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As has been said, permadom already survived the revamp to domination a couple years back. So i dont think its going anywhere.
The thing is that IMO perma dom really the most attractive feature to me right now, what i miss when its down, isnt even the control, its the status resistances. The other night i was on a ITF, and before the last mission i had gone out to smoke. When i came back i thought i was lagging out because none of my powers would fire, and suddenly realized i was slept and it didnt even occur to me i could be, where it would have been the first thing on my mind playing a blaster.
By the time you spend MILLIONS UPON MILLIONS to reach perma dom, there are so many other benefits your getting off the IOs especially dealing with recharge for other things, that honestly though the mag is nice, things like having mass confusion up for every other mob, or perma volcanic gases really honestly makes the build more then the mag bonus. The end result might be perma dom, but the other benefits even if i was just shy of perma dom would still be well worth the investment on a character i like to play. That there is the real kicker to me, i would never invest as much on a character i was just messing around with. My blasters and dominators are my favorite characters so they get my attention and money. -
Quote:I disagree. My problem with the later two movies was that they simply didnt stick with the forumla that made the first one fun. I look at PotC alot like i look at say the Indiana Jones films. Though they deal with magic and mystic ideas, the central theme was that all these characters live in a real world with similar sensabilities to our own. So its ok to have one or two aspecs of the story be magical, like in the first one the zombie cursed by the gold. But the fun and humor of the movie came from those fantasy things existing in a real world. By the time the second one came around it was all like huge sea monsters and an octopus man that no one gives a second thought to, and fish people and huge storms and whirlpools were just the normal everyday realities that the characters faced. And it IMO wasnt nearly as fun.I have to disagree with this. One of the failings of the latter two Pirates films, in my eyes, was that they bought into Jack's hype. They were too much about how wacky, interesting, and "legendary" he is, and didn't keep you guessing nearly enough about his motives or sanity. The multi-Jack scenes in At World's Ends were among the worst scenes in the movie, though nothing beats giant woman dissolving into crabs.
Jack, like all things, is best in moderation. To keep him from getting stale. Which is exactly why I'm looking forward to this next installment of the franchise; I believe there's been enough time off for the writers and cast to create something more interesting, and for the public to -want- another Pirates film.
And in doing that they moved away from many of the things that made the first film fun. Example when Jack holds elizabeth hostage after rescuing her from drowning in the first film. His escape really surprises even him in his balancing act and his fight with orlandos character. By the second one it was no big deal to be running through the forest on a water wheel, by the third it was no big whoop to be swinging around the rigging on a ship on the edge of a whirlpool of death in a rain storm.
Its that idea of making everything bigger and better to me that ruins so much. Like taking Indiana Jones from getting thrown under trucks and such that can be done live with stunt men, to putting him into a rollercoaster special effects ride on coal mine cars. It just didnt FEEL like it should. Or atleast that is my Opinions. -
Quote:Thats true the problem in the case of the star wars eu books though was that when Batman a batman story arc goes bad you still had 3-4 other batman books running to lean on. When the EU went bad they had commited fully to the NJO or later Legacy of the Force arcs and there is no where else to turn. Now if they had made the NJO say affect half the released books where you got one NJO then one independent book release, that would have been fine, i would have kept reading the independents and simply ignored the NJO. But when they changed publishers the idea of every book having to contribute to that story arc basicly turned me off buying and reading the EU books.the idea was to bring in an enemy that wasn't the Imperial Remnant and create a mostly coherent series of books over a few years time, instead of writing a few novels that jumped from one point in time in the EU to another, and then back. execution flubbed at some points because some authors weren't as "in" with what was going as others were, and worse was some of the input Lucas tossed into the whole thing.
i didn't mind the NJO, but it certainly wasn't the miserable crapfest that was the Legacy of the Force series. this isn't to say all the EU stuff is bad or good, but if a franchise goes on long enough, you're going to have equals parts awesome (The Dark Knight, X2, 'Up, Up, and Away') and equal parts crap (Batman R.I.P., Wolverine:Origins, Superman IV). -
Quote:There are aspects of the expanded universe i really wish were delt more in the offical canon though. One thing in particular i always liked in EU was the idea that force adepts had specialties. Like where one force weilder might be more of a fighter, another might be more of a healer, another more of a philosopher etc.This is one of those extremely rare cases when I generally agree with GG.
