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I don't see anything wrong here, you and I seem to be seeing eye to eye on this. If there need to be more BAFs, Lambdas, or Keyes runs to help people get a leg up on the level and incarnate shifts I'll volunteer to lead them.
That way there's less reason for people to gripe about anything said here.
Flying to the theme of Top Gun after drinking a whole pot o' coffee,
~Raven -
I'm still good to lead a team, Karmaa. I even promise I will NOT be moving to a new town this weekend... as I've mostly finished doing that THIS weekend, instead.
~Raven -
Quote:How about you listen to the FACT many of us have said we don't want those outfits removed from the game, and instead are asking for nothing more than less of the same in the future.Didn't Chairman Mao have pretty much the same idea: let's make everyone equal by having them look exactly the same? Do we want to have the same mindset in CoX?
Ugh.
The use of loaded terms like "hoochy" and "sexual objectification" are part of the problem here; because everytime someone says this I just see Chairman Mao ordering everyone into that same frumpy uniform on pain of literal death.
I don't see everyone being slowly edged into unisex costumes by dint of lack of new feminine creations as "freedom and variety," that looks like LOSS of freedom of choice for me. Some of you act as if we have no unisex stuff now. If you want to do that right this minute, no one is stopping you.
And already we have people complaining about women getting two costumes in the Chinese set. By gorry, they have a point. Strip away [do pardon the pun] that pretty cheongsam [or whatever it is] and hand out that frumpy Mao shirt and pants for both men and women. Can't have any of that naughty objectification, after all.
*facepalm*
In short: Stop with over-the-top melodramatic over-reacting, will you? -
One thing I've wanted is the ability to have tights / masks that aren't colored skin. If the tights and masks were seperate from the skin it seems to me we'd be able to have patterns sit on the tights rather than the skin, which means we could possibly put patterns onto costume options that include skin, without coloring both skin and tights.
Examples: Keyhole with the Fire Stipe pattern so the center is one color, the outer another color, with a jagged ege, but with skin showing through. Who's this coming from? Power Girl, for one. Or switch from the keyhole to the V-neck, and put the Fat Stripe vertical pattern on the tights but not the skin, and that's more heroines than I could name in ten minutes.
Blast tights with the shredding still there, but if we can add the usual patterns over that, without it coloring the skin too, we can have an alternate, battle-worn outfit. Our tights aren't as tough as we are in all cases.
Next Idea:
Have the Chest Emblem Shapes be a secondary option to the Chest Details, with larger versions of some or all of the available emblems in there already so we can have, say, these by way of example:
Have the top, smaller emblem be the Atom, with the secondary, larger, background the Mushroom Cloud unlockable emblem. Who'd this fit? Anti Matter or Positron.
Have the top, smaller emblem be the Crossed Pistols unlockable emblem, with the secondary, larger, background emblem as the Boot (I think there is a boot emblem?): Maelstrom.
I'd kill to be able to have the Bird Emblem over the Flame symbol, or the Crossed Swords unlocakble over the Shield with OUT having to choose Shield as my Chest pattern, etc etc etc.
Food for thought, since Golden / Silver age hero's and villian's symbols were sometimes composites of what CoHF would see as two emblems layered one over the other.
Perched on Lord Recluse's statue until after my next bio break,
~Raven. -
Quote:Oh, I get where you're coming from, I really do. I had a friend in real life who was putting together an authentic Nazi SS outfit for Haloween.Oh yes! I've run into a few of the nazi players. I was on a black character at the time.
They were rpers.
It... ugh.
He was black. I thought it was hilarious, and my friend who berated the other over the Nacht hero didn't approve or disapprove the idea either, as I recall.
But, there are people in game who have a tacit devil-may-care attitude about what others think about them that can easily go too far. It's ok to have that attitude - I have it myself - as long as it's tempered with a bit of consideration, too.
