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Posts
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Joined
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Oh I put them into both builds when I was doing the comparison. I always take that into account.
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I know you said you wouldn't put in IO sets, but would you run with Hami-O's?
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Alright, after a little getting over myself, I've looked at my build and Nugget's build, and I think I've come to a compromise/hybrid between them.
To explain the choices up front:
1 - The Fire/Cold defense being over soft-cap seemed like a waste, since cold only has one power that does -def. For the most part, the only thing to worry about cold is the -speed and -recharge. Negative is a bit more dangerous with the -acc and -tohit. So I ditched a few of the aegis sets for some impervium for endurance boosts and psi defense. S/L is at cap, and Fire/Cold/Energy/Negative are a sneeze and some change away from soft cap. A teammate with Maneuvers will make you golden on everything but the psi hole, which is a decent amount for granite with this build.
2 - I'm keeping the hold sets in Seismic Smash. The reason for this is two-fold. First off, in PvE the length of the hold keeps the boss from hitting you longer since you can't effect the Mag, less DPS from him means less damage to you. Secondly, I'm only losing 20 points of damage done on hit in comparison to the Kinetic Combat slotting, it might cost 2 endurance more now, but it's up 2 seconds sooner which I like in granite.
3 - I can't in good conscience ignore the +regen and +hp advantage stone has. The ability to avoid, resist, and regen damage done to you is wonderful, as willpower and regen defenses have to usually choose between capping defense (preferred) or resistance. When the spartans or longbow start the -def cascade on you, your resist and your healing/hps will bear the burden.
4 - I really hate doing this, but I think I need to swallow my pride and take teleport. Thank god for ninja run.
Anyway, here is the new build, with Advanced totals before. I'll compare them against Nugget's proposal and what I have now.
S/L Defense: 46.3%=======S/L Resistance: 90%
- Nugget change: +0.7______- Nugget change: +2.8
- Current change: +16.2____ -Current change: +2.4
Fire/Cold Defense: 43.2%===Fire/Cold Resistance: 71%
- Nugget change: -5.1______ - Nugget change: +4.6
- Current change: +13.1_____ - Current change: +11
Eng/Neg Defense: 43.2%====Eng/Neg Resistance: 60.9%
- Nugget change: +7.4______ - Nugget change: +1.8
- Current change: +13.1_____ - Current change: +2.2
Psionic Defense: 18.7%=====Psionic Resistance: 3%
- Nugget change: +6.8______ - Nugget change: null
- Current change: +4.2______ - Current change: -3
Regen: 549% (66.95 hp/s)
- Nugget change: +57 (+9.22 hp/s)
- Current change: +31 (+6.26 hp/s)
Max HP: 1961 (2922 w/EE)
- Nugget change: +16 (+114 w/EE)
- Current change: +50 (+112 w/EE)
EndRec: 212% (4.2/s)
- Nugget change: +10 (+0.25/s)
- Current change: +9 (+0.03/s)
EndUse: 1.45/s
- Nugget change: +0.08/s (from 1.37/s)
- Current change: +0.17/s (from 1.28/s)
Haste: +20% in Granite
- Nugget change: null
- Current change: +22.5%
Accuracy: 60%
- Nugget change: -3
- Curent change: +1
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Rakescar v3: Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 1: Rock Armor -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(5)
Level 2: Heavy Mallet -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Dmg/Rchg:50(7), Hectmb-Dmg/EndRdx:50(7), Hectmb-Dam%:50(9), Hectmb-Acc/Rchg:50(9)
Level 4: Stone Skin -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(11), ImpArm-ResDam/EndRdx:40(13), ImpArm-ResDam/Rchg:40(13), GA-3defTpProc:50(29)
Level 6: Earth's Embrace -- Numna-Heal:50(A), Numna-Heal/Rchg:50(15), Numna-Heal/EndRdx/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(17), Numna-EndRdx/Rchg:50(17)
Level 8: Fault -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(19), Amaze-Acc/Rchg:50(19), Amaze-EndRdx/Stun:50(21), Amaze-ToHitDeb%:50(21), FrcFbk-Rechg%:50(23)
Level 10: Teleport -- Winter-ResSlow:50(A)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(25), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(27)
Level 14: Boxing -- Empty(A)
Level 16: Rooted -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(29), Panac-Heal/+End:50(40), Panac-Heal/EndRedux/Rchg:50(48)
Level 18: Seismic Smash -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Acc/Hold/Rchg:50(31), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(33), UbrkCons-Dam%:50(33), Hectmb-Dmg:50(34)
Level 20: Mud Pots -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(33), Erad-Acc/Dmg/Rchg:30(34), Sciroc-Dmg/EndRdx:50(50), Sciroc-Acc/Dmg/EndRdx:50(50)
Level 22: Stone Fist -- Mako-Dmg/EndRdx:50(A)
Level 24: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(34), ImpArm-ResDam/EndRdx/Rchg:40(36), HO:Ribo(36)
Level 26: Weave -- LkGmblr-Rchg+:50(A), SW-Def:50(36), SW-Def/EndRdx:50(37), SW-Def/EndRdx/Rchg:50(37)
Level 28: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(39)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 32: Tremor -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(40), Armgdn-Acc/Rchg:50(42), Armgdn-Dmg/EndRdx:50(42), Armgdn-Dam%:50(42)
Level 35: Crystal Armor -- LkGmblr-Rchg+:50(A)
Level 38: Granite Armor -- LkGmblr-Rchg+:50(A), HO:Enzym(43), HO:Enzym(43), ImpArm-ResDam:40(45), ImpArm-ResDam/Rchg:40(45), HO:Ribo(45)
Level 41: Superior Conditioning -- P'Shift-End%:50(A)
Level 44: Physical Perfection -- P'Shift-End%:50(A), Numna-Heal:50(46), Numna-Heal/EndRdx:50(50)
Level 47: Maneuvers -- HO:Enzym(A)
Level 49: Minerals -- LkGmblr-Rchg+:50(A)
Level 50: Spiritual Radial Boost
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl -- Mako-Acc/Dmg:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(46), Numna-Heal/EndRdx:50(46), Numna-Heal:50(48), Numna-Regen/Rcvry+:50(48)
