A Stone/Stone Build


Blood_Beret

 

Posted

Alright, after some tweaking, I have just about arrived at the optimal build that I will settle on barring any IO set additions or gameplay changes. I play CoX pretty often, so I can get the purple sets I need, and I know the PvP IO procs will take awhile to get. I'm fine with that, I'll get them eventually. The way I play my stoner is a combo of resistance and regen in granite, with a good recovery to keep the high recharge bonuses of powers from punching me out of granite. I'm not worried about run speed and recharge anymore, the bonuses and procs I have for those are looking like I'll manage quite well.

However, there are a few things that are nagging at me to consider after disussions with other stoners on either side of the red/blue fence.

1) The build I currently have planned out has 4 slots of Luck of the Gambler in Minerals: Defense, Defense/Endurance, Defense/Endurance/Recharge, and the +7.5% recharge Proc. Considering I'm playing my guy at level 50 more often than not, I'm wondering if I should yank 2 or 3 slots out of Minerals and put them in other powers for better use. The reasoning behind that is that rarely are there critters that just do psi damage, and popping out of granite to turn on minerals makes me susceptible to being killed faster by some other type of damage. I'm wondering where I should put those 2 or 3 extra slots to better use.

Slot 1 - Thinking about putting it in buildup for another Adjusted Targeting to squeeze me another 5% of recharge bonus, bringing the total to +40% while in granite . Or I could get the Rectified Reticle proc, since currently I don't have a perception bonus in granite. Don't fully know.

Slot 2 - I would probably put a damage proc somewhere. I thought about mud pots, but it seems the actual damage gets muffled behind granite and the fact that mud pots doesn't do much of any damage. I honestly don't know.

Optional Slot 3 - If I left just the +7.5% recharge proc in minerals, I'd lose 10% regen, but I'd have 565% regen still. This possible slot I'd have less clue what to do with. Suppliment an existing set? Tweak one of the 5-slotted powers to use less endurance? No clue.

2) In Brimstone, I have Aegis Proc. I am starting to wonder if I need that at all. Granite and Rooted pretty much cover most of the status protections, and confuse is easy enough to circumvent with camera trickery. Fear is more annoying than deadly. So dropping that, I have an extra power to choose. I also have 1 more power pool set available to choose from.

Option 1 - Teleport: Most of the stoners I know swear by this power for overcoming Granite/Rooted's lack of mobility, and it just might be useful enough to get me to where I need to go NOW, without having to find a goat path between the environment and blocking summoned pets that always get in my way when I team. I'd probably put the KB protection proc in there.

Option 2 - Acrobatics: This would be moreso for when I'm SJ'ing/raptor packing, so I'm not as laughably fragile outside of granite. Hami raids make a stoner petty much impotent without some kind of KB protection off the ground. Plus, HOPEFULLY it could push me over the edge as far as any known KB mag found in game, getting knocked down in Granite and Rooted feels embarrassing.

Option 3 - Focused Accuracy: I currently use it now since it can be used in granite, and the perception boost it gives is useful. It may be overkill considering the accuracy bonuses I already have. It's just a thought.

Option 4 - Taunt: I would probably use this more often than the other powers listed above. My only pause for taking this power is that it doesn't help me kill critters more quickly. Usually I taunt by hitting the most dangerous things to the team until they're dead, doing a bit of attack juggling to make sure they stick to me.

Option 5 - Stone Fist: This would replace brawl in my attack chain. Twice as much damage potential, one second slower recharge, and 5 endurance per use. I would use this all the time, but I'm hesitant considering it uses endurance, and I don't think I have enough slots to set it properly.

3) I don't know how to slot Mud Pots properly, honestly. Considering I'll have 1, or at most 2, slots in it, I can't make it optimal for the power itself. Should I just put an end redux on it? Or is the resistance debuff proc the right choice?

Here is the build as it stands. Also, posting the Advanced Totals breakdown (based on being in Granite/Rooted, as well as all accolade bonuses I have), and I'll but using the Spiritual Core Paragon Alpha Slot.