* * *
Anyways, on-topic: Is Dark Control going to be available before this weekend, please? That was what I wanted to test out first and foremost, kinda hoping it'll be in-beta soon. -
[QUOTE=Samuel_Tow;4067652]This is more or less the issue we addressed with David Nakayama during the fallout from the "Gunslinger" set. It seems the art team really was mired in the "men are strong, women are sexy" mindset that, while it can produce interesting material, also serves to limit what the team is able to create. I think that after the stink we raised, we may have been able to bring at least some moderation to the situation, but as with everything else in this game, it'll probably take a year before we see the fruits of our labour. For what it's worth, I look forward to having more women in this game intended to be admired, as opposed to ogled.QUOTE]
I'm aware of that, and I'm intensely interested in the results of this effort.
Quote:From the people I knew personally at the time, the trivilizing you mention was just a part of their feelings. More of their offense came from all the people in the first two years who kept making 5th Column knockoffs as heroes. For them, that was the hardest part to accept, and I was present for a very loud, heated argument when another friend of mine was caught with a Nacht <something> hero.Actually, I think they mean it's offensive to people who don't like trivializing nazis into a game.
Quote:Naw, no one wants that. This gender neutral dystopia you fear is not in the cards!
EDIT: not that gender neutral pieces aren't attractive. I gave a little OH GOD YES at the new Pocket D shirt with loose tie for women.
Quote:The Elemental Order costume set in i22 has a unisex jacket, unfortunately you have to gamble for it.
Quote:Only since Going Rogue. Up until then, we had Swan on one end of the scale and Valkyrie on the other, with most of our female NPCs falling somewhere in between. Now we have Desdemona on one end and Mother Mayhem on the other. So I wouldn't use older NPC designs as examples of women who wear pants, it was a different time when the art lead wasn't a guy notorious for drawing Sister Psyche in a bubble bath. The only signature character who's revamp didn't involve stripping has been Battle Maiden, Nightstar being 1) not technically female and 2) naked.
Again: Valkyrie, Mynx, Numina, Ghost Widow, the Vanguard Sisters, and in the "show some skin but not all of it" middle ground we had Ms. Liberty, Lady Grey, Ice Mistral, Countess Crey, then on the other extreme there was Sister Psyche, Swan, Silver Mantis, and as an added bonus we had "scary half-dressed" NPCs like Clamor, Arakhn, and Barracuda. A nice variety, don't you think?
But...
There was a reason I specifically stated the overwhelming majority - to the point of being almost nauseating - show skin other than hands and or face, because it's become sadly REMARKABLE when I see someone like TwinShot added to the game who's not, shall we say, 'heroine-hoochy'. While Ms Lib' and a few others do seem tasteful in this, there are a LOT of others who just aren't.
I'm not calling for an outfit retcon, tbh. It's just something I have to ignore in comic-books LESS than I do here on CoHF, and sometimes that gets on my nerves. Particularly after the Barbarian, Gunslinger, and Magic outfits were made to the end of the scale I'd rather see LESS of. We have plenty of ways for women to show skin so it would be nice if future sets erred more towards taste than not. And after the Gunslinger 'incident' there was enough outcry to have the outfits down the road do just that, for which, as I already said here, I am ecstaticly waiting.
In closing on this, I'll repeat I'm not asking for all, or even any, NPS costumes to change. I'd just like the contingent of women who can be sexy without showing skin beyond hands and face to get better representaion. Don't believe it can be done? Bah. Rogue from 90's X-men, Catwoman from the comics and Batman Returns / Dark Knight Rises, and Black Widow from Iron Man 2 come to mind...
Quote:I'm not aware of NPC costuming being addressed in that thread, only the discrepancy between the male and female costume parts players get. If you can point me to the post where Nakayama even acknowledges that his women tend to all look like pin-up girls, let alone proposes to do something to change that, I'd like to see it.
In yer Dark Astoriaz, killin yer Zerg Rushes,
~Raven -
Quote:In reply to the bolded part: Ain't that the truth. Last truly GOOD jacket the women got was from the Wedding pack, which is just SAD. As far as the pants go, I think there have been a few pants options over the years, Resistance and Classic Steampunk come to mind.She didn't have to do any of that of course, but she's twice as tall because magic, lost her translucency so you can see her assets better and lost her clothing because of some dev decree that women are no longer allowed to wear pants, and her robe was too close to a cool long jacket, which women are also not allowed to have.
