Samuel_Tow

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  1. I'm sorry if this seems like a mean thing to say, but I just feel it's high time we accepted this and, more importantly, admitted that we need a solution to it. I was just watching the MMOgrinder review of City of Heroes, and it occurs to me that Chaos is not the first person to say our characters look plastic and doll-like. I agree that a lot of our newer, paid-for costume pieces look very good - better than a lot of contemporary games, actually.

    But our humans are still ugly. Of all the old costumes in this game, some of by FAR the oldest are the basic human body shape and the human skin texture, and those have never been updated. And that's a problem. Our clothes and our armour are getting better and better, yet our bodies remain very ugly when we take those clothes off. Our necks are atrocious, our feet are cube-like, our hands have no fingers, our women's arms are cylindrical tubes, our skins have no definition, our hair is static and on and on and on.

    Obviously, some of those things are too resource-intensive to do. Fingers, for instance, would require the remodelling of all available gloves while moving hair would probably require new tech. But at least some of those things shouldn't be this hard to improve on. Our characters' basic physique is laughable. The old "naked" body modle is severely limited in terms of detailing, essentially the same as it was back in 2004, or 2001 or whenever those were first made. Giving us better BARE feet should not be this hard. Giving us a torso with better shoulders and more realistic physique should not be this hard. Giving us ankles that look like ankles should not be such a problem.

    Our costumes look great, but the characters inside those costumes still look blocky, dated and unrefined. But that's just me complaining. I want to turn this into something positive.

    Suppose you could change any number of things on the basic character model sans any clothes. What would they be, and in what order of importance would you arrange them?

    For me, those would be:
    *The skin. Our basic skin texture is far too simplistic and uncustomizable. We can do better.
    *The necks. Those double chins have to go.
    *The faces. The whole head mesh can do with a LOT more 3D details.
    *The arms. For women, these look like sausages more than like arms.
    *The feet. This is 2011. Shoes painted with toes on them is not good enough.
    *The ankles. There's just something really weird about those.
    *The hair. I don't know how other games do it, but having even short hair sway just looks cool.
  2. If we're talking pure gameplay preference, I'll always take Scrappers over Brutes just because of the way Fury works. It's like Magnum Magnumsson: "Pulls like a train, and fast, once it gets going. And once its going, it's not gonna' stop." That, however is a double-edged sword. Once Brutes get going, they're great, but once they stop, they're crap, not to put too fine a point on it. The trick to playing a Brute well is to play to the Brute's strength, which puts a time pressure on me, and I'm a laid-back kind of guy who's easily distracted by TV, other people in the room, exploring the map, chatting over Global and so forth. That doesn't make them a bad AT - far from it, especially since the I18 Fury changes. That said, Fury bugs me, while Scrapper Criticals do not.

    If we're talking about concept, however, I see things like this: Any character who is defined first and foremost by being incredibly dangerous becomes a Scrapper. Any character who is defined first and foremost by being hard to kill a Brute. It's somewhat simplistic of an approach, but the simpler the rules, the easier the decisions. I do play Stalkers, too, but Stalkers tend to be characters I'd define as "cheaters." They're the ones who may or may not be able to win in a fair fight, but just don't like fighting fair for whatever reason.
  3. The interesting thing about City of Heroes is that this is a game where distance really doesn't matter. Between the tools that players have from their own powers, the way the game's transportation works and all the many esoteric transportation methods on top of that, there really is no place in the game that you can't get to within about a minute, if your rig loads zones reasonably fast. Yes, that's including the Shadow Shard, if we presume players will use the cop-out teleporters and the cheap jet packs, or just know how to use the geysers.

    I remember a friend of mine playing Lineage II and fighting in some cave somewhere. I believe he mentioned needing to return to the nearest town for something, but being unable to. I asked him why he didn't just use the Scroll of Recall that I know he had (which would return him to the last town he's visited nearly instantly) and he replied something to the effect of "Yeah, but do you have any idea how long it would take me to get back here?" I don't recall the eyeball estimate he gave me, but I recall guessing at 15 minutes and him scoffing and shaking his head.