Level 2: Stamina -- P'Shift-EndMod:50(A), EndMod-I:50(11), P'Shift-End%:50(43)
Level 1: Fury
Level 4: Ninja Run
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Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 13.5% Defense(Smashing)
- 13.5% Defense(Lethal)
- 10.38% Defense(Fire)
- 10.38% Defense(Cold)
- 10.38% Defense(Energy)
- 10.38% Defense(Negative)
- 9.75% Defense(Psionic)
- 11.63% Defense(Melee)
- 10.06% Defense(Ranged)
- 10.06% Defense(AoE)
- 3.6% Max End
- 6% Enhancement(Heal)
- 60% Enhancement(Accuracy)
- 85% Enhancement(RechargeTime)
- 10% FlySpeed
- 163.04 HP (10.88%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 2.75%
- 28.5% (0.476 End/sec) Recovery
- 66% (4.13 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Smashing)
- 13.08% Resistance(Fire)
- 13.08% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 10% RunSpeed
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So I used to PvP a lot on my stone/stone brute back before the new PvP system. Admittedly it wasn't an easy build to PvP in, but I managed to get to and kept for awhile my 300 rep.
Post i15, my stone/stone brute is even harder to PvP with. I can't hit anything on a regular basis (if I do, it's pithy damage), things hit me on a very regular basis exceedingly hard, the KB component of stone melee is laughed off the stage, and the lack of mobility with stone armor means I can't chase down runners or flee from a bad situation.
But I'm not here to whine and moan.
The only advantage stone seems to have is the psi defense. In my past forays into the new PvP system, psi attacks seem to be the preferred weapon choice. Everyso often I'll see cold or S/L, but for the most part I've seen people like psi on their blasters/doms/trollers/Widows.
So, what I've pretty much done here is boost my psi defense as much as I can, while also capping S/L. Since all the travel power attacks do more damage than all of my primary powerset attacks, I've taken those aside from the starter. And because my options are limited, I have to take teleport/hover as my approach/escape power. This build is meant for Warburg and RV, or at least anything lvl 35 and up.
I suppose the feedback I'm looking for here is whether or not this could work for my stone/stone brute. Yes I know I would be better off rolling a psi attack toon or a KM/Regen scrapper, and yes I know that bringing a stone/stone brute into PvP seems like the dumbest idea you've ever heard of, but I'm taking on the Dev's challenge of "We've made PvP more accessible to everyone".
For the two stats, S/L is at 57%, and Psi is at 59%.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
The Flying, Teleporting, Not Really Stone/Stone Brute: Level 50 Natural Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(7)
Level 1: Rock Armor -- SW-ResDam/Re TP:50(A), LkGmblr-Rchg+:50(9), Ksmt-ToHit+:30(9), LkGmblr-Def:50(23)
Level 2: Stone Skin -- GA-3defTpProc:50(A), ImpArm-ResDam:40(3), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResPsi:40(11)
Level 4: Earth's Embrace -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
Level 6: Build Up -- Rec'dRet-Pcptn:20(A), HO:Membr(17), HO:Membr(17), HO:Membr(19)
Level 8: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(21), Mako-Acc/Dmg/EndRdx/Rchg:50(23)
Level 10: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(27), Mako-Acc/Dmg/EndRdx/Rchg:50(27)
Level 12: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(46), Zinger-Taunt/Rchg/Rng:50(46), Zinger-Dam%:50(46), Zinger-Acc/Rchg:50(48), Zinger-Taunt/Rng:50(48)
Level 14: Teleport -- Zephyr-ResKB:50(A)
Level 16: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(31), ImpArm-ResDam/EndRdx/Rchg:40(31)
Level 18: Heavy Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def/EndRdx:50(33)
Level 22: Teleport Foe -- Acc-I:50(A)
Level 24: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Mako-Acc/Dmg/EndRdx/Rchg:50(39)
Level 26: Hurl Boulder -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(33), Apoc-Acc/Dmg/Rchg:50(34), Apoc-Acc/Rchg:50(34), Apoc-Dmg/EndRdx:50(34), Apoc-Dam%:50(36)
Level 28: Hover -- DefBuff-I:50(A), EndRdx-I:50(40)
Level 30: Crystal Armor -- DefBuff-I:50(A), DefBuff-I:50(42)
Level 32: Maneuvers -- DefBuff-I:50(A), DefBuff-I:50(42), EndRdx-I:50(43), EndRdx-I:50(43)
Level 35: Minerals -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/Rchg:50(39)
Level 38: Granite Armor -- ImpArm-ResDam:40(A), ImpArm-ResDam/Rchg:40(39), ImpArm-ResDam/EndRdx:40(40)
Level 41: Superior Conditioning -- P'Shift-End%:50(A)
Level 44: Focused Accuracy -- ToHit-I:50(A), ToHit-I:50(45), EndRdx-I:20(45), EndRdx-I:50(45)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(48)
Level 49: Tactics -- ToHit-I:50(A), ToHit-I:50(50), EndRdx-I:50(50), EndRdx-I:50(50)
Level 50: Nerve Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(31), EndMod-I:50(43)
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Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 24.88% Defense(Smashing)
- 24.88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 13.63% Defense(Psionic)
- 13.94% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 4% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 42.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 191.16 HP (12.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 13.75%
- MezResist(Terrorized) 4.95%
- 20% Perception
- 7.5% (0.125 End/sec) Recovery
- 56% (3.505 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 4.26% Resistance(Fire)
- 4.26% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 4.26% Resistance(Toxic)
- 7.26% Resistance(Psionic)
- 3% Resistance(Lethal)
- 5% RunSpeed
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Well, the reason I'm burning purples and pvp IO's on this stoner is because he's the toon I play the most. I've had him since CoV launch, and he's the most fun to play. So I don't feel like I'm cheating myself by spending lots of money on a toon I like playing, even if there are "better" power combos that make it look easy.