Smashing/Lethal/Fire/Cold/Energy/Negative Defense: 34.6%
Psionic Defense: 17.5%
Melee/Ranged/AoE Defense: 11.9%
Smashing/Lethal Resistance: 88%
Fire/Cold Resistance: 69.5%
Energy/Negative Resistance: 60.7%
Toxic Resistance: 59.5% (74.5% with Earth's Embrace)
Psionic Resistance: 9%

Regen: 575% (46 HP/s)
Max HP: 1916 HP (2879 with Earth's Embrace)
Endurance Recovery: 219% (4.29 End/s)
Endurance Use: 1.67 End/s
Max End: 117
Run Speed: 5.2 mph (18.1 without Rooted)
Haste Bonus: +35%
Accuracy Bonus: +85%

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Rakescar v2: Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Stone Mallet

  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (3) Crushing Impact - Damage/Endurance: Level 50
  • (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (5) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 1: Rock Armor
  • (A) Luck of the Gambler - Defense: Level 50
  • (7) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
  • (7) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Stone Skin
  • (A) Impervium Armor - Resistance: Level 40
  • (9) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (11) Impervium Armor - Resistance/Endurance: Level 40
  • (11) Impervium Armor - Resistance/Recharge: Level 40
  • (13) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 4: Heavy Mallet
  • (A) Hecatomb - Chance of Damage(Negative): Level 50
  • (9) Hecatomb - Damage/Endurance: Level 50
  • (13) Hecatomb - Accuracy/Recharge: Level 50
  • (15) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (15) Hecatomb - Damage/Recharge: Level 50
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 8: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 10: Earth's Embrace
  • (A) Panacea - Heal/Endurance: Level 50
  • (19) Panacea - Endurance/Recharge: Level 50
  • (19) Panacea - Hea/Recharge: Level 50
  • (21) Panacea - Heal/Endurance/Recharge: Level 50
  • (21) Panacea - Heal: Level 50
  • (23) Panacea - +Hit Points/Endurance: Level 50
Level 12: Build Up
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (25) Adjusted Targeting - Recharge: Level 50
Level 14: Boxing
  • (A) Accuracy IO: Level 50
Level 16: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (27) Recharge Reduction IO: Level 50
Level 18: Rooted
  • (A) Panacea - Heal: Level 50
  • (29) Panacea - Heal/Endurance: Level 50
  • (31) Panacea - Hea/Recharge: Level 40
Level 20: Fault
  • (A) Absolute Amazement - Chance for ToHit Debuff: Level 50
  • (31) Absolute Amazement - Accuracy/Recharge: Level 50
  • (31) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (46) Absolute Amazement - Stun/Recharge: Level 50
  • (48) Absolute Amazement - Endurance/Stun: Level 50
  • (48) Force Feedback - Chance for +Recharge: Level 50
Level 22: Seismic Smash
  • (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
  • (25) Hecatomb - Damage: Level 50
  • (33) Unbreakable Constraint - Hold/Recharge: Level 50
  • (34) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (34) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (34) Unbreakable Constraint - Endurance/Hold: Level 50
Level 24: Brimstone Armor
  • (A) Aegis - Psionic/Status Resistance: Level 50
Level 26: Tough
  • (A) Impervium Armor - Resistance: Level 40
  • (27) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (36) Impervium Armor - Resistance/Endurance: Level 40
  • (50) Impervium Armor - Psionic Resistance: Level 40
Level 28: Hurl Boulder
  • (A) Apocalypse - Damage: Level 50
  • (36) Apocalypse - Damage/Recharge: Level 50
  • (36) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (37) Apocalypse - Accuracy/Recharge: Level 50
  • (37) Apocalypse - Damage/Endurance: Level 50
Level 30: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (33) Luck of the Gambler - Defense/Endurance: Level 50
  • (33) Luck of the Gambler - Recharge Speed: Level 50
  • (46) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 32: Crystal Armor
  • (A) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 35: Minerals
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (42) Luck of the Gambler - Defense: Level 50
  • (42) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Granite Armor
  • (A) Gift of the Ancients - Defense: Level 40
  • (39) Luck of the Gambler - Recharge Speed: Level 50
  • (39) Gift of the Ancients - Run Speed +7.5%: Level 40
  • (39) Impervium Armor - Resistance: Level 40
  • (40) Impervium Armor - Resistance/Endurance: Level 40
  • (40) Impervium Armor - Resistance/Recharge: Level 40
Level 41: Tremor
  • (A) Armageddon - Damage/Endurance: Level 50
  • (43) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (45) Armageddon - Accuracy/Recharge: Level 50
  • (45) Armageddon - Chance for Fire Damage: Level 50
  • (45) Armageddon - Damage/Recharge: Level 50
Level 44: Superior Conditioning
  • (A) Performance Shifter - Chance for +End: Level 50
Level 47: Physical Perfection
  • (A) Numina's Convalescence - Heal: Level 50
  • (48) Performance Shifter - Chance for +End: Level 50
  • (50) Numina's Convalescence - Heal/Endurance: Level 50
  • (50) Performance Shifter - EndMod: Level 50
Level 49: Mud Pots
  • (A) Fury of the Gladiator - Chance for Res Debuff: Level 50
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl
  • (A) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
  • (42) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - Heal: Level 30
  • (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (29) Healing IO: Level 40
  • (43) Regenerative Tissue - +Regeneration: Level 30
  • (43) Miracle - +Recovery: Level 40
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (37) Endurance Modification IO: Level 50
  • (46) Performance Shifter - Chance for +End: Level 50
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 11.63% Defense(Psionic)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 6% Enhancement(Heal)
  • 100% Enhancement(RechargeTime)
  • 85% Enhancement(Accuracy)
  • 10% FlySpeed
  • 118.07 HP (7.876%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 2.2%
  • 30.5% (0.509 End/sec) Recovery
  • 90% (5.632 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Smashing)
  • 13.08% Resistance(Fire)
  • 13.08% Resistance(Cold)
  • 4.26% Resistance(Energy)
  • 4.26% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 9% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 32.5% RunSpeed



