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So, here's a Traps/DP build I worked on! The overall goal is to throw down the primary traps, jump back, and do a few rotations of either Piercing Rounds > Executioner's Shot > Empty Clips (Damage isn't the concern here, it's simply debuffing!) versus a single target, or Piercing Rounds/Hail of Bullets > Bullet Rain > Empty Clips for AoEing. Something along those lines.
Recharge was the primary focus, along with a natural soft cap. There /are/ a lot of Forced Feedback procs to take note of, and I know they have diminishing returns, but recharge is amazing for Traps! But if people think damage procs are more impacting, do tell!
Endurance is a minor concern, but a tray of blues exists for a reason. Purple sets exist to take note of, but they're not terribly important and I'd like to find out how overly effective this pairing is, and if I enjoy it, before I start going "All Out".
As an additional note, I do feel 'bad' about not having Triage Beacon. Dual Wield isn't really used in either of my rotations, and I could see myself dropping it for Triage Beacon. The beacon isn't a terribly /good/ ability, but I'd at least me using it.
Anywho, feedback on the power sets, on the build, and such are much appreciated~!
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He must loathe Thugs, then. Their buffs make Robotics buffs look like crap.
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Possibly so! I'll do the overall math, but your build is likely the superior one. Thank you for it.
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As a note toward the Endurance numbers, do keep in mind the lack of accolades, and the fact that Performance Shifters do not add to the MIDs given number. That's all!
And there's four of them in that build.
@Deus_Otiosus - I have to shake my head at the use of Enzyme Exposures. It's still up in the air how legitimate they are. Regardless, I wouldn't have him use them for that reason. Otherwise, the lower recharge number is a mild concern due to Claws needing insane levels of it to maximize damage, but I do acknowledge the higher Recovery.
Still, if I can manage higher recharge and give up recovery, and not "Bottom Out", Tactics is quite valuable. Either way, I have gotten notes from it.
@AF_Bill - I appreciate the post, but that's a little out-of-bounds for an early IOing experiment. Thank you, however. -
I don't claim to know significantly enough about brutes, but I've got a good friend who's interested in an IO'd-out Claws/Willpower brute build. If someone could show me their build, that would be great. Or simply commenting on the posted build would be awesome.
A few notes to have, however, for either response.
1) No purple sets. If you can do two builds, one with no purples and one with, that would be /superb/. Money isn't an issue for him, but he's trying to ease into the character before going nuts. LotG/Miracle/Numina/Steadfast/Etc is fine, just no purples.
2) The minimum defense needed is 25.59% - He constantly teams with me, and I'm providing the rest of that for the soft cap. Anything more is gravy.
3) High recharge would be amazing, while also aiming for at least that survivability number.
4) A travel power would be great. Personally, Ninja run > All. If you can fit a travel power in, grand. If not, he'll suck it up.
5) Spirituality is the best Alpha for Claws high recharge needs and WP loving the healing nature, right? Well, whatever you use, please note the incarnate slot being used.
I'll post an example build below, of what I came up with my limited Brute knowledge. Do note, the Smashing Haymakers could be Kinetic Combats, but as I said, the defense minimum was met either way. If you can avoid Kinetic Combats right off the bat, awesome. if not, go for it. They're not too bad to get.
Thanks for your help, and thanks for reading!
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Even though bots/Traps is an amazing farmer, a SS/Fire Brute is still going to make more money, quicker. But Bots/Traps isn't slow by any means. Just slower than the other top farmers.
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Okay, well...
Bots: Superior AoE. It's not a slight AoE difference, it's noteworthy.
Demons: Superior ST, supposedly. I can't confirm this, but honestly if it's no Ninjas ST, it's pretty much not a terribly superior thing of note.
Bots: Superior survivability. The Demons AoE Heal and AoE Resistance shield isn't comparable to the Prot Bots bubbles and burst heals.
Demons: Exotic damage types, but it's really only that "Toxic" damage that is worth acknowledging. Fire and Ice are right up there with Energy in common resistance types, but, it's still worth noting overall.
Honestly, Bots are going to edge out in all areas, except that arguable single-target damage. The problem with that is Demons don't have the "Excellent" Survivability to warrant their melee properties.
They're better Ninjas, flatly put. -
Fair enough, Dechs. Still, the four other sets do what Masterminds do better. And Ninjas are rather annoying to deal with except with, generally, Force Fields to make them slightly less squishy.
Slightly.
As for Mercs... just not very good, even if I like them the most out of the pets. -
Thugs/Bots are the top tier pets.
Demons/Zombies are below them
Ninjas/Mercs sit at the end of the list.
The logic: Bots and Thugs are extremely self sufficient, put out high damage, and are primarily ranged.
Demons/Zombies deal primarily exotic damage, but have awkward positioning issues, endurance problems, or overall lack damage. Demons have a nice supportive niche for teams, but ARRRRRRRRRRRRRRRROOOOOUGH!!!! Zombies are a little stupid with their self-heal.
Ninjas/Mercs are hard to recommend. While Ninjas have high ST damage, they don't live long enough to utilize it, and have a lot of bugs with some of their AoEs. Mercs 'controls' are terrible terrible terrible and they don't make up for it anywhere else.
Bots/THugs come out on top, Demons and Zombies are right on their heels, Demons more so. Ninjas and Mercs aren't very good. -
Quote:For Ninjas:
Caltrops and Rain of Fire should be able to last the entire length of the power duration as long as the pet survives, not just when an enemy dies.These powers can be wasted on a minion mob within a few seconds and causes a player to exit bodyguard mode to direct pets to attack the an enemy that will last the longest.