    If there's one praise that I can easily and unquestionably give to City of Heroes, it's that this is by FAR the most convenient game I have ever played. Worlds and worlds apart from even its nearest competitors. Yes, part of it is that I'm just so used to this game, but it's still the one game that pisses me off the LEAST
  4. Dreams are what City of Heroes is all about. I'm in this game living the dream of something I've always wanted to have, but that no other game can give me - my own characters by my own design

    Also, I tried to present Ramiel as overly-elaborate but reserved, as well as ill-informed. You had the perfect angle in your story, I think - Ramiel is the one who takes us to the Well, but he doesn't fully understand it because he hasn't been chosen. He isn't a leader, but rather a follower.
  5. Rook: Situation contained. And I see you’re already here.

    Ramiel: I am. When you defeated the Guardian...

    Rook: The temporal frequency distortion cleared up, yes, I’m aware. Prepare your ritual, I’ll be right over.

    Ramiel: What is there left to do?

    Rook: Security, obviously. Spectral analysis suggests these reflections can phase through solid matters, and I’m not entirely convinced m drones discorporated all of them. I’m still getting conflicting tracker readings.

    Ramiel: Be at ease, Steel Rook. The Reflections are defeated, and your destiny is...

    Rook: There’s no such thing as ease when you’re dealing with these things. I need shield arrays around the perimeter of the chamber and phase cannon drones covering the all interior surfaces. If this “Well” has been here for an eternity as you say, it can wait another five minutes.

    Ramiel: If that is what will put your mind at ease, then so be it, but never forget that it is your destiny that will be decided here.

    Rook: I like to think that destiny favours the prepared, Ramiel. And I didn’t bring my entire stock of combat drones to be caught unprepared. I intend to spend some time here, after all.

    Ramiel: You do? Do you perhaps have any preconceived notions as to what you will find deeper in this chamber?

    Rook: Of course not. I am a scientist first and foremost, and I happen to believe that to approach a new phenomenon with a closed mind is just really bad science. Besides, you and Silos have gone so far out of your way to keep me from researching this “Well” that I have to wonder if you have something to hide.

    Ramiel: You misunderstand our intention. We do not seek to hide truths from you, we merely seek to...

    Rook: Preserve your precious causality curve, I’m aware.

    Ramiel: Stop interrupting me!

    Rook: Then stop patronising me. Neither your technology nor your theories are as incomprehensible as you think. I’m more than well aware that I’m not the first person you’ve brought here. I know you’re looking for something to happen by bringing people to this cave, and I’ve agreed that I won’t look into your motivations, but please – don’t insult my intelligence.

    Ramiel: You say you have no preconceived notions as to what you will find, yet clearly you have considered the possibilities.

    Rook: Of course. While it would be bad science to come with expectations, it would be foolish to not do my homework. As I said – destiny favours the prepared. Speaking of which, my security measures have been taken care of. We should be safe from further incursions for the time being.

    Ramiel: Are you prepared to begin, then?

    Rook: Yes. I’ve set up my monitoring and recording equipment, temporal transponders are in place and my armour is connected to record all physical and mental activity. If anything transpires here, I will detect it.

    Ramiel: What happens in this chamber may be more spiritual than you expect, Steel Rook.

    Rook: Spirits leave spectral traces behind, psionics affect certain minerals and magic has a predicable effect on specific electro-magnetic fields. Don’t try to sell me the “open your mind” hocus-pocus.

    Ramiel: Have it your way, then. Each must meet his destiny his own ways, for this is the place and this is the time when the strands of fate intertwine with the physical world, and destiny’s course is charted.

    Rook: That makes a lot of sense, assuming we’re dealing with the kind of fairy tail science that makes no sense whatsoever.

    Ramiel: But doesn’t it, really? Do you not feel it in your heart of hearts?

    Rook: Feel what?

    Ramiel: Destiny. And, please, resist your urge to argue with me just this once. Look into your heart, feel the sensation and tell me... Is there truly nothing there?

    Rook: None of my sensors are reading anything...

    Ramiel: Yet you sound less confident in your denials.

    Rook: That’s because there really is something here, but I can’t tell what it is. It’s just like you described it... It’s just this feeling, like I’ve forgotten something that I really ought to remember. But why aren’t any of my scanners picking anything up? It feels psychic, but...