Which isn't to say that there hasn't been some decent or even good official fanfiction out there, such as BioWare's KotOR. But when push comes to shove, the movies are the final word for me.
My main dislike of the EU really came though when they started the new jedi order stuff. I think it was a mistake to try and make all these different authors write basicly one story arc. Atleast with the old publishers though one book might have sucked, there was a fresh story coming out in 4 more months. When they combined it all, now if you didnt like the story you were screwed. -
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Quote:I dont mind them having to come up with a story for doomsday, it would be pretty much a show up and fight otherwise since his first appearance in comics were pretty bare bones. But as has been mentioned, its never the IDEA on smallville that is the problem, its the eventual execution. Brianiac they have done an ok job with. Otherwise it seems pretty much a show of the bad guy, with a cliff hanger, then some crap *** way he gets out of the mess.I also think in some ways their take on Doomsday was better than the comics. It was much more interesting to have Doomsday be the son of Zod and Ursa sent to Earth with a different agenda than Kal-El.
For doomsday the ultimate battle with the one foe that has technically beat superman was a 30 second 3 punch fight. The first appearance of zod was basicly a possesion of Luthor, the second was IMO kinda anti climactic also. Im I was more intrested in the "They are not candorians" then i was clark falling with the blueK in his chest.
Ultimately smallville needs to realize their is no drama in setting up a cliffhanger with an unbeatable hero being beat. We know that isnt going to stick. They should have just tied up the zod story line once and for all and then the cliff hanger should have been speculation about what is to come next season. -
Ummmm dont I recall seeing interviews with Welling early on in the series that he was opposed to ever wearing the blue suit, and totally didnt want to by type cast by doing the movies? And now he is saying he always wanted to it just wasnt that easy? Really? Why not did he forget how to sign his name on a contract?
Im sure i will watch as its the last season and i stuck with it this far, but i am really not hopeful. We get these kinda things every year about things to be excited about. I guess i can hope that they finally live up to the potential being the last season, but Darkseid via smallville is going to suck balls. Just like every signature villian via smallville has sucked.
And from the clips theyhave shown im either gonna have to get some sun glasses or make a new setting on TV with color adjusting just for smallville cause it looks like the orange/bronze tinting they started in the last couple years is even worse then ever. -
Just what it says it is basicly.
http://www.joblo.com/index.php?id=33171#
I dont know if they can get back to the fun feeling of the first one, then im all for it. Perhaps ditching Bloom and Knightly might let them do that. -
Quote:It might be more costly, but not that bad, to get a bit over what your plan is.I know it isn't as important an issue now that Dominators have been buffed, but I would still be interested in knowing whether or not this plan for my Plants/Energy Dominator has achieved permadom. And if so, if it has been achieved at my current level (47).
I'm still trying to get the 5th Malaise's Illusions for my Seeds, 2 more Posi's for Dark Obliteration, and 3 more Expedient Reinforcements (once for the Fly Trap and one for the Seer, which would be slotted come 48.) Those just are not available at any price right now.
So, did I make it, or am I still lacking in the recharge department for permadom solo? (I know I get real close on teams with SB or AM, and have had it stacked 2 to 3 times a few times).
Also, what is needed for perma Hasten? Do I already have that now, or is it even possible?
Anyway, here is my plan in Willowpaw Format (Power/Enhancers/Slotting Levels). All of the generics are level 50. I can't even begin to name the levels for all of the individual set pieces. But I don't think that matters for this question.
01 => Power Bolt - Kinetic Crash(6) - 1/3/5/17/27/29
01 => Strangler - Neuronic Shutdown(5) - 1/3/5/7/7
02 => Bone Smasher - Stupefy(5) - 2/9/11/11/15
04 => Roots - ACC(2) - 4/9
06 => Air Superiority - Crushing Impact(5) - 6/19/21/23/31
08 => Seeds of Confusion - Malaise's Illusions(5) - 8/17/42/42/42
10 => Swift - RUN - 10
12 => Hasten - RCH(3) - 12/13/13
14 => Fly - FLY(2) - 14/15
16 => Combat Jumping - Winter's Gift: Slow Resistance / Karma -KB - 16/19
18 => Hurdle - JMP - 18
20 => Stamina - ENM(2) - 20/21
22 => Power Blast - Kinetic Crash(6) - 22/23/25/25/27/29
24 => Power Push - Kinetic Crash(6) - 24/36/37/37/37/39
26 => Carrion Creepers - Crash(6) - 26/31/34/34/36/36
28 => Total Focus - ACC / DMG - 28/34
30 => Vines - Neuronic Shutdown(5) - 30/31/43/46/46
32 => Fly Trap - Expedient Reinforcement(4) / Call to Arms(2) - 32/33/33/33/43/43
35 => Power Boost - RCH - 35
38 => Power Burst - Kinetic Crash(6) - 38/39/39/40/40/40
41 => Dark Consumption - ACC / ENM - 41/50
44 => Dark Obliteration - Positron's Blast(5) - 44/45/45/45/46
47 => Summon Seer - Expedient Reinforcement(4) / Call to Arms(2) - 47/48/48/48/50/50
49 => Super Speed - RUN - 49
When i was running at the 73 boost from IOs it was a very very small window to click Domination again in. And i would constantly forget to click hasten if i changed that off auto in favor of domination.
