PumBumbler

Legend
  • Posts

    2018
  • Joined

  1. Quote:
    Originally Posted by Bill Z Bubba View Post
    I got sig lined! Woot! Bye, PB.
    Well, after 30,000 posts you were bound to say something quotable.
  2. After 5 years of playing this game I've decided not to quit.

    I just wanted you to read this because I'm holding another costume contest this year.

    http://boards.cityofheroes.com/showthread.php?t=244415

    Please cross promote this to your heart's content on various channels and subforums.

    Please comment in the main thread to keep the discussion unfragmented.
  3. Quote:
    Originally Posted by Young_Tutor View Post
    I don't think what you are saying is contradicting my POV. Because you aren't what I'm talking about at all. You aren't considering which IOs to buy. You are consciously not using IOs altogether. If you want to do that, and that is how you have fun, that's your call and who am I to tell you you are wrong for not wanting to have your characters slotted as effectively as they could be?

    At the same time, if you are making a conscious choice to *not* use IOs, you aren't *at all* in the conversation of which IOs to use. The price of purple sets is irrelevant to how you play your characters. Whether purple sets are more effective than other IOs is not a factor in your decision making because you aren't trying in the first place.

    As far as cost goes, I think that 1.) frankenslotting would get you more power at a similar cost as constantly upgrading your SOs and 2.) you can easily get the "essential" IOs via tip missions & etc while playing the game "normally". I don't think you have to farm influence or be an ebil marketeer in order to get enough of a nest egg to decently kit out a character (and therefore think your analogy to PLving is misplaced). If you care about cost/effectiveness, that isn't simply my POV . . . but you are absolutely right, not everyone cares about using IOs to make the most effective character.
    I'm not contradicting your PoV, it's more that you said you have a hard time seeing how anyone outside of PLed toons can not slot the LotGs, given the opportunity, according to your previous post.

    Besides, most of the time I'm not even bothering to slot anything while leveling, simply because the game is too easy and I'm leveling too fast. Crafting or buying IOs takes too much of my time before I hit 50 on a toon anyhow. Like swell said, after that I can make the determination what the final build of the toon will be, but usually by the time I get there I can't be bothered to upgrade the toon.

    Usually I'm too lazy to even research the powersets too, so I'll just grab what sounds cool and if it works, it works well nuf for me.

    I just have an envisioned final build that is full of purples etc., but it is kind of pointless to do it since the toon was good enough to get to that point. Usually I just collect the SOs, 51-53s that drop from TFs and I plunk them in.

    The rest of it you're absolutely correct in saying. Not everyone care about using IOs/purples/rares to make the most effective character, and purples or rares aren't always the most effective route to building the most effective toon anyhow.
  4. Your groups will be varied enough in skills and powersets to pretty much render any comparisons pretty much meaningless.

    You would need each group to do each run twice, once via herding and once via steamrolling, in order to make any comparisons valid, and then repeated runs of such.

    Otherwise there are too many other factors to consider that will not be controlled for.
  5. Quote:
    Originally Posted by Young_Tutor View Post
    Outside of PLed toons, its hard for me to imagine a character these days standing at WWs and deciding whether or not to buy LOTGs or a Purple . . . for goodness sake, why didn't they slot those LOTGs earlier so they could enjoy them while leveling?

    3.) On the other hand, I could easily see a level 50 standing at WWs and thinking "should I add a purple set to *this* character, or nicely kit out 2 of my alts?" And I don't think that question has an easy answer because there are going to be too many variables, it would be an intensely personal answer. If you enjoy having one super-awesome hero, eeking small amounts of awesome might be worth it. If you didn't see the need for it, it would be insanely stupid.
    Sometimes I think I'm just trying to prove a point by running with the big dogs using mostly SOs. Sometimes I think I'm just cheap. Don't really see the need for anything more than SOs although I can afford pretty much anything in the game.

    However, I am also insanely stupid at times. Didn't PL my toons either, so your POV is simply your POV. Obviously a lot of people here have differing ones as well.
  6. PumBumbler

    10.6.5 released

    http://arstechnica.com/apple/news/20...o-airprint.ars

    Graphics drivers fixes, might increase performance as well.
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    Lord Weaver
    ...
    I may have to design that in AE, now XD

    http://wiki.cohtitan.com/wiki/Weaver
  8. Quote:
    Originally Posted by Sapphic_Neko View Post
    I've been using CoH with a multi-monitor system for awhile now. Altho, it's not stretched across both monitors, but i have my TV connected to the TV, and sometimes i drag the CoH window over to the TVs desktop and maximize it there and play on that.

    I do have a plan in the near future to buy a new comp and hook up two monitors (plus the TV) on it. And it would be real keen to have it work when i get around to that!
    As neat as that is for the current game, it is limiting in the sense that spanning CoH across multiple monitors is a pain.

    I really would love to have a true UI with floating windows so I can position stuff outside of the worldview. Failing that, I've tried stretching the window across multiple screens.

    2 Monitors doesn't work that well since the side screen offsets the centerline of the character so that the POV is no longer in the middle of the screen.

