SWDamocles

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  1. SWDamocles

    Regen Tissue

    I think this is a simple question, but maybe not. The Regen Tissue Enhancement that is +25% regen for 120 seconds, does that have to be place on a click power to activate it or can it be placed in health that is automatic? also how do you know when the 120 can be used again?
    I have one and I want to use it on a tank that does not have healing skill.

    Thanks for your assistance
  2. [ QUOTE ]
    When they have these double xp weekends and free trials, it would be more than great if they made it so that all free trials, new accounts or accounts that have been inactive for more than two months would automatically not be able to log into Freedom or Virtue , the two most popular servers. I don't want to have to play on another server because Freedom's too full due to a temporary player base. Seems like something that could (and should) be done.

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    I agree with your concept, but I doubt it will ever happen. I proposed an idea of haveing promo events on specific servers like 2x XP of guardian to bring players to less used server. Well lets just say I got blasted from both sides. Those who thought they would be punished for being on a more popular server and those who don't want more players on their server that create lag and other issues..... I'm not sure there will be a solution to this and I do expect it will happen gain
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    It really makes you think just how many people Care more about the leveling than the game content itself. It's also ironic how it's those extra people who complain most about wanting more content, whether it be more zones, new enemies, more powers, etc etc etc.

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    I take issue with some of what you just said. Game content IS leveling in a lot of ways. There are so many mission that are the same time after time after time. To me, It is the level of difficulty, the new and different powers, teams and the next island (set of levels) that make it fun for me. All of that is game content!

    Many people I play with are not real excited about starting a new toon and make the climb to where they can get a travel skill and not have to run everywhere. Level 14 make is where the fun really starts for me and if I could start all toons there I would do it. Low levels are really boring ( I hate snakes!). I know a number of people who complain about the long grind from 35 to 50. That is the beast time in my eyes where your toons skills really mesh well.
  4. [ QUOTE ]
    All these complaints about not being to get on Freedom . . . You all chose the most populated server because it has the most people. However, during 2XP weekend, everyone and their brother is on the game, so obviously Freedom will be overbooked. It's just a consequence of the choice you made. If you don't want to be overloaded during 2XP or when a new issue comes out, don't play on Freedom or Virtue.

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    Well thats a nice thought in all but somewhat over-generalized. I started on Liberty with Hero's and villains a long time ago (36 mo vet badge) I strated a villian on Freedom because it was much easier to find teams as most people did. In all that time, I had seen 3 red dots for server load a number of times... and that is why many of us went there, for more players. It was a good thing.

    With that being said, In all these months I have never been "locked out" due to server overload... that was new and it is a bad thing. There were several times with a bit of a wait, but sunday night was the worst. I spent 30 minutes trying to log in over and over and over again. I have never had that problem before and it was anoying.

    Am I upset I had the vast majority of my toons on Freedom, no.. it is still a great server.

    Do I expect this problem may happen again?... yes

    Do people have a right to complain?... sure, since the monthly payment makes it a premium. However, I thing some have been a bit overboard

    Do I think you're nutty for telling me it was my mistake for playing on Freedom and I should have expected this sort of thing? Since this sort of thing has never happend before... yes!

    If given the opportunity of moving some of my toons to other server, I would on a few just to spred them out a bit for the future.

    Overall It was a fun weekend with a few anoying times.
  5. [ QUOTE ]
    Whether the mobs get buffed up or your powers get tweaked in some way, change is change. I can see your point that you want to retain the illusion that nothing has happened to your character, but the fact remains that the challenge bar has nonetheless been raised for your character. I don't buy into the illusion, so I made the splitting hair comment. You should feel free to hold onto it, though. We all have them in some way.

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    H'uh? What are you talking about... I understand they did mess with the abilities, and as they say for the better. Well I say its not and I don't like it.
    I am voicing my disapproval of that. If I had my way I would have my Pre-ED toon back. That's no illusion in my mind
    Where I would put the content difficulty change would be in the future mission and creat a villain group that would compensate for those powers that Dev feel are over powered.

    What I can say is I can no longer play they way I had for the 1 year and a half when I got to Lvl 50. It was fine for that time frame, why is it bad now?