For that build i would suggest trying to find room for atleast one LotG process for recharge, and the purple confusion set is normally pretty cheap for purples and those two alone would boost you 17.5 percent in recharge and give you a nice gap to work with in. -
Quote:So there is no benefit to practicing and using your powers, exercising etc. Hum guess someone should tell the X-Men this they could prob save a ton of money on electricy not turning on their danger room anymore.
Which always struck me as being a tad strange to say the least, you can't earn badges from defeats, as they are technically not real. Why would you earn XP/Inf from them too. -
Quote:Im sorrry but your being dumb. Yes when the AE hit the streets it was totally abused. But then they nerfed XP in it and it calmed down. THen they further introduced the SSK system which calmed it down again. Since those two changes the old days of begging in PI were comparably way worse then what has gone on in the AE. In fact the AE is mostly a ghost town now.Ok if you ever played before the AE got brought in, you would know that level 1's do go to PI but more often than not there stood there spamming lvl 1 lft for hours because people used to ignore them.
Thats the way it should be. If they got a team, good for them, if not even better.
I dont see why this game should cater for the farmers who are doing nothing but destroy what was once a good game. Instead of wasting time with fixes, just remove the exp from AE full stop and increase ticket count. People will still play it at 50 for a cash source income, yet it will stop the level 1s asking for a quick fix plus it will also take away some of the old skool farmers because they only did it for cash and recipes anyway since there 50.
If they implement it some will go to AE instead for cash just because its easier, in this case, farming isnt so bad.
When you get level 50s asking you what talos island is and how to get there, thats bad and thats why this change was brought in.
So these changes really dont effect to many people in the AE. The people that can farm in the AE can farm anywhere. My point was with my two accounts i can just as easily take my low toons to PI and farm them there. I dont need the AE. So spending hours of work time on "Fixing" it instead of just ignoring what the few do in there, is really the punishement to other players. The time wasted that could be used to get issue 17 out, going rogue etc.
You want to ***** about the impact of farming? Well the impact isnt the farmers anymore, its the time spent to curb what has become a small and ever smaller part of the player community instead of creating new content to keep the majority of the player base happy.
So direct your energies to telling the devs enough is a enough, undo this crappy change and leave well enough alone. Cause if you didnt read the Dev posts, they put this change in knowing it wasnt good, and plan and spending even now more time to fix it further. It was fine before this change. Or good enough atleast. But your complaining about the farmers, complain about the devs spending countless hours fixing something they will never fix instead of just creating a great game. THAT is where this game has gone wrong over the years, time and time again. -
Quote:Really? How is that? I can still just run one of the missions i have keptsince before the AE was around anyway. With new sliders still set it to make spawns, and still run the mission solo for my second account to level on.But, but! This is a good change because it is going to stop the exploiting!
So what exploit did this fix? The one where i didnt have to actually take 5 minutes and use my base teleporters to move a new character from atlas to peregrine?
If people spent the time playing rather then worrying about how others play maybe less people would have to cry about finding teams. If a fix is going to hurt more people then it helps then why implement a half ***** fix? Plenty of missions offered appropriate rewards for the content, but because a handful of people would use a mechanic that could be slightly skewed to their favor, lets hurt 100 percent of the player base to fix the problem?
Not just that, but with the custom mob xp BS that they have nver fixed, this is even more of a hit to arcs that use custom mobs.
