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Posts
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Joined
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ok, i've taken the advice on board (thanks for such a wealth of info valkryst) and come up with a potential build (all the way to 50 no less)
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Punitive
Level: 50
Archetype: Brute
Primary: Fiery Melee
Secondary: Fiery Aura
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01) --> Fire Sword==> Dmg(1)Dmg(11)Dmg(11)Acc(13)Acc(13)EndRdx(23)
01) --> Fire Shield==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(34)
02) --> Cremate==> Dmg(2)Dmg(15)Dmg(15)Acc(19)Acc(19)EndRdx(23)
04) --> Healing Flames==> Heal(4)Heal(5)Heal(5)Rechg(7)Rechg(7)Rechg(9)
06) --> Air Superiority==> Acc(6)Acc(40)EndRdx(46)
08) --> Incinerate==> Dmg(8)Dmg(9)Dmg(31)Acc(34)Acc(37)EndRdx(46)
10) --> Swift==> Run(10)
12) --> Boxing==> Acc(12)Acc(42)EndRdx(46)
14) --> Fly==> Fly(14)
16) --> Plasma Shield==> DmgRes(16)DmgRes(17)DmgRes(17)EndRdx(34)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Combat Jumping==> DefBuf(22)
24) --> Consume==> Acc(24)Rechg(25)Rechg(25)Rechg(27)
26) --> Fire Sword Circle==> Dmg(26)Dmg(27)Dmg(29)Acc(29)Acc(31)EndRdx(31)
28) --> Jump Kick==> Empty(28)
30) --> Acrobatics==> EndRdx(30)EndRdx(33)
32) --> Greater Fire Sword==> Dmg(32)Dmg(33)Dmg(33)Acc(36)Acc(37)EndRdx(37)
35) --> Fiery Embrace==> Rechg(35)Rechg(36)Rechg(36)
38) --> Rise of the Phoenix==> Heal(38)Heal(39)Heal(39)EndMod(39)EndMod(40)EndMod(40)
41) --> Build Up==> Rechg(41)Rechg(42)Rechg(42)TH_Buf(43)TH_Buf(43)TH_Buf(43)
44) --> Tough==> DmgRes(44)DmgRes(45)DmgRes(45)EndRdx(45)
47) --> Web Envelope==> Acc(47)Acc(48)Rechg(48)Rechg(48)Rechg(50)
49) --> Burn==> Dmg(49)Dmg(50)Dmg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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playing around on training room it seems pretty good at 30 but if anyone can spot any pitfalls or blunders, let me know =] -
since i only just managed to get the respec i've been after since 24, i'm now playing around with lvl 30 builds on the training room
currently i'm using this:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 31
Archetype: Brute
Primary: Fiery Melee
Secondary: Fiery Aura
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01) --> Fire Sword==> Dmg(1)Dmg(9)Dmg(13)Acc(13)Acc(15)Acc(15)
01) --> Fire Shield==> DmgRes(1)DmgRes(3)EndRdx(3)
02) --> Cremate==> Dmg(2)Dmg(19)Dmg(19)Acc(21)Acc(21)Acc(23)
04) --> Healing Flames==> Heal(4)Heal(5)Heal(5)Rechg(7)Rechg(7)Rechg(9)
06) --> Air Superiority==> Acc(6)Acc(23)
08) --> Incinerate==> Acc(8)Acc(29)
10) --> Combat Jumping==> DefBuf(10)DefBuf(11)EndRdx(11)
12) --> Jump Kick==> Acc(12)Acc(29)
14) --> Fly==> Fly(14)
16) --> Plasma Shield==> DmgRes(16)DmgRes(17)EndRdx(17)
18) --> Swift==> Fly(18)
20) --> Acrobatics==> EndRdx(20)
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24)EndMod(25)EndMod(25)
26) --> Fire Sword Circle==> Dmg(26)Acc(27)Rechg(27)
28) --> Burn==> Rechg(28)
30) --> Build Up==> TH_Buf(30)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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it took hardly any time to notice 3 flaws: my attack chain dries up occasionally, i burn endurance and jump kick is pants
i'm thinking about moving the 2 slots from combat jumping to acrobatics to get some more endrdx mods in there and maybe try and get a recharge mod into a couple of attacks but i'm at a loss with jump kick - is there any point in having superjump *and* fly?