    I am sorry you don't buy into the illusion as you call it. The fact that this thread is now 14 pages says to that a a good number of poeple who take pride in a toon well done, and don't want to see their hard work ripped out from underneath them.
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    Agreed... but it should be the enviornment... not the toon

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    Why? This kinda seems like splitting hairs. I think you're identifying with your character a bit too strongly if you expect it to remain an inviolate fixture (something that's nigh impossible for anything in a MMOG).

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    After playing my lv 50 Controller for 673 hours... you get attached. Am I wrong there?

    As far as the splitting hairs... I don't understand that comment at all. You build a toon, tweek it with respects and slotting until you get it the best Hero / Villain you can. Having what you feel in the best you can do just to have it knocked out from under you, will tick off most people. (maybe not you I guess) I you come across a string of missions that are more difficult.. that I feel is more acceptable to most players. I can't see how that is splitting hairs!
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    I have never made the accusation that the Devs were “Dimwits” as you put it.

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    Er, somebody else said that.?

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    Sorry it was the guy before you Smellyman or something

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    “ So you want to 6 slot hasten and have it on all the time, Well how do you like these apples!" and through tougher content at me or tougher villains.

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    Sounds good, until you consider that everyone riding the ability caps all the time makes certain powersets less useful than others. Buffing and debuffing are undervalued, among other things.

    State's stated purpose for ED worked out fairly well--it's now a five AT game. There's not a toon you can bring into your team that doesn't bring something to the table that's both useful and nessary--as opposed to City of Fire Tankers + 7 Random Bodies.

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    Isnt that what the heroic to invincible levels was to do... befoer ED. That way a guy can plug along if he wants or turn the volum up to 11!

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    To have his/ her make up changed by changing the rules after all the time you spent on it, is just plain wrong.

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    Debateable. Static games do not maintain player bases. Part of the challenge is working with what you've got, and learning how to adapt when something changes...and something always WILL change, in any game, anywhere.

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    Agreed... but it should be the enviornment... not the toon

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    I never had a GM say that my +5 Sword now only does +2 because I used it in a way that was “unintended”. They would throw bigger monsters at me. That would force me to change my approach going forward rather then starting at step one again.

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    Ah, a cue up a fine annecdotal story about why you cannot continue to just "make the bad guys harder" into infinity. Bradley U, the D&D lobby geeks--playing the game until nearly every character had a selection of the best available gear, including artifacts. Regularly rolled over demigods, the legendary dragons, and every Demon Prince in the game.

    Classic Monty Haul campaign, whupping the baddest monsters available again and again and again--the players grew bored playing it, and voluntarily began again with a much more limited approach to magic goodies, experience, et al. The original mutant freak overpowered characters were retired and haven't seen the light of day since.

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    But was that not fun! can you not embrace the madness of pure chaos?

    "A little nonsense now and then, is cherished by the wisest men"
  8. [ QUOTE ]
    If the pattern is too hard to discern, or the mechanic of learning the pattern too difficult, players get frustrated and stop playing. On the other hand, if players understand the pattern and master the mechanic too easily, they'll quickly become bored and stop playing. There are other issues as well (relevancy, matching expectations, presentation, etc.) that come into play."

    Part of the developer tightrope is walking that line between too easy and too hard.

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    I have never made the accusation that the Devs were “Dimwits” as you put it. As a matter of fact I have high regard for what they have brought to these games and that” tightrope” they have to walk.

    If anything I feel they are a bit more on the patronizing side then anything else in the way they approach these changes. Much like an angry parent would walk in to a teenager’s room and turn down your stereo. I can hear the mother now, “When I gave you that Hasten skill, I didn’t mean for you to 6 slot it and have it on all the time! Who do you think you are and you forget who incharge here! Just for that you’re going to lose the privilege of having it on constantly, young man”

    Now the cool Dad approach would be, “ So you want to 6 slot hasten and have it on all the time, Well how do you like these apples!" and through tougher content at me or tougher villains. (Not just bosses) That is a challenge. I would rather see certain maps where certain skill were nullified or deminished on a temp basis, then perment reduction. That is creativity and not "You just cant have it anymore"

    I don’t think anyone here will disagree with me that when you build a character from level 1 to level 50 over a number of months, all the step alone the way, all the weighing of skill you pick up, slots you place, error you make and strategies you develop. It in some ways becomes a part of you. To have his/ her make up changed by changing the rules after all the time you spent on it, is just plain wrong.

