RevolverMike

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  1. RevolverMike

    Yawn

    Quote:
    Originally Posted by XxBudweiser8xX View Post
    By "elite" do you mean "special"
    Can we speculate who's in this group.
  2. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Not sure if it's been mentioned, but the dude was apparently on enough drugs to buzz Keith Richards.

    Any chance of a link to this?
  3. Quote:
    Originally Posted by Master_Templar View Post
    Yeah, if you are using ROTP more than once per farming round, you've got bigger issues than "underslotting" it.

    MT
    It was for the 10% recharge. Which the melee purple will do just as well. I guess i still have it ingrained in my head to try and use non combat purples over combat ones cause they were so much more expensive. Which isnt the case now.
  4. Quote:
    Originally Posted by firecracker View Post
    0_0......I'm never going to sleep again...
    It's zombies. Not Freddy.
  5. RevolverMike

    Yawn

    Quote:
    Originally Posted by XxBudweiser8xX View Post
    And you may return to sniffing those blue balls which adore so much
    Dang.



    Is it true Cobalt has his own secret SG for the champion elite???
  6. RevolverMike

    Yawn

    Quote:
    Originally Posted by Horusaurus View Post
    Thanks for proving my point. Now get back to rage quitting pvp matches/leagues and griefing trials.
    Them is fighting words.
  7. Biggest complaints of the game are the costume creator and the various AT's need more of their own role. Base % and inherent abilities arent enough to distinguish the melee AT's. It's redic that npc characters can have loin cloths and robes but we cant. In a game like this the players should be able to replicate anything a standard npc can have. Not saying make statesman clones or whatever. I'm fine with signature characters having unique helms/symbols etc.


    That program does look pretty cool tho.
  8. Quote:
    Originally Posted by Vysires View Post
    Single target damage may be mostly useless for farming, however bosses give the best results, so its good to have bosses. It's also good to run on a higher difficulty setting. This means bosses have a fair bit of health. They tend to die a lot slower then other mobs. Since it's fairly difficult to have a 100% AoE chain, then you will have open moments in your attacks. KO blow is one of the best single target attacks in the game, so not slotting it is kind dumb in my opinion. I could vaguely see an argument for not taking it, if you wanted to fit something else in the build. But not slotting it makes no sense. Heck, at a minimum stick one slot in, and put 2 lvl 50 damage IOs, or a couple Nucs.

    In that case, remove the slots from Rise of the Phoenix and put them into KO blow and slot hecatomb. Problem solved.
  9. I'll bet whichever date is against yours.
  10. Quote:
    Originally Posted by Freitag View Post
    COMBINED

    [*]The Control tree gives you a chance to deal additional damage to controlled or low-health targets, and also gives your controls a chance to increase in magnitude. As you climb the tree, the type of bonus damage you deal improves and the chance of dealing it increases.
    [/LIST]

    Is this still accurate? Does it still do additional damage to controlled or low-health targets?
  11. RevolverMike

    Yawn

    Quote:
    Originally Posted by ComixGeek View Post
    we really are all Team Champion when it comes down to it
    Today on a very special episode of Champion Server.
  12. Quote:
    Originally Posted by Profit View Post
    Not necessarily, T-Dogg is going into his 3rd season on The Walking Dead.
    and will most likely be getting some from the hooded sword person.
  13. RevolverMike

    Yawn

    Quote:
    Originally Posted by Cobalt Azurean View Post
    Team Champion.

    You would.



    Wheres Cyber?
  14. RevolverMike

    Yawn

    So uh, Team Nexus or Team Champion Trials?
  15. Quote:
    Originally Posted by ClawsandEffect View Post
    If you're farming single target damage is useless to you.

    You want AoE for farming.

    ^ This. Also so you can dictate what you wanted to put into that one slot. recharge or damage or whatever. Your choice really since it doesnt effect the build I made.