    Ramiel: Let go of your doubt, Steel Rook. Trust yourself to the Well, and you will hear its voice.

    Rook: Like hell I will! Everything has an explanation, and THIS has an explanation, too! I just need to find it.

    Ramiel: The Well of the Furies is destiny incarnate. It cannot be explained, it just is.

    Rook: Do you even know what you’re talking about? Because to me, it sounds like you’re just stringing words together into things that resemble sentences but don’t make any sense.

    Ramiel: Perhaps you are not one of the chosen, after all. Could the timeline have been wrong?

    Rook: I’m not done yet!

    Ramiel: Yes, you are. You refuse to open your mind to the Well, and thus you cannot hear its voice. You are correct in that I have brought others here, and they have failed just as you have – they simply refuse to listen. You cannot accept that there simply is no explanation for the power of the Well and in so doing, you fail.

    Rook: Of course there’s an explanation! Unless... The explanation is that there is no explanation.

    Ramiel: Now you are the one not making sense.

    Rook: Of course I am. That’s the answer, that’s the key! Look! I’m actually getting a reading now that I know what I’m looking for!

    Ramiel: Explain, then.

    Rook: If I try to examine this “Well” logically, then I find nothing at all, because no logical energy or being exists here. The well wasn’t moved like I know you suspect, there was never anything here to begin with. There was and still is quite literally nothing here in every sense of the word. But it is in this nothing that the answer lies! That’s what I wasn’t seeing before!

    Ramiel: I do not understand.

    Rook: No, of course you don’t. How could you? I want to say you weren’t chosen, but that’s not it. You can’t see the Well because there is nothing to see here. That’s the explanation – there is no explanation. There’s nothing here to draw power or knowledge from. “A piece of the world is missing.” That’s what it meant.

    Ramiel: I’m not familiar with this quote. Where is it from?

    Rook: I don’t remember, but it’s entirely relevant here. The well is “nothing,” in the sense that it is a concept free of substance. It is an idea, a possibility, but with no preconceived notion in it. It is, for lack of a better term, “inspiration.” This is at the root of every great scientific discovery – the inspiration to look at the world in a different way and to see if for how it truly works as opposed to for how you thought it worked.

    Ramiel: I cannot say I understand, but I am to assume you have heard the voice?

    Rook: No. Not yet, at least, but now I know what to listen for. You were right – there is an intelligence of some sort here. You were also right in that I can’t communicate with it, but I think I have an idea about how I coul. I don’t have the scanning equipment on me, as I didn’t think I would need it, but I can have it delivered soon enough.

    Ramiel: Our time is not infinite here. Sooner or later, the Reflections will return, and I cannot keep the portal open indefinitely.

    Rook: Well, it’s a good thing I set up a defensive perimeter, then, isn’t it? And don’t worry about the time portal. I have my own way back home. In fact, you can head on back to Silos and tell him to not bother coming down here. He couldn’t comprehend this.

    Ramiel: You have access to time portal technology, then?

    Rook: Let’s just say I have my own solutions to certain common problems. My own proprietary solutions that you really don’t need to know the specifics about. Company secret, you see.

    Ramiel: I see... If we must leave it at this, then may I ask one final question before I leave you to your “science?”

    Rook: Of course. Just don’t expect to understand the answer.

    Ramiel: Exactly what is it that you think you have found here, and why do you believe you alone are entitled to it?

    Rook: What I’ve found here is an abstract concept written into the very shape and state of the matter and energy around me. It is an idea that I alone can see because I alone can wrap my mind around this sort of irrational concept while still keeping it within a rational frame of reference. In the very simplest of terms, I’ve found a phenomenon that’s far too complex for you to understand.

    Ramiel: You think this little of me?

    Rook: Yes and no. What I’ve found here has intelligence, and it will present a different face to different people who see it. To most, it looks like nothing because they are not ready to comprehend it. To me, it represents an idea, even a set of ideas – all the questions I could never answer, I can solve with the right ideas here. To someone else, it could be a voice, or light, or a feeling of power.

    Ramiel: I see.

