Psoma

PvP skills validated by forum title
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  1. Welcome to the league. Ultima needs more accounts.
  2. It suppresses my scrolling.
  3. Unless I missed something, the draft is at 9PM Eastern. Emp and I were talking about a spreadsheet of sorts on our GP site. I haven't heard of the PvPEC (or anyone else) distributing one, so I assumed that was up to each team to figure out.
  4. Yeah...assuming everyone has signed up, and if we end up having 5 registered D8 teams within those sign-ups with the full 12 spots each, that still leaves over 100 draft picks (so 20 or so draftees per team). It would be nice if we had a few more teams...it's why I'm a little worried over the remaining teams not posting rosters (unless I just missed them).
  5. Have the other 2 teams I've seen around signed up yet? I know Bitter's team was on just last night, so I figured they were set.
  6. Once you understand your role, I think most people fall into a few categories:

    farmable: a liability to the team, prevents teammates from appearing decent at PvP
    not so good: not necessarily farmable, but doesn't contribute much, so still hurts the team
    good: not farmable, contributes what is expected within his/her role...but maybe not the fastest at it
    great: not farmable and clearly makes a difference in matches (whether it's recognizing ideal targets, locking faster than anyone else, knowing when to phase, pulling off a crucial last second heal, etc.) - generally has faster reaction times than the vast majority of PvP'rs

    It's difficult to judge players, individually, unless they are surrounded by, at the very least, a decent team...since bad teammates can prevent good ones from excelling. Even the best PvP'rs can get semi-wrecked if they have bad teammates. On the other side of things, it can be difficult to pick out the best at certain roles from a team of great PvP'rs.
  7. Quote:
    Originally Posted by TRTerror View Post
    As said i would love to but dont have enough experience nor do i have my oiwn vent server.
    I'm pretty sure there are a few channels open to everyone on the PvPEC Vent. (I'm not in front of my home computer atm, so I don't have the info with me...but you mentioned getting on Vent before, so I'm guessing that's the one you were on.) As for experience running KB: change the options to No HD/TS, pick a map you like (just go with like Atlas if you don't know maps), announce in arena chat that you're starting KB, and wait for people to join.

    Quote:
    Originally Posted by TRTerror View Post
    Had not thought about that. Thanks for the heads up.
    Yeah. I hadn't really thought about that when I posted the first time...then again, I hadn't played much KB on FreedUmb, so I didn't really know what was considered normal.
  8. Somehow I missed what all was said after my post. Funny stuff. lol @ IB's Kanye impersonation and at Kanye Slax.
  9. Are you looking to get into competitive or casual team arena?

    If you're looking for someone to organize an instructional-type kickball event, then I'd say we have a few people around here that would be good at that kind of thing. Anyone participating, though, would need to be patient and listen to the logic behind effective builds and possible strategies in order to understand what goes into being competitive in the team arena setting.

    If you're looking for an experienced PvP'r to spend time doing consistent, non-competitive KB's, however, it goes against the nature of most PvP'rs, and most would likely consider that sort of thing to be non-productive (since competitive PvP'rs are generally focused on getting more competitive PvP'rs involved). Casual PvP can certainly be fun; dUmb does L4 PvP stuff from time to time and it's a hoot...but I personally think you're going to have a hard time getting people to do consistent, casual team arena PvP.

    As for hearing "I don't know who these people are" so much during kickballs...that's because captains are trying to pick the best line-up out of the pick pool and are looking to get build/experience info from people on Vent or in-game chat. I captained the other night and initially picked a couple of people that I knew because I was aware of what they had and needed it...but since I'm still learning about a number of PvP'rs on Freedom, I had to rely on those picks to help me make a few of my remaining picks.

    At that point I said "I don't know who the rest of these people are" because I was essentially asking everyone on Vent to clue me in so I could make informed picks. If I'm on an emp (which is always) and, for example, need to know what kind of corruptors are left in the pool, asking those on Vent is more informative than asking for build info in the terminal set-up or arena chat, etc.

