Raynebow

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  1. I'm... not massively suprised, but I am disappointed. Farewell. I joined with Issue 2, and it's been a hell of a ride.
  2. Quote:
    Originally Posted by BigFish View Post
    The company policy is quickly becoming the iron grip of a thinly disguised military dictatorship. It's certainly not a policy most western MMO customers are comfortable with

    If I'd have joined the game today instead of 2006, they wouldn't have gotten anything after my free month

    Please make sure that the higher-ups are aware that there is displeasure amongst the end users of their product
    No comment policy on personnel changes is standard policy when dealing with customers in most industries, IME. Mostly because if you don't have one, the absense of a reason why rapidly becomes a little slanderous. For example:

    Today we let go of three people. Alice, Bob and Charlie.

    Alice has finally completed the third stage of Transcendence and has gone to live in the metauniverse as a benevolent spirit guarding our lives and hopes.

    Charlie was due to take an extended leave of absence to finish two more doctorates before he was scheduled to take up his position as the new head of the Mission to Mars project, in light of his recent discoveries in the field of cancer research, he has instead opted for a more permenant departure that he can share and explain his findings with the medical community before having to leave in his rocket. On a related note, look out for Charlie branded personal jetpacks on sale next week in Walmart.

    Bob left too.
  3. Quote:
    Originally Posted by McBoo View Post
    I'm not following you, can you define grief-able?
    Giving some players (in this case, ones with high level buffs) the ability to spoil the day of other players (in this case, by scaring away mobs in the open world).


    Quote:
    Originally Posted by McBoo View Post
    I personally don't see having more options for defeating mobs as a bad thing. Defenders and controllers would still be required to use their primary powers in order to complete missions so they would still have to "hit" the mobs. They would just be doing it differently from the damage primary archetypes
    Indeed. I like the concept of people running away, I think it needs tuning a bit.

    Quote:
    Originally Posted by McBoo View Post
    So no change there then. Most folks are told fairly regularly by other players what represents the best playstyle for their characters.
    "Do I come down to where you work and tell you how to clean floors?"

    Yeah, being told how to play your build sucks. I tend to leave teams which continue to do that.
  4. Quote:
    Originally Posted by McBoo View Post
    Agreed! As a matter of fact instead of running, Grief=1 mobs should throw their hands up in surrender and become invalid targets. Then players should get experience and influence for defeating them.

    CoX has, for a long time, needed to add alternatives to simply "killing" mobs in order to defeat them. We have characters that can lock down and weaken their foes so why shouldn't that count as a defeat?
    >
    It is kind of obviously grief-able, and another way to complete a mission without landing a single hit (did I mention that I don't like ninjaing either?) would make my scrapper sadface quite distressingly.

    Also, I can imagine a world where defenders are ordered not to defend because they're scaring all the mobs off, and that world sucks a great deal.
  5. If they ran *away* it would be not so bad. Run though a door, out the map, gone. Defeats--

    In GR, I have been having a problem with ambushes (of which there are a lot) where I see the entry balloons of "GO FORTH! SPREAD OUT INTO EASY DEFEATABLE SPAWNS" and such, and then they come tearing towards me, chaos in their hearts, murder in their eyes and weapons in their hands; they crash towards my soloing level 5 tanker...

    ...they get up to aggro range, and I prepare to hit them with *both* the attack powers at my disposal...

    ...and then they run like colours in a hot wash.

    They run like heated oil.

    They fail like a badly constructed simile.

    I've noticed it happening with Ghouls and Syndicate, and it's really quite irritating. Especially as it means I have to *go looking for my ambushers*, which seems a little silly.
  6. Quote:
    Originally Posted by VoodooGirl View Post
    Here is another example:

    Without Ambient Occlusion

    (Edited out huge picture)

    With Ambient Occlusion


    (Edited out huge picture)
    That's something that happened to me with ultra mode on an ATI card when I had Ambient Occlusion and FSAA both enabled with a specific version of the ATI drivers. Try turning FSAA down and updating your drivers (It may even be the latest set that causes it, though.)
  7. UAC is actually quite good for security in Windows, as it means that anything that could steal your dog and run away with your favourite pillow/boyfriend/girlfriend has to get your permission first. However, the annoying popup that asks me if I'm sure I trust CoH every time it launches has annoyed me since I upgraded to Windows 7. This is how to solve it (without skipping the patcher and running CityOfHeroes.exe directly, which is not recommended):

    Disclaimer:

    I am a geek. This is geek advice, fraught with assumptions of savvy and technological pitfalls that didn't happen when I tried it. It assumes you know what you're doing and that if following these instructions word for word does cause an explosion that destroys you, your computer and your favourite pillow that you will not track me down and take me to a haberdashers to be forced to replace it. Caveat lector.

