Super Reflexes/Electric Melee Build


Finduilas

 

Posted

Can anyone improve this?

-It's at 182.5% recharge, after Quickness, sets, and Hasten. With Agility and some IO boosters, most certainly in perma-hasten range.

-With Agility Core Paragon off, it sits at 60.7, 61.9, 56.9 to M/R/A, respectively. With Agility on, it skyrockets to 65.3, 66.5. 61.5.

-Will probably take Ageless in case, for any reason, I start getting tired.


Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Sparkshift: Level 50 Technology Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting

  • (A) Red Fortune - Defense/Endurance: Level 50
  • (3) Red Fortune - Defense/Recharge: Level 50
  • (3) Red Fortune - Endurance/Recharge: Level 50
  • (5) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (5) Red Fortune - Defense: Level 50
  • (7) Red Fortune - Endurance: Level 50
Level 1: Charged Brawl
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (7) Touch of Death - Damage/Endurance: Level 40
  • (9) Touch of Death - Damage/Recharge: Level 40
  • (9) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (11) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (11) Touch of Death - Chance of Damage(Negative): Level 40
Level 2: Focused Senses
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (13) Red Fortune - Defense/Recharge: Level 50
  • (15) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (15) Red Fortune - Defense: Level 50
  • (17) Red Fortune - Endurance: Level 50
Level 4: Jacobs Ladder
  • (A) Obliteration - Chance for Smashing Damage: Level 50
  • (17) Obliteration - Accuracy/Recharge: Level 50
  • (19) Obliteration - Damage/Recharge: Level 50
  • (19) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (21) Scirocco's Dervish - Damage/Endurance: Level 50
Level 6: Practiced Brawler
  • (A) HamiO:Cytoskeleton Exposure
  • (23) HamiO:Cytoskeleton Exposure
Level 8: Dodge
  • (A) Luck of the Gambler - Defense: Level 50
  • (23) Luck of the Gambler - Recharge Speed: Level 50
  • (25) Luck of the Gambler - Defense/Endurance: Level 50
Level 10: Boxing
  • (A) Absolute Amazement - Endurance/Stun: Level 50
  • (13) Absolute Amazement - Chance for ToHit Debuff: Level 50
  • (29) Absolute Amazement - Accuracy/Recharge: Level 50
  • (31) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (45) Absolute Amazement - Stun/Recharge: Level 50
Level 12: Agile
  • (A) Luck of the Gambler - Defense: Level 50
  • (27) Luck of the Gambler - Recharge Speed: Level 50
  • (27) Luck of the Gambler - Defense/Endurance: Level 50
Level 14: Evasion
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (29) Red Fortune - Defense/Recharge: Level 50
  • (31) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (31) Red Fortune - Defense: Level 50
  • (33) Red Fortune - Endurance: Level 50
  • (48) Red Fortune - Endurance/Recharge: Level 50
Level 16: Thunder Strike
  • (A) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50
  • (34) Scirocco's Dervish - Damage/Endurance: Level 50
Level 18: Lucky
  • (A) Luck of the Gambler - Defense: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (25) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Recharge Speed: Level 50
  • (40) Luck of the Gambler - Defense: Level 50
  • (43) Endurance Reduction IO: Level 50
Level 26: Quickness
  • (A) Run Speed IO: Level 50
Level 28: Chain Induction
  • (A) Hecatomb - Damage/Recharge: Level 50
  • (40) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (42) Hecatomb - Accuracy/Recharge: Level 50
  • (42) Hecatomb - Damage/Endurance: Level 50
  • (42) Hecatomb - Chance of Damage(Negative): Level 50
Level 30: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 32: Elude
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (43) Luck of the Gambler - Recharge Speed: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
Level 35: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage: Level 50
  • (36) Recharge Reduction IO: Level 50
  • (40) Taunt Duration IO: Level 50
Level 38: Lightning Rod
  • (A) Armageddon - Damage/Recharge: Level 50
  • (45) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (46) Armageddon - Accuracy/Recharge: Level 50
  • (46) Armageddon - Damage/Endurance: Level 50
  • (46) Armageddon - Chance for Fire Damage: Level 50
Level 41: Aid Other
  • (A) Empty
Level 44: Aid Self
  • (A) Healing IO: Level 50
  • (48) Healing IO: Level 50
Level 47: Conserve Power
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 49: Physical Perfection
  • (A) Miracle - +Recovery: Level 40
Level 50: Agility Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (50) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (50) Endurance Modification IO: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 9.13% Defense(Smashing)
  • 9.13% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.25% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 92.5% Enhancement(RechargeTime)
  • 63% Enhancement(Accuracy)
  • 5% FlySpeed
  • 168.7 HP (9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 4.4%
  • 14.5% (0.24 End/sec) Recovery
  • 50% (3.9 HP/sec) Regeneration
  • 11.34% Resistance(Fire)
  • 11.34% Resistance(Cold)
  • 5% RunSpeed


Edit: Was pointed out that PB only needs one slot. Throw it wherever you like.