    That beind said, I'm sure teams ended up consisting primarily of "cool kids" because that's the nature of kickball, assuming you're trying to pick the best team you see. When we ran kickball on Infinity, though, we'd take turns sitting out in order for late-comers (both vets and new PvP'rs) to participate. That's pretty easy to do if you have just a handful more than 16. If you have more than that, and you end up not getting picked, I'd suggest starting up a 2nd KB match with the "fat kids." I can see that it might be frustrating to break into the "cool kid club" or whatever, but I'd imagine you'd get a chance if you kept showing up for KB and proving yourself in matches, show up with a good PvP build, and doing stuff like posting on the boards here about trying to better yourself/trying to get into PvP more, etc.

    Sorry I went all psypunk there...what max said there is good advice.
  10. Psoma

    OP'd

    The last few rounds with the scrappers were pretty funny. Vince about got me killed out of laughter in that sudden death round. Overall, I think it was a good KB night with a lot of close matches mixed in there-good to be getting back up to speed. ahhhhh yeah
  11. Quote:
    Originally Posted by vindizzLe View Post
    Nice. I think my team was pretty rough that year. I posted a video that Omega made of our team from the 1st IPvPL, but somebody reported the audio, so I just replaced it with some random metal song:

    IPvPL Season 1 Match

    That league was 5v5, but several matches ended up being 4v4 like this one. In that video, you see some old PvP vets on our side:
    Omega (ABH, Velocity)
    Skittler (ABH, JAL, Mediocore)
    Skingraf (ABH, dUmb)
    Me (ABH, dUmb)

    Ah, memories.
  12. The only problem with slotting people in for D6 is that it is a drafted team, so there's no guarantee that we get anyone we want. 2 of our set roster players can play in a given match, but the rest are all draft picks (for the D6).
  13. Psoma

    Blaster changes?

    Are you asking if there are better sets out now? I know there was a decent amount of sets/IOs that I had to swap out for my emp respec. You should look at a good mids build to figure out what you'd like to do.
  14. Yeah, you could've made a very strong argument for Infinity at one time. We used to have leagues, a ladder (for team arena and base raids even), frequent kickball, fairly active zones, and (I'd be willing to guess) more tournaments/events than any other server. I'd say that Freedom probably had us beat in zone activity most of the time because of server population, but I personally think we had them beat on the organized stuff (no offense to the other servers).

    Our PvP ladder roster thread is still marked to save if you go look at the Infinity server stuff on these boards. Even with the ongoing PvP issues before i13, we still had 80+ people over like 8 teams-I think-participating. Personally, I poured a lot of time and effort into making things happen there. The devs drowned it away by flooding the whole system with the diarrhea they called i13 and its PvP changes. So, like most PvP'rs across all servers, most of us quit (I did for like a year); everything that we had built up there died. When a few people would come back, their only hope of finding PvP would be on Freedom, so it's really the only serious option now...which is why I'm there too now.
  15. Only one? Hmmm, let me think about it a while.
  16. Quote:
    Originally Posted by Slax View Post
    Hey Proj.

    Is everyone back? (Well except Shu and Stella, that is)
    I haven't seen FOUNDER...or Fue (anyone on the old Test team counts). Hi Proj. ♥'s
  17. lol Actually, I know several long-time Infinity vets that are back. People just keep on crawling out from the woodwork. I don't know who all is trying to stay "hidden" though, but I'm sure more than a few of you have ran into a couple of them.
  18. Quote:
    Originally Posted by Silit View Post
    I recommended that they change the date about a week ago, I can't guarantee anything, though. For now I'm just going to tell my date that we will need to reschedule because I have draft picks for a video game and those are more important.
    If it's not too late, I'd like to request that you have someone video you telling this to your date.
  19. dUmb GP site is now sponsored again, so make as many threads and posts as you want.
  20. Quote:
    Originally Posted by PettyTheftz View Post
    I guess I'm in the minority here. I prefer most aspects of the new PvP.
    It's okay to like something even if you're in the minority.

