Samuel_Tow

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  1. Quote:
    Originally Posted by Kitsune9tails View Post
    Besides which, until they create 'solo only' TFs, there is no such thing as 'solo content', only content a given player has chosen to attempt to solo.
    Not TFs, but this still exists. Every Morality Mission in the game is solo only, including the Galaxy City tutorial. There's also a mission which resets when you leave it, the arena fight from Mender *****... I mean Mender Tesseract.
  2. Quote:
    Originally Posted by HYBRID_Z View Post
    But how about making a water cooler like you would find at the office. I thought about making one as a villain/digruntled employee tired of the office standing around him with all the office banter and gossip.
    I must be going crazy, but I'm almost positive I saw a screenshot of just that, but I can't find it now. I checked the Best Costume Designs thread, I checked the two Halloween threads... Nothing. But I already saw someone doing a "next gen water cooler" design somewhere. It's not a bad idea, though.

    Also, "Lighteater" fell through. I can't work with the empty bowl. AT ALL. I gave up and swapped to a different head, then killed about 30 minutes of the Vulpish One's time, but that character is ready and not a jarhead, in the contextual sense of the word.

    What's also gone is my desire to make an empty-bowl ANYTHING. Until we get an opaque bowl, leaving it empty just makes it disappear more often than not, and it bugs me too much to use. That leaves the other possibility, the brain in a jar... The jarbrain, if you will.

    For a jarbrain concept, I found there's something in particular I want to use - the jar and the Vampire Collar Cape. These two seem to have been made together, and they look AWESOME. If I can wrap those around having one person's brain attached to another person's dead body and somehow not be like half the people who posted in the Best Costume Designs thread, that would be a great end to a great day
  3. Samuel_Tow

    stalker bs/njn

    Probably, but you'll have a much better chance if you take this to the Stalker forums where Stalker players go to share builds and advise. I'd also suggest formulating a more specific request, at least stating the rough performance level you're looking to achieve and whether you're starting a new one ore respecing an old one.
  4. R. Lee Ermie, the walking cliche. Well played, sir
  5. I would honestly love to make a female one like this, but the Think Tank is slanted back too far on the female model.

    ...

    Time and again, I run into problems of how things in this game are rigged or tinted much more so than what the editor can do, and it's actually quite frustrating.
  6. Things that can be put inside the helmet, or options to replace the original fish bowl:

    1. Regular heads in the tank, bald and possibly with a small selection of face details.

    2. Robotic gear inside, like cameras, gears, circuit boards and more.

    3. "Pilots" inside the helmet, like a little green man, a goldfis, etc.

    4. Non-human heads, like the fish-man head which can only breathe underwater.

    5. Different shapes for the bowl, like an actual bubble fishbowl, a taller glass dome and so forth.

    6. Different types of helmet, like a wire mesh helmet, an iron bird cage helmet, a Strong Man full metal helmet, an Astronaut's helmet and so on.
  7. Quote:
    Originally Posted by Kitsune9tails View Post
    Head off to Atlas Park to start your career as a Hero without further instruction
    -OR-
    Head off to Professor Xenobia's School for Fledgling Heroes to get more instructions
    This I can fully appreciate. It's in-character and it's actually a good approach in the style of an ACTUAL tutorial.
  8. Quote:
    Originally Posted by Kitsune9tails View Post
    I think the Instructors can be completely in-game, it's just a matter of how things are written and presented. In a city that is calling for help from any hero that happens along, it makes perfect sense that they would have instructors on hand for the inexperienced. Even in the Rogue Isles, there would be those eager to lend a helping hand in return for service from a super powered being.
    I personally feel that these should be part of a proper tutorial that players are asked to go through, but that they can opt to skip. If tutorials need to be "continuing" because actually knowing how to play a complex game before you start it is seen as boring, then so be it. Have those tutorials pop up for players every time they become available and just ask players if they want to partake in the tutorial. Or, even simpler, let us disable tutorial contacts like we can disable Pop Tips.

    The only reason players are missing on crucial gameplay information is because the fine people at Paragon Studios decided to make them missable. We can't have it both ways. Either the tutorial shows up for everyone in its entirety or it doesn't, and if it doesn't, people WILL miss it.
  9. Don't get me wrong, I'm not against events, I just don't see why they have to be time-gated when time doesn't pass in Paragon City. It's never winter or summer, it's never July or October. What I mean is, I want to see a way to trigger these events all the time, and not an intentionally inconvenient one like running a specific Task Force and then hoping.

    I mean, if I want to trick-or-treat during the off-season, then let me run a mission or an arc and enable that ability on that character for, say, then ext week of real time. Or if I want access to the Ski Chalet, let me earn access from DJ Zero by beating Snaptooth for the umpteen bazillionth time.
  10. Quote:
    Originally Posted by NuclearToast View Post
    I've fished once or twice...