...and as for the 'assets' comment:
Quote:If it isn't Diabolique but an incarnation of Mot that's even worse. Mot is big with the scary, not with the skanky.
Anyways, seems to me that griping about it NOW's kinda late. Not saying "don't gripe", just saying it's just throwing eggs at a train that left the station over seven years ago.
Quote:Yes and no - it's Diabolique when she's using Mot's powers - the transformation happens on an earlier DA story arc, and the Trial is sort of the cap to the whole zone storyline.
WRONG. I have at least one or two Jewish friends who ranged from miffed to insulted to see fascists in the style of Nazis in the game, and the people back in '04 who were playing 'Nacht' this and 'Nacht' that were even more of a slap in the face.
Taking wing to the wild blue yonder,
~Raven -
Did I miss something, or did I just pay more attention than most?
Why's everyone assuming the lady who'd fit on a Heavy Metal cover is Diabolique? More likely she's an incarnation of Mot. I think that's more likely than Diabolique suddenly becoming twice as tall, losing her translucensy and most of her clothing JUST so she can take control of Mot's new sand-box.
As for i22, I'm downloading the beta now so I can play a role in helping to make sure the new material's not BoA*. Looking forward to it, too. Particularly the Stalker and Gravity changes, but also the new Dark Powersets.
Attacking the Darkness,
~Raven
*Bugged on Arrival, like recent material's been noticeably moreso in recent months, hence why I'm going to spend all weekend downloading it - likely, since my connection's slooooow - just so I can at least say I helped on this one.
Plus, new Dark Powersets.
YAR. -
I missed the Robot Arm 3 and Mace options, thanks for pointing those out, Zombie.
As for the sets themselves, I love them. Absolutely adore the costume peices in here, as far as I'm concerned, this is some of the best work I've seen out for CoH costuming in many an age, if not ever.
I noticed earlier that it was mentioned by someone who thought it sucked having outfit peices that screamed Stone Armor. All I can say is, I hear where you're coming from, I highly dislike the look of Stone Armor myself and how it covers my outfit, but using the Fire and Ice peices, I made an outfit that doesn't MIND being coverd by stone armor because it already LOOKS like stone armor. All in how you look at something. And yes, this is my first Stoner, I look forward to seeing how it works now that I've solved the cover-up issue that kept me from rolling it.
Anyhoo... Again, I give my highest regards for this set, look forward to seeing others ingame using it, and a big "Thank you" to those at Paragon responsible for it!
Now oddly at ease with my wings and tail being aflame,
~Raven -
Could always call it Scrapperlock Saturday and any melee AT is welcome to make every effort to cause a team wipe...
With bragging rights all arround for anyone who succeeds? lol
Anyways, I have WAY too many melee alts, so count me in for something like this. And as far as just Scrappers go, I'd like to say that all non-Tank ATs would be what I'd prefer, hence my suggestion of Scrapperlock Saturday.
Off to crap on soaring eagles,
Raven -
As I was the one who most likely kicked this topic off, allow me to clarify my comment of "Playing chokes is playing to fail." I did not mean the trial, I meant the Not On My Watch Badge. I've never been on a BAF that lost the trial at the prisoner phase, although I know it has happeed. And, since I made this comment, I've now seen the prisoner go perfect with choke-points 3 times.
2 of those were under you, Cinder. So, hat's off to you, sir.
Rather than explain my former - yes, I've ditched that point of view on chokes - opinion of choke-points, I'd just like to say that I agree with everyone here, that both strategies are equally viable, and one only moreso than the other depending on league make-up.
What I will say, is that I wish I'd not been so frustrated as to vent my opinion of the strategy currently in use, as I make it a habit not to question my leaders TOO much. And, by the way, props to Cinder for being a gentleman and not rubbing my nose in the fact that he was right after all the fuss - cheers, mate.