Half-***, required no thought, and punishes the honest players doesnt seem like a fix at all to me. -
Quote:Accept they have always claimed that they were not designing the game based on IO use. So if that has changed is makes on sub par set/power compared to powers that have been in the game longer.I think the issue is mosre that RoA and FA are overpowered (especially in these days of IOs) and Hail of Bullets is more representative of where they should be.
DPs already IMO is not a very good blaster set. The damage overall seems way to weak compared to even sets like energy, and the mitagation is just not there. With the animation times and roots, basicly any AOE gives most mobs enough time to close to melee range and just off you.
The roots need to be looked into, the cone AOEs should be much like energy torrent and not only have a increase to range, but an almost 100 percent knockback chance. As it is now the set should not have been labled as a blaster set, being that is much more kind to use as a corruptor. -
Quote:You work for NC Soft? If so why dont you have a forum red name, if so why are you posting under a non-dev account without warning the forums ahead of time, isnt this breaking the company rules you speak of?The devs are specifically barred from posting anonymously under another account. Even when his redname was malfunctioning, Castle identified himself when posting under a different account (which was also named obviously). That policy dates back to the Cryptic days, and to the best of my knowledge that policy is still in effect. And I last checked just a few months ago.
Quote:Although this is certainly true, its also true that perhaps counterintuitively because the devs have their own work to do, they are not always very aware or try to be aware of what everyone else is doing. There's no "thrill" to finding out before we do that Castle is making a banana-grenade powerset in Going Rogue, because they work there. Sometimes *I* find out what Castle is working on before BaB, and vice versa, when its not a big secret, and the one doesn't directly affect the other. BaB may know, he may not know, he may be so busy with Going Rogue and other projects he doesn't currently care to know. Its impossible to know without asking him.
Quote:That's hyperbolic. Under no set of circumstances would someone be modded for saying what BaB said, first because its relevant, second because its true, and third because it doesn't violate any of the forum rules. Just because you don't like it, doesn't make it generally offensive.
Quote:BaB didn't say it, I would have eventually. Its completely relevant to the suggestion that the AE *must* provide a levelling rate comparable to the rest of the game. Even when its "fixed" there's no guarantee that will be true. If it was up to me, that almost certainly wouldn't be true on average, for a number of reasons.
And if you think its not constructive to be told that one of your assumptions about the AE might be wrong, and therefore all of your conclusions about the AE that derive from that assumption are suspect, and any argument you make to the devs that include that assumption have a significant probability of being dismissed, we have a different definition of "constructive."
And if a player was to say that the assumptions that we make about the MA are wrong then that is one thing, they are likely as playing guess work as we are. But if a Dev says that you are wrong, its implies that the offical line of the company is that the players are incorrect.
Quote:And by the way, I actually don't know if BaB had first-hand knowledge, or was just guessing when he said what he said. So I'll reiterate: the AE's "alternate levelling path" makes no guarantee that it will provide an equivalently fast levelling path. And I am not guessing.** I think its fair to suggest its too low because its drastically too low. But its not fair to suggest its too low because its lower at all. That's a target you have no right to expect, in the sense that the devs have not stated or implied you'd ever get, all assertions to the contrary notwithstanding.
Quote:Comparing this to "Jack-speak" and saying that "alternate means equal" is ironic, because that sort of redefinition of English is exactly what Jack was often accused of. Alternate means equal in exactly the same way that Enhancements aren't powers: only from a very specific and narrow point of view.
I say its double speak like Jack because we were told a better alternative was going to be forthcoming, and the response he gave implies it could not be. If the devs pushed a crappy system onto us for rewards, saying that it would be fixed, and know now that its not going to be, then that is totally just like the things jack used to do.
Quote:** I've had discussions with many devs about the AE, from before I14 was in beta, up to the present day. Their collective position about rewards in the AE during those discussions has been consistent ever since Positron laid down the law on it in the open forums: the AE is intended to have rewards (it was originally conceived to be reward-less) but those rewards may not be equivalent to the rewards achievable in other parts of the game. They may be qualitatively different, and they may be lower. That's been true ever since the AE's design was changed to allow rewards at all.
See my thing is that i dont care really about the xp, influence etc as a single thing. But IMO there should be soemthing the AE offers in exchange for slower leveling. So if they want to leave xp and influence as it is now, im fine with that, then increase the ticket cap, or remove it. Maybe allow tickets to purchase specific recipies like merits do, or better yet buy purples.