Overcoming the -65% recharge penalty was my primary focus, and purples do that best. The PvP IOs (except for the healing ones) are sprinkles on the cake. I don't NEED them, but I would like them.
Yes, I often exempt myself below level 38. Sometimes to help others level up, sometimes to run the low level SFs. I even sometimes run Oro arcs below level 38 because they're more fun than the same old level 50 paper missions. But a survivable sub-granite stoner build is for another time.
Well, I'm already considering dropping brimstone, but the other defense armors are were the LotG +recharges go. -
Edited the post, less "HERE'S MY BUILD, LOOK UPON IT YE MIGHTY AND DESPAIR".
Would love some feedback. -
Okay, taking both of your suggestions, I've Frankenslotted the three together.
@DarkSideLeague: You have a good point, the defense debuff resistance is an oversight of mine. And I think I'm going to yoink bash instead of pulverize.
@Twilight_Snow: We use skype when we play our duo toons, so communication isn't a problem. And you're right, seems the cardiac boost is in the cards.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Steampunk Willie Mk2: Level 50 Technology Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Bash -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Deflection -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(7), Aegis-ResDam/Rchg:50(9), LkGmblr-Def:50(9), LkGmblr-Rchg+:50(11), LkGmblr-Def/EndRdx:50(11)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(13), LkGmblr-Def/Rchg:50(15)
Level 4: Jawbreaker -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Acc/EndRdx/Rchg:50(17), Mako-Dmg/Rchg:50(17), Mako-Dmg/EndRdx:50(19), Mako-Acc/Dmg:50(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(21), Numna-Heal/Rchg:50(21), S'fstPrt-ResDam/Def+:30(33), GA-3defTpProc:50(46)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(23), HO:Membr(45)
Level 12: Build Up -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 14: Taunt -- Taunt-I:50(A)
Level 16: Clobber -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Acc/EndRdx/Rchg:50(27), Mako-Dmg/Rchg:50(29), Mako-Dmg/EndRdx:50(29), Mako-Acc/Dmg:50(31)
Level 18: Against All Odds -- EndRdx-I:50(A)
Level 20: Kick -- Acc-I:50(A)
Level 22: Whirling Mace -- Oblit-Dmg:50(A), Oblit-%Dam:50(23), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33)
Level 24: Tough -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(25), Aegis-ResDam/EndRdx:50(34), Aegis-ResDam/Rchg:50(34), Aegis-ResDam/EndRdx/Rchg:50(34)
Level 26: Shatter -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 28: Grant Cover -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(48), LkGmblr-EndRdx/Rchg:50(50)
Level 30: Weave -- LkGmblr-Rchg+:50(A), GftotA-Def:40(39), GftotA-Def/EndRdx:40(39)
Level 32: Crowd Control -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40), FrcFbk-Rechg%:50(42)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(42), Armgdn-Acc/Rchg:50(42), Armgdn-Dmg/EndRdx:50(43), Armgdn-Dam%:50(43)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 41: Superior Conditioning -- P'Shift-End%:50(A)
Level 44: Phalanx Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Rchg:50(48)
Level 49: Maneuvers -- Ksmt-ToHit+:30(A)
------------
Level 1: Brawl -- T'Death-Dam%:40(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Heal:40(43), Mrcl-Rcvry+:40(46)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Acc:50(36), P'Shift-EndMod/Rchg:50(50)
------------
Set Bonus Totals:- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 9.75% Defense(Smashing)
- 9.75% Defense(Lethal)
- 15.38% Defense(Fire)
- 15.38% Defense(Cold)
- 11.63% Defense(Energy)
- 11.63% Defense(Negative)
- 6% Defense(Psionic)
- 13.5% Defense(Melee)
- 17.25% Defense(Ranged)
- 15.38% Defense(AoE)
- 60% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 202.4 HP (13.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 9.9%
- MezResist(Immobilize) 9.9%
- MezResist(Stun) 4.4%
- 11% (0.184 End/sec) Recovery
- 62% (3.88 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.125% Resistance(Negative)
- 3% Resistance(Psionic)
- 20% RunSpeed
- 2.5% XPDebtProtection
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I am duo-ing with a fire/therm corruptor. Pretty much the system we have is my primary role is aggro control followed closely by killing Bosses, while the corruptor's job is to kill the mobs of minions and Lt's around me followed closely by healing and buffing my brute. We're not quite at 50, still a ways to go, but I did want to plan out my WM/SD so that if/when we hit the 45-50 range I can start the serious spending on making my half of the duo as best I can for the role.