    For those who made the comparison of this to a GM in a RPG, I have plaid a lot of that as well. I never had a GM say that my +5 Sword now only does +2 because I used it in a way that was “unintended”. They would throw bigger monsters at me. That would force me to change my approach going forward rather then starting at step one again.

    As you can tell by my writing, I am all about the confrontation….


    Here’s to a lively debate! Cheers…

    Ps What’s wrong with Tic, Tack, Toe…. I love the beanbags
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    Leveling the field is a much more rational (and in the long term good for the game) approach than a change like the BossBuff that really benefited a few specific powersets and hurt everyone else.

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    That is just silly, why not just have 2 or 3 archetypes?

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    Powersets are not the same thing as Archetypes. If you have one powerset in an AT that's outperforming the others (say, for example, the old Regen when compared to other scrapper secondaries), it's much easier to bring a single power back down to earth (nerf Regen!) than raise all the other powersets to godhood. Not only is it more work to buff all the other powersets, but if these powersets are already performing admirably, you'll have to rebalance the entire rest of the game to keep things challenging for these gods among heroes.

    From a player's perspective, buffs are always better than nerfs. But from a developer's perspective it's just not practical to rebalance the entire rest of the game in order to avoid nerfing a single powerset.

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    I maybe dippy, but I don't understand why having one power set that is better then the others?

    One example for me is Kinetics... Love Speedboost, but dont really care for the rest. But I do a toon with it as a secondary.

    In the early days, some players complained that fire / fire tankers were too powerful. What I didn't understand was if they wanted one they could build one. There was not a limited number of Fire Tankers in the game. Well as I remember there were many Fire Tankers around and they got Nerfed.

    I may be a a simpleton, but there were many games that offered a cheat code like Quake the would put you in Godmode. I would do that from time to time... it was dopy fun.

    Once again, I fall back on the idea that the game is to be fun for the customer (us). As long as I don't interfere with other players enjoyment, I should be able to play the way I want.

    Word to the Devs:
    A glue manufacturer once made a product that "did not work like it was intended". Well if they scrapped the formula, we would not have Post-a-notes today. Sometimes the unintended is good!
  10. [ QUOTE ]
    The problem is that everyone has a different idea of how the game should and shouldn't work. Certain things in the game had an intention to work a certain way. Others find ways to do things differently, sometimes at the cost of other players' enjoyment of the game. Ultimately, scenarios such as these affect a thing's use and perception.

    In other words, what some players consider bonuses of a power are considered by other players and devs to be either unintended effects or exploits. When these things get changed, players who were using these bonuses feel as if they have been slighted, when in fact devs never intended for the effect to happen.

    Some changes happen because of PvP, whereas a player uses an exploit against another player. While some effects of a power can be changed purely for PvP, technical boundaries sometimes will dictate that a change must be made to the power itself. In these cases, you can usually thank your fellow players for absuing a power into change.

    This is not an end-all-be-all to every change that happens in the game, but most changes to powers usually revolve around these scenarios.

    That is not to say that opinions don't matter, but offering sound arguments or ways in which things could be better but not exploitable are better ways to get a point across. Posts hardly fall upon deaf ears - many changes in the game have come directly from these forums thanks to sound arguments, constrictive criticism, and player enginuity

    Although some changes or ideas cannot be implimented due to technical limitations, it is better to post ideas than not to post them at all.

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    Obsidius... I'm sure your right on all of those fronts.

    I don't do PVP because I don't beleive is manking a cookie cutter / stock Toons. I try all different angles and see the affect of different enhancements.

    My 2nd toon was Great Mephesto, I ran him for a year plus with 6 slot hasten and 2 recharges on my Phantasm. It would allow me tha ability to have 2 going at any given time. This inabled me to solo at almost the level of tanks because I made up for the sqishyness with firepower. I worked my way to 50 at an average clip. I even enjoyed playing him when I had no missions left.

    When ED came out I lost the Perma-hasten and could get only 1 Phantasm at a time and a lot more down time with the phantom Army. It has made him difficult to play even with Fire Blaster as an epic power

    I do not feel because some people "abuse" the system that I should lose the fun of running my favorte toon. That is poor customer service.

