave a time bonus. How I was supposed to infer that with no instructions, I do not know, but 2 minutes is not enough to fight four spawns of 5 Pimicites. I ran back to the entrance, noticed I had a minute and a half and decided to fight the last spawn there. In the process, Caption dialogue happened that I couldn't read because I can't fight AND read fast enough to beat the caption fade. However, upon checking my NPC tab, I found that it said the Igneous had blocked the entrance. "Aha! So THAT'S what that tunnel entrance was for!"

    I made it out of the mission with time to spare, about 30-40 seconds or some such.

    I'm finding that while there ARE instructions, they show up in captions that appear when I'm fighting so I can't read them. Here's a pro-tip, guys: Caption boxes ARE NOT a form of voice over. They're not a source of information I can absorb into my brain without taking time away from what I'm doing, and when I'm fighting for my life, I can't do that. Don't treat caption boxes like you're putting voice overs that take no extra attention to listen to.

    In fact, when giving instructions, put them in clues, if possible. Just short, simple clues of a single sentence across two lines of text. I don't need to sitcom levels of conversational discourse because I CANNOT READ FAST ENOUGH.

    ---

    Overall, upon reflection, I found the "SSA" to be too short and WAAAY too gimmicky for my tastes. It's a decent distraction, make no mistake. Definitely something I'll do again on both sides. But as something I have to PAY for? I'll stick to World Wide Red, the Eternal Nemesis or Division: Line. Or if we want to be fair to the SSA's expected level range, I'll stick to Mercedesh Sheldon and Keith Nancy or alternately Dean and Vincent.
  4. Quote:
    Originally Posted by Gangrel_EU View Post
    An action film (with a female in the lead role) that i enjoyed, was Doomsday

    Could also be described as a "British" Mad Max...
    Judging from the trailer, this could be very much what I had in mind. Judging from the trailer, that's also exactly the kind of movie that terrifies me, because I just don't trust screenwriters to not go for the easy cheap-shots. But I'll take your word for it and see about tracking this thing down. Seems like a solid work.
  5. Quote:
    Originally Posted by Prodiguy View Post
    Armored Core. Was just playing it today. =P
    That's not the one I meant, but that's still the kind of action I had in mind, yes And you have a point that Super Jump is probably closer to that, but... I kind of like the idea of an invisible jet pack. The reason I brought up Super Speed is that because with that and Prestige Power Slide (which I own, thanks to a kind donation), you get Super Slide pretty much like that. I've used it already on a cyborg who was supposed to have a movement pattern somewhat like that.

    Actually, I think the title that "Gunny" reminds me of most is the ooold Terra Nova: Strike Force Centauri. That one had bots with who walked around regularly, but used "jump jets" to get around faster, which is I think the first time I saw the term used in general.

    I'm still a bit on the fence about the travel aspect of it, since I have a giant jumping robot and I know this doesn't look bad, and I had a giant flying tech armoured Blaster, so I know that looks good even without a jet pack. I supposed I should probably pick the travel power which WON'T allow me to stay in the air indefinitely, since I want the heavy mech to be ground based. Sure, I could always land when I fight, but something about a mech soaring through the skies just feels a little too much Robotech and a little too little MechWarrior

    ---

    Also, a friend of mine just suggested an interesting twist about "Gunny" - a mech this big is bound to have a monstrous power source. I'd always intended to make Gunny a figurative powerhouse: Big, heavy, hard to kill. It never occurred to me to make it a LITERAL powerhouse, as in a power plant on legs. That pretty much tells me Energy Melee, as if I hadn't decided already I can go with Invulnerability as a secondary just because it's cool.

    Wow, I'm making a LOT of progress on these guys. Amazing!
  6. Quote:
    Originally Posted by McNum View Post
    Yeah, I suppose you're limited to Energy Melee, Super Strength, Martial Arts, Electric Melee, and Kinetic Melee if it has to be internally powered. That or the edge case that is claws, but only if you use Vanguard Claws. An internal monomolecular blade emitter? Could work, although it's adding additional tech where none is needed. Then again, "because we can" does seem to be a part of the design philosophy of the future tech.
    Hmm... Good point. Martial Arts and Kinetic Melee are a bit too... Fancy for a heavy mech, which leaves Super Strength and Energy Melee. Well, and Vanguard Claws, but I actually don't think those ever worked right. They're bound to the forearm as opposed to the wrist, which often causes the blades to stand on the side of the fist. Since Claws animations are only designed with wrist orientation in mind and nor forearm orientation, you end up hitting people with the flat of the blade far too often.

    Between SS/Inv and EM/Inv, EM/Inv wins hands down, because I already have two other SS/Inv Brutes

    On the flip side, I'm almost tempted to go Street Justice. It would make the mech a bit faster and less rumbling, but... I don't want to double up sets within the same thematic hero group. So, yeah, probably not.

    Well, I think you just gave me an answer for another one. That's two at this point. Thanks a lot! I should start making these!
  7. Quote:
    Originally Posted by Kitsune9tails View Post
    What I mean is, what specifically has to be done with a character to transform her from "The heroes' girlfriend" into "a real character who happened to be the hero's love interest"?
    Specifically? It depends on the plot. More generally, though? I want to see "the hero's girlfriend" have a story arc where either she has to accomplish something meaningful to herself and the rest of the cast by herself, or is otherwise put in a position where everything depends on her. In essence, she must get at least one "moment of truth." And she must succeed. And this has to happen BEFORE the end of the movie or story.

    In essence, for a female character to qualify as a real character instead of simply a love interest, she needs to prove herself competent in a situation which no-one else is competent or able to resolve without her help, and her help must be active (so no "you're the only one small enough to fit through the hole").

    It doesn't have to be outright combat or murder, and could be entirely based on some kind of skill that is either unique to her (she's a mechanic and no-one else knows a lick about engines), or that everyone who possess such said skill is unable to apply it (three people can fly a chopper, but the other two are unconscious). So long as the story gives said character an opportunity to prove competent and she DOES prove competent, I'm almost entirely satisfied.