Point being, if they want players to make good use of the AE it needs to offer something, and it its going to offer slower leveling, slower influence no random drops and tickets that dont quite make up for all the random drops, and to top it off creativity costs players even more xp loss andinfluence loss, then guess what? Players wont use it. Just as they dont seem to be doingnow. It might not have been designed for rewards but the devs were atleast smart enough to know with no rewards it wouldnt be used. So how about being smart enough to pick atleast one thing that it can offer great rewards for, in exchange for slower rewards in other ways. -
Quote:If this is the case then BABs shouldnt be offering opinions, atleast not under his red named account.Actually, BaB is not a reward designer or an AE system designer, so BaB's comment is not an official dev response. BaB was commenting colloquially. BaB's statements about the design of the AE have no more official weight than mine do, unless BaB specifically indicates he's speaking in an official capacity. BaB has said this more than once himself. BaB is the animation-lead. He's the reward-nothing.
Also, if the devs were working on a solution to custom critter XP, it would be hard to say that they were still working on it because they would probably be barred from saying so. There are rules about speaking about future game developments that are not locked-in certainties, especially about controversial matters like AE rewards. All they could say is probably what has already been said, which is that the current state is likely not the final state. I doubt any of the red names would be allowed to say anything further.
BaBs is a developer, as such he might not directly work on every aspect of the game, but would certinally have knowledge of what is being worked on in other departments. It is not like the staff on the game is so large they dont see each other, talk, have meeting etc.
Saying its still being looked at and researched is not commiting to a fix,or putting a time table ona fix. But to basicly offer a snappy remark with no information is trolling. His post offered really nothing to the discussion of a possible fix, or related to the original topic by commenting on a proposed fix. If BaBs was one of us, a moderator could have smacked his post, i know i have gotten warning emails for less.
I dont expect the devs to make comments out of turn, i dont expect the devs to keep the players aprised of all things in development before the right time to discuss it. But I also dont expect them to take part in double speak on issues we are discussing. If they have nothing constructive to offer then perhaps they need to offer nothing at all, or at minimum have a non dev forum account and offer those opinions through that rather then a red name. -
Then who determines how long it should take. I am not saying that i think 48 hours is appropriate time, however if XP rewards were solved so that AE was similar to normal xp earning and still allowed for creative control of your creations, then the problem is solved with no need to limit how quickly i can earn xp on some arbitrary scale of how fast the devs feel i should level or how much is to much ina day or whatever.
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Quote:This brings us back to the OP:
Put a "Speed Limit" on the MA in terms of rewards. A cap. A maximum amount of XP, Presige, drops, etc per hour (per character). Then let all MA critters give full xp, plus a bonus for extra abilities beyond the 'norm' for their rank and level.
They might need to add a new "MA Bar" to the UI to let you know how close you are to the cap.
You'd probably need to still impose a minimum amount of offensive powers for them to offer any xp at all.
Then MArchitects can create missions as they wish and players won't break the game by hitting the level cap in a day.
I dont like the idea of capping my xp or influence. IMO the devs need to look at the standard game groups of villians. And then map out a threat level based on their attacks, and use that as a guage to giving rewards on MA critters. So basiclly standard dev rewards equal a certian level of gain for a threat assesment. Use that as a baseline, then asign powers in the critter sets similar values for attacks debuffing or controling etc. If you custom critter is atleast the same as a base line dev then you get full xp, if its higher you get slightly higher, maybe 10 percent. if its lower its xp is based again on its threat.
Then give a base that every critter has to have atleast 2 attacks or something like that to prevent the non-hitter critters. -
Quote:And i would know this about you how? Even if you canceled and reactivated an account the forum reg date would be the original reg date. Which is all i have to go off of, and your response was to my comments which were dealing with issues from prior to your reg date. So for assuming that was correct, i guess im sorry. But my points still stand, the biggest issues with this game and its fans has always been the devs talking themselves into holes with the type of double speak that BaBs was taking part in on "alternative"Would you like me to take a picture of my original game box back when Defenders had Fold Space, Katana WAS Broadsword, and the like?
But thank you for so kindly showing me that you're not going to put effort into things; arguing bia 'I'm a veteran and you're not' always works out well, doesn't it?
Quote:I see plenty of people; farmer and regular players alike. And if I don't see many? I'm inclined to either think they're IN doing missions, or that people are taking a break. And if nothing else, I'll form my own team and populate it myself.