    3 Monitors repositions the POV centerline along the middle of the center monitor but then you run into the field of view issues that were introduced sometime in i4-i5.

    If the devs simply removed the FOV limiter and went back to the original CoH spec I'd be happy just spanning a single window across 3 screens.
  9. It's way more fun to herd if the team is good. Nothing like pulling a huge ton of aggro onto a single spot so things can get killed faster.

    Herdicane, toggle debuffs and bubble pushing are great ways to make friends work harder or get that touch of vengeance.

    With aggro caps you can herd a mob onto your tank as a focal point and transfer that aggro onto him/her and the rest of the team and then pull more onto that spot. That way the aggro caps work on the entire team so you get a nice stream (conga line) of bad guys running to a spot to pwn that lazy emp. If you kill them fast enough the aggro will switch to someone less squishy but over aggro herding is probably the only real way to herd nowadays over steamrolling in terms of any net efficiency (and not always).

    Traditional herding is pretty old skool and probably doesn't do much for most teams anymore except the squishiest.
  10. Quote:
    Originally Posted by Blue_Centurion View Post
    Listing order prevails when all other factors are equal. It is a FIFO system.
    I believe that this is not correct. When all other factors are equal (ie. same bid price), the sale goes to a random bidder (as long as it is higher or equal to the seller's ask).

    I would like to see your evidence regarding all the information that you've gotten regarding the market. Most of it hasn't been correct.
  11. Quote:
    Originally Posted by Emberly View Post
    Of course, there's the ridiculousness of any one player having enough inf to bid two billion inf 6480 times to guarantee that they get all the items placed. Then there's the issue that at bid cap, bids are filled semirandomly, so anyone else could get those items. Then there's the issue that once you have the items, having paid max bid for them, you can only lose money reselling them on the market due to sellers fees. Then there's the fact that most of these items are sold off market for more than bid cap because they are so rare. Then there's the fact that anyone can produce more of them, either by drops or by A-merits.

    That covers what's wrong with your idea on the buying side. Need any help on the selling?
    Ooooh...those crazy market cornerers! Buying things at 2B and then selling them at 2B to generate 1.8B per sale.

    Hmmm...maybe if I do that 6480 times I will generate a profit...
  12. Praetorian and Primal Earth are being played by Nemesis.

    >.>


    <.<
  13. Quote:
    Originally Posted by Rad_Avenger View Post
    I take it they're not cheap and abundant any more?

    Well, heck.

    (they were a few months back!)
    Not for the guy who paid 221M.
  14. Quote:
    Originally Posted by Rad_Avenger View Post
    Its cheap, abundant and adds +Def to S/L

    I use it a lot, usually to four slots for the S/L, E
    Well, scratch that first part.

    >.>

    <.<
  15. Quote:
    Originally Posted by Blue_Centurion View Post
    So, it has become abundantly clear why some items cost 2 Billion per enhancer. It is a trick outlawed on Wall Street. It is called cornering the market. Take corn for instance. Buy up all the corn, or corn futures, that will arrive on Wall Street for the year. Then set your own price as to the selling price corn we be for that year. THis is especially easy to do in the game with items that are limited drops. (like PvP I/Os, purps, etc.)

    So, I now know exactly how to approach the Devs to complain about who exactly is ruining play for their consumers, and exactly how they are doing it. Wish me luck.
    You are saying that ultra rare 'enhancers' are as common as corn? Someone is hoarding ultra rare enhancers? I would say that you'd be crazy to think that. They would need to tie up tens of billions if not hundreds to keep the supply low, go off market to contact all the off market sellers to go beyond the inf cap and try to stay anonymous.

    In order for someone to hoard things and corner a market, they'd have to buy it at market rate or less and be able to sell it for more than that because they are creating an artificial shortage.

    Ultra rares don't need someone to be soaking up the 'extra' supply. There is very little supply so the shortage of the product is real. This is why the price is high.
  16. Quote:
    Originally Posted by Blue_Centurion View Post
    It has become abundantly clear why some items cost 2 Billion per enhancer. It is a trick outlawed on Wall Street. It is called cornering the market. Take corn for instance. Buy up all the corn, or corn futures, that will arrive on Wall Street for the year. Then set your own price as to the selling price corn we be for that year. This is especially easy to do in the game with items that are limited drops. (like PvP I/Os, purps, etc.)

    When 1-5% of your player base (completely guessing here) has manipulated the market prices so that only that 1-5% can afford certain rare items in the game you are effectively allowing that portion of the game content to be removed from use for the other 95% of your customers. Not only are your customers unable to afford/use these items, the entire market becomes driven by these higher prices. This is especially true in a small closed market. That means that the vast majority of your clients are using the in-game system and stores for the bulk of their purchases. The only players who design/build from equipment available on the black market have to 1) farm long periods to hopefully get a lucky drop to cover some black market purchases 2) manipulate a corner of the market themselves to ensure they have this type of funds 3) try to convince a friend to farm for them and give them billions in funds.