    My problem with female characters in action movies is they're baggage, at least more often than not. They don't contribute anything, they pose a liability and they're the effective equivalent of a very heavy duffel bag, weighing down the much more competent hero. So long as a female character proves she's competent at at least ONE thing that someone else couldn't have simply gotten up and done better and she doesn't spend the rest of the story being useless... Eh, I wouldn't complain

    I guess that... Kind of counts for Trinity, but again... I struggle to think of what she accomplished that was actually integral to the plot. Blowing up a power station, I guess, but even the need for that is contrived, just to put her in harm's way. Yes, she outran an agent, but that accomplished nothing other than keep herself alive... OK, that kind of counts, since it was awesome

    Quote:
    Originally Posted by Kitsune9tails View Post
    ...at this point aren't we just arguing in favor of deeper characterization all around, or ensemble casts?
    Yeah, we are, actually I happen to think that female characters in action movies tend to have it worse than most, but yeah - better characterisation for everyone is the ideal solution.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    First of all Sam I want to let you know how much I enjoy reading your posts. We don't always see things eye to eye but I like how much energy you put into your characters. Passively observing other people's characters is a huge draw for me in this game. I think that you and I have almost polar-opposite design strategies for characters, but I respect where you are coming from with your designs and love seeing explanations of their backstories and how you came up with them.
    Thank you It's what makes the game so much fun, at least from my perspective.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I happen to like the non-US version better.
    The way you describe it, I would have hated that ending. It's "downer" endings like this that make me feel like I just wasted two hours of my life, as nothing was actually accomplished. Most recently, The Repo Man had a similar ending. A friend of mine more or less forced me to watch the movie, and right at the end I was ready to punch the guy, but since he was as pissed off about it as I was, we instead settled for taking turns ranting about the movie

    In general, I hate downer endings. They waste my time while accomplishing nothing, they rob me of a satisfying conclusion and they're always, but ALWAYS, depressing and unpleasant. Considering I watch movies, read books and play games for fun, something which leaves me bitter and depressed is decidedly not something I want to devote time, let alone money, to.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I'm not really sure what point I'm making or if I am making any point. But at least I do think interpretations of when a character "deserves" to die are different in different markets.
    I'd say different markets are more tolerant towards undeserving deaths. European audiences, from what I've seen in my fellow countrymen, at least, seem much more enthralled with damn unpleasant brutality if it reflects the unfairness of real life than they are with the kind of escapist entertainment I personally crave. For this reason, I'll almost ALWAYS pick the "American" style of ending a story, just because Americans know how to end a story with a strong, satisfying bang, as opposed to the glum, melodramatic peter that makes me completely unable to watch any movie made in my own country.
  8. Quote:
    Originally Posted by PleaseRecycle View Post
    Nobody has ever made me aware of having any sort of problem with the way I communicate in the game. Could it be that they simply avoid all contact with me?
    Much more likely is that, like me, most people will never comment on this to your face, even if they're currently having a conversation with you, much in the same way as people who don't approve of your clothing won't go out and say "Did you get dressed in the dark?!?" The simple matter is it's impolite to bug people about their spelling and grammar for no reason, but it's not always safe to assume that just because people don't say anything, they're not actually thinking it.
  9. Quote:
    Originally Posted by Kitsune9tails View Post
    I definitely beleive that she was written as a role model character, even though I agree that her destiny was to fall in love with the male lead (actually, I beleive, so that he could fail to save her); it's kind of meta that way in that her role in the story was actually a major plot point of the story itself.
    That's kind of my beef, though - Trinity is more of a plot point than a character. I may be a bit rusty on my Matrix, but I really don't recall her being given any real identifying features in the movie aside from "loves Neo" right up until her existence becomes a plot point. And then becomes a plot point again in the sequel. Not that many of the Matrix cast were that well defined - Neo suffers more than most - but Trinity always felt like she was just sort of "there." She did cool stunts, sure, but then a lot of people did that, and in the end, she was still the hero's girlfriend.

    Quote:
    Originally Posted by Kitsune9tails View Post
    And that doesn't count as being 'stuffed in the fridge', I looked it up . To be Stuffed in the Fridge, you have to be killed and then deliberately left for the hero to find later, not killed while in battle alongside said hero (Edit: it does say the use of the term has expanded over time, but that same expansion makes it non-sexual).
    I may be using the term incorrectly My point, though, is that this is just the worst possible thing you can do to a character, and Trinity has been on the receiving end of so much unfairness. She exists to be an object of affection, to get shot and saved and then to play moral support. Looked at emphatically, I can see that she's trying to help, and trying really hard. She risks her life on numerous occasions, she supports Neo at every step, she fights like a demon, and what does she get for it in the end? Rebar through the chest. Thanks, movie.

    ---

    This is actually something of a tangent I want to go on, and it's something Yahtzee has noted in the past - female leads in games all too often exist to provide sexual tension for the male lead and then get murdered horribly at some point before the end to give him greater resolve. And this really pisses me off, personally. Most of the time, a female lead will be put at an extreme disadvantage - she's weaker than "the hero," she has to fight harder, she can't do as much, but she perseveres anyway. And instead of this earning her a place on the survivors' list, she gets killed horribly off-screen where I, as the player, can't get to her to save her in time. I'm so sick of games doing this that it's gotten to the point where I dread HAVING a female companion in games where I'm set to play the make hero, because I KNOW that sooner or later the game will make me watch her die. Even though I'm a superpowered god of destruction and she's barely scraping by.

    Maybe it's just me not having a stomach for "realism," but I'm a strong believer of characters getting what they deserve. If you're a villain who unleashed a zombie apocalypse and zombies bite off your brain, you kind of deserved that. It's gruesome, but you did it to yourself. By contrast, if you're an underpowered underdog just barely able to survive in said zombie apocalypse and you pull off the impossible by reaching the end with all your limbs still attached, then you deserve to survive. And if a bridge falls on your head ten feet from the safe room, that's just not fair. That's the kind of storytelling that makes me want to bang my expensive equipment together because it's just cruel.

