RadDidIt

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  1. Quote:
    Originally Posted by MisterD View Post
    I am going to try not to be sarcastic here. Wait, no I'm not. Staff has been out less than a week..and you have TWO 50s with it. I am going to assume you were not one of those people who played it on Test (because if you did, you might have already been award it sucks on tanks) so I guess quite a bit of AE was involved?

    This is what happens..pl a shiny new set, find out it is not as perfect and shiny and it seemed when you made the toon and went to the AE building.

    Also..you made a tank, wanting damage? Surely it is just ss/fire/em, maybe TW for tanker damage?

    If you did not pl your toons, I totally retract my comments. Except for the one about tanker damage.

    Sigh. So it begins.

    First off, I friggin' love my Staff/Elec brute. It's my favorite new toon. Secondly, I soloed from 1-35 on my tank, and told myself it would get better, that I was being unreasonable. Plus, hey! Having capped melee defense and some AoE, no matter how light, before level 25 is good stuff! Based off how good Brute Staff and my 1-35 experience on the Tank was, I farmed it to 50 and began IOing.

    Yes, I was surprised by how bad it became. I have an Elec/TW/Soul Tank that is a monstrosity, but I wasn't expecting this to be anything like that. I'm using the best attack chain, switching forms on the fly to maximize my buffs and debuffs, and never have any gaps or stops in my previously mentioned chain.

    Staff on tanks can not kill Romans. I just now ran it against +2/8/no bosses Council and that was like pulling teeth. So, instead of arguing with me, go get a Staff to 50 and play it; experience it against end-content. I'm not complaining about it's long animations, it's lack of serious ST damage, or the fact that I'm useless at chokepoints on BAF's. None of that.

    Tanker Staff is the single worst weapon set I've ever used; to the point I don't believe it is working as intended. And, yeah, I have a DA/Ice, so I know low damage.
  2. Wouldn't Ice Melee edge out by being pretty much unresisted?
  3. Have you tried Staff against end-game mobs and content?
  4. Quote:
    Originally Posted by MajorDecoy View Post
    As someone with a level 50 Invulnerability/Ice Melee tank, I'm sure it's not.
    I'd really, really be willing to bet Ice Melee does more damage. Heck, I'd be willing to take it through some Romans to prove it.
  5. I'm really not being alarmist, here. Something is wrong with Staff on Tanks. Maybe it's a misplaced damage modifier, maybe it's a scaling issue against +50 mobs, but Tanker staff is so awful end-game it makes me want to cry.
  6. I have 165% global after Hasten.

    By the way, Staff on Brutes is excellent. Really fun, decent damage, good utility. On Tanks its so bad I'm going to delete this toon. At 50. I've never done that before.
  7. Quote:
    Originally Posted by Blue_Fenix View Post
    First and most important question: Did you have Form of the Body turned on?
    Yes. But, do you really think +15% damage is going to turn the damage around? Plus, I lose the buff when I.... wait for it.... execute my two "main" powers.
  8. Yes, I realize we all love Staff. I have a Staff/Elec brute at 50 and IO'd out and now a SR/Staff tank. I've run them on two identical missions. We have to be honest with ourselves:

    Staff Fighting on Tanks is the worst melee set, damage-wise, period. Sky Splitter does so little damage you almost shouldn't keep it in your tray. Guarded Spin is GREAT, but every other power in the set, on Tankers, is so abysmally low on the orange numbers I almost quit a coalition ITF tonight because I felt useless. Bosses? Couldn't bring one down. Surgeons? Could aura heal through a full attack chain of EotS -> Guarded -> Splitter -> EotS. EB's? I felt them laughing at me

    Please, someone, take a look at Tanker Staff and how it scales to level 50+ mobs. Buff overall, increase Sky Splitter damage, increase the buffs from Mastery... just do something. Staff doesn't need to be incredibly damaging; indeed, that would make it OP on brutes and scrappers; but Tanker Staff needs help. A lot.


    Edit - This is actually the first 50 I might delete.
  9. Before they nerfed the animations in Energy Melee, I soloed some AV's with my EM/EA brute back in the day. Energy Melee at full fury and unlimited endurance was a scary thing back then.
  10. RadDidIt

    DBZ Abridged 29

    "Did... Did you just hold a grudge?"
  11. Umbral Beast says it accepts Fear sets.
  12. Quote:
    Originally Posted by DreadShinobi View Post
    Yes.
    Thank you.
  13. The proc won't go in Umbral Beast, but does go in Haunt.

