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Posts
2018 -
Joined
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Quote:Then everyone would have PvP IOs slotted in every power, including brawl.I disagree slightly with this. While the devs do not set prices directly they do set the supply of IOs which is a major factor in price. If they had (for example) set the A-Merit price of PvPIOs at 2-5 merits instead of 30 the price would have dropped like a rock.
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Quote:Your just wrong. I help people everyday learn how to min/max their builds and time spent putting them together. You need to learn how to play the market, maximize ticket and salvage return and earn hero merits. No AT in this game requires pvp or purple IOs to be very effective.Quote:Wow. You guys are really addicted to the fact that market prices need to be 2 billion, and that playing the market is how to make money.
Let me clue you in to a little fact. Most people who get this game want to create and run characters. Most of the people who play this game want to earn rewards with their characters.
Think about it. Think about marketing a game. It is a game, remember. Stay with me now. A game is supposed to be fun. You remember fun, right?
I really think that your build is half of your problem. The rest is actually your attitude, to be honest. -
Quote:It's obvious that you're angry that you haven't kept up with the Jones', and you feel that you are behind the curve with respect to some of the other posters here.this will make your average gamer extremely happy. How nice for some 12 year old to get there first 50, a week later get a purp, sell it for 200 mil, and finance SOs for there next 25 alts for a year. Or be able to build a really nice toon in 6 months, by their own effort, without spending 60 hours a week running the same boring farm. wow, almost sounds fun. wait, i made it fun, danged, sorry Devs, I know you hate that.
Okay, kill fun. Make it even harder to get these things, cut the drop rate by half, and triple the merit costs for them, and please raise the market cap to 5 billion per sale. and the cap for cash on hand to 20 billion. You will make 14 people out there soooo happy. The rest of us can go pound sand.
Making them mad isn't going to garner any sympathy here. A lot of posters here offered to help you mitigate your issue and give you a hand, yet you paint them as being the cause of your problems.
Your arguments aren't very sensible as well. You speak of selling a purple for 200M and being able to finance SO for 25 alts for a year. How can't they do that now, without needing to sell a purple? Besides, this 12 year old average player can do all of that without price caps, so what is the cause of the big outrage and need for price caps?
I believe the biggest cause for your complaints is because you don't have loot and you aren't willing to get it. There are plenty of ways to get loot without having to farm like it was a full time job, or use RMT. The fact is that many of the posters here have done so using these 'alternative' and still fun methods, and in their own way.
Many of these same people have published guides on what and how they have done things, so for you to paint them with a gold farm buying brush isn't going to engender much sympathy, if at all.
What's the point? He's already pointed out he's got nuttin'. -
Quote:You could also try PvP as a way to get PvP IOs. Of course, farming said IOs is actually more efficient than playing, but that seems to be the way with everything else as well.Yeah. I do not think the vast majority of the posters are feeling me. i am a 42 month Vet. I did not arrive in the cities yesterday. I understand what you are saying about diminishing returns. I am saying, there is no feasible way for anyone to get one toon fully tricked out with purples and PvP enhancers unless they 1) farm all day every day for a year. (farm, not play) 2) buy in game cash from china illegally.
So, the Devs have set up this situation. the Devs need to fix it. Most people want to spend 3-6 months on one toon, and have something way cool to show for it. if the Devs do not get that then they need to have a serious conference style think tank day. -
Quote:Should casual players be able to get a top flight build in a loot based game? That is the basic premise that you are putting forth. If casual players can get the best stuff, then what do the hardcore players do with their time? The grind is an essential part of that balance.I set up a build this weekend while away from the game. I logged in this morning to price the build. Many of the enhancers I were looking at were 2 billion PER ENHANCER. Do the developers really think that people want to play a game that only full time farmers get stuff in? I have 42 months in this game, most of my toons are SO'd, and one, ONE, has a couple billion in it. These things are selling for 2 bill each, so, let me think, I would need to game about 20 years at my current rate to get one toon filled with these things.
Do the developers really believe this is what makes for a happy gaming community? I think I am gonna log for a month or two. I can workout, play music, do art, but I'll be damned if I sit and farm for 3 months to afford like 3 of the things that I figure i'll need 18 of.
If you don't think that you are a casual player, then I suppose that there are other ways you can play the game to improve your inf/loot stream.