The other dark meat,
Raven -
Easy way to cut down time, add rewards and/or reward table 'good karma' for everyone?
Have the non-bomb teams follow behind the bomb team at a distance. I always prefer to be on the bomb team so I can only imagine how boring it must be for those 'left behind', so to speak, but it always struck me as odd that they'd cool their heels for no good reason. I say this, since the bomb team doesn't need to be so far ahead that it takes ten+ minutes for the league to catch up, when that's not required - at all.
In short? Follow the bomb team, but not so close ye trip on our heels. That way ye have fun cleaning up what we leave behind and cut down on wait time for you, and us - I kinda hate lookin' at that last bomb tunnel with nothin' to do. Plus, we could use healing and buffs now and again, too, ye know.
Your constructive criticism for the day, from:
Raven -
Quote:Oh hey, that's even better, Zwill, I like the Super Packs more now than I did. Great idea, perhaps that's one step that'll help win over the people who've stated they're against random awards. Looking forward to beta-testing these.<snipped to the relevant part>
Now for the new stuff (12/12/2011):- Super Packs will be available as a Tier 9 Repeatable Paragon Reward Program option. Right now the idea is that players will be able to redeem a Paragon Reward Token for 5 Super Packs. This number is, as is the case with all things in beta, subject to change.
Thanks!
-Z
@Raven Lord -
Congratulations on the newest member of the family, Turg! I sincerely hope all continues to go well for you! And what timing, too: perhaps one of the best holiday gifts you and yer family could get, I'd think. Maybe since now you can get baby items for gifts, too? <grin>
Anyways, again, congrats and I wish you and yours good health!
Sincerely,
Storm Wrath, Mr Liberty 2011
@Raven Lord
PS I tried to send a pack of diapers to ye but they got stuck in the 3.5 floppy door, maybe they should've gone into the DVD tray instead? -
Quote:Valid point taken. I'll leave this line of thinking be for a time, and see what comes of it. Hopefully, we as players can agree that snap-judgements, such as the ones I've seen in regards to Super Packs, should be re-examined rather than held on to at all costs.Making the same specious arguments over and over again isn't going to make people suddenly see the light and agree with you.
I mean, the "Why Super Packs Are A Bad Idea" thread was launched within minutes of them being announced, making this the biggest, fastest, and possibly most controversial snap judgement there's been in CoHF for a long time. I've been aware this whole time that the general sentiment had the power of a speeding locomotive, and that my asking for a moment for us to examine WHY there's been so immediate and passionate an outcry against them is roughly like me standing in front of that locomotive and holding out mhand in hopes of getting things to slow down and be more rational.
I knew this, and did it anyways, so now having done so, I'll fade out and hope I've started the ball rolling on a discussion about the WHY's of the for and against on Super Packs. Because I think it's a valid concern, and hopefully this could help all of us out in the future. -
Quote:Nope, not at all. I agree with them, and you. I have no problem with this either, because as I've been saying I don't have a problem with people disliking something - that's not something I'd deny people because that'd be akin to emotional assualt. What I'm here asking people to do is look at WHY they dislike them, and to be a little more honest about that, because I feel the arguments given here apply equally to other parts of the game and yet, these weren't brought up so ferociously there. So, why are they here, when that feels to me to be hypocrisy?People are not complaining about having to purchase costumes, per se. These kind of complaints didn't exist with the Celestial set because spending the reward tokens got you a predetermined, set number and type of pieces. People don't know if they will immediately, eventually or ever get the pieces they want from a Super Pack. Is it really that hard for you to see the difference?
THAT'S what I'm trying to understand, and possibly get people to be more open about. In the end, it's good for everyone: the customers as individuals and as a group, and for Paragon as well. We can't improve the game in an effective manner if we aren't being honest about it, and that's my main concern.
Quote:Nobody is complaining about having to spend money for costume pieces; in fact, many posters have reiterated their willingness to purchase the pieces a la carte. What they're not willing to do is shell out for some unknown probability chance that they'll get the piece(s) they want. Again, not rocket surgery.
