RabidBrian

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  1. Oh wow who would have thought it would be hard to get advice on an EM toon?

    Build for defense. Your primary really does not benefit all that much by +rech or anything, so build for defense. You may have issues keeping aggro with whirling hands and EA secondary (has no taunt aura if I recall correctly) so Ide suggest picking up at least a PPP aoe or taunt.

    Realistic suggestion, roll a new brute. If this is going to be your first io'd out brute, spend the money on something else. EM will disappoint you the minute you play next to a ??/ brute.
  2. Quote:
    Originally Posted by BrandX View Post
    Yeah...I was thinking more the lack of Gloom list, where EM came in 2nd place for DPS at 157.

    It's proven Gloom just adds alot to DPS. Not that I'm against using Gloom if the concept says use it, but I was trying to figure out the best DPS for a set using just EM attacks.

    ET - BS - TF - EP though, is that it? Still seems to require alot of +RCH to get those attacks going, or did Billz list have gaps in the chain and it still managed to get 157?
    Well going off of the gloom attack chain, Im gonna say its ET, Barrage, BS, TF. I dont know why I put EP in there, Im pretty sure barrage has better dpa than EP.

    You have to also realize that those are billz findings, some people have claimed to have found better dps attack chains for powersets. We go off that list because bill seems to be that special kind of math nerd you can just trust.
  3. Quote:
    Originally Posted by FireWyvern View Post
    Some borderline things like MS raid, LGSF can be done by three players.
    Theres no way in hell 3 people can MS raid. The pylons would take way too long for 3 to do.
  4. Actually I believe the chart he is talking about is the gloomless chart.
  5. Its litterally like....TF+BS+ET+EP....that may not be it but I know you use both tf and et in it. It does not have long recharges, the self damage allows for the recharge to be shorter than normal (20 instead of 25 or so.) The whole point (not positive, but pretty sure) of the self damage is to allow the recharge and endurance costs to be lower.
  6. Quote:
    Originally Posted by BrandX View Post
    EM used to be fun, and now it's not. And what I can't decide is if it's because I still hate the new animation or because it's a long animation. Maybe it's both. But I know when they made the change, I kept arguing to change the animation.
    They actually tweaked the new animation some time after the nerf, making it so he didnt stare at his hands as he raised them. To me, it was definately a big improvement, because that was my major issue with the animation itself. However, it didnt resolve the powers issues to me. The set is way too choppy to be playable.

    Im not deleting my 50 em/imvuln, because the last 50 toon I deleted I ended up regretting it, and people refer to me ingame by that toons (my 50 em/uinvulns) name, but hes gonna have his spot on the second page of my log in screen, where hes left ignored, until effective buffs are given and he is once again playable.

    My TA is still going to get my attention, but thats mostly because hes a thugs/ta, and all those long activation times keep me doing something and half interested, so it sorta works. Though I must say it was an epic mistake to roll a thugs with no means of directly buffing the arsonists survivability. That dude is a complete maniac.
  7. I just read a quote by castle and ghost falcon regarding powerset balance where their response was "is it fun." It came from the late april Q&A I am pretty sure. This solidifies the sets (EM) imbalance -by their own terms- to me...
  8. No you do not have to prepurchase. The prepurchase deal is you get to start playing it now instead of having to wait for GR release. If you choose not to prepurchase, you will be able to start one once GR goes live (and you have it purchased.)
  9. Quote:
    Originally Posted by Generic Forum User 02 View Post
    may is underlined stop being a smart *** ****** because no one likes a smart ***.
    speak for yourself
  10. Quote:
    Originally Posted by Dechs Kaison View Post
    No other attack set can boast that kind of reliable control.
    The only sets that have worse mitigation in my book are fire and I guess DB (havent rolled one so I dont know, but they look to be lacking in that depot.) Ide put it on the same level with war mace and battle axe, and battle axe has pretty high percentages on its chance-to effects. Every other set has better mitigation hands down. Claws has shockwave, SS FS and hand clap, SM fault and tremor, DM heals (not really mitigating, but similar effect,) ElM lightning clap, and ice melee has slows and sleeps and KD and stuff.
  11. Quote:
    Originally Posted by Atheism View Post
    It may have something to do with the fact that energy is one the least resisted damage types.
    No it has nothing to do with that. That was not taken into consideration for the tables (almost pos.) However, I do want to ask billz how he handled scrapper crits in his table. Also, as others have stated, those numbers are based on imaginary situations where you are hitting the same target for a sustained amount of time. ET and TF do not deal damage that way in most situations.
  12. Performance balance has nothing to do with the bare minimum necessary for a set to be considered balanced. Its all based on comparing it to comparable sets. If it were based on the bare minimum, we would never see a buff, just an endless rotation of nerfs until all sets were at that bare minimum.