    I also debated giving the build, but I was bored and I do love MIDS.
  16. RevolverMike

    Yawn

    Quote:
    Originally Posted by XxBudweiser8xX View Post
    ANYWAYS.... welcome to Champion

    I've been on Champion for years. I just lurked the forums for a long time without ever registering. I also only played solo until Itrials forced me to play with others.
  17. This is the best I could come up with given I'm exhausted after a long day. Going to try and keep it brief. S/L + E/N are not softcapped but both just shy of it by a couple percent. With agility Alpha this will push them up and make them practically softcapped. and also make hasten 10 seconds from perma. Enhacement boosters will push it that half percent into softcap if you really want it to be perfect. I replaced Consume with Dark Consuption as they have the same recharge and end cost but dark consumption does more damage and gives back more end. Assault on a brute is a waste.

    Best of luck.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite
    • (A) Superior Brute's Fury - Accuracy/Endurance/Recharge
    • (3) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (3) Superior Brute's Fury - Accuracy/Damage/Recharge
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance
    • (7) Reactive Armor - Endurance
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Shadow Maul
    • (A) Superior Brute's Fury - Accuracy/Damage
    • (5) Superior Brute's Fury - Damage/Recharge
    • (5) Superior Brute's Fury - Recharge/Fury Bonus
    • (15) Eradication - Damage/Recharge
    • (15) Eradication - Accuracy/Recharge
    • (27) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 4: Blazing Aura
    • (A) Eradication - Chance for Energy Damage
    • (39) Eradication - Damage
    • (39) Eradication - Accuracy/Damage/Recharge
    Level 6: Healing Flames
    • (A) Doctored Wounds - Recharge
    • (13) Doctored Wounds - Endurance/Recharge
    • (40) Doctored Wounds - Heal
    • (42) Doctored Wounds - Heal/Endurance/Recharge
    • (42) Doctored Wounds - Heal/Endurance
    Level 8: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Temperature Protection
    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance
    • (11) Reactive Armor - Endurance
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance
    • (17) Reactive Armor - Endurance
    • (19) Reactive Armor - Resistance/Endurance/Recharge
    Level 18: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (19) Steadfast Protection - Knockback Protection
    • (21) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance
    • (23) Reactive Armor - Endurance
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    Level 20: Dark Consumption
    • (A) Eradication - Accuracy/Recharge
    • (34) Eradication - Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Soul Drain
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (27) Eradication - Accuracy/Damage/Recharge
    • (29) Eradication - Damage/Recharge
    • (29) Rectified Reticle - To Hit Buff
    • (31) Rectified Reticle - To Hit Buff/Recharge
    Level 28: Burn
    • (A) Armageddon - Chance for Fire Damage
    • (42) Armageddon - Damage/Recharge
    • (43) Armageddon - Damage/Endurance
    • (43) Armageddon - Accuracy/Recharge
    • (43) Armageddon - Accuracy/Damage/Recharge
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    Level 32: Tactics
    • (A) Rectified Reticle - To Hit Buff
    • (33) Rectified Reticle - To Hit Buff/Recharge
    Level 35: Midnight Grasp
    • (A) Mako's Bite - Accuracy/Damage
    • (36) Mako's Bite - Damage/Endurance
    • (36) Mako's Bite - Damage/Recharge
    • (36) Mako's Bite - Accuracy/Endurance/Recharge
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (50) Mako's Bite - Chance of Damage(Lethal)
    Level 38: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 41: Rise of the Phoenix
    • (A) Eradication - Damage
    • (45) Eradication - Accuracy/Recharge
    • (45) Eradication - Damage/Recharge
    Level 44: Gloom
    • (A) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Damage/Endurance
    • (46) Thunderstrike - Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 47: Dark Obliteration
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Empty
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Empty
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (40) Performance Shifter - EndMod
    • (40) Performance Shifter - EndMod/Accuracy
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Marshal
    Level 50: Agility Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Ageless Core Epiphany
    ------------
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 32.25% Defense(Smashing)
    • 32.25% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 32.25% Defense(Energy)
    • 32.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 19.13% Defense(Melee)
    • 23.82% Defense(Ranged)
    • 6% Defense(AoE)
    • 9% Max End
    • 55% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 37% Enhancement(Accuracy)
    • 9% SpeedFlying
    • 185.5 HP (12.38%) HitPoints
    • 9% JumpHeight
    • 9% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilized) 13.2%
    • MezResist(Terrorized) 2.2%
    • 11.5% (0.19 End/sec) Recovery
    • 20% (1.25 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 9% SpeedRunning
    • 1 Null
  18. RevolverMike