I've looked at the topics that have builds of WM/SD, and most of them focus mainly on the defense soft cap. I can get behind that concept certainly, but I'm not totally sure if it fits the duo role.
The wishes/concerns I have for my WM/SD brute are these:
1) Since I am always teaming with a /therm corruptor, I am not going to be highly concerned about self healing (outside of the few green tabs just in case the corruptor falls asleep at the wheel), resistances, or being mezzed. On average, I can safely assume I will have Fire Shield, Plasma Shield, Thaw, and Forge on me at nearly all times, barring forgetfulness.
2) One of the bigger problems I've encountered with this toon is endurance. War Mace has a lot of attacks that I will no doubt be spamming, couple that with several toggles, the Hasten crash, and I think you can understand the situation. The /therm corruptor can't help me in this case, so I need to deal with the endurance issue myself.
3) War Mace's attacks have a fairly slow recharge, so boosting that is a plus in my book. I have Hasten for that reason, but killing faster makes both our lives easier.
4) Since the corruptor doesn't have any defenses of her own, the bonus of Grant Cover makes it useful for those "Oh crap!" moments and possibly save her hide. I would like to have both Grant Cover and Maneuvers slotted enough for those moments, but keeping in mind those are few and far inbetween.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Steampunk Willie Mk2: Level 50 Technology Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Pulverize -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(3), Mako-Dmg/Rchg:50(5), Mako-Dmg/EndRdx:50(5), Mako-Acc/Dmg:50(7)
Level 1: Deflection -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(7), Aegis-ResDam/Rchg:50(9), LkGmblr-Def:50(9), LkGmblr-Def/Rchg:50(11), LkGmblr-Def/EndRdx:50(11)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(13), LkGmblr-Def/Rchg:50(15)
Level 4: Jawbreaker -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Acc/EndRdx/Rchg:50(17), Mako-Dmg/Rchg:50(17), Mako-Dmg/EndRdx:50(19), Mako-Acc/Dmg:50(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(21), Numna-Heal/Rchg:50(21), S'fstPrt-ResDam/Def+:30(33), GA-3defTpProc:50(50)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 12: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(48)
Level 14: Taunt -- Taunt-I:50(A)
Level 16: Clobber -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Acc/EndRdx/Rchg:50(27), Mako-Dmg/Rchg:50(29), Mako-Dmg/EndRdx:50(29), Mako-Acc/Dmg:50(31)
Level 18: Against All Odds -- EndRdx-I:50(A)
Level 20: Kick -- Acc-I:50(A)
Level 22: Whirling Mace -- Oblit-Dmg:50(A), Oblit-%Dam:50(23), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33)
Level 24: Tough -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(25), Aegis-ResDam/EndRdx:50(34), Aegis-ResDam/Rchg:50(34), Aegis-ResDam/EndRdx/Rchg:50(34)
Level 26: Shatter -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 28: Grant Cover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 32: Crowd Control -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40), FrcFbk-Rechg%:50(42)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(43)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 41: Superior Conditioning -- P'Shift-End%:50(A), P'Shift-EndMod:50(45)
Level 44: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(48)
Level 49: Maneuvers -- Ksmt-ToHit+:30(A)
------------
Level 1: Brawl -- T'Death-Dam%:40(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(48), Mrcl-Rcvry+:40(50)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Acc:50(36)
------------
Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 12.88% Defense(Smashing)
- 12.88% Defense(Lethal)
- 16.63% Defense(Fire)
- 16.63% Defense(Cold)
- 12.88% Defense(Energy)
- 12.88% Defense(Negative)
- 6% Defense(Psionic)
- 19.75% Defense(Melee)
- 19.75% Defense(Ranged)
- 17.88% Defense(AoE)
- 52.5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 20% FlySpeed
- 202.4 HP (13.5%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- MezResist(Held) 9.9%
- MezResist(Immobilize) 9.9%
- MezResist(Stun) 6.6%
- 2.5% (0.042 End/sec) Recovery
- 62% (3.88 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 3% Resistance(Psionic)
- 30% RunSpeed
- 2.5% XPDebtProtection
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1610;771;1542;HEX;| |78DAA5544B6F9241149DAF5091578116FAA0B485BE4B5B0AB44D7C249A68DB44539| |236586BD448483B052C0201AAC5951B77AE5CE8CA9DCFBFA0FFC0B73FC4C75E2BCE| |BD67A0242C25E11CE67C77EE9C7BEF37240E571C423C382F0CFBC57CBA52495D281| |F54A5ED8ADCC9168AF962A6E64D5665FA4EE9A0B01FDCCEE5F339194CECC72D4208| |2F47A612322F65643B5D4E25D23B32007145EEC942454692D99CCCEF36969E4B85A| |C2CCB4235D2F8E1D82816F39175992EE50A19272FD672996C55AD6CBC4A96A4DC75| |35A27665B992CD9506564BB99DC86A41963335756AA52ACB35F8EE57BE96D577D61| |0FA53EF14FB8A62A2E33628C764CE82324C27F698DEAB4E0843EF5A32F84994E964| |0CE465B279406EA60F6A97815D26C3C79203710E0474217C4EA1497B32C153173CB| |9E1C90D4FDDF0D40D4FBDAAD59DC82E3A91FDA33AD002C96CD962C9BB094A3205FB| |140D8958DC44AB4F2ADC8A70C33A8BA4A079A5DAB523FBF30E36F98269FE25E815E| |835D3C21B90DAE5C42EE18C71A288925C3A910BA5F9519A1FA505505A00A50DA3B4| |CFCA98873B57179E10A6A3AAEDD1B97BFC2CD1007C3AB7EF373BE8155CD8F01F5E0| |D1F3105FF82EA4C2695A84FF7A80FA3EC5F660A61A2214C34B4C8448B017DC8000E| |1943F631641F47F671641F8781AFAA8041DDD941CC2686C99BD5F14378D23184279| |37832897722AE70441F3872970B9DBCC7347508AA81EE33CD3CE473BFA90347F5AE| |51D89C81CD19D80CC3661836C3B039AACC4C60973181C9CF81AC1E21A67501D34FF| |1023C66FAE2685CA2BA98D52FB50A8EE83411042F20D8A30E88EAE0E891A0772F60| |6E5E4021528AA6C47AAB84716F98F57D5392014B6B1465C449FAAFCFDBE65DB66ED| |AD4AFA402B145B04DCB6B04D7096E907693E016418AA0FECED1F0EA3A45864E139C| |21384BE0732B78449116BA3F7602078193A08BC045E026E821F0133C23A85BDDCDF| |F81FA775BF3BF4318F3DC801FADD2344B3F8FA50EE32A0F63E11CAEF865835AFBAB| |3500A3E9C768C69E30455B7B4FED11E13625D6A62CB5298B6DCA71C7FF01AABB2B5| |A| |-------------------------------------------------------------------|
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Alright, after some tweaking, I have just about arrived at the optimal build that I will settle on barring any IO set additions or gameplay changes. I play CoX pretty often, so I can get the purple sets I need, and I know the PvP IO procs will take awhile to get. I'm fine with that, I'll get them eventually. The way I play my stoner is a combo of resistance and regen in granite, with a good recovery to keep the high recharge bonuses of powers from punching me out of granite. I'm not worried about run speed and recharge anymore, the bonuses and procs I have for those are looking like I'll manage quite well.
However, there are a few things that are nagging at me to consider after disussions with other stoners on either side of the red/blue fence.
1) The build I currently have planned out has 4 slots of Luck of the Gambler in Minerals: Defense, Defense/Endurance, Defense/Endurance/Recharge, and the +7.5% recharge Proc. Considering I'm playing my guy at level 50 more often than not, I'm wondering if I should yank 2 or 3 slots out of Minerals and put them in other powers for better use. The reasoning behind that is that rarely are there critters that just do psi damage, and popping out of granite to turn on minerals makes me susceptible to being killed faster by some other type of damage. I'm wondering where I should put those 2 or 3 extra slots to better use.
Slot 1 - Thinking about putting it in buildup for another Adjusted Targeting to squeeze me another 5% of recharge bonus, bringing the total to +40% while in granite . Or I could get the Rectified Reticle proc, since currently I don't have a perception bonus in granite. Don't fully know.
Slot 2 - I would probably put a damage proc somewhere. I thought about mud pots, but it seems the actual damage gets muffled behind granite and the fact that mud pots doesn't do much of any damage. I honestly don't know.
Optional Slot 3 - If I left just the +7.5% recharge proc in minerals, I'd lose 10% regen, but I'd have 565% regen still. This possible slot I'd have less clue what to do with. Suppliment an existing set? Tweak one of the 5-slotted powers to use less endurance? No clue.
2) In Brimstone, I have Aegis Proc. I am starting to wonder if I need that at all. Granite and Rooted pretty much cover most of the status protections, and confuse is easy enough to circumvent with camera trickery. Fear is more annoying than deadly. So dropping that, I have an extra power to choose. I also have 1 more power pool set available to choose from.
Option 1 - Teleport: Most of the stoners I know swear by this power for overcoming Granite/Rooted's lack of mobility, and it just might be useful enough to get me to where I need to go NOW, without having to find a goat path between the environment and blocking summoned pets that always get in my way when I team. I'd probably put the KB protection proc in there.
Option 2 - Acrobatics: This would be moreso for when I'm SJ'ing/raptor packing, so I'm not as laughably fragile outside of granite. Hami raids make a stoner petty much impotent without some kind of KB protection off the ground. Plus, HOPEFULLY it could push me over the edge as far as any known KB mag found in game, getting knocked down in Granite and Rooted feels embarrassing.
Option 3 - Focused Accuracy: I currently use it now since it can be used in granite, and the perception boost it gives is useful. It may be overkill considering the accuracy bonuses I already have. It's just a thought.
Option 4 - Taunt: I would probably use this more often than the other powers listed above. My only pause for taking this power is that it doesn't help me kill critters more quickly. Usually I taunt by hitting the most dangerous things to the team until they're dead, doing a bit of attack juggling to make sure they stick to me.
Option 5 - Stone Fist: This would replace brawl in my attack chain. Twice as much damage potential, one second slower recharge, and 5 endurance per use. I would use this all the time, but I'm hesitant considering it uses endurance, and I don't think I have enough slots to set it properly.
3) I don't know how to slot Mud Pots properly, honestly. Considering I'll have 1, or at most 2, slots in it, I can't make it optimal for the power itself. Should I just put an end redux on it? Or is the resistance debuff proc the right choice?