    --NT
    Speaking of you, I always get a small chuckle when I replay MDK2

    And, yeah, thanks for your help with Rick the other day, NT. I just don't think he worked out very well and I couldn't figure out what to do with him. That and he made me feel uncomfortable. That'll teach me to make new characters without running them by you first

    Speaking of which, I do have one...
  11. Quote:
    Originally Posted by Lothic View Post
    If they made it so that there were no limited timed costumes and emotes based on holiday events then the Devs might as well run every event concurrently 365 days a year. The fundamental point of a "holiday event" is that there are supposed to be aspects of it that are limited. *shrugs*
    Could I please disagree with the whole concept of "holiday events," then? Because I honestly see no reason to restrict specific pieces of game content to specific real-world events.

    Quote:
    Originally Posted by Chyll View Post
    I provide the token, "the unlock limitation doesn't bug me, let's not clutter up the store any more" post.
    I don't think it's physically possible to clutter up the store any more than it already is.
  12. Quote:
    Originally Posted by UnicyclePeon View Post
    Hey, or you could be the body of a supersoldier who lost to his evil nemesis back in WW2, but the repercussions included loss of the despot/tyrants body. So he cut off the head of Captain CloseButNoCigar and uses it by attaching the superior brain to the superior body in a horrific gestalt of evil! Super soldier with Super brain. Brain in jar. SS/Shield Brute or STJ/Shield scrapper.
    I knew I was forgetting something, but a search back through the thread revealed what that was - this gem right there.

    Thank you for this! I really like that idea. Having someone's brain in someone else's body, while not entirely uncommon, is a twist just clever enough to spin something out of. I'm still not sure if I want to go with a violent theft of body of a benevolent self-sacrifice, and I'm still not sure what, precisely, could end up causing this, but when I do get around to making my "brain in a jar" character, that's definitely the angle I want to go with.

    I can't believe I glossed over this idea before!
  13. I disagree. One of the first things I saw when I came out of the Lineage II tutorial way back was the "Newbie Guide" character, and that took me RIGHT out of the experience, setting off on a bad foot for what turned out to be an even worse game.

    My point is that exposing mechanics is just... Ugh! I've always hated the "(Click here to proceed)" contact in Breakout. I know we don't need to try and explain every little bit of in-game functionality with some kind of weird lore justification, but for the most part the alternative is to just not bring that specific issue up. Like, how are multiple characters able to run the same mission after the first one arrests the bad guy? The simple answer is: "Don't ask, don't tell."

    However, when we're talking about deliberately and intentionally exposing meta-game functions with no in-game justification, that's just... BAD. If people are supposed to know that Twinshot is a continuing training contact, then this needs to be in her initial pop-up and in near her name in the contact menu, but she still needs to retain an in-character identity and manner of speaking.

    I really hate fourth-wall-breaking encounters in game. I HATE when Synapse asks me if I'm using Inspirations (utterly ignoring what Inspirations are supposed to represent) or when Fusionette says "Just wait until my Build Up recharges!" Players don't have to roleplay, but the game decidedly HAS to. And if we're looking for ways to teach players, it should happen through the game's canon, not around it.
  14. Quote:
    Originally Posted by BlueRaptor View Post
    When I pull that one big lever that shuts down the villain's master device or activates the self destruct of the base, I can see hell breaking loose, tons of baddies rushing at me.
    When I find that book in a pile of rubble far down in a cave and there is no good reason how anyone will know, not so much. Especially not again when I find the 2nd, 3rd, 4th book. And if the baddies don't have a story reason or explanation to suddenly pop up right next to me, please try to make sure they don't.
    This reminds me of a few particularly inept L4D2 campaigns where completely bizarre things would spawn several waves of zombie hordes. See, the original had Zombie Horde events which Valve's developers set to trigger when the players had to make a lot of noise, such as opening an alarmed door, activating a car alarm or detonating loud explosives. However, many player-made campaigns made no such sense, and you'd "alert the horde" by silently pressing a button, breaking a small crate or opening a very regular door.

    That's what ambushes in a lot of Praetorian content feel like. "Oh, no, I spoke with with a woman! This must have alerted the ghouls!"

    I really liked how things tried hard NOT to spawn in your face in CoX until a while ago.

    Quote:
    Originally Posted by BlueRaptor View Post
    That said, I wouldn't mind seeing ambushes that run to where you pulled that lever, maybe start looking for you from there, with a chance of NOT finding you when they don't see you now and then.
    That's about half-way between shoddy design and a genuine bug. Something at some point happened to cause NPC triggers to fire far too early. The result was that you'd often enter a mission and hear all dialogue from all critters that were tagged to have that. Normally, this is supposed to play when you approach said critter, but this would cause them all to play simultaneously.