Not everyone likes that, I'm well aware. But the idea that they need to have those pieces handed to them on a silver platter because they don't like the random system is preposterous since every costume set one buys is a roll of the dice on whether one will like, or use, everything in it. Hence, I feel this argument is dishonest.
I'd like to point out - again - that nobody is forced to buy these. You can freely choose NOT to, and give up an immediate hope of getting the desired costume parts. I'm not trying to say you have to buy Super Packs, I'm trying to ask you to understand that the complaints are invaildatin ghtemselves because they apply to other parts of this game that have not been complained abou t in this manner.
Quote:See above. People want to be able to buy the pieces, not buy a shot at getting the pieces. With Super Boosters, you knew you'd get x,y,z costume parts, and you could decide whether or not to purchase based on that. Whether or not buyers disliked or didn't use some of the pieces, they still got exactly the parts they paid for.
Quote:Nobody, and I mean NOBODY, in this thread is upset about actually having to spend money to buy points for costume pieces. Posters are arguing specifically against the random nature of the packs, which you seem to want to gloss over in order to to make your straw man look prettier.
Say the odds are 50 / 50 you'll get what you want randomly, for a dollar. Now, you roll, and most of time you'll get what you wanted in either on, two, or three dollars. Now, if the item you want is more rare, you end up paying even more.
This is at the heart of people's arguments even if they have not directly said so, because that is WHY they dislike the random factor and want a 'sure thing'. I don't disagree with them, or this, but it's a fallacy of minor consequence here, but a fallacy nonetheless.
Quote:So if I hate the little raspberry they put on top of my brownie, clearly I hate the entire dessert. If I don't particularly fancy the Incarnate system, I hate CoH. Fallacy of composition.
Puttig aside the impression I get that you'd be ok with me getting hit by a bus tomorrow, I care about this because I've made it my mission in life to get people to be BETTER people. So, here I am, trying. And maybe I'm succeeding, or maybe not. But either way not trying with or without success would be to deny who I am in this regard, something tantamount to suicide. -
Quote:And playing things safe in life is a gamble, too. I'm not talking about death. There's a billion other things that we risk by being alive, but that's besides the point.The fact that Life is unpredictable and can end at any moment is a given. We don't choose it to be so, it just is.
However, choosing NOT to gamble away our hard earned money has NOTHING WHATSOEVER to do with that.
It's a spurious correlation.
The point I'm trying to make here is NOT that people should like this, but that those who dislike Super Packs need to be more honest with themselves and everyone else in the reasons they give for doing so.
I've already said, I don't care THAT people dislike them, I care WHY people dislike them, and I'm not here trying to get people TO like them, but to be honest about WHY they dislike them.
Is that so wrong? I mean, people are so dishonest with themselves and others these days, what's so awful about me trying to change that, one small step here, and one small step there. Why people are acting like I'm trying to mindjob or browbeat them into liking Super Packs, I don't understand, because I've stated mutltiple times that's not the case... -
I get the feeling I'm talking to a brick wall but I'll try one more time...
Quote:What part of my statement that I know that getting out of bed and breathing don't require money did you not understand? Also what part of my statement that I was pointing out that these things themselves are gambles, and yet you make them, did you not comprehend?What part of "getting out of bed or breathing do not require monetary purchases, but buying these silly packs DOES" are you immune to?
I'm not being sarcastic, I'm serious. What didn't you get, and I'll address that.
Quote:You damn' straight I am. I like to pay my money and take my choice, not pay my money to take a chance; this is where we differ.
Why I'm here talking about this is because I'm upset that there have been statements to the effect that Super Packs are <insert complaint here> and that I think that's BS because these concerns are equally valid to almost everything Paragon has offered us before. Yet, no-one made these comments then, and I'm peeved to see it happen here when it's not a new concept at it's core.
Quote:I dont know what I can say here.... I'm sorry for you, but I doubt your dislike will change many minds.