    Yawn

    Quote:
    Originally Posted by XxBudweiser8xX View Post
    Mmmmm snacks

    Did you just punk yourself?
  19. Put this together really quick. It has enough recharge for perma hasten. Softcaps fire def so you can bind all your inspirations to turn into reds and not have to worry about purple inspirations. On my version of MIDS after i updated it the incarnate tab no longer says "on/off" so I dont know if it will show those but for alpha/ spiritual obviously. Interface/reactive. Destiny/Ageless. Judgement/Pyronic. and if you choose to use lore/Phantoms with the non target-able support which gives a massive recharge and recovery bonus. Pyronic over Ion for its faster animation. With ageless T4 and consume you shouldn't have endurance issues. It's an expensive build but you asked for the best. Besides, purples and pvp procs are considerably cheaper than they used to be. Also realize most people would cry foul over not slotting healing flames at all for health but first, it does get some health bonus from spiritual (33%) and second, at least when i play, healing flames gets used very little as my health rarely drops very low. Healing flames will still give you back 40 something percent currently.



    Hmm, only other things are every main attack for farming has a damage proc which may be worth dirt once the proc changes happen in i24. And this build is more suited for PL'ing. A build meant for ticket farming doesnt need so much. Not going to mention maps for farming/PL'ing as its taboo and we dont talk about it.


    Edit/ Scratch the Incarnate issues. Didnt realize the latest version put tabs below fitness for chosen incarnate slots.