    Rook: No, you don’t. That’s the most fascinating thing. You had me convinced that this “Well” is a source of power, but the way I see it, it’s a source of answers to those who can ask the right questions. What would your questions be, Ramiel?

    Ramiel: ...

    Rook: Precisely. Go back to Silos and tell him what you’ve found. And keep him out of my cave until I’m done with it. His presence just serves to complicate things. I have a lot of work to do here before I can truly parse the abstraction of these ideas, but I think things are about to get very, very interesting for me.

    Ramiel: Very well. But do you truly believe that your machines will give you the answers that have eluded so very many others across the infinite expanse of time?

    Rook: “Answers” is precisely what the Well is. That’s what you and the others fail to grasp. It’s not power that you’ll find here, it’s ideas, and right now, I have a pretty good idea how to communicate with this thing. If I can just stop explaining this to you over and over again, this might not take so long!

    Ramiel: Point taken. I will inform Silos and relay your request for privacy.

    Rook: You can also relay that I have my turrets set to shoot anyone who’s not me.

    Ramiel: Noted. Godspeed, Steel Rook. Perhaps you will be our salvation after all.
  6. When I said I was inspired by the story, that wasn't just empty praise. It reminded me about how much fun it was to wrote, and so I wrote my own version. It may not be entirely consistent with the original story here, but I feel it's along the same lines. With permission, here it is:
  7. Quote:
    Originally Posted by Frosty_Femme View Post
    This has been my single biggest gripe with this game ever since weapon/power customization came out in the first place. I keep seeing new pistols added. New rifles added. New swords and axes and maces added. Hell, Archery has more options. But, the only options for a Bots MM was the incredibly ugly legacy pulse rifle, a tintable version of the incredibly ugly pulse rifle and something that can really only be described as some sort of alien bladder gun. The only other weapons available at all were Vanguard weapons that had to be unlocked through Vanguard Merits. Now we have that rifle thing from the Steampunk pack. Which is great, but had to be purchased. All two of the default options are still lame.
    Pulse Rifle has a few weapons now. It has the Original weapon in tintable and non-tintable format, the techno bagpipes, plus the weapons from the various packs - Steampunk, Celestial and Vanguard. That's not too shabby, until you remember that Beam Rifle has probably as many more, and there isn't a meaningful argument that I can think of for why these weapons aren't available between the powersets. I would be perfectly happy if I had to buy Beam Rifle for this. I'd buy the set in a heartbeat if I could use its weapons, but no. That can't happen. Because because.
  8. Doesn't one of the Arsonist's bombs cause burn patches, though?

    Masterminds have a problem with enemies running away. It's not just your Arsonist. My Bots/Traps Mastermind can't fight an elite boss without said elite boss taking off running about four times for seemingly no reason. I don't get why this is, but enemies seem to fear Masterminds more than any other AT. It's endlessly infuriating.

    Personally, I don't like "run away" powers in general. I would get it if powers like Burn or Caltrops just caused the AI to run our of the patch, then stop and keep fighting as soon as that happened, but that's not the case. The AI starts running and running and running until it runs so far away it loses aggro. I have never been able to comprehend why this was ever considered a good thing in this game.
  9. Quote:
    Originally Posted by GuyPerfect View Post
    I've never seen that before--logging into an account with an active character immediately logs the character out.
    This happens very rarely, I believe when either the instance/zone your character was in has crashed, or your last known location has somehow become corrupt. I've had this happen to me once, I asked CuppaJo for help (this shows you how long ago it happened) and she told me to give it half an hour or see and if it fails, to petition Customer Support. Turns out it only lasted about 20 minutes or so.

    Quote:
    Originally Posted by GuyPerfect View Post
    The only thing left that can make this worse for players than Enhancement Diversification is...
    But I liked Enhancement Diversification
  10. Quote:
    Originally Posted by Casual_Player View Post
    That hits the nail exactly on the head. I know I should be spending my VIP points to get full "value" from the game. ("Value" is irrelevant so long as I'm having fun, which I am, but still... there's always more fun to be had, isn't there?) But I can't bring myself to spend my VIP points because of the points I highlighted in my OP.
    Honestly, I'd say save your points if you can't justify spending them. I suspect that sooner or later, you'll amass enough points to where you'll feel comfortable tossing a few around on "junk" unlocks. For instance, this is how I bought the... What's it called? New Years Pack? The one with the fireworks. I didn't really need or want the things, but I figured... Eh, 160 points isn't that much. If I find something I need, I can always buy more points.