    I know "stupid deaths" aren't really restricted to women, but they are very common victims of such just the same.
  10. Quote:
    Originally Posted by McNum View Post
    Having time Manipulation powers and still be stuck is easy enough to explain, though. Power. In the far future utopia, the energy supply must be plentiful, otherwise, no utopia. So sending F Squad that far back in time, well that's not cheap in energy. It's possible, but expensive. In the 21st century, though, no such power exists. Even if you pooled the entire energy output of all Earth's power plants for a month, you'd still be falling short. But a personal generator could sustain minor temporal instabilities, such as those from Time Manipulation. If they could hook up with the far future time machine again, it's be easy to come back, but that line has been disconnected.
    I kind of wrote myself into a corner on this one. In an effort to give F Team NO way back and NO way to jump five minutes before they got killed and save themselves, I wrote their only means of time travel as a time machine in the future. Since the future no longer exists, neither does the time machine, so all they have locally are their temporal communicators which have nothing to connect with. In essence, I stranded them SO HARD now I'm stranded, myself

    Quote:
    Originally Posted by McNum View Post
    For the mech, then yeah. If "Can take a hit" is the goal, then you've got invulnerability and electric armor to pick from. And a mech shooting sparks all over looks like a broken mech to me.
    For a big mech... Yeah, it kind of is. I mean, I'm not criticising the "big but still very fast" character concept, far from it, but I'd feel weird playing a big character who wasn't also somehow tough. I made that mistake with a huge power-armoured BLASTER, and I don't want to go that route again

    On the flip side, you boiling the sets down to just two for me helps tremendously. I agree with you - Electrical Aura looks weird for a battle mech, so Invulnerability it is. Thanks, that's another one pretty much settled

    Quote:
    Originally Posted by McNum View Post
    I'd consider if it should have a melee weapon, though. Yeah, it's an anime cliche, but that tech broadsword with the Jacob's ladder inside could be worth looking at. Not saying it'd work, but it's not another Super Strength.
    I generally don't plan that far ahead, but on this one, I started with a very specific vision of the future and what technology would have done to it. In the future, no-one uses "devices" as we know them. No keys, no guns, no phones, no computers. The whole man-made world is one giant machine where everyone can call up any service from anywhere and interface with it via mental network. Soldiers no longer need to use guns that take up their hands, because their "weapons" are built into their gear or even built into their bodies. Anything fired is fired directly out of the character's hands, and most weapons are energy-based. Commander Tarara is one of the few people left using mechanical attacks just because hers are so powerful, but most soldiers have switched to internal weapons.

    In a sense, it's kind of like Praetoria, specifically the PPD and TEST - all of a soldier's offensive weapons are built into his sleek, tidy suit. That's my vision of the future, anyway That's kind of why I don't want to use weapons. And believe me - it's tempting. Huge characters have really, REALLY big weapons, but it just feels more in-keeping with the super-future-tech design to keep everything internal. That still leaves me without a primary, though. I wanted to use Energy Melee, but now I'm thinking that Fiery Melee could make sense, too... Well, if Breath of Fire could be shot from the hand, at least.

    Quote:
    Originally Posted by McNum View Post
    And sorry about the name, I typo'd.
    No worries. With as weird as these names are, I'm having a hard time keeping them straight

    Once again, thank you!
  11. Quote:
    Originally Posted by McNum View Post
    Yeah, Ren Tera should be the leader-type. Unless you give her a signature weapon, like one of the Vanguard ones, she should be classical hits things and gets away with it. I'd say StJ/Will Scrapper sounds fairly good.
    "Terara," with a stress on the final syllable

    You make a good point, and I think with your suggestion, that's pretty much set in stone. She's not big enough to be lumbering and I don't want to go TOO overboard with the ridiculous strength considering she's still mostly human, so no tossing pavement chunks and clapping hands. Street Justice is a good call. Willpower seems like the best fit, as well. She may be human, but she does NOT go down without a fight.

    Sweet, that's one character set

    Quote:
    Originally Posted by McNum View Post
    Have you considered making Tillin Gax a Time Manipulator? He's the cybernetically enhanced engineer of a team of time travelers, it'd seem like a natural fit. For offense you could go several ways, Energy, Rad, Beam Rifle seem the most straight forward. Electric, too. Each of those colored to match his glowing gauntlets, naturally. He's the techie of the team, after all, he's allowed to have the nice toys. Plus it'd give the team a support member.
    See, that's kind of a problem. I really only like four of the game's myriad of ATs - Scrappers, Brutes, Stalkers and Masterminds. Of those, only a Mastermind could use Time Manipulation, and that comes with henchmen, which in turn require some kind of base of operation and factory to produce and repair them, and Robotics aren't exactly very futuristic, more conventional tech taken up to 11 and it just spirals outwards from there. I actually discussed time travel with a friend of mine last night and his reaction was "Wait, time powers? I thought they were stranded?" And he has a point - if F Squad are stranded in this time period, it kind of makes sense they wouldn't have access to any time-related powers, since their actual time machine was in the future that disappeared.

    I remember someone in the "Kinetics Concept" thread talk about how kinetics could pass for time-related powers, though, so Kinetic Melee shouldn't be out of the question. I'm not sure, though. I may have to end up going in a weirder direction, like electricity or blue fire or some such.

    Quote:
    Originally Posted by McNum View Post
    Irina Seth and her battle suit is a tough one. I'm thinking Tanker more than Brute, though. Her shtick is survival and bailing out her allies in trouble. That's a Tanker's job. Maybe a Super Reflexes/Kinetic Melee Tanker? She'll dodge what comes at her, which is not what you'd expect from a mech (exactly as her backstory says) and use the kinetic energy emitters on her suit to deal damage in return. Plus, Kinetic has a ranged attack, and a war mech should have at least one of those. Mechs traditionally use one of two modes of travel, flying or jumping. Either is good, but jumping perhaps gives the best in combat maneuverability, plus you can use Spring Attack to show her blistering attack speed. Suddenly she's just THERE, and then the enemy falls down.
    To my eyes, a Brute is as good as a Tanker, only a Brute I actually can play Plus, aside from Ice powers, I believe Brutes and Tankers now share everything, so the concept would be easy to trade around.

    I did write her mech as a fast one, that's true, but I still kind of want to treat it more as a traditional mech and less like Grey Fox cyber ninja. What I meant with the original description is that Mechs were so slow, immobile and vulnerable, their only use was as long-range artillery, because otherwise they were sitting ducks for heavy weapons. With their new training, Mechs can now be used as moble assault vehicles more easily, but they're still big, heavy machines. I more or less want to emphasise her as a heavy combat fighter, someone who can take a lot of fire and dish out a lot of fire in return.

    Super Reflexes, to me, implies someone who is light and, specifically, light on his feet. Now, I get that with enough future tech it's possible for "Gunny" to be big AND very fast, but then that kind of defeats the purpose of making it big in the first place. Seth is so small she can fit in a much smaller vehicle. It's big because it's a tank, it's just a tank that go indoors Moreover, Super Reflexes has an extreme vulnerability to lucky shots and brings no feeling of heavy armour which can take repeated hits from heavier weapons, which is what I want to bring to the table.

