Build Advice/Help/Request - Claws/Willpower


AF_Bill

 

Posted

I don't claim to know significantly enough about brutes, but I've got a good friend who's interested in an IO'd-out Claws/Willpower brute build. If someone could show me their build, that would be great. Or simply commenting on the posted build would be awesome.

A few notes to have, however, for either response.

1) No purple sets. If you can do two builds, one with no purples and one with, that would be /superb/. Money isn't an issue for him, but he's trying to ease into the character before going nuts. LotG/Miracle/Numina/Steadfast/Etc is fine, just no purples.

2) The minimum defense needed is 25.59% - He constantly teams with me, and I'm providing the rest of that for the soft cap. Anything more is gravy.

3) High recharge would be amazing, while also aiming for at least that survivability number.

4) A travel power would be great. Personally, Ninja run > All. If you can fit a travel power in, grand. If not, he'll suck it up.

5) Spirituality is the best Alpha for Claws high recharge needs and WP loving the healing nature, right? Well, whatever you use, please note the incarnate slot being used.

I'll post an example build below, of what I came up with my limited Brute knowledge. Do note, the Smashing Haymakers could be Kinetic Combats, but as I said, the defense minimum was met either way. If you can avoid Kinetic Combats right off the bat, awesome. if not, go for it. They're not too bad to get.

Thanks for your help, and thanks for reading!


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Posted

I made some changes.

The build you posted had an extremely high endurance consumption with tactics running and a very low value of endurance recovery for a WP character.

I removed Tactics in favor of a kistmet piece, it should be enough with focus - it doesn't provide as much to hit but it doesn't suck 0.3 end per second either.

I added more HP through set bonuses, Shockwave which is fully slotted, more END recovery (I also turned accolades on, which increased them further) and the build has higher SM/L Defense (through kinetic combat).

You lost 4% rech, which is minor with Spiritual Core factored in.

As a Brute with 3 AoE attacks, I don't think you need any Taunt IOs in WP.

Let your friend take the alpha and once he gets off a spin or a Shockwave, he will have aggro.



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Posted

This build is still in the works, but something to review and see if it might give some ideas. I have added purples, due to those are goals I'm looking for.

I hope it helps, but still might need some tweaks too.

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Hectmb-Acc/Dmg/Rchg(5)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(7), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Achilles-ResDeb%(13), AnWeak-%ToHit(37)
Level 4: Fast Healing -- RgnTis-Regen+(A), Mrcl-Rcvry+(13), Mrcl-Heal(15), Numna-Regen/Rcvry+(15), Numna-Heal(17), Numna-Heal/EndRdx(17)
Level 6: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(21), Armgdn-Acc/Rchg(37)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), GS-Acc/Dmg(25), GS-Acc/End/Rech(48)
Level 10: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(37)
Level 12: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(27)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(29), Mrcl-Heal/Rchg(31)
Level 18: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Thundr-Dmg/EndRdx(43), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(48)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/EndRdx(50), Efficacy-EndMod/Acc(50)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-EndRdx(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 32: Maneuvers -- LkGmblr-Rchg+(A)
Level 35: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
Level 38: Eviscerate -- Erad-%Dam(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Dmg(40), Erad-Acc/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 41: Shockwave -- Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(42), Mocking-Taunt/Rchg(42), Mocking-Rchg(42), Mocking-Taunt(43), Mocking-Taunt/Rng(50)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- Heal-I(A)
Level 49: Strength of Will -- GA-3defTpProc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 4: Ninja Run



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Posted

As a note toward the Endurance numbers, do keep in mind the lack of accolades, and the fact that Performance Shifters do not add to the MIDs given number. That's all!

And there's four of them in that build.

@Deus_Otiosus - I have to shake my head at the use of Enzyme Exposures. It's still up in the air how legitimate they are. Regardless, I wouldn't have him use them for that reason. Otherwise, the lower recharge number is a mild concern due to Claws needing insane levels of it to maximize damage, but I do acknowledge the higher Recovery.