Code:
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Posted

Edited the post, less "HERE'S MY BUILD, LOOK UPON IT YE MIGHTY AND DESPAIR".

Would love some feedback.


 

Posted

I've never seen the point in burning purple sets and pvp IO's on Stoners.

Its so easy to make yourself nearly immortal with cheap IO's and save that money for a character will get more benefit from it.

Also I'd drop all the other armors you can completely besides Granite...because do you really exempt a stoner past 38?


 

Posted

Well, the reason I'm burning purples and pvp IO's on this stoner is because he's the toon I play the most. I've had him since CoV launch, and he's the most fun to play. So I don't feel like I'm cheating myself by spending lots of money on a toon I like playing, even if there are "better" power combos that make it look easy.

Overcoming the -65% recharge penalty was my primary focus, and purples do that best. The PvP IOs (except for the healing ones) are sprinkles on the cake. I don't NEED them, but I would like them.

Yes, I often exempt myself below level 38. Sometimes to help others level up, sometimes to run the low level SFs. I even sometimes run Oro arcs below level 38 because they're more fun than the same old level 50 paper missions. But a survivable sub-granite stoner build is for another time.

Well, I'm already considering dropping brimstone, but the other defense armors are were the LotG +recharges go.


 

Posted

I didn't think combat jumping worked with granite armor ..


 

Posted

-The proc in Mud Pots is not worth it, the chance of the proc even going off is slim AND if it does go off, chances are you won't be hitting anything with it.
-Since you do exemplar to run TFs, I would suggest crafting temp powers to help you get through it easier. Such as, Kinetic Dampener to get that S/L defense up and the Super Serum (not its name of course, can't recall atm) that makes your endurance recovery go up quite abit.

From looking over your build, I say it is not worth all the influence.

You have Seismic Smash , slotted as a hold. The hold on it is Mag 4, that is enough to hold Bosses with no hold sets slotted into it. I would suggest slotting it quite differently, throwing in Kinetic Combat for higher S/L defense so you get hit less.

It looks like you have slotted every Purple set into the build you could, raising your recharge but sacrificing defense to do so. You could slot some Hamidon enhancements into certain powers and get a MUCH better benefit, and save you quite abit of influence in doing so.

---------

Going with what you mentioned above, the fact you do not have any of the PvP-IOs currently.. I would say ditch them completely. They are costly, and you'll be able to "finish" the build faster without them. Let alone, after saving yourself the BILLIONS you can afford other IOs and HOs which will give you more of a benefit.

I dropped Hurl Boulder, because those slots could be used elsewhere.

After re-doing your build your character has gained:

  • Saving a TON of influence that can be used elsewhere
  • 'Soft-capped' Defense to Fire/Cold/Smashing/Lethal
  • You become slightly more endurance heavy (running Maneuvers to go above cap on S/L because of Absolute Amazement in fault)
  • Recharge of 20% instead of 35%
Now, I would say that is an improvement. Yes you lose a couple hp/s , but I would say that is quite an improvement from just having random purple sets in there for the sake of getting your recharge up. And, you gain the added bonus of attacks not even hitting you because of being 'soft-capped' to Smashing/Lethal/Fire/Cold . I would say that is an awesome tradeoff.