    Your idea is not without merit, though. I'm thinking that if I DO add a fourth member, what will make said member distinct is that precise techno-ninja concept that Grey Fox made popular. In fact, I'm already in the planning stages

    As for movement powers, I actually really liked... I forget what game it was, but it had these big, heavy, bulky mechs that would go into a sort of super slide and travel around terrain VERY quickly and with great mobility. However, I think you have a point with flight and jumping. I just have to decide whether I want jump jets or whether I want sustained flight. If we had jet packs, this is where I'd definitely use one and solve the issue. Until then, we'll see, but I think Super Speed and Teleport are right out.

    *note*
    I'm a bit strict about the weird naming because I wanted to pick names which don't feel contemporary, and indeed feel very weird and nonsensical, implying that the culture of the future is vastly different... Well, different, at least Especially when it comes to the apparent gender of personal names - Ren is typically not a girl's name.

    ---

    Thank you kindly for your help You've essentially given me one character wholesale and helped me pretty much narrow down another, as well as helped solidify one concept much more precisely. You've also all but given me a fourth member of F Squad
  12. Quote:
    Originally Posted by Kitsune9tails View Post
    The Matrix and sequels
    Wait, are we talking about Trinity here? Because aside from right at the very start of the first movie, her entire purpose has been to be rescued by Neo, to the point where half he plot of Reloaded was saving her from doing exactly what gamers hate supporting characters doing - getting herself killed. I suppose one could construe that as heroic, but it ended up with Neo having to race out to save her, which is precisely what happens in games where the player character is the only competent person in the universe.

    I don't know if Carrie-Anne Moss just isn't a very good actress or if the script and acting directions she was given were just awful, but her entire presence in those movies feels more like they needed a token female presence than like she actually has some vital part in the plot. It doesn't help that she delivers all her lines with all the enthusiasm of the Terminator. I suppose the point is that she's ruthless, efficient and impersonal, but she comes off as awkward and insecure, instead.

    I don't know, maybe I'm misinterpreting, but I see Trinity more as an example of the problem than an example of a solution. She is female and she does have action scenes on-screen, but she doesn't come off like a compelling character and is constantly overshadowed and often made unnecessary by Mary Sue protagonist Neo. And she gets stuffed in a fridge by the end. Classy.

    Ellen Ripley is a good example, though. More so in Aliens than in Alien, but I get the general idea. She's not a super soldier, but for a relatively ordinary woman, she does surprisingly well for herself as a survivor, and she actually gets to do something without messing it up. That counts for a lot.
  13. Quote:
    Originally Posted by Oedipus_Tex View Post
    The more nuanced answer to what I think you may be asking is that women rarely lead blockbuster movies. But this goes back to what I was saying about there being multiple channels of messages. Blockbuster movies are not something that is generally associated with good taste. They play a strange role in US society because at the same time they are mocked for their lowbrow content, they are held up as markets women and minorities need more representation in.
    That's more or less what I mean, yes. I know there are exceptions, and my question was indeed genuine - I want to know about them. But at the same time, I can't really think of too many movies where an "action heroine" is done right, and I can think of MANY where she is done wrong (say, Barbed Wire). I guess some of my disappointment comes from the fact that, in order for a female character to be truly respected by a story's narrative, that story most usually isn't an action-based one. And, again, that's not so much a comment to criticise society so much as to complain that I want my action women and I can barely find any I do get by by occasionally making my own, but I'm running out of inspiration and I don't see many new sources for it.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    One of the objections earlier in this thread to the depictions of Sister P was that it was "obviously" drawn with men in mind. The other objection seems to be that she is being retooled into some kind of "stupid ****" (my words, paraphrasing). But images of scantily clad women are not consumed only by straight men. Who is it you find supporting "divas" like Madonna, Cher, Brittany Spears, Lady Gaga, and Christina Aguilera even during their most outcast moments? I think it's impossible to argue that these figures are not sexualized, but also hard to argue that their sexualization has an unambiguous fuel source. They are definitely not, in the circles in which they are idolized, characterized as "stupid sluts."
    There's probably a deeper question here about why so many women support that, but I don't feel qualified enough to comment on it.

    More specifically with Sister Psyche, my personal complaint, as directed to the people responsible for defining her image, is: "Are we on the same page here? What are we supposed to think about this woman? Because what I can infer from her portrayal isn't flattering." Basically, it's more a concern that her character is being boulderised than it is an actual accusation of such an act. So far, Sister Psyche is doing pretty well. As I said before, one demeaning pic isn't going to ruin her image. But is THAT what we want her image to be? A breasty contortionist with fish lips? I get that that's some men's sexual fantasy and... I can roll with it, but I don't think Sister Psyche as a sexual fantasy is a very good direction to take her character.

    This one pic... Eh. Take it or leave it. If this keeps up, though? Yeah, I'll be making another "Dr. Graves hurts my brain" thread about her, put it like that.
  14. Quote:
    Originally Posted by Oedipus_Tex View Post
    While on the one hand there is an idealized male image as a rugged provider, there are other equally powerful images, such as man as immoral predator (any serial killer or gangster movie), man as incompetent loser (many comedies), and perhaps most prolifically man as too self absorbed and needing to get back in touch with his wife/kids/dreams/what really matters in life. To be recursive for a second, it could be argued that what we are doing in this thread is not combating commoditized images of men but reinforcing the commoditized version of men where men are fighting another form of commoditization. Hollywood protests its own images frequently.
    Think about it, though - all of those stereotypes are people we're not meant to want to be. We're not meant to WANT to be incompetent losers, for example, we're meant to either want to see said incompetent loser prove competent and win or otherwise want to see him fail and laugh at him. There's a very fine distinction to be drawn here between characters we're meant to want to BE and characters we're meant to want to WATCH. In the broadest sense, men are supposed to want to be like the male lead and want to see more of the female lead. In more specific terms, there are male character men are supposed to want to be, male characters men are supposed to want to have around and male characters men are supposed to want to beat, or beat up, context permitting.

    Actually, there's a tangent in here. In a lot of male-centric movies, the male lead is the character men are expected to want to BE and women are expected to want to be WITH, but I honestly can't think of a recent movie with a female character that gave me the impression people were intended to sympathise with her and want to BE her. Granted, as a guy, that's likely hard for me to tell, but I know a thing or two about what makes a compelling female character and... I just haven't seen that. Not in movies, not in games, not recently anyway. I guess the last I can think of is Darksiders' Uriel mostly because she was strong and honourable even in defeat, even if she's chained to the plot by the that stupid old notion that "love makes men stronger and women weaker."