Also, there are many cost effective builds that do not require such expensive loot. Better that you post your proposed build and then get some community feedback on how you can reduce the cost of it while retaining most of what you are aiming for. I'm pretty sure you can get a build that would be 95% of what you are looking to build right now at under 2B inf, and 90% of what you are looking to do at under 500M inf.
Otherwise this is pretty much just a rant. -
Quote:This is a bias that no one else has ever bothered to comment on when I brought this up. Reward merits were devised such that fast TF runners would see the lion's share of the rewards at the expense of the slow/casual/pug TF runners, and TF failures were never factored in.The problem with regular merits was that the people who can run TFs fast overwhelmingly dominate the statistics. They run them faster and more often. This screws over the people who can't blitz them, and it really screws over the people who occasionally fail TFs.
If Alignment merits are meant to pull it back the other way, such that the casual player can get the similar rewards as TF runners, that's not such a bad thing. However, with so much more in rewards banked already, the fast TF runners already are making their presence felt simply because they can outbid/outbuy the casual player because they have billions of inf and thousands of merits already.
I suppose the only advise I have to anyone getting into the rewards game is to farm Purple and PvP IOs. The demand is much higher than the supply, and reward merits and alignment merits are being cashed in at a furious rate to get the right Purple/PvP IOs. -
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When you say "switch", does that mean you can switch between earned ones like costumes, or "dump" one in favour of the other and need to re-earn the one that you dumped?
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Quote:Just strip off the +/++ by giving them to someone instead of trading. Then they are email/AH friendly.There are likely to be more 50, 50+, 50++, 51, 51+, 51++, 52, and 52+ HO's floating around and in base storage. These enhancements are largely server locked since they can't be placed in the auction house or sent by email. I think the only way they can be moved between servers is through a server transfer.
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Quote:Entirely possible, I gave up on crafting a bunch of stuff a while ago since there was too much to do, so I was very happy buying specific recipes for merits and selling them for 300-350M (lowest level procs). I was able to sell a level 10 BotZ for a billion, but that could have been a 100M typo sale, but you never know.But whether it was true on average wasn't actually relevant to me, because selling expensive stuff (which I only recall hitting 250M, but close enough) was faster return on average, even if it was lower average return on inf/merits (which I think it likely was not).
Quote:It was more valuable to me, in terms of faster gratification, to spend my merits on the best inf/merit ratio items I could find and sell them.
Quote:Right. From my perspective that's the annoying part. I'm not deeply worried about the divide in the perceived haves and have-nots in MMOs, but despite that, I'm not big on the devs doing things that can widen that perceived gap. That's what I see this doing.
Quote:Maybe I should think it's grand that they made upper-middle-class goods more accessible to the "blue collar" player, but it bugs me on some level that they did that and left the truly rich goods where they were. This despite the fact that I likely qualify as "truly rich".
Quote:The fact that they probably don't look/think about it bugs me. I think they should care some about this sort of thing. -
Quote:That may be true if you were explicitly buying low level procs with reward merits before, since they went for about 300M or so, but rolling randoms were supposedly better inf/merits AFAIR.I don't think I agree. Here's why. My way of buying purples has been, explicitly, to produce expensive things (either randomly via drops or explicitly using R-Merits) and use the profits to buy purples.
For me, I now have to produce on the order of 1.5-3x as much "stuff" to buy one purple using that method, because the sale price of "stuff" has gone down and the buy price of purples went up.
Using A-Merits to buy purples is so expensive in A-Merit terms that it's still faster for me to produce drops or R-Merits, but now I have to produce more of them in order to buy the same purples. My choice is between a 3-fold worst case (ish) time increase based on my production rates and something like a 10-fold time increase to use A-Merits (including buying them with inf and R-merits), so my best case got worse.
Now, I don't really have any trouble marketeering to make up the difference, but I think it was an unwise choice of the devs to increase the necessity of raw marketeering to retain the same efficiency of access to purples. Why? Because there are people who don't enjoy marketeering* to make (lots of) money. I think it was a good thing being able to tell those folks there were other ways they could work towards buying the Ferrari of enhancers. And yeah, there still are. They're just slower now. Not what those players generally want to hear.
* I use the term "marketeering" to refer to pure market profit activities, like flipping or craft-flipping, as opposed to stuff like selling drops or merit created items.
Since the A-Merit version of the Random Roll is actually better than a R-Merit Random Roll, you should be gaining more recipes than you did before the introduction of A-Merits.