Quote:Its a free country, and you can go to the casino all you like. I don't like casinos, viewing them as hopelessly rigged for the benefit of the House... so I don't go there. I won't go to the CoX version, either.
Well, I pass through the Golden Giza every now and then, but you get my drift.If you like to gamble, have at it.
A: Dead horse is dead. This is how it's worked for a long time and this is nothing new to pay money for ingame items. Indeed, all the Super Packs are is a new method, one that I find exciting but readily admit others will not find, as you have found, and as you have said.
B: The arguments here are less valid now then they ever have been before because many people have had these same problems with toher parts of the CoHF gaming experience and have NOT made these arguments against such there, which is where the dishonesty comes in: Super Packs present absolutely ZERO new problems for anyone. So griping about it isn't honest, and I THAT is why I'm upset.
If after that you still don't get all this, please just say exactly that and nothing more, and I'll drop this personal line with you. I'm still feeling like I'm talking to a wall wtih you and I have no intentions of doing so all day. -
Quote:No it doesn't, but your failing to comprehend me. See next...Getting out of bed does not require us to purchase the opportunity to do it. Failure of comparison.
This is not a non sequiter, actually. I am stating for a fact that everything in life is a gamble not for comparison but to open your eyes that you gamble every minute of every day just by being alive. So if you hate gambling, you hate living.
Quote:*Turns up nose* and it'll STAY up until at least VIP players have the opportunity to purchase the pieces, as we do now.
Quote:I am sorry that the concept of people not wanting to gamble upsets you to this degree.
We already agree to disagree. Like I said, I don't care THAT we disagree, I care WHY we disagree. -
Sure thing. I'll break this down, then.
There are three complaints about Super Packs floating around here, all based on one aspect of the Super Packs: The Random Factor. How? Look here:
A: The random factor combined with the 'costume exclusivity' means that people will have to pay a dollar at a chance to get the costume parts they want, because they can't do so elsewhere. First off, I'd like to propose that this is BS because many people blew some serious change on getting the Celestial Set and didn't wail and moan like they have here.
So that's one part of the hypocrisy, the other is that we have had exclusive costume pieces that we had to pay money for before: The Super Boosters. Again, this is hypocrisy to complain about here and now, as we've been doing this for years. There's another part to this but I'll focaus on it in...
B: We have had Super Boosters that we pay $10 USD for or what have you for years, as I've said. We've also, for JUST as long, been paying that money and getting pieces in those sets we used once or twice, or never, or possibly even disliked. So, here again, what's going on with the Super Packs is nothing new, but now all of a sudden it's A Bad Thiung And We The Playerbase Will Not Have Such Foolishness - which is ridiculous cosdiering this aspect of buying costume sets isn't new, at all.
C: And finally, I'd like to point out that those upset about the random factor meaning they will have to spend points to get these costume pieces? Possibly this misused term of 'a lot of points' due to the random factor? Well, as I said before, how else do you think you were gonna get them? Mailing fruitbaskets to Paragon Studios? Well, that costs money, and so do Paragon Points, which is what would've been the currency to get these costume sets anyways.
So, any questions? -
Oh, I see, it's the gambling aspect of it you don't like. Well, that's too bad your alive, then. Why? Because everything in life - EVERYTHING - is a gamble, with greater or lesser odds that something will go wrong. Up to and including breathing, or getting out of bed.
You know this, too, even if you refuse to admit it. Everyone here has had a day where they bemoan having gotten out of bed that morning.
So the gambling thing? Still a copout. Still hypocrisy. And frankly, it's also dissapointing to see some otherwise reasonable people acting like 5 year olds turning their noses up at a dinner dish that's not even finished cooking.
Where's the open minds, eh? Just think you can turn that virtue off and not get caught? Um, no, not with me around. And to be absolutely honest, I don't really care if you hate the super packs, or me for pointing this out. What I care about is the mentality that you people can act like this, when the reality is that it's a really narrow close-minded view and some of those here acting like this have been vocal in the past against this very sort of behavior.