    So the question is, how much teaming and how much soloing is considered into the balance equation. They both have to be there some.

    How would you factor a toons performance in a +4/ 8 man team exactly? Serious question. Because so much of a toons survivability at that point is reliant on team structure. And in a way, same with the performance of each attack, except for the number of targets it is able to hit (ST v. AoE.)
  13. Quote:
    Originally Posted by Dechs Kaison View Post
    Keep in mind that performance and balance are done around SO play on standard +0/x1 difficulty, where you primarily are fighting single targets. Soloing on that difficulty, EM is perhaps the best powerset for the job. It offers second only to brute fire single target damage, but has enough mitigation to render bosses reliably stunned.

    In a team setting, EM may be less useful than other melee sets, but I'm not here to argue that.
    First, you do not fight single targets on a +0x1 setting unless you are pulling mobs one by one, and succesfully.

    Second, that is not definitively how the game is balanced. Unless you have quoted the devs saying that, because if that were the case it wouldnt have taken til i17 for defenders to get a +dam buff when solo. And if this game is balanced around solo play, it is even more unbalanced than I first thought. How could they stick you with a team rez in your powerset if this game were balanced for solo play. So, team play has to come into the balance equation, in my eyes. Though after rereading your statement, you probly werent trying to tie +0x1 into soloing...
  14. Quote:
    Except, that you still admitted that you weren't posting this to be constructive. Just saying that something should be changed is fairly useless
    There you go again reading the words you want to read and "forgetting" about the rest. I gave reason as to why. Maybe it took me a second post to get deeply into it, but I stated a reason as to why. Maybe I chose to do so because I feel walls of text on an OP can work against starting a discussion.

    Quote:
    "I think my car is broken. I don't care to fix it, but I just wanted you to know."

    To which the only response can be: "Well, okay then."
    This would be the case had I said "EM is broke, but I dont care." The mere fact that I came here and posted shows that I do care. Had you said, "I dont care how it is fixed," then it would make at least SOME sense, but that is neither what I said nor the truth. ANOTHER EXAMPLE OF YOU, EITHER ON PURPOSE OR OUT OF LACK OF LITERARY COMPREHENSION, TWISTING WORDS TO FIT YOUR RETORT.

    Quote:
    As such, the point of your OP was just to rant.
    You seem to be the only one who took it that way. At least, the only one who posted about it.
    Quote:
    Especially given the much longer thread on TA that happened very recently here
    HAHA yeah that recent thread that can be CONVINIENTLY found on page 5 (on my list) and was started in october of 2009. REEEEAL recent.

    Quote:
    and that you seem to admit that there are lots of EM threads out there, any one of which you could have posted this in, if they are as rampant as you say.
    Well mr. forum rules, I didnt want to resurrect a thread thats already been modsmacked to hell and back, and since every single ET thread gets modsmacked (because of people like you....and me,) I started a new one. On the first page.
  15. Quote:
    Heck, give stun the old ET animation. No big imbalance to damage output, but a boost to mitigation.
    This is what I thought was going to happen from the beginning. When I first rolled an EM toon I thought the dev's had originally messed up and switched their animations, liked how it was and kept it.
  16. Quote:
    Originally Posted by Aett_Thorn View Post
    Still, Rabib, you want to put some examples forth of where I've done what you stated I do, without apologizing for it?
    You did it in your first two posts in this thread. I pointed it out the first time, completely ignored the second post considering the statement you quoted completely goes against what you follow it up with. But since you had to bring it up:

