Psygon

Legend
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  1. [ QUOTE ]
    What about Power Mastery? It provides Power Build Up which will boost your acc and damage and also Total Focus which does huge damage.

    [/ QUOTE ]
    I only really commented on the ones I had mentioned in my previous post

    Yes, Power Mastery would be useful too, for all the reasons you mention above - not to mention conserve power for maintaining endurance...

    Power build up will also increase the effect of your other powers - so it increases the number of HPs you can heal, so all round pretty useful power...

    Should have mentioned power mastery really
  2. It's just based on my own experience of the epics and I don't personally think that it worked that well as an offender power - perhaps that's more concept based though.

    The dark mastery powers - soul drain, dark consumption are based on the DM scrapper powers and have an offenderish feel to them - perhaps because they are AOE not sure. The shield power (OK, it's not really a shield it's the one that keeps mobs (minions) disorientated, and no I can't remember the name) again has an offenderish feel to it.

    Electric Mastery has powers that to me feel useful as an offender - Thunder Strike does a lot of damage (for a defender) when slotted up and also can send a group of mobs flying and disorient them. Power Sink is, naturally, very handy for a defender that uses their secondary powers as well as their primary... need all the endurance you can get your hands on afterall

    Psychic Mastery has some very nice powers. The sleep will be fairly pointless for an offender though. The hold is very useful, and yes deals a lot of damage. The shield is, like you say fairly useful (and protects from psi-damage). TK, while a nice power I don't think fits *that* well with an offender because in order to control the mob effectively you're really not going to be able to do much else due to the high endurance cost.


    I'm not saying that Psychic Mastery is bad, far from it... I'm just suggesting that some of the other epics feel more offendery to me. Probably best for the OP to test and see what fits with his set when he gets there!
  3. Firstly, I have a fairly offenderish style of play, but I've never ignored my primary Empathy powers...

    [ QUOTE ]
    Clear Mind: becomes redundant in the latter levels due to number of ATs having status protection powers from lvl20.

    [/ QUOTE ]

    as already said, don't ignore this power. Sure some ATs have status protection but in the later lvls where more endurance sapping nmes appear you will need this power to quickly get your tank out of danger and to keep any controllers/blasters/other defenders doing their job. Theirs no way you will be able to offend if half your team are stunned/held/sleeping. Personally I think this is a very important power for an offender. Once you've sorted the team out you can get down to shooting your arrows around and making as much mayhem as you like

    [ QUOTE ]
    Regeneration Power: not as essential as Recovery Aura expecially when both Aura and Other slotted with 3 RchgReducs & 3 Health enhancements power.

    [/ QUOTE ]
    Heal other doesn't heal you though and since this will increase your health regen it could be a good power to take

    [ QUOTE ]
    Psychic Mastery: would like to take at least 3 if not all from this area, although which three is debateable.

    [/ QUOTE ]
    never really seen this as useful for offenders tbh, the group sleep will be pretty pointless if you are going to wake them all up with your rain of arrows/fistful of arrows

    Dark mastery, with the disorient shield thingy and soul drain which increases damage and accuracy, I imagine might be better.

    Or electric mastery with a blapperish power (thunderstrike), an endurance increasing power (power sink) and an immobilize would also better fit the offender

    Just my 2 p's worth...
  4. You win the prize for my deliberate mistake...

    ok, I am sleepy and silly!

    Yes it was 40... edited so hopefully no one spots the daft error
  5. Gratz hedges!

    Looks like that green costume won for you in the end
  6. Nice one girl, and gratz!! Was great being there even tho I don't have a villain!! V cool!!

    Here's You!
  7. Gratz Tallons, Only teamed with you a few times with Shpongle - but it was fun!

    Enjoy your 50!
  8. MissPhit is:

    Dark/Dark blast/Dark Mastery Defender
  9. Shpongle - Ice / Kinetics / Earth Mastery Controller
    Science Origin
  10. Thanks guys!

    Has been a fun, fun 50! (well apart from the malta.. I'll never forgive them for making me faceplant quite that much!)

    Been great fun teaming with all the Iron Monkeys and the other people that made up our semi-regular teams

    Not sure what to play next, Psynpase is very tempting since she's still sat at mid 30s... and there's still my defenders to level!

    will have to wait and see... still got plenty of other people to help get to 50 first!
  11. Yay super gratz to ExtraGonk - AKA PnK-Foe for hitting the magnificent 50 while dead after attempting to solo Dreck!

    http://img68.imageshack.us/img68/230...20007471wd.jpg

    Nicely done
  12. Yay, gratz Onex!

    Well done!
  13. Psygon

    Uzzi hits 50!

    Gratz Uzzi on getting to 50

    Has been a lot of fun teaming with you on your way there, and an honour having you in The Iron Monkeys!

    Very well deserved... now moving swiftly along to your next one!
  14. Gratz Crimson Ghost, has been great fun teaming these last few levels!

    A much deserved 50! Pleased I could be there!!
  15. Big gratz to MissPhit for hitting 50... one of the best tanks.. er I mean defenders out there!

    Hope you have fun with whichever alt you pick next!
  16. yes, they are ace... and they sound like a Shambler from Quake.
  17. [ QUOTE ]
    [ QUOTE ]
    Um dark blast on defender sucks

    [/ QUOTE ]
    I've always thought Dark Blast is an excellent Defender secondary. A good second attack, snipe at 4, a hold and all the -acc (Which is actually quite effective).

    I know my first char on beta (Emp/Dark) loved it.

    [/ QUOTE ]
    um, dark doesn't have a hold... has immob and a disorient but no hold

    I disagree about dark blast sucking for defenders too though. Always found it quite handy on my emp/dark
  18. I have a storm/electric defender and electric always feels slower out of the box than nrg does out of the box. It's purely a feeling though...
  19. the first two attacks from energy blast are good single target attacks as well... my kin/nrg defender survives on Power Bolt, Power Blast, Power Push and Air Superiority... ignored all the AOEs (oh I have nova)

    Using the knockback from attacks I can move bad guys closer to team mates that need healing/endurance (that's the theory anyway... perhaps doesnt work as often as I'd like!)
  20. I replied to lodestar cos his empath is early 20s and not getting many invites... was making a comparison to that

    have to agree with dead calm tho, rarely have any bother getting teams at any lvl on a variety of different ATs...
  21. [ QUOTE ]
    I know what you mean. Im finding it hard to find one too. What is going on?

    [/ QUOTE ]

    I find this really quite surprising... I've been playing a forgotten alt a bit for the last few days (mid 20s storm defender) and I have been inundated with tells asking if I need a team, can I come and be healer etc
  22. [ QUOTE ]
    Also as a controller you are less likely to spam Transference as much as you have better things to do than see how fast you can get your recharges by stacking Siphon Speed and Hasten, like perhaps using holds.

    [/ QUOTE ]

    um, on my controller, who is ice/kinetics, I'm constantly firing off transference and siphon speed because:

    1) I need the endurance to use my holds
    2) I need the recharge speed to use my holds (I don't run hasten instead I have Siphon Speed on auto...)

    Find the combination of the holds/immobs and the kinetics works very well.

    I slot speed boost with 3 end mod...
  23. I think that's right. I had a feeling Lusca had a base lvl of 25?