    It is my opinion, and I maybe wrong, it is the companies intention to slow the leveling so as to keep people playing longer. After all, the primary point of business is to make money. I don't fault them for that desire. That still does not change the fact that Great Mephesto is not the powerful toon he was when he hit 50. He is now more like my level 32 earth controller that still has a hard time soloing. Now I only log GM to collect lower badges I have missed... that is pretty sad.

    If they want to stop the power levling, put a daily cap on levls over 10 to 15. after that point it is far more difficult to level more than once a day anyway. Or change the rules for PVP. I'm sure that can be done since you can only use temp power you buy in the arena.

    Then give me back my abilities.... maybe Im just cranky today. forgive me if I come across that way
  11. [ QUOTE ]
    every time a PLer says, "PLing doesn't hurt anyone! Why can't I do it if I want?"

    Remember kids, PLing hurts you. And your little dog too.

    --NT

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    NT... can you explain that?

    I don't PL, but I still want to know how those things that do not effect other players hurts anyone.
  12. [ QUOTE ]
    The only thing constant in MMos, IMHO, is change. You can always count on new content, power changes (for better or worse), changes in players, changes in attitude, etc.

    Changes will always happen in MMOs. Not all of them will be good for everyone. You can't please all the people all of the time. However, those who can't accept change, adapt to change, or can't offer constructive criticism on these changes, are usually doomed to dissapointment.

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    I got the "change" part... sure without change things get old. I even get the "Not good for everyone" part. Most of my issues with the changes are those that are not good for anyone! As I stated in a previous post.... that no one answered...

    What players were hurt / benifited by the altering of perma-hasten, Burn, Phase-shift, ED etc?

    Does anyone enjoy having these altered, jump up and say "Yahoo! Phase-shift is only good for 30 seonds now" or "Thank goodness Burn no longer agros and actually makes them run away"?

    As for falling one deaf ears, I hope your wrong, but you maybe right. I will say that has neveer stopped me from voicing my opinions. As a matter of fact, any one who read these boards and offers opinion one way or another are people who care.... I do believe that and if I just become one of the lemmings that never speaks up, then I am doing myself an injustice....

    Peace!
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    hate to see the same thing happen to this game that happened to that video chain.

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    And the decline of the giant video chain couldn't have anything to do with an increase of alternative methods of obtaining the same product?

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    Well speaking from first hand knowledge, I spent 10 years doing that job with interaction with the customers everyday. That chain in its hayday had incredible customer loyality. That will sustain a business until the dumb decissions take over.


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    Rather then change the rules after a toon is build and far underway to maturity, make the situations and bad guys tougher.

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    They tried this in I2 (I3?). Made the bosses much tougher than they had been previously.


    What they found out is that all ATs were not equally capable of handling uberbosses. The ATs that could do it before (boss-killers by design, mostly scrappers and other single-target specialists) loved the change, and everyone else had a difficult time of it. It was eventually rolled back out.

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    Uberbosses yes they are bad... well you still have elite and avs. It is the tougher content I was talking about.. like the death crystals in the CoT Missions that drain life not just overpowering a specific villain


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    Leveling the field is a much more rational (and in the long term good for the game) approach than a change like the BossBuff that really benefited a few specific powersets and hurt everyone else.

    [/ QUOTE ] that is just silly, why not just have 2 or 3 archetypes

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    Personally, I think that many players are simply resistant to change. Every issue chases a few hotheads out of the game (arguably no loss), but makes the game more equitable for future players.

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    Since every person has different bottons that make them "Hothead" I think you proved my first point about the video chain

    I think your right... most people feel it it isn't broke don't fix it
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    Relearning how to play each and every issue and (yet again) between issues is not an enjoyable thing. I would not have this many toons if on some level I did not enjoy playing. Issue 5 was the only issue that *one* of my toons, my 50 blaster, was buffed. Unfortunately ED took that away.

    Further and further nerfs are essentially driving me away from team play. Because I prefer to make sure I've a solid grasp of what my toons are capable of so that I dont subject a team to a 'gimp' player.

    My tank only in the last few days has started teaming again after 8 levels since issue 6 of solo play. There were many times she ran 'in the red' as i relearned over 8 levels of what i could handle. Thats one example.

    The frustration for many long-time players comes from this 'relearning process' with increasingly diminishing returns with each issue.

    You call for people to treat the Dev's like people. I call for the Devs to treat us as paying customers. Customers that foot the bill for them to do what they do.