    Quote:
    If this is true, then this is a pointless thread, and should be locked. You've just admitted that you don't want it to be about discussing changes, just ranting.
    Just because Im not discussing HOW to change it doesnt mean I am just ranting about change. I am discussing WHY it should be changed, which is just as important as how. Also, you quoted me saying Im all for people tossing out their suggested changes to it, so what was the purpose of that post? Or did you just forget to read the rest of what you were quoting?
  17. Quote:
    Originally Posted by Dechs Kaison View Post
    I didn't mean the only thing as in the only parameter. I meant to say the chart should not include extra recharge beyond what SOs can provide when looked at from a balance standpoint.
    Yeah Aett thorn likes to read excerpts so they work best with whatever half knowledgable objection hes about to blurt out, whether thats the actual context or not, and goes about it rather coarsely. Yeah, coarsely shouldnt get me modded...

    TA is a tough one because if you were to just increase all its buffs slightly, it would become rather OP'd, at least for some AT's. It is very overwhelming as is though. I would definately suggest to any interested parties to check out trickshooters thread on it. Somehow, TA's managed to keep a solid thread going where EM change threads get so flamed up they have to die and cool down before another can be made. My guess being TA has basically blown in one way or another from the beginning and has never had OSA completely WAI, so its more accepted at this point.
  18. Quote:
    Originally Posted by RabidBrian View Post
    The basic nature of the power was changed completely. It used to be a quick activating attack that is now a -very- slow activating attack. They changed the basic nature of the power when it went from having the 2nd fastest melee attack animation -IN THE GAME- to the 3rd slowest melee attack animation -IN THE GAME.- (going solely by the attack animation time, some animations may be <slightly> different than others but share the same activation time. Top 2 are 3.3 and 3.07 seconds.) Take out AoE/cone (mult enemy) melee attacks from the equation and it becomes number 2, behind only TF, WHICH IS IN THE SAME SET! When you go from one extreme to the other, I would have to say youve changed the basic nature of it.
    I really want to discuss this part further (halfly because I saw castle quote himself and thought it was sooo cool)

    Im not going to argue the original animation was fine as is, but adding a whole attacks worth of time to it is/was a joke. Sure, its a nice utility and nice mitigation being able to eliminate the sapper right off the bat, but ET doesnt need 2 powers that can do that when other sets have one and then some real damage (AoE.) ET and TF do puny damage when compared to powers with like activation times because a lot of those powers are AoE. And sorry but the ability to knock out a single important enemy is really more necessary on squishies than on "built for bruises" AT's like brutes, tanks, and scraps.

    Look at SS, which I believe is WAI in the devs eyes. You have the hands down best AoE given to melee AT's in the game, and then you also have KO blow. KO blow does the same amount of damage as TF. Yet, it does this over a second faster. FS is half a second faster than ET, and deals damage to whole mobs. And bringing damage types into the arguement is moot because the damage number for KO blow is base damage WITHOUT rage on.

    SS may have been a cheap comparison, but the difference is HUGE.
  19. This isnt a thread to discuss how to change EM (or TA), theres already dozens of those. This thread is just calling it to the front of the forum page again, and I will do this until its dealt with. If youde like to share your changes, go for it. After all, when you ask for change, you ARE asking how.

    The basic nature of the power was changed completely. It used to be a quick activating attack that is now a -very- slow activating attack. They changed the basic nature of the power when it went from having the 2nd fastest melee attack animation -IN THE GAME- to the 3rd slowest melee attack animation -IN THE GAME.- (going solely by the attack animation time, some animations may be <slightly> different than others but share the same activation time. Top 2 are 3.3 and 3.07 seconds.) Take out AoE/cone (mult enemy) melee attacks from the equation and it becomes number 2, behind only TF, WHICH IS IN THE SAME SET! When you go from one extreme to the other, I would have to say youve changed the basic nature of it.

    I dont have numbers to back my statement up because its impossible to create them without being given the information from the devs, which they wouldnt do (if they can even gather such a random stat.) Im going off of coalie and channel chat and postings on the boards where people state theyve deleted a 50 EM toon. Though since I never tossed out an exact number for the statement, I dont know why this even matters. Two people doing it makes my statement true, so yes I DO have the numbers to back my statement up thankyouverymuch.

