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Posts
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It was for the 10% recharge. Which the melee purple will do just as well. I guess i still have it ingrained in my head to try and use non combat purples over combat ones cause they were so much more expensive. Which isnt the case now.
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Biggest complaints of the game are the costume creator and the various AT's need more of their own role. Base % and inherent abilities arent enough to distinguish the melee AT's. It's redic that npc characters can have loin cloths and robes but we cant. In a game like this the players should be able to replicate anything a standard npc can have. Not saying make statesman clones or whatever. I'm fine with signature characters having unique helms/symbols etc.
That program does look pretty cool tho. -
Quote:Single target damage may be mostly useless for farming, however bosses give the best results, so its good to have bosses. It's also good to run on a higher difficulty setting. This means bosses have a fair bit of health. They tend to die a lot slower then other mobs. Since it's fairly difficult to have a 100% AoE chain, then you will have open moments in your attacks. KO blow is one of the best single target attacks in the game, so not slotting it is kind dumb in my opinion. I could vaguely see an argument for not taking it, if you wanted to fit something else in the build. But not slotting it makes no sense. Heck, at a minimum stick one slot in, and put 2 lvl 50 damage IOs, or a couple Nucs.
In that case, remove the slots from Rise of the Phoenix and put them into KO blow and slot hecatomb. Problem solved. -
I'll bet whichever date is against yours.
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Quote:COMBINED
[*]The Control tree gives you a chance to deal additional damage to controlled or low-health targets, and also gives your controls a chance to increase in magnitude. As you climb the tree, the type of bonus damage you deal improves and the chance of dealing it increases.
[/LIST]
Is this still accurate? Does it still do additional damage to controlled or low-health targets? -
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Quote:If you're farming single target damage is useless to you.
You want AoE for farming.
^ This. Also so you can dictate what you wanted to put into that one slot. recharge or damage or whatever. Your choice really since it doesnt effect the build I made.
I also debated giving the build, but I was bored and I do love MIDS. -
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This is the best I could come up with given I'm exhausted after a long day. Going to try and keep it brief. S/L + E/N are not softcapped but both just shy of it by a couple percent. With agility Alpha this will push them up and make them practically softcapped. and also make hasten 10 seconds from perma. Enhacement boosters will push it that half percent into softcap if you really want it to be perfect. I replaced Consume with Dark Consuption as they have the same recharge and end cost but dark consumption does more damage and gives back more end. Assault on a brute is a waste.
Best of luck.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite- (A) Superior Brute's Fury - Accuracy/Endurance/Recharge
- (3) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (3) Superior Brute's Fury - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Endurance
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (9) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Superior Brute's Fury - Accuracy/Damage
- (5) Superior Brute's Fury - Damage/Recharge
- (5) Superior Brute's Fury - Recharge/Fury Bonus
- (15) Eradication - Damage/Recharge
- (15) Eradication - Accuracy/Recharge
- (27) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Eradication - Chance for Energy Damage
- (39) Eradication - Damage
- (39) Eradication - Accuracy/Damage/Recharge
- (A) Doctored Wounds - Recharge
- (13) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (42) Doctored Wounds - Heal/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance
- (11) Reactive Armor - Endurance
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
- (17) Reactive Armor - Endurance
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (19) Steadfast Protection - Knockback Protection
- (21) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance
- (23) Reactive Armor - Endurance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (A) Eradication - Accuracy/Recharge
- (34) Eradication - Damage/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (27) Eradication - Accuracy/Damage/Recharge
- (29) Eradication - Damage/Recharge
- (29) Rectified Reticle - To Hit Buff
- (31) Rectified Reticle - To Hit Buff/Recharge
- (A) Armageddon - Chance for Fire Damage
- (42) Armageddon - Damage/Recharge
- (43) Armageddon - Damage/Endurance
- (43) Armageddon - Accuracy/Recharge
- (43) Armageddon - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (A) Rectified Reticle - To Hit Buff
- (33) Rectified Reticle - To Hit Buff/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (36) Mako's Bite - Damage/Endurance
- (36) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Eradication - Damage
- (45) Eradication - Accuracy/Recharge
- (45) Eradication - Damage/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 4: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Accuracy
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Agility Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
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Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 32.25% Defense(Smashing)
- 32.25% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 32.25% Defense(Energy)
- 32.25% Defense(Negative)
- 6% Defense(Psionic)
- 19.13% Defense(Melee)
- 23.82% Defense(Ranged)
- 6% Defense(AoE)
- 9% Max End
- 55% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 37% Enhancement(Accuracy)
- 9% SpeedFlying
- 185.5 HP (12.38%) HitPoints
- 9% JumpHeight
- 9% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilized) 13.2%
- MezResist(Terrorized) 2.2%
- 11.5% (0.19 End/sec) Recovery
- 20% (1.25 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 9% SpeedRunning
- 1 Null
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Put this together really quick. It has enough recharge for perma hasten. Softcaps fire def so you can bind all your inspirations to turn into reds and not have to worry about purple inspirations. On my version of MIDS after i updated it the incarnate tab no longer says "on/off" so I dont know if it will show those but for alpha/ spiritual obviously. Interface/reactive. Destiny/Ageless. Judgement/Pyronic. and if you choose to use lore/Phantoms with the non target-able support which gives a massive recharge and recovery bonus. Pyronic over Ion for its faster animation. With ageless T4 and consume you shouldn't have endurance issues. It's an expensive build but you asked for the best. Besides, purples and pvp procs are considerably cheaper than they used to be. Also realize most people would cry foul over not slotting healing flames at all for health but first, it does get some health bonus from spiritual (33%) and second, at least when i play, healing flames gets used very little as my health rarely drops very low. Healing flames will still give you back 40 something percent currently.