    I get that wanting to hoard your stuff, even when it's not that valuable, is a powerful instinct. To this day it pisses me off how people can die with full inspiration trays, just as a random example. I find that it's simplest to treat the Paragon Market like a real market, especially for stuff that's not that expensive. If you want something, get it. Set yourself some comfortable minimum that you don't want to drop below and spend your head away as long as you're above it. It's what works for me.
  11. Quote:
    Originally Posted by Mazey View Post
    That's only a good argument is there's no possibility of new things being released or discounts being offered. I've got points sitting around because I'm waiting for Staff Melee and the Super Packs and the things I don't have yet aren't worth the price they're charging to me without discount.
    Quote:
    Originally Posted by Frigid_Ice_Queen View Post
    A tenative yes for me. If I decide to drop to premium, that allows me to unlock the stuff I want to play (except incarnates) without having to pay a monthly fee.
    I can't disagree with either of those stances, but think about it for a moment: Can you really say that those points are "too many" in that case? You expect to need them at a later date and worry that spending them now may mean you have too few when that date comes. That's not too many Paragon Points so much "locked" Paragon Points.
  12. Quote:
    Originally Posted by Yogi_Bare View Post
    Becoming an Incarnate is aking to learning a whole different skill set.
    That's where I disagree with you on the idea of what being an Incarnate should represent. You see it as being given someone else's power, and I see it as becoming better with my own. This is the same complaint as I have with Patron power pools, as a point of fact - it takes the narrative away from my hands and puts it in the hands of another. Considering "I can make characters who feel truly my own" is the single greatest reason by MILES I'm still with this game seven years later, this isn't exactly a point I'm willing to compromise on. Either the character is mine and mine alone, or it doesn't get made.

    Quote:
    Originally Posted by Gangrel_EU View Post
    I take the "wet behind the ears" saying as a means of showing someone who is just getting into their shoes.
    That's the same concept by different words. What I mean is that we're already awesome and we already do awesome things when we first get to level 50. We shouldn't suddenly step down and be unable to do awesome things because we're suddenly not awesome. I'm well aware of how the game scales up, what I'm saying is that it shouldn't scale up nearly as sharply. As our characters increase in power, the game should treat us with a steadily increasing sense of respect.

    In other words, yes, I'm aware that we're just getting our Incarnate powers, but we were awesome before we got them. We should be as awesome and then some after we get these powers. We shouldn't go from fighting literal gods to being stoned. That's not progress. Yes, you can explain the regression, but it doesn't make it good. The fact of the matter is it didn't need to happen.

    ---

    Zwillinger jokes that fighting gods all the time would be boring. It's only really funny until you realise that THAT is precisely the profound disconnect which is occurring here. No, fighting gods all the time would not be boring. It would be awesome. More specifically, it would be as awesome as we were before we got Incarnate powers and then some. That's kind of the whole point. Why give us cosmic powers if you refuse to tell cosmic stories with it? Why are we farting around attacking prisons and news stations instead of arm-wrestling Cthulu or challenging Rularuu to a fight?

    "Oh, that'll come." No, it won't. At best Rularuu will be a mandatory 48-man raid, and at worst he just won't happen. And in the meantime, we could have fought armies of the same old enemies we used to fight before, but we're not. And it's not even all that complex. Here's an idea:

    We're Incarnates and now we have to fight an invasion by Malta troops of a small town somewhere in the country. The Malta minions are GONE. They don't even spawn. The Malta minions are Hercules Titans and Gunslingers, the Malta lieutenants are Zeus Class Titans and the few bosses in the mission are Kronos Class Titans but in a boss class. That's precisely what happens to Crey post level 45: The Agents, Security Guards and Scientists are GONE, Cryo and Voltaic Tanks are minions, Power Tanks are lieutenants and Paragon Protector Elites are the only bosses. That's how you show progression.