If you really wish, you can drop a slot out of Tough to put it into Earth Embrace if you happen to have all 6 Panacea currently. It'll of course make your health go up slightly, and you'll gain 2.5% more recharge along with some other benefits.

Of course, this is just how I myself would make the character if I had all that influence (actually, I may end up doing this to my brute who currently has a similar build to the one that follows IF I ever get enough influence to buy all the Purples, the HOs)

The build is below, and you can look over it and do whatever you please to it.

-------------------

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Brute: Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Rock Armor -- LkGmblr-Rchg+(A)
Level 2: Heavy Mallet -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(7), Hectmb-Dmg/EndRdx(7), Hectmb-Dam%(9), Hectmb-Acc/Rchg(9)
Level 4: Stone Skin -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx(13), Aegis-ResDam(13)
Level 6: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 8: Fault -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(21), Amaze-ToHitDeb%(21), FrcFbk-Rechg%(23)
Level 10: Recall Friend -- Empty(A)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Rchg(27)
Level 14: Teleport -- Empty(A)
Level 16: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(29), HO:Golgi(29), HO:Golgi(31)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Mud Pots -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-Psi/Status(36), HO:Ribo(36)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 28: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 32: Tremor -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), FrcFbk-Rechg%(48)
Level 35: Crystal Armor -- LkGmblr-Rchg+(A)
Level 38: Granite Armor -- LkGmblr-Rchg+(A), HO:Enzym(43), HO:Enzym(43), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A), Numna-Heal(46), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50)
Level 47: Maneuvers -- HO:Enzym(A)
Level 49: Minerals -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(46), Numna-Heal/EndRdx(46), Numna-Heal(48), Numna-Regen/Rcvry+(48)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-End%(43), P'Shift-EndMod/Acc(50)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 15.5% Defense(Fire)
  • 15.5% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Melee)
  • 3% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 63% Enhancement(Accuracy)
  • 85% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 146.18 HP (9.752%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.2%
  • 17% (0.284 End/sec) Recovery
  • 44% (2.754 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 24% RunSpeed




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1433;668;1336;HEX;|
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@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

Alright, after a little getting over myself, I've looked at my build and Nugget's build, and I think I've come to a compromise/hybrid between them.

To explain the choices up front:

1 - The Fire/Cold defense being over soft-cap seemed like a waste, since cold only has one power that does -def. For the most part, the only thing to worry about cold is the -speed and -recharge. Negative is a bit more dangerous with the -acc and -tohit. So I ditched a few of the aegis sets for some impervium for endurance boosts and psi defense. S/L is at cap, and Fire/Cold/Energy/Negative are a sneeze and some change away from soft cap. A teammate with Maneuvers will make you golden on everything but the psi hole, which is a decent amount for granite with this build.

2 - I'm keeping the hold sets in Seismic Smash. The reason for this is two-fold. First off, in PvE the length of the hold keeps the boss from hitting you longer since you can't effect the Mag, less DPS from him means less damage to you. Secondly, I'm only losing 20 points of damage done on hit in comparison to the Kinetic Combat slotting, it might cost 2 endurance more now, but it's up 2 seconds sooner which I like in granite.

3 - I can't in good conscience ignore the +regen and +hp advantage stone has. The ability to avoid, resist, and regen damage done to you is wonderful, as willpower and regen defenses have to usually choose between capping defense (preferred) or resistance. When the spartans or longbow start the -def cascade on you, your resist and your healing/hps will bear the burden.

4 - I really hate doing this, but I think I need to swallow my pride and take teleport. Thank god for ninja run.

Anyway, here is the new build, with Advanced totals before. I'll compare them against Nugget's proposal and what I have now.

S/L Defense: 46.3%=======S/L Resistance: 90%
- Nugget change: +0.7______- Nugget change: +2.8
- Current change: +16.2____ -Current change: +2.4
Fire/Cold Defense: 43.2%===Fire/Cold Resistance: 71%
- Nugget change: -5.1______ - Nugget change: +4.6
- Current change: +13.1_____ - Current change: +11
Eng/Neg Defense: 43.2%====Eng/Neg Resistance: 60.9%
- Nugget change: +7.4______ - Nugget change: +1.8
- Current change: +13.1_____ - Current change: +2.2
Psionic Defense: 18.7%=====Psionic Resistance: 3%
- Nugget change: +6.8______ - Nugget change: null
- Current change: +4.2______ - Current change: -3