So admit that you're being hypocrites and I'll drop this. After that I'll be able to actually respect that you dislike this offering, because at least then you'll be visibly honest about it.
My name is Raven Lord, and I disapprove this hypocrisy.
EDIT: To throw a bone to the bemoaners, who have taken this whole situation to where it is now over two aspects: the 'gamble' and how it'll cost them money for things they don't want when that has already been occuring and they've actively participated in it for years now, is that IF these random packs are going to be similar in effect to card game booster packs, maybe what needs to happen is be able to trade the things that come from these packs directly from one player to another.
IE, not in WWs, and not allow them to be sold, but allow them to be traded over the trading system we've had for years. This way people who get things they don't want - which is ludicrous because I'm sure nearly everyone here has at least once bought a booster such as Science, Animal, etc., and not liked everything they got in it. Like I said. The arguments here lack validity because they are directly contradicting the mentality of the last few years, BUT, I'm at the half-way point trying to help people realize they're being fools, and to help them see wisdom, and also to meet them halfway so that maybe FOR ONCE we can all work something out that we all agree on. -
I'm assuming you'd be like me, and not only want invisible heads, but have it as a 'face' option, perhaps, so that Hats, Hoods, Helmets, etc, could be used with it.
Of course, the tech would scream bloody murder, so I'm not sure they could do that. But, if they could, I'd pay money for it. Sounds cool to me. -
Actually, I just remembered something I've been joking about in game that's perfect for this thread.
Add two minor powers to the Devolution Secondary Mutation, aka, The Monkey, available only when you 'monkey'.
First off: Brawl. Aka, Monkey Slap!
And even better: Throw Rock. Why? Simple. Imagine the sound as it connects being a 'splat' rather than a 'thunk'. Now you get what I mean?
Yeah. That'd be hilarious, in my humble opinion. -
Quote:While I'm fine with the Super Packs now - then again, I was fine with them as announced at the Pummit, too - what Samuel proposes here was almost exactly the same compromise I was pondering on as people were grumbling about the 'exclusivity' of costume pieces.Huh... Well, that's surprising. I came in here ready to be outraged, but the new information is actually pretty encouraging. The specifics are obviously up in the air, but hearing that "ATIOs" (you need a better name for them) will be available for in-game activity is a pleasant surprise. I probably still won't actually want them, but as a matter of principle, this is very, very good to hear.
As for making pack-exclusive costumes available through other means over the Paragon Store... Sell them. Simply delay the sets by six months from the time they show up in the gambling packs to the time they show up as a regular purchase and then price them either normal or double. That way, people who don't have the patience of a saint will be inclined to try and get the pieces they want early by gambling on them, and people like me who have ZERO patience for uncertain returns for my money will simply wait it out.
Additionally, consider making these costumes available for purchase immediately, but restrict that purchase to VIPs only and release these costumes to Free and Premium players only in the gambling packs. That way, I have one more reason to maintain a subscription.
As I said, I personally don't mind. Then again, I've been a casual M:tG player since it came out. So I've got a lot of experience with collecting random swag that others may not agree with. My 2 cents, is I would prefer - yes you heard me right, *prefer* - that the costume pieces from the boosters be *kept* exclusive, since to me that sounds like being able to be a VIP. Which, you have to be to get them, as I recall.
And who doesn't want to be able to display being a VIP? The people griping about the exclusive costume pieces, I guess. Doesn't make sense to me but then some people seem to need something to complain about, perhaps, I dunno. Frankly, the gripes about the exclusivity and how it'll cost them points is LUDICROUS considering that the normal method to obtain them is...
Oh right. Spending points. Sheesh. What hypocrisy.
@Raven Lord, who's fine with being the odd man out, as that's 24/7 for him anyways. -
Well, a an axe-guitar would be intersting. But what about guitars as a 'weapon' for sonic sets? Not to mention the other idea I'd had as a 'weapon option' for sonic-based sets: a Bullhorn. THAT makes perfect sense to me. And would be pretty amusing to boot.
Make them an option under Power Customization, and voila, instant sonic hijinks!