    Several things in this patch are not working like they're supposed to. On each toon i logged into today, one of my chat tabs was moved and renamed into a 'help' tab. Something we were told would not happen.

    The chat windows originally allowed 10 tabs. Now you can only have 9. This is nowhere in the patch notes.

    So once again, we have a patch that

    A. weakens several powersets that will remain weakened even after the ever magical "issue 7 fix"

    B. Breaks a currently working system (chat) for no apparent reason.

    1. There are 13 possible defaults for tabbed chats (Broadcast, Request, Team, SG, Friends, Coalition, Arena, The 5 global chats and the new Help channel.) There are now only 9 tabs allowed.

    2. Emotes will cause the new 'chat ban' to trigger. A feature that had no real need, nor adds any quality of life. Far better would be WoW-like clickable names in chat windows that would allow you to either send a tell to the person or ignore them with a simple right-click on the name.

    Now you may say that 'Well the devs promised to fix this come the next issue.' To that I say they were supposed to fix the glitch that prevents several of my characters maps from remaining 'uncovered'. This still isnt fixed months and months later. Croatoa is still dark despite having spent hours there on a couple of my toons. The PvP zones always start as black.

    So forgive me, but any promise for a 'fix' to something thats broken by yet another glitchy patch seems a lot of empty air to me. Right now I see a lot of unkept promises by the devs. Until they start fulfilling those promises, until they actually ask to see what people out there would like and implement them, those promises arent worth the paper they're printed on...

    oh wait, we *are* getting 3 new sets of elf ears.. yay..

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    Amen brother, ditto, and what ever else I can say to agree
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    Actually, its not the voicing of opinions that I'm sick of. Everyone is allowed their opinion. Its the bashing of the Devs who are trying to do what they feel is right to Their game. We are just participants in it.

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    Defcon... you seem like a good guy and I want to explain where I'm coming from.

    I use to work for a former video rental giant. They too make decisions to better their business. Although it was better for the business in their eyes it was very unpopular with the paying customers. Eventually they were no longer the giant they once were. CoH and CoV are great games. I enjoyed many many many hours playing. I hate to see the same thing happen to this game that happened to that video chain.

    My question to you is

    Who did it hurt to have Perma-hasten or Burn or even 5 damage slots on a single skill?

    I understand the game is not static, it is the approach to the change I have aproblem with. Rather then change the rules after a toon is build and far underway to maturity, make the situations and bad guys tougher. Malta Sappers are a perfect example. My tank was really tought until I crossed paths with them... there he was a lightweight.

    I respect that you know 30 people that have not left the game. My answer to that is many more have left the game. the daily load dot when logging in reflect that. As well as have to deal with far more pre-teen players that I have come across. Some are mature enough to play and most aren't

    My passion and if you will anger toward the changes comes from my love for the game. True.... It is "Their" game, but with out paying customers... they have no game. EQ is living proof of that. The developers need to understand that. If I had one here I would tell them that....

    I don't want to see it become City of Mediocrity

    Cheers





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  16. OMG!!!!


    DOOOOOOOOM

    {rant}
    Seriously, I get a laugh out of everyone saying I can't play this, its gimped, I can't do that, its gimped. Learn to do what humans have done all throughout history.... ADAPT or DIE!!! Complaining hasn't nor will change a thing. The Devs make tweaks to the game, yes, and they even try to give us a heads up on them, but eriously, if ya don't like it just leave, and don't let the door hit ya on the way out.

    Its a shame that all of the doom and rip on the dev threads seem to cause them not to communicate as well as we like, for fear of starting a huge flame war.

    Learn to treat the Devss as people and maybe they will talk to us again. I swear, if someone talked to you the way people talk to and about the Devs, you would either ignore them or start a fight with them.

    GROW UP, GET A LIFE, LEARN TO ADJUST!!! That or go back and get yer baby bottle.

    {/rant}

    (Yes I did the same thing for I5 complained and moaned, and then found out it was not bad at all, jsut some adjustment to my game play style took care of it. I6 (ED) didn't bother me at all, and I have no complaints about it.)

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    I did not see this post until I finished my "rant" about constintly having re-build my hero's and now villains.

    I pay for this game and all of you do... I enjoy building my toon the best way I can... I make a mistake, and I do a respec mission and I can fix it. That is my responsibility.