anyway, if anyone has any advice to give me, it'll be gratefully received =] -
i'd like to thank BlackDragoo, Dark Nymph and Natalia de Monforte for sticking at it until stupid o'clock this morning - cheers guys =]
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i believe your supergroup has to earn one or more badges for healing before you get the plans for that
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that's happened to me a couple of times and i sorted it by selling something from the base (and then buying it back again)
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anyone have any tips on how to deal with accuracy debuffs? fighting the circle of thorns demons at the moment it's not uncommon for me to have their -acc effect stacked 4 or 5 times on me and i end up missing with almost all of my attacks
is there a way to counter this (besides just carrying a skip full of yellow inspirations)? -
here's my latest attempt at a 50 build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Punitive
Level: 50
Archetype: Brute
Primary: Fiery Melee
Secondary: Fiery Aura
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01) --> Fire Sword==> Empty(1)Empty(13)Empty(37)Empty(48)
01) --> Fire Shield==> Empty(1)Empty(3)Empty(3)Empty(7)Empty(7)Empty(9)
02) --> Cremate==> Empty(2)Empty(13)Empty(39)Empty(48)
04) --> Healing Flames==> Empty(4)Empty(5)Empty(5)Empty(9)Empty(11)Empty(11)
06) --> Jump Kick==> Empty(6)Empty(15)Empty(40)
08) --> Incinerate==> Empty(8)Empty(15)Empty(39)Empty(46)
10) --> Combat Jumping==> Empty(10)Empty(23)Empty(25)Empty(36)Empty(36)Empty(37)
12) --> Air Superiority==> Empty(12)Empty(21)Empty(40)
14) --> Fly==> Empty(14)
16) --> Plasma Shield==> Empty(16)Empty(17)Empty(17)Empty(19)Empty(19)Empty(21)
18) --> Swift==> Empty(18)
20) --> Acrobatics==> Empty(20)Empty(23)Empty(34)
22) --> Health==> Empty(22)
24) --> Stamina==> Empty(24)Empty(25)Empty(31)
26) --> Fire Sword Circle==> Empty(26)Empty(27)Empty(27)Empty(29)Empty(29)Empty(31)
28) --> Burn==> Empty(28)
30) --> Consume==> Empty(30)Empty(31)Empty(40)
32) --> Greater Fire Sword==> Empty(32)Empty(33)Empty(33)Empty(33)Empty(34)Empty(34)
35) --> Fiery Embrace==> Empty(35)Empty(36)Empty(37)
38) --> Rise of the Phoenix==> Empty(38)Empty(39)Empty(42)
41) --> Taunt==> Empty(41)Empty(42)Empty(42)Empty(43)Empty(43)Empty(43)
44) --> Blazing Aura==> Empty(44)Empty(45)Empty(45)Empty(45)Empty(46)Empty(46)
47) --> Challenge==> Empty(47)Empty(48)
49) --> Intimidate==> Empty(49)Empty(50)Empty(50)Empty(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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[ QUOTE ]
Actually, it would be a good ideia if you posted your lvl 50 build. We could help you even more =]
[/ QUOTE ]i've had a couple of attempts at making a level 50 build, but i always end up just picking stuff at random by about level 40 - i've no idea which powers are useful or which ones will need slots added, etc
atm, i'm looking at swapping the speed pool for leaping so i end up with as, fly, jump kick, cj and acrobatics - i lost my patience with hover once the flight speed enhancements i had started losing their effectiveness
speaking of enhancements, i guess i should only be filling a few slots as i level up? it seems like there's no hope of making enough infamy to fill all the slots before the enhancements you have stop working =/ -
yeah, i'm already lvl 22 but i was told you can get a respec mission at level 24 so i figured i'd best get some advice =]
i've already used up a free respec at 20 because i had crippling endurance problems (fitness pool sorted that) but my problems now are mainly:
A) gaps in my attack chain when hasten is off (the reason i took scorch)
and B) accuracy
as for the suggestions you guys made, i think you're right about health and scorch, though i'm not sure about prioritising my shields before my attacks (though i might be going too far with the end reductions - i'm possibly overcompensating for the problems i had before i took stamina)
as for super jumping, i agree entirely that it makes more sense - but i just like being able to fly (and hover isn't *too* unbearable, i've got it hotkeyed so i can toggle it pretty quickly when i need to move far)
any suggestions on what to replace scorch with? and what to do about my attacks missing so much (is it just because i'm 1-2 levels above most of my enhancements at the moment?) -
i'm about to start shelling out to replace my lvl 20 dual origin enhancements with level 25 single origins, which i imagine is going to take a while and cost a fortune, so before i do, i'd appreciate it if anyone could cast an eye over my current setup and suggest any changes to enhancements that they feel i should make
my current setup looks (roughly) like this:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Punitive
Level: 23
Archetype: Brute
Primary: Fiery Melee
Secondary: Fiery Aura
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01) --> Fire Sword==> Dmg(1)Dmg(3)Dmg(3)Acc(9)Acc(9)EndRdx(11)
01) --> Fire Shield==> DmgRes(1)EndRdx(5)EndRdx(5)
02) --> Cremate==> Dmg(2)Dmg(11)Dmg(13)Acc(13)Acc(15)EndRdx(15)
04) --> Healing Flames==> Heal(4)Heal(17)Heal(19)Rechg(21)
06) --> Hasten==> Rechg(7)Rechg(7)
08) --> Incinerate==> Acc(8)
10) --> Swift==> Run(10)
12) --> Hover==> Fly(12)
14) --> Fly==> Fly(14)Fly(23)
16) --> Health==> Heal(16)Heal(17)
18) --> Plasma Shield==> DmgRes(18)EndRdx(19)EndRdx(21)
20) --> Stamina==> EndMod(20)
22) --> Scorch==> Acc(22)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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although i'm only level 22 and swift is actually slotted with flight speed, not run speed (editor didn't allow this)
so, am i doing things right or do i need to make changes? -
thanks for letting me know about the diminishing returns - i would've automatically tried 6 recharge enhancements in hasten had i not known =]
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is there a limit on how many of each type of enhancement you can put into a power then?
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does adding recharge speed enhancements to hasten reduce the time it takes to recharge, or the time it takes your powers to recharge while hasten is active? or both?
and am i right in thinking that hasten doesn't start to recharge until the effect wears off? -
i'm aware that hover provides protection from knockback (i seem to do a quick backflip instead) even though the tooltip just says it provides "defence from all attacks", the tooltip for combat jumping says this as well so does combat jumping provide knockback protection, or is it just missing from the hover tooltip?
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i'll stick it out for a couple more levels and try those out then, cheers =]
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i've spent today trying out the stalker archtype and i have to say i'm less than impressed - i've been told that the key is to employ hit and run tactics, otherwise once your opening critical is out of the way you're just a slightly easier to kill version of the brute
my problem is that in the time it takes to run out of sight, rehide and then actually get the first strike off (assuming the mob doesn't go around your cover wide and get a shot at you or whatever) i could just stand still and get 2 or 3 hits in anyway, thus negating the point of the critical (although i suppose i take slightly less damage with hit and run, assuming i don't get shot in the back)
so what's the big secret to making this character work?