Quason

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  1. In Rasta's defense, he didn't really say what he would or wouldn't do. He just pointed out that he attempts to maximize his kills and minimize his deaths, which is of course the entire point of PvP.
  2. They should probably do away with the one-shot kills. Other than that, we're fine.
  3. [ QUOTE ]
    Having Overload allows Stalkers to stand toe to toe with scrappers, tanks, etc.

    [/ QUOTE ]

    I imagine it would. Looking at the raw numbers, Overload in conjunction with Kin/Power Shields will push defense to insane levels while Overload is active.

    However, I just hit 32 yesterday so it'll still be some time until I have access to Overload. In the meantime, I'm just relying on my damage and my feet as my self-preservation measures. The 70% defense I'll have with Overload will allow me to rely on my DEF to save me. The 20% I have from Kin/Power does not, unfortunately.
  4. [ QUOTE ]
    How attached are you to ET and TF?

    [/ QUOTE ]

    ET and I would have to be surgically separated, and one of the two of us would probably die in the separation.

    TF, OTOH, I just got about 3 hours ago and haven't really used yet, so I dunno. I'll let you know when I get to 33 and get some slots in it. Right now, it's an unslotted attack, so of course it blows.
  5. Stun and Energy Drain are PvE conciderations. Here's what I do against a four mob spawn:

    AS first target. Dead.
    Stun fourth target. I'll come back to him later.
    Build up/Energy Transfer second target. Dead.
    Placate/Bonesmasher third target. Dead.
    Stun fourth target again. Energy Drain him to top my end back off. Scrap him to death at my leisure.

    If everything goes as planned, the only damage I take is the 12ish percent self-damage I take from Energy Transfer and I end the battle with at least 3/4 health and 3/4 endurance.

    Rinse, repeat.
  6. [ QUOTE ]
    Does your current build allow for the selection of phase shift?

    [/ QUOTE ]

    Yeah, but not until Recluse's Victory level. My early build is tight as hell. I could probably take it if I'd be willing to switch to flight to deal with flying targets (as opposed to TP Foe) and drop the teleport and speed pools, but I don't see that happening any time soon. You can see what I'm talking about by taking a peek at my build, linked in my sig.
  7. That's basically just a variation on the theme of what I already do. I don't generally attack anything in team on team that I can't take out in one or two shots, for the reasons I pointed out above.

    So, that includes wounded opponents as well as squishies. As for Recalling me out of the fight after striking, it's really not necessary since I have Teleport. TPing straight up and away from the fight after an assassin strike works just fine since it usually breaks target lock on me.

    Basically, my problem is how not to get ganged up on and massacred by the remaining 7 members of the opposing team after I assassinate one of them. Until that works itself out (and I have NO idea how that's going to happen), this whole hit and run thing is all I have to work with.
  8. Problem is, Stalkers tend to be the #1 priority target in team vs team battles. People are accustomed to Stalkers playing the hit and run style, so when they see them, they attempt to take them out as quickly as possible before they're able to rehide and one-shot someone.

    So, at this point it's next to impossible to play a Stalker the way you're describing in a team vs team fight. I've tried it several times and found that the moment I reveal myself I'm completely massacred unless I disengaged, rehide, and come back for another Assassin Strike.

    It's rather unfortunate, since I have 9 powers in my Primary and I'm using exactly 3 of them in PvP (AS, ET, BU), and it's lead to the reputation in the PvP community of being a coward (see Angelfist's commentary regarding me a few posts back), but that's just... how it is. There's nothing I can do about it. I can either strike and run, or I can strike, scrap for about 10 seconds, and run back from the hospital.

    Maybe if we get a few Stalkers playing the way you're suggesting and our opponents stop prioritizing us (it'd make more sense to take out the Corruptors and Dominators first anyway) it'll be possible to play more aggressively. However, until then, I'm working with what I have.
  9. Oh, he survives AS just fine. It's the Energy Transfer follow up that's the problem.

    Honestly, (and I'm getting slightly serious here) the problem is the fact that players have too much information available to them about their opponents in PvP.

    I draw Ranma as my bounty in SC. I bring up my map and have a little orange marker that tells me exactly where he is. I click the marker and get a yellow waypoint that leads me right to him. The Z-axis is even correct just incase he's on a building or flying. I find Ranma. I see that he's a scrapper and notice the green glow around him, indicating that he's a Regen scrapper. I right click him and bring up his power info. Sure enough, he has Dull Pain.

