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Citizen
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  1. Devs, thank you for this. I've been running CoX on a Mac since Boot Camp was in beta, and never guessed NCSoft was even thinking about this. And the Mac edition comes with goodies, too! So very cool.
  2. (I've enjoyed this thread immensely, and so, when my boot-wearing bubble-gum-chewing muse spoke, I had to contribute a story of my own.)

    When the Land of Shifting Time was new, Darkity ventured there alone to explore it, for she was bored and wanted to see the robots. Now Darkity was proud, because she alone of the Children of Defender did not share her gifts with any save her cousin Demi, Scrapper's daughter--which is a story for another time.

    So when Darkity encountered a goth girl wearing a costume that mirrored her own, wreathed in the same dark shadows she favored, Darkity became annoyed. The interloper even had a sheep!

    "Who are you?" Darkity demanded.

    "I am a Child of Corruptor!" the other called back, "I am your nemesis and your Doom! I am... Dark Darkity!"

    "That's a stupid name," Darkity said.

    "Well, I couldn't think of anything else," Dark Darkity admitted.

    Darkity laughed until her sides hurt. They hurt a lot, because Dark Darkity had zapped her with a moonbeam while she was laughing.

    Soon a shadow-throwing, name-calling, hair-pulling, wool-shearing battle raged across the Land of Shifting Time, but all the Pugs could see was a big snarling mass of shadows, with an occasional limb, sheep, or face visible briefly. Indeed, Darkity and her nemesis could not see what they were doing most of the time, but that did not deter them.

    "Dood. WTF?" the Pugs said among themselves. And word spread throughout the cities, and many of the descendents of Statesman and the Spider did gather, asking what was going on and wondering who would prevail and whether they should intervene.

    Now Darkity found that the daughter of Corruptor's blasts (when one actually hit) were stronger than her own and that as she her strength faltered, the goth grew even more powerful and reckless.

    Frustrated, Darkity cried out, "It's not fair! She's so mean!"

    And Statesman, who was moving across the face of the zone, paused to ask, "Do you need help?"

    Darkity trembled, remember the stories of Tanker and Regen. "Yes?" she said.

    "Hmm..." Statesman said and passed her by.

    But some who remembered times gloomy Darikty had come to their aid jumped into the darkness. And they could not see a thing.

    And the children of the Isles, needing no greater excuse, rushed into fight them. And they could not see a thing, either, except for the sons and daughters of Stalker, who had their hands full not getting hit by accident.

    And there was much ganking and wailing and gnashing of teeth, and tremendous property damage, until everyone was exhausted. Everyone except Darkity who--inspired by her friends' willingness to risk themselves for her--fought harder than ever.

    Finally the gloom lifted and Dark Darkity could be seen trying desperately to catch her breath, along with her allies (except for Stalker's children, who could only be heard.)

    "I have... (wheeze) to go home... (gasp) for dinner," Dark Darkity said. And she fled, leaving her sheep to hurry after her as fast as it could. The other villains all began to look at their watches and remember other things they had to do.

    And Darkity decided things could have been worse.
  3. Render_NA

    Roleplaying

    I suspect there's not more RP because:<ul type="square">[*]1. People have fun without it / don't know what they're missing.[*]2. A lot of RP is organized around SGs, making it less visible &amp; accessible to the casual player who doesn't want to start another alt or drop out of their non-RPing SG, has limited time, &amp;c.[*]3. Managing IC chat and combat at the same time can be a challenge, leading to a perceived choice between 'playing the game' and 'standing around RPing.'[*]4. Bad experience with militant RPers getting snippy about it.[/list]I expected to RP more in a game of this sort, but rarely have. I have fun running missions willy-nilly, and I am often only online for an hour or two at a time, on no regular schedule, so I do a lot of solo and ad-hoc teaming and not as much SG stuff as I'd like.

    By chance, I fell in with a RP team last night, and it was fun--and took my mind off the numbingly familiar Mercy Island missions. (I have too many alts.) So I started thinking... why not do this more often?

    I find strict RP groups a little intimidating. It took me a while to get that (( ))=OOC. I'm never sure whether the Team channel should be IC or OOC. I want to run missions, not spend an hour talking about my it. 'Lite' RP folks who enjoy IC banter but are friendly to non-RPers are a blast, though.

    It would be nice if it were easier to juggle chat and combat. A toggle between the chat input and char control, maybe a persistent 'emote palette' window so I could one-click the ones I would use a lot... a IC/OOC chat toggle... I'm too lazy to set up keybindings, can't the devs do it for me?

    And why isn't /em &lt;text&gt; output consistent between the chat window and the thought bubble? It drives me crazy that it prefaces the emote with your name on the chat window and not in the bubble: one of the two will always look 'wrong' compared to the other for any emote given.

    Finally, there's finding other people to RP with. My chars on Virtue are in a SG, and I have Too Many Alts as it is. I'm thinking of picking a character or two (off-Virtue) and making them my 'RP alts' &amp; trying to find a SG to join, or doing the casual 'lite' RP thing on Virtue. We'll see how it goes.