    WAI?
  14. Sure this has been asked before, but does Fissure proc the FF +rech IO the same Foot Stomp/Whirling does? That is, does it have a chance off every mob hit?
  15. Quote:
    Originally Posted by Thoran_EU View Post
    Thanks for your answers, the reason i asked about hover is that while it's a good idea to stay out of range of your attackers, this also keeps them out of range of Time's Juncture (Unless I'm missing something).

    Do you normally run with Time's juncture toggled on? Or do you just depend on your softcap?

    Another thing i'm wondering is why you chose the Spectral interface, and not the reactive one? (Though I'm guessing that's because of the immob component of spectral?)

    Nah, you just hover literally five feet above their heads. TJ will still hit.

    To be honest, I have both Spectral and Reactive, as well as Diamagnetic. The immob component in Spectral is kind of crap, and the -regen in Diamagnetic is equally bad. Reactive is good to have solo but on iTrials EVERYONE has it so I switch out to Spectral. Also, negative damage is fun.
  16. Quote:
    Originally Posted by Tenzhi View Post
    One of the worst animated shows it has ever been my displeasure to see an episode of. Right up there with King of the Hill, Squidbillies, and Home Movies.
    Oh, come on, Tenzhi. You gotta have levels.

    I will disagree with you until I die, but I will defend my right to agree with the other three you listed.
  17. RadDidIt

    The best?

    Quote:
    Originally Posted by Aura_Familia View Post
    This was funny?

    Apparently I have a very high standard of humor compared to everyone else.
    Hey, hey, Aura, don't lump me outside of your humorless zone. I didn't find it particularly funny. The cat video, though, first made me O_o, then I was all , then back to O_o.
  18. RadDidIt

    Issue 22...

    Quote:
    Originally Posted by Bill Z Bubba View Post
    For the record, I'll be on CoH on the 6th. Think I'll hold off on ME3 until it hits steam.

    Yep. Pretty much this all day long.
  19. Isn't sitting around 65% defense to all above the Incarnate def cap and with room if I get hit by some lucky rolls on a -def power (not that -def matters...).
  20. Quote:
    Originally Posted by Broken_Wings View Post
    This thread is very interesting to me

    But I have a question, how does it compare to a similarly built fire/time corruptor? and if it's superior, what about it makes time/fire defender a better choice then a fire/time corr?
    Better numbers on all the buffs. You'll need to sacrifice some recharge. No capped S/L resists.
  21. Quote:
    Originally Posted by Erhnam View Post
    First you say that you chain Blazes and TC. Now that you only need TC up with no space in between. And then, you need 2 recharge enhs in a power that recharges in 5 secs and lasts 20s. Ok. I think you are just trolling me, now

    Flares does 123 damage. Fireblast 210. Flares activates in 1s and recharges in 0.57. Fireblast activates in 1.2 and recharges in 1. If you cant see why Fireblast is better than Flares you need to go back to MIDs 101

    I give up, keep it on your high horse. I have had enough nananana. I only hope that anyone reading this thread for ideas for their character can use MIDs, since you cant read the most obvious info from there

    Yep, running the numbers, Fire Blast does seem to have the higher DPS. Got it there. Which is fine, all around, since I don't use either of them.

    I haven't said nanana at all this entire thread, you have. A lot. I laughed at your build because it was unnecessarily bogged down with toggles and powers that are useless for an Offending build that wants to solo MoTF runs and losing recharge.



    Edit: TC -> TS -> SR -> RoF -> Blaze -> DF -> Blaze -> TC -> Blaze -> TS -> Blaze. Will also do well when PToD comes down and DF and Time Stop stack to hold the AV.


    Edit 2: Yeah, I was overestimating the absolute "extra" damage in Flares against the chance for DoT in Fire Blast, which is 80%. (80% is code for "pretty much all the time").




    Jesus Christ. Fire Blast, according to Mids, does insanely higher DPS. Apples and oranges, indeed. Well, into respec la la land with me. By the way, Erhnam, just so everyone knows: you are right. You broke through snark and bullheadedness with math. Even better, I can take an extra slot from Time Crawl, put into Flares, and forget about using Defender's Bastion in any real attack power. Good to have it out of the way.