Still, if I can manage higher recharge and give up recovery, and not "Bottom Out", Tactics is quite valuable. Either way, I have gotten notes from it.


@AF_Bill - I appreciate the post, but that's a little out-of-bounds for an early IOing experiment. Thank you, however.


 

Posted

Quote:
Originally Posted by Reppu View Post
As a note toward the Endurance numbers, do keep in mind the lack of accolades, and the fact that Performance Shifters do not add to the MIDs given number. That's all!

And there's four of them in that build.
You're still missing the point, your endurance consumption on the build is still too high.

Unless you are supporting this character with a /kin or /rad with well slotted AM or something.

And you should always properly slot QR at the barest minimum, not slotting QR and just tucking a perf shifter in there is a mistake.

QR is not physical perfection, it's better than Stamina. Slot it.

Quote:
Originally Posted by Reppu View Post
@Deus_Otiosus - I have to shake my head at the use of Enzyme Exposures. It's still up in the air how legitimate they are. Regardless, I wouldn't have him use them for that reason.
Then use Cytos.


Quote:
Originally Posted by Reppu View Post
Otherwise, the lower recharge number is a mild concern due to Claws needing insane levels of it to maximize damage, but I do acknowledge the higher Recovery.
The lower recharge number is less than 4%, which meant an huge increase in recovery, increased SM/L and better slotting overall.


Quote:
Originally Posted by Reppu View Post
Still, if I can manage higher recharge and give up recovery, and not "Bottom Out", Tactics is quite valuable. Either way, I have gotten notes from it.
Your first build will most likely bottom out.


 

Posted

Possibly so! I'll do the overall math, but your build is likely the superior one. Thank you for it.


 

Posted

Here's a build that uses purples. With spiritual core paragon incarnate you will basically have perma hasten and it's only 1 small purple away from soft cap. It also uses 4 accolades that give +max hp/end.

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

WillDriven: Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike

  • (A) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Recharge
  • (7) Numina's Convalescence - Heal/Endurance
  • (9) Numina's Convalescence - Heal/Recharge
  • (45) Numina's Convalescence - Heal
Level 2: Slash
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Fast Healing
  • (A) Healing IO
  • (13) Miracle - +Recovery
  • (15) Miracle - Heal
  • (15) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
Level 6: Spin
  • (A) Armageddon - Chance for Fire Damage
  • (13) Armageddon - Accuracy/Recharge
  • (19) Armageddon - Damage/Endurance
  • (19) Armageddon - Damage/Recharge
  • (21) Armageddon - Accuracy/Damage/Recharge
Level 8: Follow Up
  • (A) Hecatomb - Damage/Endurance
  • (21) Hecatomb - Damage/Recharge
  • (23) Hecatomb - Chance of Damage(Negative)
  • (23) Hecatomb - Accuracy/Damage/Recharge
  • (50) Hecatomb - Accuracy/Recharge
Level 10: Mind Over Body
  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance/Endurance/Recharge
  • (37) Steadfast Protection - Resistance/+Def 3%
Level 12: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Kismet - Accuracy +6%
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
  • (46) Healing IO
Level 18: Focus
  • (A) Apocalypse - Damage/Endurance
  • (31) Apocalypse - Accuracy/Recharge
  • (31) Apocalypse - Accuracy/Damage/Recharge
Level 20: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Accuracy
Level 22: Super Jump
  • (A) Jumping IO
Level 24: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance/Recharge
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 30: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 32: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 38: Eviscerate
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Damage
  • (48) Obliteration - Chance for Smashing Damage
Level 41: Shockwave
  • (A) Ragnarok - Damage
  • (42) Ragnarok - Accuracy/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Damage/Endurance
Level 44: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
Level 47: Physical Perfection
  • (A) Numina's Convalescence - Heal/Endurance
  • (50) Numina's Convalescence - Heal
Level 49: Strength of Will
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Endurance
  • (46) Numina's Convalescence - Heal/Recharge
  • (50) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (45) Efficacy Adaptor - EndMod
  • (45) Efficacy Adaptor - EndMod/Accuracy
Level 4: Ninja Run