Here is the build as it stands. Also, posting the Advanced Totals breakdown (based on being in Granite/Rooted, as well as all accolade bonuses I have), and I'll but using the Spiritual Core Paragon Alpha Slot.
Smashing/Lethal/Fire/Cold/Energy/Negative Defense: 34.6%
Psionic Defense: 17.5%
Melee/Ranged/AoE Defense: 11.9%
Smashing/Lethal Resistance: 88%
Fire/Cold Resistance: 69.5%
Energy/Negative Resistance: 60.7%
Toxic Resistance: 59.5% (74.5% with Earth's Embrace)
Psionic Resistance: 9%
Regen: 575% (46 HP/s)
Max HP: 1916 HP (2879 with Earth's Embrace)
Endurance Recovery: 219% (4.29 End/s)
Endurance Use: 1.67 End/s
Max End: 117
Run Speed: 5.2 mph (18.1 without Rooted)
Haste Bonus: +35%
Accuracy Bonus: +85%
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Rakescar v2: Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Mallet- (A) Crushing Impact - Accuracy/Damage: Level 50
- (3) Crushing Impact - Damage/Endurance: Level 50
- (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (5) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (7) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (7) Luck of the Gambler - Recharge Speed: Level 50
- (A) Impervium Armor - Resistance: Level 40
- (9) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (11) Impervium Armor - Resistance/Endurance: Level 40
- (11) Impervium Armor - Resistance/Recharge: Level 40
- (13) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (A) Hecatomb - Chance of Damage(Negative): Level 50
- (9) Hecatomb - Damage/Endurance: Level 50
- (13) Hecatomb - Accuracy/Recharge: Level 50
- (15) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (15) Hecatomb - Damage/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 50
- (A) Panacea - Heal/Endurance: Level 50
- (19) Panacea - Endurance/Recharge: Level 50
- (19) Panacea - Hea/Recharge: Level 50
- (21) Panacea - Heal/Endurance/Recharge: Level 50
- (21) Panacea - Heal: Level 50
- (23) Panacea - +Hit Points/Endurance: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (25) Adjusted Targeting - Recharge: Level 50
- (A) Accuracy IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
- (A) Panacea - Heal: Level 50
- (29) Panacea - Heal/Endurance: Level 50
- (31) Panacea - Hea/Recharge: Level 40
- (A) Absolute Amazement - Chance for ToHit Debuff: Level 50
- (31) Absolute Amazement - Accuracy/Recharge: Level 50
- (31) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (46) Absolute Amazement - Stun/Recharge: Level 50
- (48) Absolute Amazement - Endurance/Stun: Level 50
- (48) Force Feedback - Chance for +Recharge: Level 50
- (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (25) Hecatomb - Damage: Level 50
- (33) Unbreakable Constraint - Hold/Recharge: Level 50
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (34) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (34) Unbreakable Constraint - Endurance/Hold: Level 50
- (A) Aegis - Psionic/Status Resistance: Level 50
- (A) Impervium Armor - Resistance: Level 40
- (27) Steadfast Protection - Resistance/+Def 3%: Level 30
- (36) Impervium Armor - Resistance/Endurance: Level 40
- (50) Impervium Armor - Psionic Resistance: Level 40
- (A) Apocalypse - Damage: Level 50
- (36) Apocalypse - Damage/Recharge: Level 50
- (36) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (37) Apocalypse - Accuracy/Recharge: Level 50
- (37) Apocalypse - Damage/Endurance: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (33) Luck of the Gambler - Defense/Endurance: Level 50
- (33) Luck of the Gambler - Recharge Speed: Level 50
- (46) Gift of the Ancients - Run Speed +7.5%: Level 40
- (A) Gift of the Ancients - Run Speed +7.5%: Level 40
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (42) Luck of the Gambler - Recharge Speed: Level 50
- (A) Gift of the Ancients - Defense: Level 40
- (39) Luck of the Gambler - Recharge Speed: Level 50
- (39) Gift of the Ancients - Run Speed +7.5%: Level 40
- (39) Impervium Armor - Resistance: Level 40
- (40) Impervium Armor - Resistance/Endurance: Level 40
- (40) Impervium Armor - Resistance/Recharge: Level 40
- (A) Armageddon - Damage/Endurance: Level 50
- (43) Armageddon - Accuracy/Damage/Recharge: Level 50
- (45) Armageddon - Accuracy/Recharge: Level 50
- (45) Armageddon - Chance for Fire Damage: Level 50
- (45) Armageddon - Damage/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
- (50) Numina's Convalescence - Heal/Endurance: Level 50
- (50) Performance Shifter - EndMod: Level 50
- (A) Fury of the Gladiator - Chance for Res Debuff: Level 50
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl- (A) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO: Level 50
- (42) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal: Level 30
- (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (29) Healing IO: Level 40
- (43) Regenerative Tissue - +Regeneration: Level 30
- (43) Miracle - +Recovery: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (37) Endurance Modification IO: Level 50
- (46) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 11.63% Defense(Psionic)
- 6% Defense(Ranged)
- 6% Defense(AoE)
- 2.25% Max End
- 6% Enhancement(Heal)
- 100% Enhancement(RechargeTime)
- 85% Enhancement(Accuracy)
- 10% FlySpeed
- 118.07 HP (7.876%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 2.2%
- 30.5% (0.509 End/sec) Recovery
- 90% (5.632 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Smashing)
- 13.08% Resistance(Fire)
- 13.08% Resistance(Cold)
- 4.26% Resistance(Energy)
- 4.26% Resistance(Negative)
- 3% Resistance(Toxic)
- 9% Resistance(Psionic)
- 3% Resistance(Lethal)
- 32.5% RunSpeed
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Speaking of old school, here's a little game of name the characters you see.