Regen: 549% (66.95 hp/s)
- Nugget change: +57 (+9.22 hp/s)
- Current change: +31 (+6.26 hp/s)
Max HP: 1961 (2922 w/EE)
- Nugget change: +16 (+114 w/EE)
- Current change: +50 (+112 w/EE)
EndRec: 212% (4.2/s)
- Nugget change: +10 (+0.25/s)
- Current change: +9 (+0.03/s)
EndUse: 1.45/s
- Nugget change: +0.08/s (from 1.37/s)
- Current change: +0.17/s (from 1.28/s)
Haste: +20% in Granite
- Nugget change: null
- Current change: +22.5%
Accuracy: 60%
- Nugget change: -3
- Curent change: +1

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Rakescar v3: Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 1: Rock Armor -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(5)
Level 2: Heavy Mallet -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Dmg/Rchg:50(7), Hectmb-Dmg/EndRdx:50(7), Hectmb-Dam%:50(9), Hectmb-Acc/Rchg:50(9)
Level 4: Stone Skin -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(11), ImpArm-ResDam/EndRdx:40(13), ImpArm-ResDam/Rchg:40(13), GA-3defTpProc:50(29)
Level 6: Earth's Embrace -- Numna-Heal:50(A), Numna-Heal/Rchg:50(15), Numna-Heal/EndRdx/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(17), Numna-EndRdx/Rchg:50(17)
Level 8: Fault -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(19), Amaze-Acc/Rchg:50(19), Amaze-EndRdx/Stun:50(21), Amaze-ToHitDeb%:50(21), FrcFbk-Rechg%:50(23)
Level 10: Teleport -- Winter-ResSlow:50(A)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(25), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(27)
Level 14: Boxing -- Empty(A)
Level 16: Rooted -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(29), Panac-Heal/+End:50(40), Panac-Heal/EndRedux/Rchg:50(48)
Level 18: Seismic Smash -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Acc/Hold/Rchg:50(31), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(33), UbrkCons-Dam%:50(33), Hectmb-Dmg:50(34)
Level 20: Mud Pots -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(33), Erad-Acc/Dmg/Rchg:30(34), Sciroc-Dmg/EndRdx:50(50), Sciroc-Acc/Dmg/EndRdx:50(50)
Level 22: Stone Fist -- Mako-Dmg/EndRdx:50(A)
Level 24: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(34), ImpArm-ResDam/EndRdx/Rchg:40(36), HO:Ribo(36)
Level 26: Weave -- LkGmblr-Rchg+:50(A), SW-Def:50(36), SW-Def/EndRdx:50(37), SW-Def/EndRdx/Rchg:50(37)
Level 28: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(39)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 32: Tremor -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(40), Armgdn-Acc/Rchg:50(42), Armgdn-Dmg/EndRdx:50(42), Armgdn-Dam%:50(42)
Level 35: Crystal Armor -- LkGmblr-Rchg+:50(A)
Level 38: Granite Armor -- LkGmblr-Rchg+:50(A), HO:Enzym(43), HO:Enzym(43), ImpArm-ResDam:40(45), ImpArm-ResDam/Rchg:40(45), HO:Ribo(45)
Level 41: Superior Conditioning -- P'Shift-End%:50(A)
Level 44: Physical Perfection -- P'Shift-End%:50(A), Numna-Heal:50(46), Numna-Heal/EndRdx:50(50)
Level 47: Maneuvers -- HO:Enzym(A)
Level 49: Minerals -- LkGmblr-Rchg+:50(A)
Level 50: Spiritual Radial Boost
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Mako-Acc/Dmg:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(46), Numna-Heal/EndRdx:50(46), Numna-Heal:50(48), Numna-Regen/Rcvry+:50(48)
Level 2: Stamina -- P'Shift-EndMod:50(A), EndMod-I:50(11), P'Shift-End%:50(43)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 13.5% Defense(Smashing)
  • 13.5% Defense(Lethal)
  • 10.38% Defense(Fire)
  • 10.38% Defense(Cold)
  • 10.38% Defense(Energy)
  • 10.38% Defense(Negative)
  • 9.75% Defense(Psionic)
  • 11.63% Defense(Melee)
  • 10.06% Defense(Ranged)
  • 10.06% Defense(AoE)
  • 3.6% Max End
  • 6% Enhancement(Heal)
  • 60% Enhancement(Accuracy)
  • 85% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 163.04 HP (10.88%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 2.75%
  • 28.5% (0.476 End/sec) Recovery
  • 66% (4.13 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Smashing)
  • 13.08% Resistance(Fire)
  • 13.08% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 10% RunSpeed



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Comparing to my build without accolades or incarnate slot isn't very fair , also that I was running sprint and you were not ::sticks out tongue::

Definitely going to start working on a modified version of this build myself, of course omitting the Panacea and other PvP IOs .. also dropping Stone Fist in favor of having TP Friend cause it is pretty


@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

Oh I put them into both builds when I was doing the comparison. I always take that into account.