However, like you said, this buff means that there is a greater supply of rare recipes, and consequently increased supply will drop the prices of rare recipes wrt to purples on a supply and demand basis.
Again, I don't think the devs look very closely at ratios that change market amounts unless they are an order of magnitude or greater in price, but they've done things to ease supply before. Take costume drops, for example. I don't think they cared about the cost of that stuff more than the availability of it.
It is possible that they've decided to proliferate the amount of good stuff starting from the bottom (if LotG and Numinas can be considered low rent) if things like the i19 incarnate task force is the new baseline for loot that you need to ensure that you remain semi-competitive.
And once again, I will state that the pursuit of loot (heh, it rhymes) usually means that getting a daily allotment of tips for Amerits and converting Rmerits to Amerits and accumulating Rmerits should be part of a ritual for someone who is serious about outfitting their toons.
Of course, anyone who is super serious about that can avoid the market altogether and farm maps for purples and PvP IO farm as well. -
Quote:I am not a fruit!Sure I can see that. My point is that from a rewards point of view 200 tickets is already roughly equivalent to 1 merit. If I do a random rare recipe roll under the current rules it doesn't matter whether I spend 4000 tickets or 20 merits, the outcome is the same. Tickets do give better rewards on a per time basis than merits but that is because while farming merits you can get other drops (and AE is a little imbalanced). An exchange ratio or 200 tickets per merit would make merits easier to get but it wouldn't increase the rewards you already get for farming the AE it would simply change what you can spend them on (which brings us back to Plum's point about the devs setting it up to cushion things).
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They should launch a server for the die hard subscribers that allows them to log into version 1 of the game to see how far we've come. Let's say for the next anniversary party...turn test into Issue 1 for a week.
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I thought your post was well thought out. There can be legacy structural code that cannot be easily updated without having to redo the entire codebase, which would make zero business sense to touch.
The net effect however, is that my next box will be nVidia based versus AMD. The 5970 is nice but it has zero real benefit for me since this game is pretty much the only one I bother with. I'm voting with my dollars, so AMD better get their act together before Sandy Bridge is available. -
Quote:Personally, I think the lack of decently integrated PvP has held this game back as well. Good players can chew through any amount of content faster than the writers can put it out, so putting out a good PvP system would have kept a lot of people engaged because player behaviours cannot be anticipated as easily as a NPC; and players will keep tweaking their characters for an advantage in PvP. Tweaking toons for PvE is pretty much an exercise in how many angels can dance on the head of pin nowadays.It was, for an MMO, in my opinion. Open beta, lot of word of mouth, there was a decent amount of positive curiosity, then.. release.
The problem is less that one other game had a bigger marketing engine mostly fueled by players, and more that a lot of people played Cities and either found it grindy or pathetically easy to break. And that's what they say whenever it's brought up.
Every time I see Cities come up in forums that are not this one, the thread has a few people saying "Yeah, I played that. If you can stand the multi-character grind because there's a distinct lack of endgame, it's all right." (yes, yes, alts are the end game for us, the die-hard fans, but that's not relevant to the people in question because that's what they aren't), and a few stories about how they managed to build a character that nothing posed a challenge to, became bored, and put it up.
And then you have people bringing in the old saws about the GDN and ED, because they're still bitter, and MMO players are notoriously gun-shy of anything that might theoretically reduce their power, which gets the players envisioning a dev team that will cripple anything that gets on their bad side.
A particularly memorable incident I saw was one person, about a week after launch (I0), saying "I ground to 40 in a couple days. Easy game, not much to do except the grind."
*shrug* Yes, they hadn't done any story arcs, any indoor missions, fought any AVs but.. story wasn't particularly important to that person anyway.
From where I sit, it seems less marketing and more word of mouth.
Since the rules were so different and poorly implemented in this game (let alone the i13 debacle), it seems better not to have PvP in this game at all. -
Quote:All I know is that they all chose Jack to be the front man for the band. Either they sucked at the rest of it or Jack was the one with the biggest set. The fact that you had to look up the other names makes Jack's role even more prominent in the success of his position. Anyone of the initial crew who launched this game could use the pronoun "I". To insinuate that Jack shouldn't have is just a bit of fandom simply because he is on the other team now.i could swear that Jack Emmert joined the CoH development team a year or more after development was already started, so he would've had nothing to do with pitching the initial concept and the initial hiring, but perhaps i'm mistaken.