    I hope we can do it again, sometime. I promise I will be every bit as stubborn, too.
  22. Quote:
    Originally Posted by Erhnam View Post
    Gonna put it in a pic since you seem not to get it:



    Uploaded with ImageShack.us

    Fire Blast does almost double DPA than Flares. Did you check MIDs or are you just "nananana I can hear you my build is the bestest"?
    I get that. I really do. That's why you need it up with no space between.

    DPA is not DPS. Next you'll tell me X-Ray Beam > Neutrino Bolt?
  23. Quote:
    Originally Posted by Test_Rat View Post
    Eh. Both builds would still fail the x8 +4 Malta herding test

    GO Traps!
    By the way, Test, just did this. Herded a 4/8 spawn and killed them while only getting hit once. But, I was level shifted and used Judgement. I suppose that doesn't count, then? I forgot the rules you always tell me.
  24. Quote:
    Originally Posted by Erhnam View Post

    Seems you lack some understanding on how stuff work.s The -regen is HEAVILY resisted by AVs. In the order of 85% or more. TC adds very little.
    Yep. Which is exactly why you need it up fast and casted for soloing them.


    Quote:
    You are assuming a lot of stuff. My first character (and im still using it) a Dark Defender which I played as an offender. Dont try to be that smart. Ive tanked TFs with him on SO days. Not only "playing in melee". And people WILL die in any stuff that matters. Or are you moving them from pink patches too? And dont make me laugh. Anyone can solo BAF doors with Lore Pets.
    Don't need Lore pets, they just speed it up.

    Quote:
    Some people like to have a travel power. Not that it matters.
    True.

    Quote:
    Again, you seem to lack some game basics understanding. Hovering != knockback protection. You NEED knockback protection when you try to "break the game". As you say, you are going to get hit. My build gets you more HP, which you are lacking. Capped S/L do nothing when you get hit by almost anything else at full power, unless you only fight S/L.
    Almost everything in the new stuff has either Lethal or Smashing damage, somewhere. Getting a lucky hit from Siege without it would kill you, even with the +max hp. I can nullify half his damage (almost) and take a hefty chunk out of his energy portion.

    There is only a handful of ranged attacks in the new stuff that do KB, as well. And if all they can do is shoot an occasional ranged attack because I hover ten feet above their heads, all the better. Every now and then a Victoria manages to KB me, and if the AV hits me, well... one KB IO isn't stopping that, usually.

    Quote:
    Now is clear not only you dont know **** about game mechanincs, but you cannot read neither. I clearly stated that Fire Blast is used in your ST chain. Didnt you cry about "romans hitting with -def"? Extra def makes for a buffer. And is useful in DA solo incarnate.
    Fire Blast is terrible for my build. I think you actually get better DPS just autoclicking Flares than you ever would with Fire Blast. In the time it takes me to animate Blast I could have fired SR or TC, thus cutting into my DPS with Blaze. Furthermore, you are hovering. The only attacks Romans can hit you with are spears (and that crappy little fire bomb thingy the Engineers use from time to time).

    Quote:
    No, you are wrong. That is what a 10 bill build allows you to do. You are doing quite a few things wrong. But clearly you dont want to try to improve, your build is the bestest on the world and you know everything.
    For what I said in the opening part of this post, yes, it is the bestest for soloing content or team play (without cutting into soloing awesomesauce).

    Quote:
    And as I said, my build still has 9 slots left. You think you need something else? Thats plenty of room to play
    O....kay?


    I've run the new DA arcs on Beta with this toon. I solo'd Mot with the **** bugged Botched Ritual triple stacked (resorted to using Lore Pets). I died once, and that's because I hovered too low.
  25. It seems my flaw was putting "Best" in my link.

    Test is right, everything kind of fails the +4/8 Malta herding challenge. Even I'm not insane enough to try that. To be fair, Test is my superior in almost every way, except audacity, sir!

    OFW: if you aren't trying to break the game, than why is my original build pertinent in any way? I understand that sentiment, I really do; but I don't understand why you wouldn't /try/ if you could. Case in point, how is any build that caps defenses, gives you perma-Hasten, or the like pertinent in any way? If we weren't trying to break the game, we'd just Frankenslot or use SO's.



    Wait, I take back the apology! The first lines of the thread:

    Quote:
    . I recently duo'd a MoITF and MoKhan with a fire/cold, and did a STF duo, as well as soloing a MoITF with him.
    If you can't do that, well...


    Er, thread.