Quote:Because apparently, you link your fun to rewards in terms of exp. Your sole argument stands on:
"I don't have fun with AE because it doesn't offer enough exp."
You can have your own definition of 'fun', just as someone can who runs the Behemoth farm 478 times and smiles with glee, but in the heart of things, you're STILL earning exp, you're STILL engaging in ALL of the Architect's features, and nothing but personal gain was reduced.
Would that have been so hard to say, it infact they were still working on it?
Quote:Because you can also fight weaker enemies for that amount of exp.
Quote:Oh, and guess what? There's content OUTSIDE of AE, and with the new Super-Sidekicking and Exemplars receiving exp? Oh, man, you can essentially level 1-50 on Hellions.
Quote:Now you're just projecting yourself onto me. A big no-no. You're STILL progressing; at a slower rate, but if that slower progression automatically kills all of the 'fun' you were having, then I sincerely doubt the validity to begin with.
Quote:Can you show me numbers on these 'vast majority'? Because from the AE terminals, a LOT of arcs have a LOT of ratings as it is. There are people exploring further new content, some people working on their badging, some people are STILL using AE, and so forth. I fail to see any 'vast majority', aside from the ones that now crank spawns up to +8 and go nuts elsewhere.
Quote:And do you know WHY it was launched so early? Because they set a deadline, but had to make such drastic changes (Critter Creator) that it was pushed back into it's own entire issue. It was a correction in progress, and it was already discouraged. People were surprised when they actually had to face consequences for breaking the rules they knew existed! Oh no!
Quote:I actually have no words for this. This paragraph isn't a response but a giant wall that might as well read 'TROLL BAIT' ad nauseum.
Quote:But if you'd like to know? If you'd REALLY like to know why there's only 3 years of vet rewards?
It involves a lot of situations: my father passing away, my mother having to undergo extensive surgery, my friend needing help to deal with her unplanned pregnancy, and a whole list of different things that made me look at my subscription and say 'I haven't been playing for awhile, and I'm gonna be busy for awhile' so I cancel it for a period of time.
Quote:And you have a good idea screaming at the devs that they did a bad job on their game that you still continue to play and pay for.
But the game is a role playing game, it does denote that your character will gain skills, strenght etc. If there are two paths to do that, playing through the AE andplaying standard dev content, and one path offers badges, higher xp, higher influence, faster leveling, more teaming opprotunities, purple drops etc. And the other might offer somewhat nicer choices for IO sets, but slower everything else, less people in the sytsem so fewer teammates availible, which path do you think your going to choose?
Or put it this way, your dad just died a few weeks ago, your working full time, your friend is pregnant but you want to burn off some of the little free time you have playing the game. You log in you can isntantly get on a team running radio missions, and get the 2-3 bars you need to hit 32 and get your controllerpets, or you can try and take 20 minutes of the hour you have to play to put together a AE team, and fight harder mobs for less xp and you fall short of level 32.
Which path would you choose. Cause frankly the game is the same. There might be different stories but ultimately a blinky mission or kill all is the same in AE as it is in dev created land. So basicly the FUN of playing is the same on both sides. So then why pick the slower path? -
Quote:And the devs created enemies with 1-2 attacks also, how many attacks do most hellions have? Or Council? However when i use custom setting and limit the attacks bellow standard to match dev content, i basicly lose all xp earning for the people playing my arcs. Even if i keep it standard, they will only earn 75 percent xp for enemies that are most times more difficult then dev enemies.Because you have the option to make enemies with 1-2 powers thanks to the new 'Custom' option under Critter Powersets.
You go on, and on, and on about how all of these things are extremely powerful, but you're clearly talking out of your ***. They're more powerful if you're looking for a challenging arc, but more often than not, they're no stronger than regular mobs, and more often than not, they're weaker. -
Quote:So if it was superior then why did it have to be nerfed to be inferior rather the closer to on par. See i can get around the lessened drops, since basicly you can earn tickets that come closer to getting real desirable set peices, this helps overcome the money issue also. But i dont see why xp should have to be inferior.
But seriously? AE can never be equivalent. Do you know why? Because even before the huge exp nerf, it wasn't equivalent; it was SUPERIOR. It gave you rewards that had little to no risk attached to them. If the devs had to make the choice again, I'd hope they do it all again.