    Seriously, I'm interested to know - can you think of a movie that's not a romantic comedy where at least some of the viewers are intended to admire and want to be like one of the female leads? Or, even easier, can you think of one where that's true for ANY of the female characters irrespective of their roles? I know I keep introducing tangents into my tangents, but this actually does interest me.

    I guess my point is that when a movie is trying to present us a male ideal that we're intended to want to be like, it's usually the big strong MAN, and this seems to be an idea shoved down the throats of both men and women. When nerds or the "everyman" show up, they usually come off more as insulting, like the movie is telling us "This character sucks, just like you, so you should see eye to eye." At the best of times, they're vessels to show us that even pathetic ole' us can change into the ideal super man if we try hard enough.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    My take on this is that it's just one picture, and IMO one picture is not enough to de-rail a character. I also did not get "sex doll" from that image. I got "shocked/stunned with a little bit of sexiness thrown in." I don't think BAB looks ready to fight either and in fact even looks a little overwhelmed. In any case I don't really want to see either of these characters as strong. I want them to get out of the way so the real heroes (the players) can do what they failed to. It's too bad only one of them will die.
    I don't believe a single picture is enough to derail a whole character, no. I've seen enough Internet Rule 34 that if a single pic were the deal-breaker, I could never watch cartoons ever again. No, this is just one pic done by one artist that I simply disagree with on a fundamental level and refuse to accept as a canon representation of a character. Like I said in the specific thread - this looks more like a Cartoon Reality take on one of our canon characters than like official artwork. Then again, I really just hate the whole of that poster. Sister Psyche looks like a blow up doll an BABs looks like he's trying to pass a kidney stone while his jaw dislocates. It's a ridiculously overblown and boldly strides far past drama and well into the realm of parody. The "Who Will Die" piece is much better, in my opinion.

    That said, I don't really want to see all canon characters move out of the way to make way for my inflated ego... Much as I may have argued to the contrary in the past. Believe it or not, I WANT to see a cool BABs crack his robotic knuckles and go "Get off my planet!" and a cool Sister Psyche holding back a tide of Shivans with her mind under the stress of the alien horde. I generally speak against canon characters because I HATE them, and I hate them largely because they're never likable and rarely get much characterisation. For instance, I like Lt. Sefu Tendaji and even WM Deitrich and, hell, even the Psi-Scout Laconic. They have sufficient characterisation, and they're characterised as good people, so I care about them by the end.

    Hell, I have more reason to like Marauder than I have reason to like BABs, because Marauder gets much more screen time and we get to know the muscle-brained meathead enough to have a feel for him as a character. Sure, he's a bad guy and a low-brow brute, but he's still a compelling character in his own right, and I know that if Shivans landed in the Magistrarium, Marauder wouldn't be dislocating his jaw, gaping with horror, he'd be cracking his neck and yelling at them like a 1990s professional wrestler. And I would LOVE to see that.

    I don't want to see canon characters take a back seat in the story, even if I want to me ON their level, rather than always four levels behind. What I want to see for real is canon characters I have any reason to care about beyond their informed ability to be central to plots they don't appear in.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    As for the picture of Sister P clinging to Manticore, I actually like this picture because it is only sensitive picture we have of any character in this game.
    To end back on topic, I actually like that, as well. This game is notoriously void of characters who show real affection for each other. There's Deitrich's breakdown over Sefu and Bobcat's spaz attack over Neuron, if you can call that affection. But beyond that? I can't think of anything. Sister Psyche hanging on to Manticore now that they're married makes sense, it demonstrates that they care about each other and that, when things are at their worst, he's the one she goes to and she's the one he cares about the most. As it should be.

    See, here's the thing - criticising the sexual objectification of an otherwise compelling character at the expense of her personality is not a call to "desexify" said character, because then you end up with a bunch of people who simply don't act like they're close. The solution is to present that sexiness within a context that makes sense for the character to exhibit it in.
  15. I seem to have unintentionally written in an unspoken "they changed the world in some way" prerequisite for joining F Squad, so I could easily take someone who has done something more for society which has ended up having military applications and thus inducting said person into F Squad. Like... Whoever worked on the original genetic engineering programme that made people live for hundreds of years and have superior strength and super healing abilities.

    I'd need a concept, a costume and a story for that, though, and I'm not really sure if I want to add another one right now. Plus, I'd need some way to differentiate said character from the others, and I already have a man, a woman and a giant robot
  16. To my eyes, Kinetics is interchangeable with Energy Melee in terms of concept, so it's just a question of which style of attack animations you prefer visually, and which matches your concept more closely. However, they're both manipulation of energy, so almost any concept for one will work for the other.
  17. Quote:
    Originally Posted by PlanetStar View Post
    Wow. After reading that I forgot about building characters and am just ready to read some more.
    My mind is focused on the storyline. For example can incremental changes start to bring the original team back together in time for the final battle?
    I had a long post written up about my screwed-up notion of time travel, but realised that's not what you're asking

    To answer your question: Yes, it is very possible for other members of the F Squad to suddenly show up, either as a result of changes to the timeline or just as random anomalies in the way the time portal lost focused as the future collapsed. I listed 20 members of the team, and there's NO WAY I'll be making this many, but it's not out of the question that I could add another one or two if I get decent ideas for them. I mean, Ouroboros got Ramiel, so why can't the F Squad get reinforcements in a similar fashion?

    I'll be sure to come up with backstories for them that paint them as equally exceptional people, too
  18. Think of it in terms of the Rikti society - technically, they HAVE a military, it's just that it doesn't do a whole lot most of the time, and every time it has to do something, it gets saddled with the Battalion or the Coming Storm or Cthulu or some such.

    Mostly, I emphasise military backgrounds for all the characters because they've been cherry-picked from the military, as F Squad is, at its core, a military unit. Sure, the error in time might be something as simple as Thomas Edison choking on a cherry, but then it may be something as unpleasant Earthy is suddenly invaded by crab aliens from the negative zone, or the Nazi conquered Stalingrad or something major like that which requires serious application of military force.

    You do have a good point in the broader sense, though. I could and should probably introduce a more civilian member of the team somewhere down the line.

    ---

    Generally speaking, the future is a utopian paradise exactly BECAUSE these people dedicate their lives the harsh, all-consuming military and so defend their world. It's a little like Praetoria in that some need to sacrifice their lives for the good of the many, only unlike in Praetoria, people choose to make that sacrifice instead of having their choice made for them, and the safety and freedom of the common folk is always the top priority.