    I can bet you dollars to doughnuts that if you send someone on a mission that's all Hercules and Zeus Titans - half a dozen of 'em per spawn, maybe even a dozen per spawn or more - that someone will be impressed. I don't know how "difficult" this would be, but it would be damn impressive. Because, really, after a certain point, the Malta ground troops become obsolete. Irrespective of their training and gear, they're still ordinary humans, and ordinary humans should not spawn at level 54 and kick the ***** of a team of Incarnates with a cheating Director in tow.

    ...

    Oh, wait, never mind.
  13. Quote:
    Originally Posted by Darth_Khasei View Post
    I feel this too. My response was to delve deeply into the MA and make my own enemy groups to fight when I am bored of fighting the standard in game foes.
    This gets into the "you can't tickle yourself" problem, however. Yes, I can make enemies of my own, but by the time I get to fighting them, they really aren't new stuff any more. They're stuff I made. I suppose I could make them, shelf them and then fight them a year down the line when I've forgotten, but I've never been able to plan that far ahead.

    That said, I have already proven that my robots are superior to those of either Anti-Matter or Neuron. Only the War Works left to go
  14. Quote:
    Originally Posted by Wing_Leader View Post
    I think the classic TFs are mostly fun the first time through, but after that the only reason I do them is to get the Task Force Commander accolade.
    The classic TFs and all TFs in general are only fun to do once in a while, as is most mission content. However, with mission content, there's enough of it that you don't have to repeat anything very often at all.
  15. Quote:
    Originally Posted by Yogi_Bare View Post
    The argument that somehow wet-behind-the-ears Incarnates are above all reproach is still bollocks with me. Even the Norse gods weren't immortal.
    I missed this. To me, the very concept of a "wet-behind-the-ears Incarnate" is a conundrum. That's like saying a rookie martial arts master or an inexperienced veteran. Incarnates should not be seen as "wet-behind-the-ears" because we got to be Incarnates by proving our worth. Dropping us back down to rookie status is a severe demotion which represents a massive step back immediately following level 50.
  16. I really like this story, and that it's a reinterpretation of the Well is only a part of it. I especially like the saying that "it's not a thing." It's such a simple saying, yet says so very much. Yes, if I had a choice, that's how I would interpret the Well, or re-interpret it, as the case may be.

    But beyond that, I like this as a story. I like how hopeful it is in some of the simplest things, and how empowering it is not just for heroes with meta-human powers, but for people in general. The greatest power of all is but a mirror which reminds us that the greatest of strength doesn't lie in secrets or objects or other people, but rather it lies in ourselves. And this is an idea I just like.

    I admit, read the story in pre-production But I still like it now for the same reasons as then - it's a story from which I walk away smiling. It's a story from which I walk away inspired to make one of my own. And I can't say that very often.
  17. Quote:
    Originally Posted by ElementalFury View Post
    Personally what got me started was the realization that the mission the shows you your "full incarnate" self is a damn bold faced lie. Since the level shifts mostly only happen in itrials I am -never-going to be able to fight any of the enemies they had in that mission one on one. My blaster is never going to be able to survive more that two hits from those bosses, the version of reactive they give you is almost laughably overpowered compared to the real version. -200 DoT 100% of the time? Hahahaha suuuuure, more like -10 whenever the power feels like working. And I incredibly doubt that they're going to give us a power that makes us immune to damage for any length of time without phasing us out of the fight.

    They're the ones who set our expectations up so high so you can't ***** about people feeling cheated when things stay almost exactly the same halfway through after they started it all by telling you that you'd be able to walk up to the crystal titan and kick it's *** single handed no matter who you were.
    While I'll be the first to admit the level of power in that mission is hideously broken and not something I expect to see in the game proper, that IS more or less how I want to see Incarnates presented, if to a lesser extent. We should be the people breaking the laws of nature and we should be the ones that everyone has to gather an army in order to stop. Yes, the mission is broken, but it's the ego behind the mission that I really enjoyed, and it only exists for that one mission.