 

Posted

Your power selection is good, but IMO your slotting needs some work.

The first thing I'd do is ditch the Red Fortune sets, drop the three toggles back to 4 slots each and slot them with LotG or GotA instead. IMO, the ranged defense bonuses you're getting from them are not worth all the extraneous slots.

Move some of those slots to Taunt and six-slot Mocking Beratement for another 7.5% recharge bonus.

Aid Self is very underslotted; I'd give it 4-5 slots including at least one Interrupt Reduction.

Why all the focus on recharge? SR doesn't have any powers like DP in Invul that really benefit from it. If you're interested in sitting at the Incarnate soft-cap, I'd go for that goal and not worry so much about recharge. For instance, I think all those slots in Boxing are wasted and could be put to better use.

Here's your build with a few revisions, making better use of slots while maintaining the Incarnate soft-cap. It does give up some recharge, but you'll still have a more than adequate attack chain.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Sparkshift: Level 50 Technology Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Focused Fighting -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(3), GftotA-Def/EndRdx/Rchg:40(3), GftotA-Def:40(5)
Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(9), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(11), T'Death-Dam%:40(11)
Level 2: Focused Senses -- GftotA-Def/Rchg:40(A), GftotA-Def/EndRdx:40(13), GftotA-Def/EndRdx/Rchg:40(15), GftotA-Def:40(15)
Level 4: Jacobs Ladder -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(19), Sciroc-Dmg/EndRdx:50(21)
Level 6: Practiced Brawler -- HO:Cyto(A), HO:Cyto(23)
Level 8: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(23), LkGmblr-Def/EndRdx:50(25)
Level 10: Boxing -- Amaze-EndRdx/Stun:50(A), Amaze-ToHitDeb%:50(13), Amaze-Stun/Rchg:50(17), Amaze-Acc/Rchg:50(29), Amaze-Acc/Stun/Rchg:50(31)
Level 12: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/EndRdx:50(27)
Level 14: Evasion -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(29), GftotA-Def/EndRdx/Rchg:40(31), GftotA-Def:40(31)
Level 16: Thunder Strike -- Oblit-Acc/Rchg:50(A), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34), Sciroc-Dmg/EndRdx:50(34)
Level 18: Lucky -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(21), LkGmblr-Def/EndRdx:50(36)
Level 20: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(39)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(25)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Rchg+:50(39), LkGmblr-Def:50(40)
Level 26: Quickness -- Run-I:50(A)
Level 28: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(40), Mako-Dmg/Rchg:50(42), Mako-Acc/EndRdx/Rchg:50(42), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Dam%:50(48)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 32: Elude -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(43), LkGmblr-Def:50(45)
Level 35: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(36), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Acc/Rchg:50(40), Mocking-Taunt/Rng:50(43), Mocking-Rchg:50(45)
Level 38: Lightning Rod -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(46), Armgdn-Dmg/EndRdx:50(46), Armgdn-Dam%:50(46)
Level 41: Aid Other -- Empty(A)
Level 44: Aid Self -- IntRdx-I:50(A), Numna-Heal/EndRdx/Rchg:50(48), Numna-Heal/Rchg:50(48), Numna-EndRdx/Rchg:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- Mrcl-Rcvry+:40(A)
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(7), P'Shift-EndMod:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 11.63% Defense(Smashing)
  • 11.63% Defense(Lethal)
  • 10.38% Defense(Fire)
  • 10.38% Defense(Cold)
  • 9.13% Defense(Energy)
  • 9.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.5% Defense(Melee)
  • 12.25% Defense(Ranged)
  • 10.06% Defense(AoE)
  • 7.2% Max End
  • 75% Enhancement(RechargeTime)
  • 57% Enhancement(Accuracy)
  • 10% FlySpeed
  • 231.9 HP (12.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 6.05%
  • MezResist(Stun) 4.4%
  • 16.5% (0.28 End/sec) Recovery
  • 62% (4.84 HP/sec) Regeneration
  • 12.54% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Isn't sitting around 65% defense to all above the Incarnate def cap and with room if I get hit by some lucky rolls on a -def power (not that -def matters...).