    To drasticly change the rules all the time and make me then again change is uncool and rather anoying. I know of 5 close friends of my that have left the game because it was it was a pain to have to change every few months.

    oh and by the way def_con it is not immature to disagree with this type of change.. but is is to make comments like"go back to your baby bottles"... which I think you made. I can see where you are coming from...

    I am mature, I have a life and I am not the "ADJUST" lemming you want people to be... Boards are for people with opinions... don't be so quick to dismiss them
  17. In my humble opinion.....
  18. So let em get this streight....If i am running with a friend and fighting a +4 villains, at end I will receive no more bonus then I would be running my own mission at relentless?

    Really getting tired of changes being made because a select few want to power level.

    First it was change "Burn" so villains dont take so much damage and run away... making it useless
    Second, change taunt so it only effects 5-6 bad guys
    Third, remove perma-hasten
    Fourth, lower number of pets a controller can spawn
    Fifth, ED! need I say more
    ect.

    Now no good reward for hard work.... the fun is fleating fast out of this game. This doesn't make it challanging it makes it a pain in the butt.

    STOP THE NERFS! I cant even play my Fire Tanker anymore. I have played since day one and put up with a lot of changes I disagree with. I watched several of my fiends leave the game for reasons like this... don't know what to do anymore except voice my opinion. I know there are others that argee with me (that haven't left already) and I hope they speak up as well.
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    You still have not shown me a badge I can not earn, except the Isolator.

    Set match

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    Did you read either post? I said all of them could be obtained using the sidekick system ... in both posts. Nor did I say solo. Try to do the same thing with a team where all members that were higher then the level of those zones before the respective zone was added. This is my point.

    These zones are designed to prevent higher level characters from getting the badge without the assistance of a level appropriate hero. This to me at least, is reinforcement of the idea that one character is not meant to get all badges. If you don't agree with that opinion that is fine. But, I don't understand the point you are trying so hard to prove.

    --Rad

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    A post-I2 character, started before the halloween event can earn every badge, including Isolator.

    A pre-I2 character can also do so, with the exception of Isolator.

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    I never said that was not the case.

    --Rad

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    Um... just what are you two arguing about?

    You both agree that pre I2 toons cannot get isolator, & that it is possible to get all other (hero) badges on any (hero) toon in some fashion.

    Just wondering...

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    Sorry... answering the bolded text above. You seem to be arguing that one character is not meant to get all the badges, yet any post I2/pre Haloween character had/has the ability to earn every single available badge.

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    I don't disagree with that. I conceed that point. Though I never said otherwise. Hopefully, with that concession we can move on.

    --Rad

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    OK.... I just feel strongly about the opprotunity of the Isolator badge. It stands there mocking me like a carrot on a string behind a glass. not to mention, Tho shalt not covet thy neighbors badge.

    I just addressed that point that we were not "MENT" to have all badges. It IS my desire to get all of them even if it takes me to the end of my days. I have such a shallow life.

    Ok just kidding
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    that all badges are not meant to be obtained on one character.

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    Rad,

    Your logic is faulty. My 50 Controller, created in I1 has done all special events and received all the limited badges. With that being said, there are some badges like Charmed that I do not have, but I am working on it. Now for the point. Outside of the Isolator Badge, which would take an act of Congress to get, name a badge can I not get?

    If you have an answer to that I will agree with your point that heros can not get all badges by design. This is the best reason to support an opportunity to get the Isolator.

    [/ QUOTE ]

    It has been explicility said by both GMs and Devs that badges are not meant to be obtained by one character. They do not flat out prevent you from getting any badge on a pre-i2 character save isolator. Nor did I not say it cannot be done. In fact quite the contrary:

    [ QUOTE ]
    These badges are still obtainable through the sidekick system. Which is why you don not hear the same type of ruckus over them.

    [/ QUOTE ]

    But, here is the answer to your challenge within the context of my post. Attempt to get the follow badges without the help of another hero within level range of the Trial or Task Force on a level 50 controller, Pre-issue 2.

    Cavern of Transendance
    Honorary Peacebringer - got it
    Burkholder's Bane - got it
    10 times the Victor - got it
    Cabolist - got it



    [/ QUOTE ]

    Rad

    I guess what you ment and what you said are 2 differnt things. If you ment not all badges can be earned by single player, you did not include the important word...."Solo". Of course you can't earn those on your own, nor can you earn any giant monster badges, mentor badges & healing badges and for that matter you cant get the "Top Dog" badge if you can jump or fly.

    What the dev or GMs say means little in the point. The fact is you are flat out wrong. With enough desire and play time, my 50 can earn every badge, which some would require working with a team. I knew this to be true when I saw a 50 lvl Scrapper with all the healing badges... got it through the Medical Pool. I'm sure it took a very long time.

    You still have not shown me a badge I can not earn, except the Isolator.

    Set match
  21. [ QUOTE ]
    that all badges are not meant to be obtained on one character.

    [/ QUOTE ]

    Rad,

    Your logic is faulty. My 50 Controller, created in I1 has done all special events and received all the limited badges. With that being said, there are some badges like Charmed that I do not have, but I am working on it. Now for the point. Outside of the Isolator Badge, which would take an act of Congress to get, name a badge can I not get?

    If you have an answer to that I will agree with your point that heros can not get all badges by design. This is the best reason to support an opportunity to get the Isolator.
  22. For those NAY sayers that wonder why we "Pro-Isolator" badge people feel so strongly about being given the opportunity to get it for our pre I2 toons, I have added my badge count. My 50 controller was pre I2. My Fire Tanker was post I2... and guess what... he has the Isolator... funny huh

    I might also add.... for what its worth.... my Villains both have the "Jailbird" badge because it was available in the bata and we know about it.... huh.. thats funny too!
  23. [ QUOTE ]
    You are, of course, free to disagree, Rad; that doesn't change the fact that no really valid reason has been given yet for why characters who were around before I2 deserve the opportunity to obtain all of the badges, and those who came later should not.

    [/ QUOTE ]

    I don't understand how you can say the has yet to a valid reason given. "Ex Post Facto" is the best reason in the world to have an opportunity to earn it.

    My 50 was not my first toon created. I had been running around for a week or two and decide to create a new one. I had decided I like the badges so I started that with him from day one. I was not given the opportunity to earn THAT one. As you said event driven badges should be special... but you can still earn Isolator Badge today and I worked hard to get the badges I have. It is not fair to always be looking in from the outside.... Just ask Pete Rose (sorry dumb referance)
  24. [ QUOTE ]
    Some players who have toons in one of those two categories would like to get it for those toons.

    Other players don't want those toons to get it. Most common reason seems to be because it "cheapens" the badge. Second most common reason is "you can't always get what you want so stop crying about it you pansies."

    [/ QUOTE ]

    If someone hold that opinion they are sick in the head. I am one of those 50's that did not get a chance to get it (pre I2). I am a badge collector and I am sitting at 268. Being there are over 300 some-odd badges, is the Isolator badge the only special one there is? I look at people who have Liberator or Charmed badge as special. I do not have those 2, but if I have a strong enough desire, I can earn those badges. The Isolator was N/A. I didn not choose to pass on it. If I did, I could understand the point.

    I have all the 2004 Halloween Badges and if they decided to make them available again, I would not feel it would cheapen them. Lets face it, badges are personal acheivement (except for accolades). So why would anyone not want someone to have access to the badge that they might want to add to their collection?

    Dedacation to the game from day 1 should not be punished!

    Power to the people!
  25. [ QUOTE ]
    Yes, I'd like to have Isolator. For me, it has nothing to do with being loyal customer, etc. For me, it's a matter of fairness. It strikes me as unfair to take a brand new player, lead him through the tutorial, teach him how to play his toon, kick him into Atlas Park, and then have him learn days/weeks later that there's this whole system of earning badges--and oh, btw, there was a badge you could have gotten during the tutorial, but of course you had no idea that such things existed at the time, but oh well, too bad.

    With other badges, you can go back and get them. Didn't learn that Spelunker was part of an accolade until you were level 30? No problem, just tag along on someone else's mission. Didn't know you could hunt enemy types for a badge? No problem, go back and hunt them now. For Isolator, there is no way back.

    [/ QUOTE ]

    Amen... Brother, I have been working hard to get all the badges I did not pick up along the way. Including Exemploring to low lvl for mission badges, But to know there is one my 50 Ill / Emp controller will never get is anoying and disheartening. All of my high end toons were created pre I2... I can't change history so little help would be nice.