    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Jab
    • (A) Stagger - Accuracy/Recharge
    • (46) Stagger - Endurance/Stun
    • (48) Stagger - Accuracy/Endurance
    Level 1: Fire Shield
    • (A) Aegis - Resistance/Endurance
    • (7) Aegis - Resistance/Recharge
    • (9) Aegis - Endurance/Recharge
    • (11) Aegis - Resistance/Endurance/Recharge
    • (15) Aegis - Resistance
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Blazing Aura
    • (A) Obliteration - Chance for Smashing Damage
    • (3) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (3) Obliteration - Damage
    • (5) Obliteration - Damage/Recharge
    • (5) Obliteration - Accuracy/Recharge
    • (7) Eradication - Chance for Energy Damage
    Level 4: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 6: Healing Flames
    • (A) Aegis - Resistance/Endurance
    • (11) Aegis - Resistance/Recharge
    • (13) Aegis - Endurance/Recharge
    • (13) Aegis - Resistance/Endurance/Recharge
    • (15) Aegis - Resistance
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Temperature Protection
    • (A) Aegis - Resistance/Recharge
    • (37) Aegis - Resistance/Endurance
    • (37) Aegis - Endurance/Recharge
    • (37) Aegis - Resistance/Endurance/Recharge
    • (40) Aegis - Resistance
    Level 12: Boxing
    • (A) Stagger - Accuracy/Recharge
    • (50) Stagger - Endurance/Stun
    • (50) Stagger - Accuracy/Endurance
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (17) Aegis - Resistance/Endurance
    • (19) Aegis - Resistance/Recharge
    • (19) Aegis - Endurance/Recharge
    • (27) Aegis - Resistance/Endurance/Recharge
    • (27) Aegis - Resistance
    Level 16: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    Level 18: Plasma Shield
    • (A) Aegis - Resistance/Endurance
    • (34) Aegis - Resistance/Recharge
    • (36) Aegis - Endurance/Recharge
    • (36) Aegis - Resistance/Endurance/Recharge
    • (36) Aegis - Resistance
    Level 20: Consume
    • (A) Obliteration - Chance for Smashing Damage
    • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (23) Obliteration - Damage/Recharge
    • (25) Obliteration - Accuracy/Recharge
    • (25) Eradication - Chance for Energy Damage
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    Level 24: Assault
    • (A) Endurance Reduction IO
    Level 26: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Burn
    • (A) Armageddon - Chance for Fire Damage
    • (29) Armageddon - Damage/Endurance
    • (29) Armageddon - Accuracy/Recharge
    • (31) Armageddon - Accuracy/Damage/Recharge
    • (31) Armageddon - Damage/Recharge
    • (31) Fury of the Gladiator - Chance for Res Debuff
    Level 30: Knockout Blow
    • (A) Empty
    Level 32: Foot Stomp
    • (A) Superior Brute's Fury - Recharge/Fury Bonus
    • (33) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (33) Superior Brute's Fury - Accuracy/Endurance/Recharge
    • (33) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (34) Superior Brute's Fury - Accuracy/Damage
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 38: Rise of the Phoenix
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (39) Absolute Amazement - Endurance/Stun
    • (39) Absolute Amazement - Accuracy/Recharge
    • (39) Absolute Amazement - Accuracy/Stun/Recharge
    • (40) Absolute Amazement - Stun/Recharge
    Level 41: Electrifying Fences
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (42) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Damage/Endurance
    Level 44: Ball Lightning
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    Level 47: Hurl
    • (A) Maelstrom's Fury - Accuracy/Damage
    • (48) Maelstrom's Fury - Damage/Endurance
    • (50) Maelstrom's Fury - Damage/Recharge
    Level 49: Taunt
    • (A) Range IO
    Level 50: Spiritual Core Paragon
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Empty
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (40) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Empty
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (43) Performance Shifter - EndMod
    • (43) Endurance Modification IO
    ------------
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 8.5% Defense(Melee)
    • 11% Defense(Smashing)
    • 11% Defense(Lethal)
    • 33.82% Defense(Fire)
    • 33.82% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Ranged)
    • 31.63% Defense(AoE)
    • 72% Enhancement(Accuracy)
    • 86.25% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 44.98 HP (3%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Stunned) 4.4%
    • 14.5% (0.24 End/sec) Recovery
    • 20% (1.25 HP/sec) Regeneration
    • 9.14% Resistance(Fire)
    • 9.14% Resistance(Cold)
    • 37% SpeedRunning
    • 12.5% XPDebtProtection
    • 1 Null
  20. Quote:
    Originally Posted by Yogi_Bare View Post
    but end result is usually inside... tussling butt naked... engaged in 'soft-core cannibalism'.

  21. RevolverMike

    Yawn

    Quote:
    Originally Posted by SteelDominator View Post
    Thank you iron ma....steeldominator.
  22. Quote:
    Originally Posted by Organicide View Post
    Hello Forumites,
    I want to feel the power between my legs before I retire...

    Blue pills my friend.
  23. Quote:
    Originally Posted by BrandX View Post
    Two guys. Naked. And your first thought is drugs?

    Why not instead, two guys meet in a club, hit it off, and step outside, when an undiagnosed tumor causes the future attacker to lose it and turns sucking face into eating face?

    No more meeting guys at clubs. lol.
  24. RevolverMike

    Yawn

    Quote:
    Originally Posted by SteelDominator View Post
    O.o
    What'chu looking at bucket head.
  25. RevolverMike

    Yawn

    Quote:
    Originally Posted by SteelDominator View Post
    Omg rofl!

    ok, who invited Steel?