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You gotta remember Sorah, I made Rake pretty damn tough and hard to kill in a toe to toe fight.
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Truth be told, it's fun and goofy, just not worth a long investment.
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I think the neighborhood ran into me as it went, now it's over there.
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Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand stop, put your pencils down, the contest is over.
After reading and taking consideration of all the entries, I have come to choose a winner.
Congratualations to Vulcanite of Champion with your entry of "Captain Mexico"! Your hero's body will- *cough* I mean, your hero will make a great addition to the commissioned Juggertha piece.
However, there was also one other entry that caught my eye and I could not let myself simply just say "Good try" and leave it be.
Additional congratualations to Starflier of Virtue with your entry of "The Eastgate Enforcer"! You will be recieving a second place prize of a single color portrait of your character from Juggertha, paid for by myself as well.
Thanks for the entries and I hope you enjoy your prizes when they are completed! -
Just as a heads up.
I'm going to extend the contest though Sunday and close it on Monday, to allow the weekend creative surge.
See yahs then! -
Nah, it's good, 1000 words is just a rule of thumb.
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Hello people, my name is Rakescar, and I have an art-related contest for you.
For awhile I have had an idea for an art piece I wanted to have done of Rakescar, and with the help of Juggertha penning the ink it'll happen. However, there was a piece of the puzzle missing. As I couldn't come up with something myself, I decided that I could use the opportunity to open up that puzzle piece to be filled up by someone in the CoH/V community.
Quite simply, the prize of this contest is having your selected CoH/V character right in the middle of a Juggertha art piece fully drawn, inked, and colored in all its glory with Rakescar taking a upstage position in the background at no commission cost to you. Nothing secret, subversive or otherwise unbecoming.
But how does one win the prize of this sudden contest? Well, that's what I'm here for! What I would like to see is you write a small story/introduction, no longer than 1000 words, to explain why your character would be looking for Rakescar, my flagship character, in the sewers of Paragon City. I encourage you to be as creative as you can writing your entry. It can be first person, third person, newspaper clippings, folk songs, any storytelling format and style as long as it involves words and the ability to put it into the text box of the post submission form on this forum.
Once the contest time limit has expired, I will judge the entries and announce a winner.
The winner will have his or her selected character than he/she wrote about in the contest entry drawn in an art commission by Juggertha. I myself will be handling the commission price and payment. All the contest winner has to do is provide Juggertha (or by proxy to him through me) visual reference material as to the look of your character, and simply cover the artist tip.
Now then, for the officalish contest write-up and those rule thingies:
1) Starting now, Saturday April 4th, until a week from today, Sunday April 12th, when the contest ends, you can enter the contest.
2) To enter the contest please either post on this thread or in the sister thread in either the Virtue forums or Screenshots and Fan Art forums.
3) Each participant is limited to one entry, and each entry limited to one character.
4) In 1000 words or less, describe to the best of your ability why your selected character would be trying to find Rakescar in the sewers of Paragon City.
5) It is encouraged in that entry to link screenshots or other reference material in the entry, but it is not a prerequisite and does not affect your chances of winning.
6) When the contest time has expired, I will go through the entries and announce a winner in the CST evening time of Sunday April 12th in both threads, located in the Virtue forums and Screenshots and Fan Art forums.
7) I will also contact the winner to assist getting the ball rolling so Juggertha can get working on the commission as soon as he is able to.
8) The price of commission is fully covered by myself, and the contest winner is encouraged (but not required) to provide a tip for Juggertha's work. This tip would be paid via PayPal, Juggertha's preffered payment service.
I'm also sure you have questions! How they confound me! But alas, so it may be!
1) "So are you saying this isn't EXCATLY free?"
As I said, the full price for commission is covered by myself, so you don't have to spend any money. However I myself tend to tip artists when I commission a piece they do. I do not ask for disclosure as to the amount you would tip, nor will I yammer to you about whether or not you did, but I think it's a nice thing to do.
2) "Who the heck is this Rakescar thing?"
I'm glad you asked, you can find out most of what you need to know about Rakescar on the Unofficial Handbook of the Virtue Universe website at: http://www.virtueverse.com/index.php/Rakescar
If you have any more questions reguarding Rakescar, feel free to PM me on these forums.
3) "Who the heck is this Juggertha thing?"
I'm glad you asked that too! You can find a whole smattering of Juggs' previous work at: http://juggertha.deviantart.com/
Dunno about you, but I think he's swell.
If you have any additional questions about the contest, please feel free to PM me on these forums.
Get going fictioneers! There's a Rakescar to find! -
As a fan of the brute and follower of the Church of SMASH!, I have always found the Patron Power Pools to be lacking and underwhelming when it comes to helping me what I do better, and that is superior damage output and crushing mobs like a lawn of old plaster. While the powers are asthetically true in concept to the patron they belong to, they enforce a certain amount concept deviation from what a player may want to adhere to. Additionally, the powers while potent do not help brutes destroy enemies faster, just in new ways.