    *edit*
    And thank you for the kind words This idea really kind of exploded all on its own once I started thinking about it...
  19. I have something of an odd (for me) idea - making my own hero team similar to how I've made villain teams. I do, however, want to run their looks, stories and AT/powerset combos past you guys, to see if I didn't do something completely stupid in my haste to design four characters within the span of an afternoon. So, here goes:

    ---

    Over a million years into the future, mankind will transform the Earth into a living paradise. There will be no diseases, no hunger, no poverty, no hardship. People will live for hundreds of years in comfort and peace, blessed with healthy, strong bodies, and what threats the scum of the universe pose will be dealt with swiftly and decisively by the Earth Defence Force - an army of veritable super soldiers armed with the unimaginable technology of the future.

    At least, that's what was supposed to happen, until history started eroding right from under us. Somehow, events in the past would alter, causing chain reactions which had disastrous consequences for our idyllic future. In response, a time machine of unimaginable power was constructed, able to detect these changes before they had an effect on the future. To correct these errors in the timestream, an elite team of the world's best, most resourceful agents was put together. This new team was called the F Squad, and their mission was to travel back in time, correcting the past to preserve the future.

    For years, the F Squad kept the perfect future safe from errors in the timestream, until something in the early 21st century went horribly wrong. History was changed so completely that even the future's mighty time machine could barely react in time. The whole of F Team was scrambled to correct the past, but by the time they existed their time portals, the future was gone completely, the machine which powered their time travel devices had never been built, and of the 20 members who left future Earth, only three appeated on the other end. They are trapped, now, in our time, looking for the error which erased their time from existence in the hopes that rectifying it will return heaven to Earth.

    The surviving three are:

    Commander Ren Tarara

    In a future world defined by technology so advanced that it might as well be magic, Commander Tarara is one of the few remaining "pure human" soldiers in the Earth Defence Force. Born a super human, Tarara inherited her entire family tree's most powerful genes, bred into mankind over thousands of years of controlled evolution. Through years of gruelling training and intense hard work, she excelled in all physical activities, besting even heavily cybernetically augmented super soldiers at their own game, proving once and for all the superior human genetics would always have a place in society. A veteran of almost 100 years of front line service before she was drafted into F Squad, the commander is hardened warrior, dauntless in the face of mortal danger, relentless in the fight to defend her world and a living inspiration to the men and women she commands.

    Though she has often been singled out as the greatest hero of her entire world, the commander remains humble, insisting that anyone in her place would have done the same. She leads the F Squad with bravery and honour, unyielding to her enemies, but fair to her team-mates. Even in the darkest hour, even when all seems lost, the members of F Squad can always take solace in the fact that their Commander will stand strong and tall, and that she will never give up the fight.

    *meta-game*
    I'm really not sure what to make Tarara as. I want her to be your typical "super man" build - very strong, very hard to kill and with very low-key, low-effect powers. I was thinking of maybe going with a SS/Inv or a SS/Regen Brute, just because I don't have one, but I'm starting to think that I don't want to make her quite the absolute strongest. I suspect - when that comes out - that a Saint Justice/Regen or a SJ/Will Scrapper might be more appropriate. Willpower is hands down the coolest set for "natural" type characters, even if Tarara gets her powers from long-term genetic engineering, and Street Justice seems like the closest Scrappers have to super strength without actually using Super Strength. Still thinking about that.

    Engineer Tillin Gax

    When he was still a young cadet, Gax had the misfortune of being on the front lines of the disastrous First Wave of the Vree invasion. The invulnerable insectoid aliens tore apart most of the first response force, leaving very few survivors, Gax being one of them. Though the aliens were later pushed back by the full might of the Earth Defence Force's heavy artillery, Gax was still left with a mangled, torn up body. Though the medicine of the future was fully capable of repairing his body, good as new, Gax chose instead to have his body augmented with prototype cybernetics and modified through experimental chemicals. After seeing the appalling casualties that Earth suffered in the First Wave, Gax was determined to do everything he could to ensure he could do something about it if such a disaster ever happened again. And when the future's scientists had done all they could to him, Gax simply continued the work himself, learning most of Earth's sciences within the span of roughly 80 years.

    Gax proceeded to help advance the future's science by leaps and bounds, developing the robust system of non-invasive cybernetic augmentation via sub-cellular deposition that later became the standard enhancement procedure for the Earth Defence Force. He also pioneered numerous physique enhancement chemicals which could give a human soldier super-human strength, durability and reflexes without any of the debilitating effects of previous generations of treatments, though the extreme cost of these made them restricted to just special operatives, with field soldiers being outfitted with the more conventional cybernetics.

    Gax was drafted into F Team for his tremendous intellect and analytical thought, which helped greatly in resolving some of the more complex problems of temporal displacement, as well as for his comprehensive knowledge of the history of technology, giving the team a good understanding of local technology regardless of what time period they ended up in. Serving as the F Squad's chief engineer, Gax has also done much to enhance their equipment, and not too rarely, enhance his squad mates, as well, save for Commander Tarara who simply refused any augmentation offered to her. Though Gax usually serves as the F Squad's brain, his physical prowess is not to be underestimated, as the sum total of enhancements he has done to his own body make him a formidable soldier in his own right.

    *meta-game*
    I honestly don't know what to make of this guy. At first I wanted to make him a Stalker, because... Then when I made him, he didn't really look the part for a Stalker, so I got to thinking... Scrapper, maybe? He has the glowing green gauntlets because I was thinking of maybe making him Kinetic Melee/Something, like Electric Armour or Energy Aura, but I just don't know.

    Heavy Weapons Expert Irina Seth, pilot of "Gunny"

    Though still a VERY young child, especially by the future's standards of longevity, Seth is one of the few people alive who can pilot the Mk. 9 SuperTerran heavy assault Battle Mech platform, which she has nicknamed "Gunny." Though the future's medical technology is unimaginably advanced and able to cure nearly any ailment, there are still some conditions which are beyond even their level of expertise. Though an unfortunate combination of factors, Seth received a genetic lottery dud. Born with an inoperable defect of her nervous system, the young girl was left almost completely paralysed from a very early age. Though cybernetic augmentation has enabled her to walk on her, her body is still extremely weak, collapsing from fatigue from even a short walk. Normally, Seth would have been labelled an invalid and placed on society's welfare programme, the young girl had other plans.