    If you have designed your game so that market manipulation is supposed to be part of it, then I suppose I am wasting my time writing this. However, I cannot see the business sense that this makes. There is a reason that this is outlawed on Wall Street. Beyond the ethical reasons that could be argued that allowing market manipulation kills the fun for a great percentage of your customers, at least when it comes to upgrading their characters.

    i19 should bring prime examples of this, due to a new class of rare and desired salvage for level 50 characters. I believe this market will immediately fall subject not to suplly and demand, but to extreme market manipulation and prices for many items will immediately go to the billions.

    Please help to stop the abuse that is ruining one area of your game. Thank you.
    Um...it's expensive because inf is too easy to earn when people play normally. The unlimited availability of mobs and the set amounts that people earn from playing has led to massive inflation of rare goods in the market.

    When you talk about cornering a market, you are presuming that there is a third party locking down a market from the buyer and the seller, and keeping prices artificially high for a common good. Your corn analogy works there, if there was a corn market being cornered.

    This market is different for these rare IOs because they are absolutely uncommon. Let's say there are a dozen on the market at any given time for this rare IO. Unlike corn, which is readily available, there are hundreds, if not thousands of people wanting the rare good.

    In this case, the seller knows that the item has been trading extremely high, even beyond the inf limit. So s/he sets the price high because there will be a buyer for it.

    Case in point. I got a Javelin Acc/Dam at some point a while ago. I saw the last transaction prices were 800M, 1B and 1.1B. Guess what I set the price at? 2B inf. Why? Because there were ZERO for sale and 65 bidders looking. A couple got listed and sold for 1B - 1.5B but they moved instantly. 40 days later it sold for my ask. Is that cornering a market? Not really, it's the nature of a free market. Let me put you in the same situation, would you sell a super expensive drop for any less than the market prince if you didn't need the drop?

    There is literally trillions of inf in the market and billions more being created each day, and there's no drain for that currency (inf sinks). This is why you can't have nice things.

    Since this is the technical section of the forums the thing that needs fixing is that there needs to be a place for inf to go other than people's pockets, otherwise inflation will just keep edging up. The OP is right for the wrong reasons.
  17. Quote:
    Originally Posted by Chaos Creator View Post
    That's just awesome. Bravo to him for being a 70 year old gamer!
    Send him over my way and he can purple out several of my toons.

    >.>


    <.<
  18. Quote:
    Originally Posted by NordBlast View Post
    7 cheater MoSTF 47:09
    Extra fix't.
  19. Quote:
    Originally Posted by Blue_Centurion View Post
    Post Deleted
    Since you don't bother reading anyone's response here but keep claiming that your question is unanswered, you should probably just read some responses here and make your own answer up.

    http://boards.cityofheroes.com/showthread.php?t=243656
  20. Quote:
    Originally Posted by Panzerwaffen View Post
    Treadmill of Loot
    Where can I pre-order that one?

  21. Quote:
    Originally Posted by PuceNonagon View Post
    If you watch Pum sometimes there is nothing there and you wonder...
    Fixed that for you.
  22. Quote:
    Originally Posted by Chaos Creator View Post
    That would be
    #3)PumBumbler
    I go and have lunch and I get dropped to #3 already. Go figger.
  23. Quote:
    Originally Posted by Blue_Centurion View Post
    Notice I have never said make it so one person can fully I/O a toon with purps and PvP I/o in 3 months. Not even close. My most extreme statement along these lines were that in a reasonable amount of gaming over 3 months any person, running non farming 50s, could get the equivalent of 6 high end recipes. To put it plainly, one Purp or PvP recipe every 40 hours of standard high end gaming. To those who cry this is lazy, I hear you. To those who say "But my marketeering empire will crumble', trust me, I hear you.
    I don't have a marketeering empire. But I have lots of stuffs. The only time I market stuff is when my base is full. I'm a hoarder by nature, yet I've managed to keep up with the marketeers just fine.

    What's a non-farming 50? One that's not def capped? One using SOs? Most of my toons are not uber slotted, in fact most are junk slotted. None of them are def-capped to any position. What you have to realize is that what you put forth is an easy challenge for someone who knows the mechanics of the game.

    If you aren't going to play to the optimal settings for getting purps/pvp recipes, guess what, you're not going to get them. Personally, I don't care, I like playing with my friends and doing stuff, and in that time I've gotten enough good loot to buy that stuff if I wanted to. Some of my drops have been purples, although I have the sleep and confuse purple curse.

    I don't know if you're lazy, but I think you are intellectually lazy for not wanting to know the rules of the game and then complaining when you lose. I wouldn't advise that strategy for Baccarat.

    Quote:
    Originally Posted by Blue_Centurion View Post
    My reason for saying this is a good idea for the game, is that I honestly believe it would make it more fun, for the average player. While you insult me, or my ideas, I simply ask you. Why do you think the way it is currently running makes the game attractive to new and casual players?
    The new and casual player doesn't have a fearless clue what PvP IOs are anyhow, so what is the big deal? Your argument is going the way of the casually purpled warshade.

    Edit: Beat to the purple punch by Chaos Creator.
  24. Quote:
    Originally Posted by Chaos Creator View Post
    Isn't that a compliment?
    Maybe when people go up to BillZ and say, "You sir, are a Bumbler."