Hmm, only other things are every main attack for farming has a damage proc which may be worth dirt once the proc changes happen in i24. And this build is more suited for PL'ing. A build meant for ticket farming doesnt need so much. Not going to mention maps for farming/PL'ing as its taboo and we dont talk about it.
Edit/ Scratch the Incarnate issues. Didnt realize the latest version put tabs below fitness for chosen incarnate slots.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab- (A) Stagger - Accuracy/Recharge
- (46) Stagger - Endurance/Stun
- (48) Stagger - Accuracy/Endurance
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (9) Aegis - Endurance/Recharge
- (11) Aegis - Resistance/Endurance/Recharge
- (15) Aegis - Resistance
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Obliteration - Chance for Smashing Damage
- (3) Obliteration - Accuracy/Damage/Endurance/Recharge
- (3) Obliteration - Damage
- (5) Obliteration - Damage/Recharge
- (5) Obliteration - Accuracy/Recharge
- (7) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance/Endurance
- (11) Aegis - Resistance/Recharge
- (13) Aegis - Endurance/Recharge
- (13) Aegis - Resistance/Endurance/Recharge
- (15) Aegis - Resistance
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Aegis - Resistance/Recharge
- (37) Aegis - Resistance/Endurance
- (37) Aegis - Endurance/Recharge
- (37) Aegis - Resistance/Endurance/Recharge
- (40) Aegis - Resistance
- (A) Stagger - Accuracy/Recharge
- (50) Stagger - Endurance/Stun
- (50) Stagger - Accuracy/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (17) Aegis - Resistance/Endurance
- (19) Aegis - Resistance/Recharge
- (19) Aegis - Endurance/Recharge
- (27) Aegis - Resistance/Endurance/Recharge
- (27) Aegis - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (A) Aegis - Resistance/Endurance
- (34) Aegis - Resistance/Recharge
- (36) Aegis - Endurance/Recharge
- (36) Aegis - Resistance/Endurance/Recharge
- (36) Aegis - Resistance
- (A) Obliteration - Chance for Smashing Damage
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Recharge
- (25) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Chance for Fire Damage
- (29) Armageddon - Damage/Endurance
- (29) Armageddon - Accuracy/Recharge
- (31) Armageddon - Accuracy/Damage/Recharge
- (31) Armageddon - Damage/Recharge
- (31) Fury of the Gladiator - Chance for Res Debuff
- (A) Empty
- (A) Superior Brute's Fury - Recharge/Fury Bonus
- (33) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (33) Superior Brute's Fury - Accuracy/Endurance/Recharge
- (33) Superior Brute's Fury - Accuracy/Damage/Recharge
- (34) Superior Brute's Fury - Accuracy/Damage
- (34) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Absolute Amazement - Chance for ToHit Debuff
- (39) Absolute Amazement - Endurance/Stun
- (39) Absolute Amazement - Accuracy/Recharge
- (39) Absolute Amazement - Accuracy/Stun/Recharge
- (40) Absolute Amazement - Stun/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (42) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Endurance
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Maelstrom's Fury - Accuracy/Damage
- (48) Maelstrom's Fury - Damage/Endurance
- (50) Maelstrom's Fury - Damage/Recharge
- (A) Range IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 4: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (40) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod
- (43) Endurance Modification IO
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Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 8.5% Defense(Melee)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 33.82% Defense(Fire)
- 33.82% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 6% Defense(Ranged)
- 31.63% Defense(AoE)
- 72% Enhancement(Accuracy)
- 86.25% Enhancement(RechargeTime)
- 5% SpeedFlying
- 44.98 HP (3%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Stunned) 4.4%
- 14.5% (0.24 End/sec) Recovery
- 20% (1.25 HP/sec) Regeneration
- 9.14% Resistance(Fire)
- 9.14% Resistance(Cold)
- 37% SpeedRunning
- 12.5% XPDebtProtection
- 1 Null
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Quote:Thank you iron ma....steeldominator.
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