Edit:
From the Wikipedia article on Cryptic Studios: -
Quote:By that metric, a recipe roll averages 13.3M for 20 merits on average. That is .67 million/merit....to cover these 20M inf, I probably need to do 1-2 additional rolls (20 - 40 merits) making 1 A-Merit equal to 70-90 r-merits.
Converting 50 merits + 20M to 1 alignment merit gives you 5 random recipes, which would net you 46.5M (5x13.3M-20M). That works out to .93 million/merit, or effectively 21.5 merits to make 20M back.
Therefore 1 A-Merit equals 50 R-merits + 21.5 R-merits, or effectively 72 merits needs to purchase 1 A-merit. Close to 40% loss.
PS. That also means that rolling for 20 merits isn't as efficient as rolling with 1 A merit. -
Quote:I think you mean 11 missions over 2 days.PumBumbler: At this point, I'm not sure we can ignore the "20M inf" in "50 merits+ 20M inf".Not when a typical "nice" Pool C is going for around 50M, crafted, and an LoTG is going for around 100M [or 100 merits and 40M, setting the price of "100 merits" at 60 M].
EDIT: I don't know what the price is for a min-level LoTG; I have only been watching the level 50's. It may still be 150M for a level 30, in which case "100 merits" is a much more significant 110M inf.
Chriffer: You managed to understate the number of AM's it takes for an LoTG by a factor of 2, AND understate the number of missions for an AM by a factor of 2.2 . Factor of 4.5 total. So, yeah, 22 missions over 2 days to equal 7 ITFs [presumably over 7 days] is still favoring the AMs, but not quite by the ratio you were suggesting.
So then converting merits with a 60% efficiency rate isn't as good as a free ride when buying LotGs directly, but you do get a two-for-one deal by rolling randoms when comparing AM to RM (1 AM for 5 random recipes versus 20 RM for 1 random recipe). Hard to say if that completely erases the 40% differential but it certainly lessens it.
I don't understand why people say that AMs are more efficient than RMs, since you are effectively gated from gaining more than 0.5 AM per day by tips but RMs are virtually a free for all. If you wanted to farm AMs anyhow you'd be doing all the ways necessary to generate AMs anyhow.
5.5 tip missions per day = 30 min = .5 AM
LGTF daily = 25 min = 39RM = ~.5AM (when factoring in 40% loss rate and 25 min)
Does that really favor tips over TFs? Play it smart and you can get loads of both anyhow. I'm saying the OP's dichotomy is a false dichotomy. They both work out the same in the end because the player will just choose whatever is most efficient in the end (within reason). -
Quote:Could be that they will add more changes to allow Rogues and Vigilantes access to their own Merit system or maybe they want to push people to one side or the other. It's just speculation.They can't factor into the End game progression system too deeply because Rogues and Vigilantes cannot earn A-Merits.
They aren't going to close out the side switching aspect of the game to End game players, now are they?
The fact that you can't take alignment merits with you is one 'lock in' already. -
I have since pecking out cityofheroes on my iPhone was so much slower. I think the login bug probably started happening at the same time that boards.coh.com stopped working for me so that's why I suggested that configuration changes at that time were a good place to start looking.
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Quote:50RM = 1AM (ignoring the 20M inf)What is it, 5 Tip Missions for 1 Alignment Merit? I'm honestly not sure. "MPM: The desired Minutes per Merit, currently 3.7" 200 Reward Merits * 3.7 minutes = 740 minutes or 12 Hours of Task Forces. Is that right? Feel free to correct the math. The conclusion will still be the same:
X Tip Missions > Y Task Force stuff
So 5 Tip Missions = 7 Imperious TF Runs?
That's ludicrous. Alignment Merit efficiency for Task Force Recipes is extremely high.
Since we are gated to 1 AM per 2 days, let's say 5.5 tip missions for 30 mins of work = .5 AM, or 25RM. Effectively 25RM = 30 min.
Typical TF farm times (+/-, decent team of TF runners - ie. not fully optimized)
ITF = 28RM = 25 min
STF = 38RM = 45 min
KTF = 20RM = 20 min
KHTF = 9RM = 20 min
SisTF = 50RM = 70 min
LGTF= 39RM = 25 min
HessTF = 19RM = 20 min
I don't see how that falls out of line with the current standards. -
Quote:Um, you had 2 Alignment Merits for 1 LotG in your last post.The question isn't why are LotG Prices going down and Purple prices going up.