    Tech Background Bit:

    UAC has no such concept as a "whitelist" and doesn't provide a mechanism for skipping the prompt, but it does allow you to schedule a task to run with elevated privileges that doesn't ask permission (because a scheduled task that asks for permission every time it is run is as useful as a chocolate tea service). Martin Zugec came up with a proof-of-concept utility called "Elevator" that creates a scheduled task to be launched immediately with elevated privileges

    The method of making it work:

    * Go to the webpage and download "SkipUAC.zip"
    * Extract the contents somewhere non-temporary, like c:\program files\SkipUAC
    * In that directory, right click "Install" and click "Run as Administrator" (If you do not click "Run as Administrator" and instead just run it, it will look like it has worked, and the right click menu below will be there, but nothing will happen. RUN IT AS ADMINISTRATOR)
    * Find your City of Heroes patcher with the nifty blue and yellow quartered shield on it, right click on it, and select "Elevate Me". This should work. If not, please read the words in the bullet point above, or complain to someone on the internet.
    * Copy your CoH icon, incase this bit doesn't work.
    * Okay, slightly complicated bit now. Right click on the City of Heroes icon and go to "Properties", then in front of the command line, prefix it with the path to the place you put SkipUAC, and ElevatorRunner. So if your patcher icon reads:

    "C:\Program Files\Games\City of Heroes\cohupdater.exe"

    it should now read:

    "C:\Program Files\SkipUAC\ElevatorRunner.exe" "C:\Program Files\Games\City of Heroes\cohupdater.exe"

    The natty blue shield should be gone when you click "OK" (and it may have changed the icon to Elevator's ugly pixelated thing, but you can fix that). Run it, and the patcher should launch without any permission boxes.
  8. Quote:
    Originally Posted by Nyx View Post
    Ok. Im getting a touch frustrated here. Im still having the same issues and no customer service response at all.
    If you can, try setting your DNS server to be "8.8.8.8" (this is Google's free DNS service, and a pretty good backup for when your ISP's DNS servers are sucking like a forty grand hoover.)

    Second, try downloading TweakCOH. It has a tab that pings all the relevant servers and tells you which ones you're having problems with.
  9. Another vote for some kind of European event, possibly the Eurogamer Expo
  10. It's not just WMP, It's specifically WMP 11 and up.
  11. A pedant would say that if you could run around in it, it wasn't a bottomless pit.

    But I'm not a pedant, so I won't.
  12. It is a desperation thing, yes. And as such, I could see it being better for that as an "If you're at under 10% health, your attacks do 500% damage" or something.

    I've been wandering around test as a 22 Blaster for a little while now, and the conclusion I've reached is the same as most others: either it's a final desperation thing that'll save your [censored] at the last minute or it's a full on game mechanic.

    If it's the former, drop the power from our pool drop the addition to the UI and drop the big show and dance because - like crits for scraps - it's something that Just Happens when it needs to, which is how it's working now, very comic-book last-minute Cyclops-must-take-out-Dr-Doom-with-this-final-shot type stuff.

    If it's the latter, it needs to kick in sooner. Blasters Die Quickly. We are like Pringles in this regard, once we're popped, we really can't stop, and by the time 'bow's at 40% health, I'm already searching my Insp-box for green candy, activating flight, and getting the hell out of dodge for a bit until a) A scrapper or Tank on my team is around to kick [censored], b) a controller or defender is around to dekick my [censored], or c) I'm far enough out of range to regenerate and regroup. and then kick [censored].

    As coded, though, we - as a community - were wrong. This power isn't defiance, it is very much Desperation.