Again i understand the exploits that could come with using bonuses on mission completition. However why nerf patrol xp in the missions? Why have harder custom mobs be worth so much less then mobs the game spawns which are way easier to fight? I agree that mobs with no really combat ability shouldnt gain xp, however i can make mobs at standard strenght using fire/regen or something like that, which between the two sets makes superior mobs to what the game would normally spawn, and get 25 percent less xp for them. That IMO is not fair and then further limits the desires of people to use the system and experience other players creativity. -
Quote:Your right, there will always be a best way to level or gain rewards, i dont argue that. But what i do argue is that alternative doesnt have to mean substantially inferior to the other.Players do not have the word alternative in their vocabularly, only 'best'.
Even if two areas gave the exact same xp, unless they are identical in every way, one is 'best' and therefore used. It would come down to distance traveled, ease of use, enemy resistances.........something would differentiate two things and therefore one would be deemed best and that one would be the only one used.
This game is no different than any other in that regard.
Again, this is a player created problem. No dev, in any game, has ever solved this problem unless any two options were literally the exact same, which is either redundant or impossible, depending on what it is we're comparing.
One can argue 'alternative' vs 'equivalent' until they are blue in the face, but the "rule of best" states that no two options in such game are ever actually equivalent unless they are indeed the same option. To actually be different options, one would have to differ from the other in some aspect, and therefore one would be deemed 'best' and used to the near exclusion of the other.
Yes the AE have several issues upon release that contributed to a overblown farmersville. But the response to this shouldnot have been to nerf the rewards to thepoint where even the non-farmers sat back and said screw it, that it would not be worth thier time to use. Which IMO is where we are at right now.
No Patrol xp, no influence bonuses, no xp bonuses. Then add in probably less earning of recipies and salvage then a standard mission with the ticket purchasing. Now top that offby taking the one feature that they new people wanted, that they delayed the AE to give us, that of custom characters, and make it basicly so backward for xp that anyone using custom characters will prob never see their arcs being played much at all.
As is a standard custom character earns less xp then most standard game spawned mobs. However in most cases these standard custom characters have more attacks and defenses then those standard mobs. And if they dont, then they are worth nothing.
As is right now the AE is not an alternative means to leveling, its a inferior means to leveling. I would take a little more time to level by way of playing new stories and arcs if it was just a bit slower. But when factoring in most things its not just a bit slower, its alot slower, unless your farming.
A farmer can still make mobs that are custom built to his toons, that go down easy and can be spawned and killed in mass, use the AE to limit traveling of lower level toons etc. So basicly i can build a good farming map that out xps a standard mission, i cant so much build a standard mission arc for general gameplay that meets the difficulty level to xp that a standard mission offers.
IMO this is what needs to be fixed. I know people will still say its to slow or slower then normal, but atleast it wouldnt be so slow that those actually wanting new experiences and willing to give back a bitof time to get them wouldnt have to give up on the system. -
Quote:Judging by your forum date, you werent even playing the game during Jack's biggest spouts of double speak on issues like ED, GDN, or HamiOs, so you can think its snide all you want, but the old lead designer of this game had a knack for creating situations that he only later made worse by his own double speak in trying to defend.And I think we might have a new winner for the 'Snide Self-Importance' Award.
Quote:
I read this far before I stopped and thought to myself;
"Why would a farmer care so much about what the devs-- Oohhhh, they stopped him from doing it!"
Quote:You see, I play a level 50 character. He's got a decent number of IOs, and the only ones I'm interested in are FAR out of my price range. What reason do I have for playing this toon if I'm not offering rewards?
Oh, that's right: FUN
See i can have fun playing a level 50, i can have fun playing a level 30. But obviously i want to see progression in the character that i play, if its availible to him. Its less so availible to a level 50 because of the cap, but why if i want to level my level 30 character, would i choose a system that not only didnt offer me patrol xp, bonuses, and inluence at the same level as a standard mission, but then also fight tougher enemies for less xp?
Quote:You see, chum, back when you looked at the AE nerfs as 'OMG THE DEVS SCREWED UP!' I looked at it and said 'Alright, anyone who's using the system for not-exploitative play should have absolutely no problem'. Lo and behold, we have people clamoring that this is unfair, the devs dropped the ball, it's a PR nightmare, and SO much more that I don't care to get into.
You see, people don't ALWAYS play for the Reward. I've done the ITF about 7 times, haven't even attempted the MoITF, either. Why?