    What she lacked in physical strength, Seth more than made up with in spirit and ingenuity. After years of honing her skills at virtual mech simulators, Seth was finally allowed to pilot a real mech, an old deprecated Mark 9 Terran Assault Pod, in the qualifying rounds of Earth's then popular "Robowar" sporting event. Everyone was sceptical of the chances a small, crippled, untrained girl in a legacy mech stood against the professional soldiers and athletes that the competition attracted, but Seth proved them all terribly wrong. Playing her old mech to its strengths, she won the first ever Robowar she featured in, wiping the floor with the Earth Defence Forces' finest, both embarrassing and impressing a large number of high-ranking generals. After cleaning out the Robowar tournament three times in a row, the Earth Defence Force was finally forced to enact new legislation so that they could offer Seth a position on the force.

    Seth rose through the ranks quickly, being appointed as training instructor of mech combat within a month of her enlistment. Until her arrival, mech pilots, selected from among the ranks of ordinary soldiers, fought as they would on foot, failing to utilise many of their mechs' actual strengths and hampering its mobility with on-foot tactics. Within a year, she had transformed the army's mech core from a slow, lumbering artillery role into the fast attack mobile fire support role that it eventually assumed within the armed forces. Seth's amazing achievements, reached by the age of just 16, made her a prime candidate for the F Squad, for which she was given a brand new, state of the art Battle Mech with which to act as heavy fire support for the team on especially dangerous missions. Though still very young and quite sickly, Seth has proven able to survive even the heaviest of battles and pull her team-mates out of seemingly impossible disasters alive and mostly unharmed.

    *meta-game*
    This one pretty much HAS to be a Brute, but what kind? I already have two SS/Inv Brutes, so that's out of the question, but what else is there that can simulate a heavy mech? I was thinking of maybe compromising a little and going with EM/Inv, since Invincibility kind of plays up the "big tough thing" card, but I don't know. And for this one, I don't even know what travel power to give her. For the rest I can kind of wing it, but for this one...

    ---

    That's all I have for the moment. If I think of any additional characters, I'm sure I can have them suddenly pop out of the time stream

    More than anything, though, I hope to hear your opinions on their costumes. What should I improve, what should I change, what works and so forth? Almost as important are their powersets. I want to actually MAKE these characters, and I'm pretty much sure I want them all to be melee, but what melee AT do I give to each of them and which powersets do I pick from that AT?

    Any help on the matter is appreciated, and thank you for your time
  20. Quote:
    Originally Posted by Prodiguy View Post
    Like the letter I. My niece is being taught to say that 'Ih', as in Italy. But what about Ideal? Or Isolate? Or Ironic? They don't start with that sound, so how is she meant to figure that out? It slows down learning progress, especially since by her age, I was reading things casually and she still has trouble reading words like imagine. It makes sense to me, knowing that, why so many younger people where I live can't construct sentences or words without constantly making mistakes I see as juvenile.
    Why would that have to be, though? When I was learning English - and mind you, I started when I was about seven years old - we were simply told that vowels in the English language had two basic sounds - how it sounds when read out of the alphabet, and how it sounds "otherwise." This translates very neatly into how a vowel is read in an open syllable vs. how it sounds in a close syllable, and this is where most of the language's double consonants come from - to double up on a consonan so as to ensure a syllable remains closed even if its closing consonant gets attributed to the next syllable in the word.

    Take, for instance, the word "illicit" since we're talking about the letter I. Spelled like it normally is, it's pronounced with a short E, as "ee-licit," like in "enlist" However, if one were to omit the double L and spell it with only a single one, then it suddenly becomes "eye-licit" like in "isolate," at least in my mind's eye.

    Sure, there are a number of exceptions, but there's really all there is to teach about vowels. Teach kids how to tell syllables, then just have them remember which sound for a vowel is used in which syllable. English is not as chaotic a language as some teachers make it seem.

    Quote:
    Originally Posted by Tenzhi View Post
    I've never had a problem with capitalisation in the middle of combat, and I play with a gamepad so my hands don't even start on the keyboard. Though I do have to admit to typing less since I moved to a laptop. I suppose I type too lightly and/or quickly for it, because it drops letters if I go at it with my normal typing fervor. I have to slow down and be more deliberate about it, which annoys me almost as much as forgetting to be deliberate and hitting "enter" before noticing that 1/3 of the letters are missing.
    I've never had a problem with capitalisation, myself, but I'm a pretty good typist. Mind you, not specifically a touch typist as I was never formally learned, but you don't make 30 000 huge posts on an Internet forum and don't develop a technique for typing fast

    Quote:
    Originally Posted by MaestroMavius View Post
    That only really works once, and I don't mean once per test. Every single selective attention span test is always the same - a group of people passing objects with something weird happening that you can't see while you're focusing on the passes. As soon as I saw a group of people, I knew what would happen - a person in a gorilla suit or a bee suit or clown makeup would walk through the scene. Sure enough, a gorilla showed up, and I saw both it AND counted the passes because I knew to divide my attention between the passes and the right corner of the screen. Because the weirdness ALWAYS comes in from the right corner of the screen.

    That's not a dig against the test, mind you, it's completely valid. Focusing your attention on very specific aspects of a scene does make you completely blind to its broader context. I just wish people would develop a new test to demonstrate that, because the old test done again and again no longer works once you've seen it, and I have. Five years ago, on Brainiac.
  21. Having seen you quote me, I suddenly realise that I should have proofread my own post. My spelling is atrocious! And I can't even edit it now that you've quoted it

    Quote:
    Originally Posted by Basilisk View Post
    But herein lies the question: if this division between skirts and no skirts exists in any game, what causes it? Is it the reinforcement of gender roles? Is it because it just plain looks bad? Is it because the developers want to shy away from potential controversy and/or harassment among their playerbase? Is it because the expectation among the devs is that the number of people using males skirts would be too low to justify the manpower involved in adding it? Is it all of the above?
    Slight preface: I didn't mean to imply men not wearing skirts proper was somehow a sign of sexism or such, and that I insist men be given this. I'm just using it as one easy example of things men traditionally simply don't wear because men traditionally simply don't wear. It's also an article of clothing men traditionally use to insult each other, such as "Fine! Go put on a skirt, ya sissy!"