On thing I think the developers have missed is the opportunity to use the brute's inherant special ability, Fury, as an use-enhancing ability.
Here is a breakdown of who would give what, what the power does, and why it would be useful.
Leviathan Mastery - Captain Mako
Brute-Specific Training: Animalistic Fury - When sharks smell blood in the water, their ferocity increases into a frenzy of rage. When this power is activated, your fury bar increases twice as fast as normal. Additionally, any attack on an enemy under 50% health recieves a chance to do additional leathal damge. Be careful, as the adrenaline subsides you will loose all fury built up and be unable to build fury for a short duration. Recharge: Very Long.
What this power does is play on Mako's shark heritage/origin. Simply put, it'll double your fury buildup and essentially become a chance for extra damage IO proc ability in line with the one that already bear's Mako's name, Mako's Bite. This is useful for all brutes because more fury between mobs means less time to rebuild it, and therefore more damage per hit, and the chance for more damage is icing on the cake. It has the same drawbacks as a standard click tier 9 power, except drain all your fury at the end of the power and leave you unable to build up fury for a short duration, but in a tense fight would be well worth the repercussions after use.
Additionally in PvP, it would assist brutes in being able to do more damage both in fury build up and additional damage done, the concession being that since the extra damage is leathal, the most resisted damage type in the game next to smashing, that the extra damage in PvP might not be as distingishing as first impressions might lead it to be. Plus you could nix the extra damage in PvP all together.
This power could only be slotted for Recharge enhancements.
Mace Mastery - Black Scorpion
Brute-Specific Training: Cybernetic Stimulation - You have submitted to Black Scorpion's technicians and have become cybernetically enhanced! When this power is activated, the recharge speed of your powers is increased in relation to how much fury you have built up, as well as increasing your movement and travel speed. Additionally this power provides resistance against Slow effects. Recharge: Very Long.
What this power does is play on Black Scorpion's technological abilities. Simply put, it acts like a clickable Quickness power, speeding up your movement speed and your global recharge speed. The amount it speeds up is directly proportionate to how much fury you have, meaning the more fury you have the faster you are. It encourages and rewards brutes to take on as much aggro as they can handle and not stop until the power is finished, which is in line of what brutes should (in my opinion) be doing anyway. I would say the maximum recharge buff this would give is about 50% recharge bonus.
Additionally in PvP, it would assist brutes in being able to resist slow effects and continue to assault opponents when all others would be brought to a near standstill, the consession being that the amount of hasten and movement speed is in relation to how much fury they have. A small amount of fury might help but would not dramatically change the balance of the fight.
This power could be slotted for Recharge, Run, and Flight enhancements.
Mu Mastery - Scirocco
Brute-Specific Training: Focused Fury - Your Mu training has given you the ability to turn your fury into focused control. When you activate this power, you gain clarity of mind over body and a powerful protection against Immobilize, Hold, Sleep, Disorient, Confuse, and Knockback for as long as you have fury. If your fury falls to zero or you have no fury when activating this power, then the power is nullified until you regain fury. Recharge: Very Long.
What this power does is play on Scirocco's personality and character. Simply put, it will cast the equivalent of two breakfree inspirations on your brute for the entire duration of the power so long as you have fury to fuel it. If you have no fury anytime during the power's use, then you get no protection. While there are brute sets that have total Mez protection toggles, this would be useful for sets that have drawbacks to their Mez protection, like Stone, Electric, Fire, and Dark armor, allowing them to detoggle more powers to allow more endurance recovery and greater mobility options.
Additionally in PvP, it would assist brutes in being able to escape being locked down by controllers/dominators and a combination of Mezzes from other ATs, allowing them to continue to operate and attack their opponents, the concession being that it requires fury to be activated and if the brute is caught without any fury and is locked down, the power is nullified until fury is built. I would also say this power can be used like a break free, meaning it can be activated when Mezzed.
This power could be slotted for Recharge and Knockback enhancements (in the same way Acrobatics slots for Knockback).
Soul Mastery - Ghost Widow
Brute-Specific Training: Siphon Rage - The dark power of the Netherworld allows you to tranfer the damage done to you into pure hatred. For every attack that hits you, a percent of the damage done is added to your fury bar. The bigger the hit the bigger the increase! Additionally while this power is active you have a chance to do additional negative engery damage. Recharge: Very Slow.
What this power does is play on Ghost Widow's training of Wretch. Simply put, it will increase the amount of fury you have with a percentage of the amount of damage you take, as well as providing a chance to do negative energy damage for every attack while the power is active. This encourages brutes to take the brunt of the damage of mobs and enemies in order to get their fury up faster. I would say the fury bonus percentage to the amount of damage taken per hit would be about 25% - 40%.
Additionally in PvP, it would assist brute in being able to respond to very powerful alpha/burst attacks made on them, allowing them deal more damage per attack the more they are hit with strong attacks, the concession being that DoTs do not give them a major bonus to their fury, and they can still be locked down and/or overpowered by a coordinated assult. I would probbably drop the chance for negative damage bonus in PvP zones/arena.
This power can only be could only be slotted for recharge. -
Think I'll watch some Planet Earth while I'm waiting...
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Was kinda hoping to show off my brute, still no luck
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I have one:
Because people know to save tanks and brutes for last when hopping into a firestorm of PvP, how about introducing some added Knockback/Knockdown/Knockup power bonuses to Tank and Brute sets in PvP zones only? -
My simplest advice for RP?
Roll with it, even if it seems silly at the moment.