Bots:
The animation times for Battle Bots are the longest of all pets. Full Auto Laser takes a total of 6.33 seconds as well as flamethrower for Assault Bot which is also 6.33 seconds. Heavy Laser Burst is listed as 2 second activation time for Protector Bots, but 3.33 seconds for Battle Bots.
Demons:
None of Demon Prince's power have a recharge lower than 8 seconds, leaving him idling for a more than a few seconds even with both power upgrades. Reducing recharge time of at least Ice Blast will help him to have a smoother attack chain.
Reducing endurance costs for these power would help as well, since even with an endurance reduction IO he burns end faster than any other pet.
I actually don't mind the Full Auto Laser being so long. It keeps the little retards from charging into melee while screaming "KAMIKAZE!!!"
The flamethrower, yeah. That's gotta stop. -
"Working as intended" doesn't automatically mean "Smart Design Choice" =P!
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It may be noteworthy to note, in Invention Enhancements, that Mastermind pets (from what I've read) do not benefit from set bonuses at all.
Although I am not sure how this could be fixed, it's still something to note that other AT's can benefit from stacking an insane amount of +% Damage, and of course obviously +% Recharge.
An also overall issue is with Melee Pets having the same, if not arguably less, survivability as Ranged Pets. This makes it extremely difficult for Mastermind's to contribute in increasingly difficult "Incarnate" content, where your pets are -3(4), -4(5), or -5(6) levels to the enemy, and getting instant-killed when an AoE is fired off.
I am not saying in the least Ranged pets need to be scaled back. Melee pets need to either be a bit bulkier in terms of HP, or have specific Resistance/Defense bonuses to AoE damage. Although a lot of that damage is Melee flagged, isn't it?
Troublesome. -
Re: Jericho - Oppressive Gloom is nice, but 12 Radius brings back memories of why I don't like Twilight Grasp as it is right now. As well, Cones and Masterminds are always an awkward bunch, AKA with Soul Tentacles.
PS:
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I like Electrifying Fences by merit of that it deals damage, and that it has a -KB Debuff. Which means, the damage helps stack threat from Taunt, and the debuff means you don't have stuff scattering.
One major issue I had when Tankerminding before was the lack of AoE abilities to properly threaten stuff. Sigh, if we were designed to be tanks, why don't we have a tank aura or a superior taunt? >:| -
Welp, that makes it even harder! YAY!
/sobs -
The Patron Pool Shields are all a /lot/ more subtle than their Hero counterparts. They don't steal away from the hero/villain, just add another layer. They're visually appealing in comparison.
As for the Endurance usage, I do entirely agree. But it's not a /horrible/ deal, with that build.
As for slots in Stamina, I'm in the pool of individuals that believes it's a waste. You get a little more endurance if you slot the bugger with some +Endurance Mod IOs, but in my opinion? It's not worth the two slots.
As for your chart, Dechs, how would I consider to factor in Bodyguard Mode? -
Female MM pets aren't even going to happen. Because too many people would do the "Slave Girl" Approach.
Yeeeep! -
I'll toy with the build then, as going for Mu Mastery opens up a 'forced slot' that I need, AKA Flash Freeze. As for personal attacks, well...
... Bot one's kinda poop. Not as bad as Ninjas by far, but not remotely noteworthy like, say, DS.
And while Hoarfrost has it's definite appeal, I still cringe slightly at the visuals that are forced on you with Frozen Armor. I'd have to do some major concept skewing to figure it out. Er... a force shield of some sort, perhaps? Hrnnn...
I'll wait for more opinions between Frozen Armor/Hoarfrost vs. a +Resistance power. -
Oh, well. Ah... I guess general tips are fine? With that given build, seeing as my toggles are a smidge (verily) underslotted for Endurance, will that be a big problem with Trap's playstyle? Which I'm guessing involves "Set up traps, hurl Web Grenades".
Is Hoarfrost/Frozen Armor/(Flash Freeze) better than, say, Mu Mastery's +Resistance armor and AoE Immo, for the sake of helping stop some of the insanity of Bots knockback?
While I didn't have to put to much effort into slotting for Melee, to soft cap it, due to having Lethal/Smashing way above cap with Frozen Armor, I did need to put more emphasis on Recharge due to Hoarfrost.
Is Hoarfrost's +HP going to do much more than the +Resistance would? I mean, I do acknowledge Triage Beacon in that regard, but isn't further reducing the damage I take in Bodyguard Mode going to help my pets survive as well? While resummoning isn't a big deal, that's still time I'm not contributing damage to the team. Hrm.
Still, I think I will go Bots/Traps. So... any general information would be <3'd -
Um, please. This was exactly what I didn't want this thread to do: Derail into a bunch of builds being posted.
I didn't ask about Demons in the least, and especially not Storm Summoning. You should make your own topic about those power sets!
Regardless to all that, thank you all for your input so far. I'm still undecided, but hopefully this will all help me out. X_X
Edit: I did work on a build, budgeted as it were. I generally don't go all-billions-out unless I really fall in love with something. So, any comments on this set up would be grand!
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Hrnnn. This is a lot to consider, but traps is definitely showing it's appeal. Still, blah. I'd normally work this out with "Concept", but it works with both!
As for Hoarfrost, as nice as it is, Frozen Armor is hideous :< -
That's fine, then. All fine. Neither of us can really say for sure how exactly CoX's servers work, or how data changes hands. We can't, period. I'll still go by the post we were given when this first came up. If we get a more-recent one, kudos.
But I'd much rather they just fixed the bloody AI, long before some stupid cosmetic changes happened. Thanks. -
I'll see if I can't find the quote from a while back that summed up what would have to be done. But keep in mind this; all of your saved costumes and powers are in this format. Thus, I'm /guessing/ it's how it's done.
We'd honestly need a dev of some sort to really say for sure how plausible this is. -
Is the +HP/Real really worth more than the huge resistances? Hum...