    When you see men insult each other through skirts, you have to acknowledge there's something more than just pure fashion and convenience going on there. When men demonise women's clothing as something that would shame them for wearing it, there has to be a deeper to it than the fact that - and I agree with this - it just looks goofy. This returns me to the issue of what a MAN is supposed to be and how shameful it is to not conform to that image of a MAN, and how in turn this feeds into some men's obsession with demonstrating masculinity, even at the price of looking like a complete prat.

    To return to your question, I think the reason few games give men skirts are pretty well summarised in the Big Blue Dress: "So why I ask, this doesn't make much sense, that a man of my stature should have to wear a dress? I mean what, may I inquire, were you thinking on that day, when you conjured up for a man like me a robe? I look so gaaay!" I know this song is purely done for parody, but it encapsulates the entirety of the problem of perception in one single verse.

    Once you take this attitude under consideration, it just doesn't make sense to develop skirts for men from a developer's perspective. Why raise a controversy and waste resources to create a costume piece that most men would be to ashamed or weirded out to wear? And, mind you, I'm not defending this train of thought, but I'm saying I get it. Sure, muscular women, tall women, big women - those might be concepts not many will specifically want, but things like skirts and heels and fishnets for men are likely to go beyond that and cause a huge mess of backlash.

    While I'm completely sympathetic towards the problems of female sexual objectification and would strongly support granting more diversity to female characters, I also understand that backwards as it is, society has at least grown up enough to if not accept, then at least tolerate women who diverge from the norm. Society has not yet grown up enough to really comprehend men who diverge, however, and I can guarantee that the day something like this comes out, someone's going to make a transvestite just to be a dick, someone else is going to take a screenshot and come make an angry rant and we'll tumble over backwards into "Won't somebody think of the children!" territory.

    Would I be against skirts and heels and such for men? Of course not. Would I use them? Eh, probably not, but if this thread has taught me one thing, it's that exploring the depths of sexuality is rarely a bad thing, even if you're exploring in places you're not comfortable with. I know I'll at least TRY to use and see what comes of it. I've made a career out of pulling off weird and questionable designs, and that's just one more thing to experiment with
  22. Samuel_Tow

    Furniture

    Quote:
    Originally Posted by Captain_Photon View Post
    It occurred to me earlier today that there ought to be a couple of invention workbenches in the DATA office in City Hall. I mean, if you were going to find them anywhere in the wild, it makes more sense for them to be there than in the admissions office at the University...
    Admissions office? They're in the frikkin' lobby! Like, you come in from the street, there's a dropout sleeping on a bench to your left, a large open lobby right ahead and Inventions tables backed up against every upright surface.

    In case my cynicism is too thick, I agree with you
  23. Oh, here's one thing about punctuation - I will never put an ending full stop on a sentence that ends in an emoticon, simply because I treat the emote like a punctuation mark
  24. Quote:
    Originally Posted by Kitsune9tails View Post
    As the author of a story (even if it's just the bio of your ingame avatar) why create a character that is NOT sexually attractive to you?

    Sexuality is orthogonal to the competence or empathic qualities of a character, so why not include it, unless some other aspect of the character specifically calls for them not to be attractive, or for them to be asexual? Even if just so that they can contrast with the more attractive characters?
    Funny you should ask this, because I don't really have an answer to it. I've always considered it a failing of my writing that I'm incapable of writing a character who isn't in at least some way attractive to me, be it sexually or otherwise, and even when I have to make a character who's deformed and unappealing in some way, I seem to always find that deformity cool and appealing in itself.

    For instance, I have a former bounty hunter and mercenary who sold her services across the magic planes. She is missing one whole arm, half of her other arm, one whole leg, most of her other leg, one eye and most of her angelic wings, now dried up and useless. You'd think that such a character would be grotesque, crippled as she is, yet I went out of my way to replace her missing limbs with sleek, cool cybernetics, emphasise what body parts she still has unharmed, put a cool red eye over the scar on her face and actually emphasise her "broken wings" as a character-defining trait, and even worked the corruption of her soul by evil in the form of a Rularuu Katana.

    So Hatarla came to be, and she's one of my favourite characters



    I'm not sure if I should consider it a failing of mine as a writer that I can't write for characters I don't like. The pretentious snob in me wants to claim that you're not a true artist until you can face the darkness of displeasure and address it in your stories while the brainless yahoo in me wants to assert that who cares if it's deep and artistic if it's fun and it looks good? I'm frankly torn, but making characters I actually enjoy looking at and playing has served me well so far, that much I know

    *edit*
    Stupid me, there was more I wanted to say:

    Quote:
    Originally Posted by Kitsune9tails View Post
    Once you decide to make a character sexy, however, that's when you enter some interesting territory. "This character is going to be sexy. But to whom? To me? To my target audience? Only to in-story characters?"
    I'm not sure this is as important a question as you make it sound, at least... Actually, it probably depends on the context. If I were a famous author whose works reached many, then I would probably have to pay close attention to whose tastes I'm making my characters sexy to.

    Considering that I'm only an "author" to the extent to which making characters in a video game and writing stories that all of five people ever actually read... My answer is rather a lot simpler - when I make sexy characters, they're only required to be sexy TO ME. Absent of any monetary payment, fame or obligation, I create work only for myself to enjoy, and as long as that is true, I'll continue to make it such that I enjoy it. I'm somewhat lucky to have a diverse array of tastes, so a lot of what I make eventually finds at least a couple of people who like it, but even then, it's still from myself for myself.

    I know this doesn't answer the broader question of what responsibility creators of art and fiction should have for shaping society's beliefs, desires and opinions, but sadly, I don't think I'm smart enough to comment here. I don't think I'm smart enough to comment on broader social themes simply because my mindframe is a much more isolationst one. Rather than champion creators' responsibility to shepherd society, I prefer to champion each individual person's responsibility to comprehend his or her desires and make them known to said creators so that they can be better informed as to what people want them to create. In simpler terms, I don't think it's other people's responsibility to shape my with their work, it's my responsibility to shape myself and influence their works as a result.
  25. The original faces showed up for a brief period during I21 Beta. Something about the editor was borked, and EVERYTHING was suddenly available - the old faces, the old Pointy Ears head, the old jackets, everything. They patched that up in, like, a week, at least since I saw it.

    The old faces aren't sufficiently different enough from the new ones to constitute brand new faces, I don't think, though the one old old man face was a bit distinct from the three new old man faces. I don't necessarily want to argue against adding them back to the game, but to my eyes, they looked like the same faces with slightly different graphical settings, as the bump maps on the old ones were kind of garbage.