Because it's... Can ya' guess? FUN
Imagine that? People can have fun without gaining XP?
At its heart the purpose of the AE was to allow players to make content. And other players to play that content. Now however it would seem the vast majority of players dont play the content. So ask yourself why? Because the rewards arenot on par with standard mission content is really the onlyreason i could think of.
I mean seriously if all things were equal why would i want to do a standard story arc for the 20th time rather then playing something new. And just as when the AE was in beta we told the devs about how all the ways people were farming and exploiting the system and the devs launched anyway, we also told them that with the proposed changes to the custom critters that hte AE would turn into a ghost town, and it has done so again.
I have been playing the game for over 5 years, i have played every AT availible, if i didnt find the game fun i wouldnt still beplaying it. That doesnt mean im going to not offer my opinion and crawl up the devs brown-holes when i dont feel they are making good decisions just because they are the devs. And i certianly dont need to hear from some 2 year vet about how i am a farmer or whatever your glitch was because i find fun in different ways then he does. Seriously ohhh you did the ITF 7 times, big whoop, i prob have also. But since it was for fun and not for reward im sure you decided to waste those merits on only buying trap of the hunter IOs right?
Not every minute of my playing time can be spent on a team running TF or other such social things. And when i am playing and friends and such are not availible, then yes my attentions turn to more things like leveling, xp, influence etc. So what, i also find that fun. You have a good time sticking to idea of fun and why not try to not tell other people what they should consider fun or not. -
Quote:The resources are already commited, this is a live build already as its listed.I would push Total Domination back or not get at all. It just isnt up enough for my taste. I would slot mezmerize for damage unless your going with a perma dom build, and if you are then you could keep total domination. As you already know mezmerize sleep is already stupidly long to begin with that I never bothered to slot for duration except in my teaming build. Also tk thrust is actually pretty good now since they changed the damage on it. So thats a possiblity. Like you I hate the telekinesis power its just too situational and hard to use effectively on a team without someone screwing it up. Besides it burns too much endurance for what it does now. I think you might want to play around on the test server with a few builds first before you commit to something, provided that they ever get that damn character copy tool working reliably again.
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Quote:That is something i considered, however first I really really hate running out of end. I hate having to pay attention to my end bar really at all. I dont seem to have to with stamina. Maybe ill try a build on test and see how it goes. My other thing is that might save 3 powers and a pool choice, but i really dont know what i would take in their places.You will not need the fitness pool, you have drain psyche. -And the beauty of mind/psi is that it can keep things from attacking often enough that the +regen from drain psyche keeps you at full health most of the time.
Seriously- with sets slotted in most powers, they use less endurance, and drain psyche gives about a stamina's worth recovery per target it hits, with domination's endurance refill, I just don't see the need for stamina. That's three power slots and a pool spared, right there. I might pull up my build when I get home and post it.
The only thing i could think would be leadership pools, which would require more slotting then Fitness for sure, and then add to any possible end draining off running the toggles. I could get more patron powers, but again, more slotting,and i really hate the idea of commiting slots to a pet that is only up on like a 16 minute timer. But something to think about. -
Wow i think we might have a new winner for the Jack Emmert double talk award.
Ok ill give you that the by definition that "alternative" doesnt require the system to offer equal rewards. But if it offers lesser rewards, it just simply wont be used. And i think that spending the time you all did on the system to try and get it right, emplies you wanted it to be used.
For instance, as an "alternative" to driving to work, i can take public transportation. However that requires 3 transfers, and waiting up to 45 minutes to catch the first bus when i get off work so the 6 miles i go to work takes about 90 minutes on public transportation but 20 minutes at most by car. So guess what i dont use public transportation when i can avoid it. Its alternative, but far substandard to driving.
The AE system already got rewards nerfed. Though the ticket system is nice, i dont really feel it offers the same level of rewards as running standard missions and getting randoms. It does offer choices which i did like. However if custome critters can not offer the same rewards as standard do, then i take 2 hits off using the system to level.
But when a developer uses a term like "alternative" IMO it emplies equality between the two alternatives. That one might have some things better the other might have other things it does well, but that in the end they reach the same objective in roughly the same effort is put into them. Well getting like none-75 percent of the XP to kill off mobs that have 2-3 times the powers as a standard mob, IMO doesnt get to the same place with the same amount of effort.