    I know that I can't do enough damage fast enough to Ranma to kill him before he hits reconstruction if dull pain is active, but I know that dull pain has a duration of 120 seconds and a downtime of 30 seconds to a minute depending on slotting and the presence of Hasten. I know that the base HP for Scrappers at level 30 is 910. I hover my mouse over Ranma and see that his HP is 1450. Sure enough, he has Dull Pain active.

    But I'm patient and Ranma can't see me, so I just stand there and watch him with my mouse over his HP bar. When his HP drops to 910, I quickly hit Build Up, run up to him and AS/ET him, killing him almost instantly.

    So all in all, it's a pretty unfair advantage that I wouldn't have if I didn't have so much information available to me about my opponents in PvP.

    /rant
  10. Quason

    Accuracy

    Unnecessary insults directed at people who've at the very least displayed a willingness to help FTW!
  11. Quason

    Double critical

    Prolly a matter of perception. Base accuracy against even con minions is 75%, but before you get an accuracy SO in your attacks it feels like you're missing every other attempt.
  12. Nope, it's a bug. Should be fixed "Soon" (tm) and we'll be given a heads-up when the fix goes through, according to WeirdBeard (developer).
  13. Quason

    Double critical

    [ QUOTE ]
    Having not personally played a scrapper myself, I'm not sure how it stacks up to scrapper's crit chances, but it feels about 5-10% chance

    [/ QUOTE ]

    It's quite a bit higher than that. IIRC, it's something like 25 or 30%.
  14. Quason

    Accuracy

    It comes up because there's a problem, but the problem isn't in hitting even cons. Player testing has revealed that there are accuracy problems when attacking higher con mobs. More precisely, the accuracy that players are getting isn't matching the accuracy that Geko said we were supposed to be getting when he posted accuracy numbers way back when.
  15. Quason

    Double critical

    Someone didn't look at the screenshot.
  16. Quason

    Double critical

    I think they added the crits in I2 and upped the chance in I3. Just going from memory here, I don't really know for certain and don't feel like looking it up.
  17. Quason

    Double critical

    [ QUOTE ]
    f you're asking what I think you're asking, I'm confused by this question....how would the text from someone else's crit show up in his text window? Is there an option to turn this on?

    [/ QUOTE ]

    He was probably asking to see if the stalker was teamed with a Dominator. That whole thing where stalkers have a chance to crit against held/slept foes might have been a contributing factor if a dominator was present.

    Just my guess.
  18. I love doing that.

    Who's your Brute btw? It's not in your sig.
  19. [ QUOTE ]
    Proud owner of the "Getting on Quason's Damned Nerves" badge.

    [/ QUOTE ]

    *snicker* I remember that. So far, just you and an earth/fire controller have managed to earn that.
  20. Why Bloody Bay, lad? Siren's Call is where the cool kids hang out, ya know.
  21. [ QUOTE ]
    Antenna- lvl 50 elec/elec blaster
    Antenna Reborn- lvl 50 fire tank
    Storm Tracker- lvl 49 Ill/Storm controller
    Nuke Shield- lvl 50 ff/rad defender
    Energy Golem- lvl 50 Stone/ Em tank
    Energy Deus- lvl 31 Energy/Energy Brute


    [/ QUOTE ]

    List of toons to add to the /ignore list, along with the poster. Thanks for consolidating all this for us so we don't have to dig for it, that's very conciderate.
  22. [ QUOTE ]
    Next, Stalker Quason, ya finally got me bro! LOL. Great fight man! Got worked.

    [/ QUOTE ]

    That was intense as hell. One good Defiance smack there at the end and it would have gone the other way. Rematch at your disposal, man.

    Just wanna thank everyone for being so cool and letting those fights take place. Unfortunately it had to end because of the antics of a couple of juveniles, namely Seismic-Shock (earth tanker) and Storm Tracker (ill/storm troller) who had to ruin the fun for everyone else. Sorry to see that happen.
  23. Hey, it's the ringleader of the Roaming Gank Squad!

    You guys were massacring me last night. Rough night to be a villain.
  24. Hello. My name is Quason, and I'm Unfunny.