    And you know what the really funny thing is? We're allowed to have that ego in the 1-50 game. Back then, people are always telling us how "You're the only one who can stop them!" and "It's tough, but I'm sure it's nothing you can't handle." Numerical power is a draw, obviously, but the power the narrative ascribes to our characters is a draw, as well, and I fear this has been quite mishandled.
  18. Your insolence amuses me. I'm glad you're spending New Year's Day concocting frankly embarrassing rhetoric for the sole reason of putting me down. It would be interesting if you actually made an argument at opposed to tossing thinly-veiled insults in my direction, but I guess not everyone can put an argument together. That's OK. I still love you. You provide entertainment.

    Quote:
    Originally Posted by MisterD View Post
    What are you even saying...Honestly. You solo EVERY toon you have to 50? Then how did you ever arrive at this team size of 4 as being the best? Oh wait, so you actually TEAM, after you hit 50? Just thought I should point it out again..this is an MMO. Interesting you compare teaming to hitting yourself with a hammer. It must REALLY hurt to play with those other 3 people huh? Poor guy..maybe try some windows solitaire?
    OK, let's break this catastrophe down into its core elements:

    Do I solo all of my "toons" to level 50? I would say yes, but you seem to have a needlessly strict definition of the concept. Yes, I team sometimes, and if that means I didn't solo a character to level 50 for having another person on my team for one mission one time in the history of forever, then no, I don't solo my way to 50. That meaningless pedantry aside, however, I gain most of my characters' levels from 1 to 50 by myself, with teams had only occasionally, and mostly with people I know from before.

    This is an MMO. Yes, that stands for "Massively Multiplayer Online." The word "team" does not appear anywhere in the definition, and is indeed not even implied. All the term means is that the game consists of a persistent world with many players playing in it, but these players are not necessarily playing together. Social interaction IS an important part of MMO design, and I just happen to have mine over chat, as opposed to via teaming. Global chat and Global friends make it incredibly easy to socialise with people not on my team. As a point of fact, it's far easier to socialise when I'm solo, because then I can pause the action for the time it takes to type up a long chat message.

    Does it hurt to team? Unless I'm teaming with people like you, who feel that I should play the game their way or get off their game lest I dirty it with my soloing habits, no, it does not hurt. It doesn't hurt to watch a movie, but I don't want to spend every spare minute I have watching movies. Sometimes I like to watch movies, sometimes I like to play games, sometimes I like to construct Lego sets and some times I like to lie down and do nothing. Teaming is one aspect of this game, and as hard as it is to comprehend it when your objective is to insult me, that's not the only thing I want to do all the time every day. I team when I feel like it, and when I don't feel like teaming, I don't.

    Quote:
    Originally Posted by MisterD View Post
    Yet..you want the incarnate powers, but the way we have to get them (again, in no way saying it is perfect) is not good enough for you. Thats fine, enjoy that solo path of shard>thread>salvage>some power in a month or so. Till we get a 'proper' solo path.
    No game is perfect, but this particular mistake is said to be rectified. Whether it actually is or not is still to be seen. I, personally, have high hopes and low expectations, but I know you didn't come for this. It's much more productive to gloat that I don't have access to something I want because I don't play your way, so go ahead and continue attacking me. I'm sure it makes you feel much better about yourself.

    Quote:
    Originally Posted by MisterD View Post
    As to forced teaming..again..MMO. Multiplayer? If the implication that we should team, sometimes, isnt there..well...go play with yourself.
    Oh, boy, this is a good one. I applaud you, good sir. You are the first person who has ever told me that if I don't want to team, I should go **** myself. This is quite an ingenious word play you have going there. I am impressed. You have truly gone the extra mile to be an insulting, dismissive jerk, and we don't see this dedication every day. Normally, I'd extrapolate the insult into more and more absurd exaggerations, but with a statement like this, my imagination simply fails to come up with anything better. Well, there was that charming fellow who told me he wished I would die back in 2007, but that really doesn't count since I didn't think of it.

    I am afraid I will have to continue blighting your game with my presence, however, because despite your best effort to ruin the game for me, it is still a lot of fun. Luckily, most people in our community aren't nearly as bad as you are, and the game isn't nearly as pedantic about robbing me of my choice in how to play. Moreover, the development team seem to have more sense than to stick with your "To hell with people who aren't me!" approach and are actually giving the players what they want, even if the players happen to want something different from what the developers had in mind. Hard as I may have been on Matt Miller in recent times, his team is indeed delivering on his old promise.