The question is why were A-merits created to do such a thing.
As I posted in the beta, probably already posted in this thread, and you essentially explained it yourself... once again...
1 A Merit = 1 LotG = 100M
20 A Merits = 1 Purple = 500M
LotG = 100M per A-merit (or 90 after fees)
Purples = 25M per A-merit
The math clearly shows that the Purple Price of A-Merits is only for the ignorant and those who hate the market with fervor.
On the other front...
200 Reward Merits = 1 LotG
1 Alignment Merit = 1 LotG
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Task Force reward merits were made specifically to allow players to obtain the Pool Cs they wanted without using the market. Essentially, this means that Task Force reward Merits were made to control Pool C prices. If the intent is to make Pool Cs more available why not use the mechanic that already existed for doing so? Instead, a new mechanic was made to allow players to obtain Purples without using the market. However, the new mechanic is more effective for increasing the availability of Pool Cs and not Purples/PvPs.
You get 1 Alignment Merit for 10 Tip missions and 1 Morality mission over 2 days. You can convert 50 Merits into 1 Alignment Merit plus a 20M fee every day. It is gated, but Task Force Merits are not as heavily gated. Probably the devs wished they would have gated them as strongly as they have Alignment Merits, but that is only my wild a** speculation.
It's just another way to do things, especially for people who don't have the inclination to do Task Forces.
Alignment Merits are probably intended to be a higher tier of goods/economy. Just like IOs are considered to be superior to the SOs/DOs/TOs system that was there before. I don't see a lot of posts wondering why the devs chose to implement IOs as a scheme to devalue SOs. It is what it is.
Just remember that Alignment Merits are probably going to be tied into the end game content including Incarnate slotting etc., so reward merits may be considered as legacy as SOs are today. -
Quote:It did take a huge set of cajones to pitch the concept, hire people and develop the game for years before launch. While there were a lot of people around him, the CoH game was his baby and he saw it to launch.I just wonder what kind of enormous ego it took for Jack to say "when I launched City of Heroes."
"I"?
Is he getting nuttier than when he was here?
I think it is appropriate that he used "I", since using "We" would be a bit confusing since Cryptic no longer owns the game and the staff at Cryptic currently aren't substantially the same staff who launched the game. -
Quote:Isn't your answer staring you in the face? Your own optimized solution of using Alignment Merits to get LotGs to sell on the Market and then using the influence to buy Purples on the Market is spiking the supply of LotGs and causing a commensurate demand on the purples.Some interesting replies. I am torn between quoting some and saying "I told you so" or perhaps "You were wrong". Some likely responses people may post:
1) "Now is too soon to draw a conclusion. Wait longer".
I'll post another picture in 2-4 weeks.
2) "ZOMG that picture is photoshopped. I can tell from the pixels."
You got me.
3) "Just wait until people earn enough Hero/Villain merits to get purples".
Luck of the Gambler = 2 Alignment Merits
Luck of the Gambler = ~120M Inf
1 Alignment Merit = ~60M Inf -10% fee = 54M Inf
Purple Recipe = 20 Alignment Merits
Most Expensive Purple Recipe = ~400M Inf
1 Alignment Merit = 20M Inf
Thus, If you had 20 Alignment Merits you could get 1 Purple recipe OR
10 Luck of the Gamblers, sell them on the market for 110M Inf each for 1.1B Inf. That's 990M Inf after fees. Then you could buy 2 of the fancy expensive Purples you want and pocket the extra money.
Choice A: 1 Purple Recipe
Choice B: 2 Purple Recipes + Millions of Inf
Who would choose A?!
Your response: See Signature: "Thank You Devs for Merits!!!!"
My Response: Touche (An acknowledgement of a hit; An acknowledgement of the success, appropriateness or superiority of an argument)
The segment of the market that is aware of the conversion rates is probably similar to the segment who is consuming the IOs so everyone is moving to do the same thing at the same time.
The bottom line is that LotGs (and other traditionally high recipes) will continue to come down in price until it reaches (a rough) equilibrium with Purple recipes on an Alignment Merit efficient conversion rate, and/or the purples will move up in price. Which is exactly what we have seen and will continue to see until a more efficient conversion mechanism is found to maximize the players' 'investments'.
I doubt there is any intentional reasons to change any market values from the devs, but they are aware that their additions and changes have repercussions on the market. It's not that they don't care, but it is what it is as long as they don't feel the game balance is being thrown off.