    In much the same way, the mission to save Ghost Widow from Sister Airlia (aside from being bugged to always spawn a 40+ Ballista in a 35+ arc) would spawn about four Longbow ambushes at the same time, all on top of you. Most of the time, I could burn through my inspiration tray and survive, but Ghost Widow cannot. Because when NPCs fight us, they're awesome. When they have to help us, they suck. I'm sure there's a trope about it, but I can't recall what it's called offhand.
  15. Quote:
    Originally Posted by Obsidius View Post
    I'm just not sure how this is different from the Greek stuff that is only available for Valentine's Day...
    It isn't. The Greek stuff available only on Valentine's Day is just as bad.
  16. Quote:
    Originally Posted by Obscure Blade View Post
    Try making it brighter; brighter not darker colors are more visible with the tank.
    I tried making it White/White and it still looks almost completely transparent in Pocket D's VIP lounge, I assume because it's a dark environment. See, normal transparent gear in these environments just goes flat, but because this relies on reflection for its opacity, it goes invisible altogether...
  17. Quote:
    Originally Posted by Clave_Dark_5 View Post
    The only other idea I have for one is something like a bug hulking monster of a mutant, claws brute maybe with bio-luminescence costume elements... after that, I think we've about exhausted all possible looks. Still, it's an amazing costume piece to have!
    That's essentially what Insane Rick was, but there just isn't enough depth or weirdness to such a design that's inherent in the jarhead. I mean, the idea itself isn't bad, but it benefits little from the actual Think Tank and isn't something I couldn't have done before with a more regular head.

    I'm still interested in the "living ectoplasm" idea from Hellboy, but I'd need a better way to work an empty bowl without making it transparent.
  18. So far, I've come to the conclusion that auras inside the helmet aren't going to work, or at least won't work to stay IN the helment. The problems are three-fold:

    1. "Backlight" auras like Starburst Glow and Glowing Aura are set to display "behind" the head, and as such display behind the bubble helmet, not inside of it.

    2. "In-head" auras like Bio Plasma and Fiery use slow-decay sprites and trail behind the character, so when you move, your aura streaks out of the bubble helmet.

    3. Glow - the only in-head aura that doesn't trail behind - just ends up making the helmet look transparent.

    I've tried using aura-less helmets, but they're so transparent that they disappear in low-light environments where there isn't much to reflect. If I had a brain inside this wouldn't be much of an issue since it's easier to see a bowl around a brain in your mind's eye, but when the bowl is empty, that's significantly more difficult. I'm thinking I'll need to swap heads entirely for this character and end up simply not using the Think Tank on the design entirely. Now that's a shame.
  19. I would really, really, REALLY like to see a non-transparent version of the Think Tank glass bubble. The transparent one is great if you want to put something inside of it, but I'd like a non-transparent one for when I want to use JUST the bubble and not look like I'm purely headless.

    The problem is that because the bubble is transparent, colouring it black just makes it disappear. Also, because it has very little opacity and most of its surface is just reflections, in low-light areas when there aren't many bright colours to reflect, the bubble just becomes invisible. Also, if you colour the bubble a pure primary colour and end up in an environment that's primarily made up of that colour, it becomes invisible.

    Finally, even colouring the bubble white doesn't make it very opaque when in low-light conditions like the Pocket D's VIP lounge.

    Please, can we please have an entirely NON-TRANSPARENT version of the Think Tank? The "Bowl" category has no options right now anyway, so why not make it toggle between Clear and Opaque?
  20. OK, this is a problem - my Think Tank bowl is almost transparent. How can I make it more solid so it doesn't look like my character is headless?

    I mean, look at this!



  21. That's what I have so far for the "black hole in the jar" idea. It's... Not really what I had in mind originally, but it works.
  22. Quote:
    Originally Posted by UnicyclePeon View Post
    Oh. Guess my above reply was semi pointless. I didnt realize you had finalized a concept.

    Enjoy!

    Lewis
    Not yet. I have one concept for an empty bowl (that's coming along well, by the way), but I still need one for a brain in a jar

    I'll provide pics when I can.
  23. This is becoming very problematic. Neither Dark Armour nor any of the existing auras look good in black, so it's next to impossible to make a head aura that looks like a black hole...
  24. Oh, boy... Yeah, the female Think Tank leans back a LOT, to the point where it makes me dizzy to watch because I keep wanting to tilt my head. So I guess I won't be making female jarheads...

    Yeah, I can't even finish making the costume. It throws off my equilibrium.

    Oh, well, I suppose Lighteater could be a guy