 

Posted

Here is what I would likely do, given your basic plan: Click this DataLink to open the build!

One of the things I notice is that you use Impervium Armor sets for Psi defense. However, all of your positional defenses are higher than your Psi typed defense. There is at least one rare non-positional Psi attack (Fearsome Stare), but everything else falls under the positions, making those set bonuses moot. You could shuffle things around a bit by getting out of the Impervium sets, maybe going for 2pc Aegis bonuses to get your base run speed up a little.

Granite doesn't cost much endurance to run, so my preferred slotting there is usually 3pcs of LotG (7.5, def, def/end) and 3pcs of Aegis (res, res/end, res/rchg). It'd cost you 0.71% defense and 0.09% resist, but it'd softcap your F/C by default and give you another 5% run speed, 16.87hp and 10% regen. You'd still have S/L softcapped, too.

I like to 6-slot Earth's Embrace with 3pcs each of Numina's and Miracle. This gives the big +HP bonuses of both sets, a little recovery boost, and a little regen boost. Use the Heal/End, Heal/Rchg, and End/Rchg IOs from each set. The extra HP here pays off with about +3hp/sec in regen.

For something with likely no real impact, swap out the Mako's in Brawl for a common Damage IO. You've got accuracy in the build already, with a lot of it immune from exemplaring, so you may as well get the most out of it. For a little more boost, if a bit more randomness, put in a damage proc instead.


 

Posted

i would 5 slot kinetic combats in the attacks for the run speed. you have neither teleportation nor a decent run speed. you will be fine once you get into a group of bad guys, but getting there will be painfully slow.

regen tissue- 2 slot in health. you already have the proc, replace the common heal io with a regen tissue heal.

aegis-2 slot into resists.

gift of the ancients. very useful 7.5% run speed. spread the love around your defensive toggles. it still gives a defense enhancement too.


 

Posted

I don't have a lot of experience with stoners, but I like mine. Just pop some purple and oranges for psi.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Stone Barricade: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Knock%(11)
Level 1: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(40), GftotA-Def(40), GftotA-Run+(40)
Level 2: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Knock%(11)
Level 4: Stone Skin -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam(37), ImpArm-ResPsi(37), Aegis-Psi/Status(45), Aegis-ResDam(45)
Level 6: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(46)
Level 8: Build Up -- RechRdx-I(A)
Level 10: Mud Pots -- EndRdx-I(A)
Level 12: Recall Friend -- EndRdx-I(A)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(17), RgnTis-Heal/EndRdx/Rchg(34), RgnTis-Regen+(43)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Knock%(25)
Level 20: Brimstone Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), ResDam-I(27), Aegis-ResDam(27), ImpArm-ResPsi(34), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam(37)
Level 28: Crystal Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), GftotA-Def/EndRdx(29), GftotA-Run+(33)
Level 30: Hurl Boulder -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(31), Entrpc-Dmg/Rchg(31), Entrpc-Dmg/EndRdx/Rchg(31), Entrpc-Heal%(46)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), GftotA-Def/EndRdx(36), GftotA-Run+(36), Ksmt-ToHit+(50)
Level 35: Minerals -- LkGmblr-Rchg+(A)
Level 38: Granite Armor -- ResDam-I(A), ResDam-I(39), ResDam-I(39), LkGmblr-Rchg+(39), LkGmblr-Def(45), GftotA-Run+(46)
Level 41: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 47: Stealth -- GftotA-Run+(A)
Level 49: Taunt -- Zinger-Dam%(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(33)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(34)
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 17.38% Defense(Smashing)
  • 17.38% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 14.88% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 8% Enhancement(Heal)
  • 18% Enhancement(Accuracy)
  • 58.75% Enhancement(RechargeTime)
  • 25% FlySpeed
  • 134.93 HP (9.002%) HitPoints
  • 25% JumpHeight
  • 25% JumpSpeed
  • MezResist(Confused) 2.75%
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 16% (0.267 End/sec) Recovery
  • 62% (3.88 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 13.26% Resistance(Psionic)
  • 76.5% RunSpeed


@Blood Beret(2)Twitter
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MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill