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I was under the impression that the OP intended this thread to make a 'wish' list. As long as we kept to format and it was within some reason, we could post it. So if you don't agree, that is fine, then don't support the suggestion, but I would prefer not to see mine or other people's ideas torpedoed. You can PM me, and tell me my post is inappropriate, or as the OP to weigh in on it via PM.
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Quite right, JazonZ. Discussing the merits of various ideas will eventually drift the thread away from its current purpose - a quick, skimmable summary of items requested over time. While such discussion *is* inevitable, I'd like it to stay constructive at the very least. This thread isn't about shooting ideas down.
I'll start moving suggestions to the top of the thread now that we've gotten to multiple pages - that way we can discuss, critique, improve suggestions already here and still keep the list together for viewing.
Also, if anyone sees errors or wants to suggest improvements to earlier entries, please do. -
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and now some of mine:
Alarm Klaxon/Arcane Screamer
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NOOO! NOT A KLAXON!, We have some guy in our fire house who decided upon himself we needed one of these...
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Muwahahahahahahahaaaa.
It will, of course, be up to the Devs what alarm sound they use. But anything that makes heroes cringe is fine by me. -
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Good suggestions all around.
Now, we just have to find time...
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*gasp* Lord Recluse is in the thread!!
Quick! Everyone look busy!
<.<
>.>
*does the Happy Brute Dance* -
and now some of mine:
Alarm Klaxon/Arcane Screamer
Originally suggested by: Ruin_Of_Iron
Category: defense auxiliary
Customizable? no
Type: purchased in the edit window
Description: triggers a loud alarm sound when a hostile gets within range. Alarm is heard throughout the base and continues until the item is destroyed or the raid ends/base resets. Klaxons and Screamers should have different alarm sounds from each other, so a base large enough to have both can differentiate between them. Ideally, both types should see through Stealth and Invisibility, though they don't "unhide" targets - they're just an alarm system.
Limitations: Requires tech/arcane-specific power and control. Placed in Defense rooms only. Does no damage. Easily destroyed.
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Unique Raiding Base Badge
Originally suggested by: Ruin_Of_Iron
Category: decorative/other
Customizable? yes
Type: Unlocked by multiple IoP Task Forces - at least five.
Description: unlocking this item gives your SuperGroup a customizable badge that can be crafted and placed in your Base - ONCE. You can specify the title and text of the badge, and set it as either Exploration (anyone who enters the base can find the badge), Defense (awarded to all defenders after a raiding party is defeated) or Raider (awarded to all attackers after the base is succesfully raided.)
Limitations: One to a customer. Supergroups can only place ONE such badge, EVER, so maturity (and possibly a member-ratification process) should be in place. EULA-violating badges are removed from the database permanently and are not replaced.
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Making this thread as a consolidated wishlist (in the spirit of the season, of course) in the hopes we can get it stickied, as individual suggestion threads tend to get lost in the shuffle.
Guidelines:
1) Stick to the standard format, makes it easier to read/skim through.
2) Keep it positive. Plenty of other threads to grouch on, folks.
3) Descriptions should be brief & to the point.
4) Give credit where credit is due. Cite original idea-holder if you can.
formatcut & paste)
Item name
Originally suggested by: (person)
Category: (aux/main) (room type) (other/new)
Customizable? (Y/N)
Type: (unlocked/purchased/crafted)(special conditions)
Description: (Does thus and so; what makes your item special?)
Limitations: (if any. What can't be done with your item? How many can fit in a base? Etc.)
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New Base Items We'd Like To See
Wall Signs
Originally suggested by: CodeGuy
Category: Decorative
Customizable? Yes.
Type: Purchased in the edit window.
Description: Customizable wall-mounted signs/bulletin boards. "The ultimate would be a signboard that we could type anything into. If that's not possible, then it would be great if there were just a bunch of signs to choose from that we could hang anywhere."
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(Origin-Specific) Enhancement Stores
Originally suggested by: Aergonaut
Category: medical auxiliary
Customizable? no
Type: crafted, presumably an unlocked recipe.
Description: "..Able to sell enhancements of all types in the appropriate level ranges (5/10 TO, 15/20 DO, 25+5n (n >= 0) SO) and buy back enhancements at store prices... They could even break the store up into origin-specific items, if they wanted..."
Limitations: Increased price from regular Vendors/Contacts. Each separate store is origin-specific.
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Base Storage
Originally suggested by: Unknown. Suggested many times since Beta.
Category: other/new
Customizable? No
Type: Purchased or unlocked
Description: A place to donate Supergroup Salvage and Crafted items for the Supergroup as a whole. This serves multiple purposes: Firstly, crafted items put into Storage do not disappear if the crafter leaves the SG. Secondly, it allows those with crafting priveleges access to all Salvage, and allows the designated base Architects to place crafted items according to their own plans for the base.
Limitations: Will probably require their own room/category. presumably, limited storage capacity. upgrades and other Aux items should be craftable.
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SuperGroup Uniform Creator
Originally suggested by: BloodStryke
Category: decorative/other/new
Customizable? yes
Type: unlocked craftable recipe
Description: A design station or display case that allows "...a very special extension of the tailor shop. Costume does not take over any existing costume slots. All SG members can now wear the same uniform in SG mode, not just the same colors... Over time, additional SG costume slots could be unlocked; winter and summer uniforms, battlesuits, different looks for different ranks. Special SG logoed gear might also become available such as jet packs, scuba gear, etc. The first costume slot should be fairly easy to unlock and relatively cheap to build..."
Limitations: "This might technically require three designs, one for male, one for female, and one for huge. Actually recieving your costume will probably require costumizing at the tailor, until you can actually build a tailor annex. Later SG costume slots and special gear will be more challenging to acquire."
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Base Servant
Originally suggested by: The_RaZ
Category: decorative/other
Customizable? yes
Type: craftable
Description: "the ability to hire/buy/construct a servant for your base: Butler, Robot, Summoned Demon, etc... depending upon the SG style. Acts as an interface for various aspects of the Base. For example if you wanted to put something in [Base Storage]: simply click on the servant and ask them to put it in the [Base Storage]." Possible other uses; BBS system, greeter, bartender.
Limitations: mainly decorative, no defensive or raidable purpose. Possibly kidnappable by raiders!
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SG BBS
Originally suggested by: MadScientist, Lothart, others(Suggestion Forums)
Category: decorative/other
Customizable? yes
Type: craftable
Description: "a decorative whiteboard and messageboard you can use in SG bases... where you can post discussions to your SG. (Read-only for visitors to your base... or not, based on settings.) ...[covers] things like organizing Raid times and Salvage swapping." "Nothing fancy, just a text board. E-mail is already in game so all we need is a way to e-mail to the message board and let everyone read it."
Limitations: Scales up in level, costing more Prestige. Limit on the maximum number of messages. Small: Memo Board (0 energy, 0 control) /Medium: Message Board (small E/C cost) /Large: Kiosk /Gigantic: Information Terminal (Tech) or Tome of Knowledge (Arcane)
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OPs, I apologize in advance for any liberties I have taken with your ideas to fit them in the current format. Please post additions, corrections, clarifications etc! I will update, correct and maintain as necessary. And, of course, there's plenty of room for new suggestions, too! Put 'em here, folks! maybe we can get this stickied! -
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Luddite: Go Limp!
and
Goldbricker (named boss): We want our sled back!
I found these both funny. The first one I have no Idea why though....<.< >.> The second one becaues well really why would some extravagently rich and powerful person want a sled?
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Roooosebuuuud... -
I've got a gaming partner, lo it rocketh.
He tends to be much the powergamer, and so he usually outlevels me quickly. This put a heavy crimp in our gaming together in previous games. But with malefactoring/lackeying, it won't be a problem here *glee*
I have, however, pretty much given up on playing girl 'toons. They seem to draw idiots like stray cats to gravy. Even sane, normal, usually intelligent people start acting stupidly around you. It might be different here - the playerbase seems a lot more polite - but I'm not risking it for a while. I'll play my big, mean, beefy Huge instead. *flex*
More fun anyway. SMASH! -
taking CD and Spiro's hypothetical PvP exchange as an example:
Spiro: I suppose a very NICE stalker, if he felt like it, might come up to you as you were fighting a mob, reveal his presence by attacking the mob and helping you finish it off, re-stealth, engage in a little trash-talking while stealthed as you rest up, and THEN have an epic super-battle with you, using every dirty trick in his book.
That would a really enjoyable engagement for both parties. You'd probably end up with a good story out of it, or even a long-running RP rivalry between the two of you.
But it won't ever happen.
In this scenario, you're asking your opponent to take on a LOT of risks. Lemme 'splain:
1.) He gives up his primary advantage. That being surprise. Not to mention the secondary tactical advantage of your low health from fighting the mob. And while you MIGHT be interested in "fair play", you might ALSO just freak out and start spamming AoEs in a panic to try and kill him as fast as possible. People do funny things in combat, which brings us to:
2.) Mutual lack of trust. He doesn't know what sort of person YOU are, and vicy versy.
While everyone likes to believe they're fair and just and nice, no-one has those kind of sureties about strangers. For all he knows, while you're sitting there exchanging witty remarks and powering up, you could be simeultaneously screaming for backup on SG chat. (and really, who could blame you? He might be doing the same thing!)
That would result in an extremely un-fun fight on the part of the person who doesn't ask for (or receive) backup, as an enraged super-team hunts him up and down the map.
Given these risks, I can't honestly blame anyone for taking the quick, dirty route to victory in a PvP setting. Even 'honorable' opponents will be quick to sieze on a weakness if they think their FOE is dishonorable, too.
Rule one of PvP: Play by your rules if you like.
Rule two of PvP: Do not expect others to play by your rules.
Rule three of PvP: No good deed goes unpunished: your opponents WILL sieze any opportunity you give them.
((Edited: Changed "stealth" to "surprise' for clarity.))