    Hyperbole is only ineffective when it falls upon the ears of people who lack any social skill. If hyperbole was ineffective, you wouldnt have studied shakespeare throughout your schooling.
  20. Both sets are underperforming. You dont hear someone mention either set without having the arguements come up. If the arguement is that prevalent, you need to at least look into it.

    How the cottage house rule didnt apply to the ET nerf I dont know, but when you make the power animation 2.5 times longer on THE SET DEFINING POWER, You have changed that ENTIRE set. Theres no way around it. No reason behind the nerf can change that fact. You completely changed the way the set works with a nerf, and did not buff it anywhere else. In fact, you accompanied the nerf with another nerf (though much smaller in effect for the melee AT's, but still.) Now you have people deleting their level 50 EM toons, rather than play them. The playstyle is crap.

    Ive been spending most of my time creating new toons and running PuG's and I couldnt tell you the last time I saw an EM toon. And hundreds of threads say Im not the only one.

    TA is just lackluster. you get every debuff in the game, but in such small incraments that its rather ineffective, especially since its an all debuff set with 0 buffing abilities. It should not be getting outdebuffed by sets that have buffs. Especially with OSA like it is, poorly WAI at best.

    I mean cmon, both sets arent getting played for a reason. They dont have any downfalls that arent balance related making them unliked (think dark armor and pre power customization.) TA sort of does with redraw, but I dont think thats an underlined issue like the dustball effect was. ****, EM looks steazy as hell with power customization, but if no one wants to get one passed the sign in screen, that doesnt do much for them.

    If theres another powerset thats downright ignored, toss it out there. Those are just the two prominent ones I always think about.
  21. Quote:
    Originally Posted by ConFlict View Post
    lol and me playing my shield sets tons may have done it to. Worrying about posting something on the forums for fear of a nerf is borderline insane. Bottom line, if something is that much to good, they will find it and they will adjust it.
    Yes you played your shield toons too much and now they are nerfed. The thread uncovering a modifier mistake had nothing to do with it.

    Blame it all on conflict.

    Low level stormies can handle the alpha pretty well, once you get to the upper levels (somewhere in your thirties) the mobs stop being effected by cane and all your -tohit so much, and you have to start substituting in defense bonus's from IO sets to keep up the reliability. Its a fun playstyle though, especially when you dont feel like laying down a bunch of buffs/debuffs. At least, you wont feel like your just laying down debuffs with all the orange numbers (and mobs) floating around.

    Redside, Ive been leveling an /SR stalk with the hopes that Ill someday IO it out enough to handle any alpha's. Ive seen it done and it doesnt look to be very expensive to build, yet very, very efficient. And I mean, cmon, no one expects a stalk to consistently take alpha, even with their armor secondaries. Lack of HP I would guess.
  22. Quote:
    Originally Posted by Clouded View Post
    Yes.
    ok maybe but only because your arguement is sound.

    in all reality, its still no.
  23. Quote:
    Originally Posted by Patteroast View Post
    I just wanted to say that I think Energy Melee's still a fun set... even after its big nerf, Energy Transfer's a really good power.
    no
  24. I got kicked from a team for not SBing on my sonic/storm corr...

    Dont think I really wanted part of that team anyhow.

    No character is ever at the recharge cap on their own accord, so SB is never useless. It being the largest outside source of +rech available in the game, you are fooling yourself saying its not a big deal.

    I agree, when I think kin I think FS first, but I definately think sb second.
  25. WHat do you want OP, people are giving their opinions and even giving reasons for their stance and you keep ********. If you dont want to hear their answer, then dont ask the question. If you came on here to see if anyone would agree with you that sb is not needed, the last two pages show youre on your own with that thinking. If it were a solo farm toon, you dont need it. If you are going to team even once, I can almost guarrantee at least one teammate will ask for it.

    When Im on my plant/kin I am very up front with how I intend to distribute sb, On my own time to people who dont whine for it. I dont keep the whole team SB'd 24/7, but its up enough and they appreciate it.

    I also find sb's a good tool for getting a lazy brute/tank moving. Im not a big fan of breaks between every mob.