    *edit*
    I changed my mind. It's a new year on my end, and I figure it's time to do the right thing and stop getting sucked into this.
  19. Quote:
    Originally Posted by Yogi_Bare View Post
    But the quote from the Matrix that most sums up the TPN is, "The mind makes it real."
    Which, by the way, is a horrible explanation that only actually works because the rest of the first movie is so tight. And I'd really rather not bring "vampires" into the Matrix. I like to pretend Reloaded and Revolutions didn't happen.
  20. Quote:
    Originally Posted by Slazenger View Post
    I couldn't begin to guess what they could be, but I hope they are not to OP already most of my 50's very rarely do normal content anymore as it has become boring unless tf's and such are set to +4 lvl, and it is also getting to the point that they are OP even for the incarnate trials.
    Yeah, that's kind of the point. You ARE overpowered against the normal content because you're far more powerful now. It's the same reason you stop getting missions against the Hellions when you hit level 20.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    It's the same reason I really want the Shadow Shard to get some such badly needed revamping and love and general accessability; because the mobs there are so weird, alien and different.
    Ack! The Shard! Of course, that's another place I can find new enemies to fight. It's been literally years since I fought the Shadow Shard enemies proper, outside of a random cameo for one mission and then never again. I wonder how my Bots Mastermind will do...
  22. How about this: When Pulse Rifle came out, a lot of weapon models were made for it. So why didn't Pulse Rifle attacks for Robotic Masterminds get them?
  23. Quote:
    Originally Posted by Anti_Proton View Post
    Costumed Hero and Villain NPC battles should be the bread and butter of the game. Even comics have long since moved away from waves of mindless minions in favor of more costume-on-costume battles. Villain groups in comics are really just fillers to get you to the real fight anyway, but here, those "real fights" are too few and far between. It would be cool if we (the players) could submit characters that could be added to the game to randomly spawn either in missions or in the open world for players to fight. Give these characters a little smarter AI than the usual spawns and give them something to do before they interact with the player.
    I don't know. I like fighting waves of faceless minions most of the time. In fact, I feel this is very important to set a baseline expectation and make me feel like I'm king of the world before I meet something big which is an actual problem. I really, REALLY don't want to see mooks seen as filler with only the big fights featuring in our missions... And that kind of IS a problem with newer content, by the way. There are so many scripted sequences and conversations we fight almost nothing between the mission start and the boss. That ain't right.

    That said, I like fighting elite bosses, and not that rarely. In the same night I talked about "superior tech," I ended up facing Bile the Technophile in an alternate reality. My reaction - and this was written and text and sent as a tell - was "Hello, Bile! This should be fun!" Musings of how much my Blaster would have been terrified of an EB I hadn't prepared for while my Mastermind rejoiced aside, that was a fun fight. It was a nasty fight, since Bile has a couple of powerful AoEs and he ran way a lot, but I won and I had fun.

    When I say "new stuff to fight," I include elite bosses in this. Fighting tons of 5th Council soldiers may have grown a little stale, but fighting Requiem or Nosferatu or Vandal is still fun.

    At the end of the day, I want new factions to fight that I haven't fought in a while, and I do want the occasional elite boss to spice things up, but not at the cost of NOT having to go through an army of mooks.
  24. Quote:
    Originally Posted by seebs View Post
    I have had pleasant experiences involving flight, a non-flying spawn, a snipe attack, and a good book to read during recharge.
    That's a pleasant experience? That better have been a damn good book
  25. I'm of two minds about this. On the one hand, I LOOOVE conquest-type gameplay where you slowly take over a whole city. That's the sort of progress that keeps me glued to my keyboard. If I could clean the city out of crime, I definitely would.

    On the other hand, I HAAATE the phasing tech because of how it breaks teams apart - and it does, despite official documentation claiming it shouldn't. But if those technical issues could be solved, then I'd clean up all of it. So long as my new characters start out in a city which hasn't been cleaned, I'm all for it.

    I'd also like to be able to clean up the city retroactively. If this possibility came out when my character was already 50 for a year, I'd like to be able to go back and do it anyway.