    Quote:
    Originally Posted by PettyTheftz View Post

    I have gotten used to DR. You don't "have" to have billion inf builds to be somewhat competitive now. I understand how this makes some people angry, gone are the days of buying your wins.
    High-end PvP still does actually require you to have a pretty expensive build. Again, that's for high-end PvP, and by 'high-end' I mean team-oriented PvP that involves players that build their toons for maximum potential. I would consider you a casual PvP'r because you don't sound interested in max'ing a toon out for PvP. When I maximize my toon's PvP potential, I'm matching up to PvP'rs that have max'd their toons as well; I don't have a casual PvP' in mind, so "buying a win" isn't part of the equation. No offense, but most high-end PvP'rs with non-max'd toons are still going to beat casual PvP'rs based on experience.

    Quote:
    Originally Posted by PettyTheftz View Post
    I think the new changes have in some ways made holds/stuns useful, Pre "new" PvP a break-free pretty much invalidated anything my controller could do in PvP other than De buffs , A 6 seconds Hold is better than no hold. Since i13, I play my troller in pvp now, and get kills, on my own. crazy.
    I can understand your frustration over engaging another player and watching your main powerset do nothing; ask anyone that tries to play a kin under this system. In the scenario you are describing, you would've probably needed teammates to help you run your opponent out of bf's and/or negate the emp that is CM'ing them (in order to negate your holds). That countering was part of the strategy that high-end PvP'rs actually enjoyed. Again, I think it's okay for someone to enjoy something that someone else doesn't.

    Quote:
    Originally Posted by PettyTheftz View Post
    Fights actually have a end now. (mostly talking arena on this one), You no longer have fights that last till one or the other side just quits. Zzzzzzz.
    I'm not sure what you're saying here. It sounds like you're describing 2 tanks or scrappers in a fiteclub match. I can totally agree that 1v1 fights seem rather pointless in this game once you learn the rock/paper/scissors of each build. That's a good reason that many PvP'rs move on to team PvP.

    Quote:
    Originally Posted by PettyTheftz View Post
    TS. I like it sometimes, when I'm chasing someone, I hate it, when I'm being chased. you can, sometimes kill a person in Zone PvP now w/o them streaking to base every time.
    IMO, TS has 0 place in this game. TS forces a slow-down of the game, and the speed of PvP in this game was one of its biggest selling points (when you ask high-end PvP'rs).

    Quote:
    Originally Posted by PettyTheftz View Post
    HD. This is one I'm still on the fence about, for my toons with 1 or 2 heals its not a huge deal. For my EMP, it kinds sucks. For people who used to load up a tray full of greens I can see how this would make em QQ.
    HD, also IMO, has 0 place in this game. It reduces strategy options by negating the usefulness of powersets (like empathy) and inspirations.

    Quote:
    Originally Posted by PettyTheftz View Post
    also, You can turn off the TS, HD, DR, for Arena events. I know this make it 100% like pre i13, but its closer to what some people want
    just my 2 inf

    /dons flame proof underoos
    As mentioned in previous posts, the ability to turn off TS, HD, and DR for arena events essentially gives us a shadow of what high-end PvP used to be. Because base resists cannont be opted out, DR must remain in place in the arena set-up. And as mac pointed out, the mez system, which also cannot be opted out in the arena, results in a stop-go type of action which (imo) ruins the pace of matches and also reduces your survival options. As I said before, those things limit strategic options, so they reduce what makes PvP fun to me.
  21. Oh, I know you're right. But I'd be willing to pretend it's not a reversion to i12-type PvP if they did it and claimed it as a brand-new overhaul.
  22. omg That was pretty impressive...and on such short notice. I'm sure Slax will appreciate it too.
  23. Wow, SC lives. I just reactivated the other day. When I made that post, I assumed that only a handful of people would have a clue about anything I said; it's good to see that you're still around. I've been able to catch up with a few true vets over the last few days. <3's!!!
  24. If that was you on vent late last night, I regret to inform you that I wasn't turned on.
  25. Emp is dead-on with the house of cards statement. I don't think the devs realized that admitting things like the anti-team code being broken essentially meant that the foundation of their whole idea for a new PvP system was broken as well. Maybe they understood it without saying so publicly, but they were either unwilling or unable (due to time constraints) to do anything about it other than the tweaks here and there you saw over the last year.

    Those just equal band-aids imo; the foundation is still flawed, but there's sadly no reason that I can see to have hope of a "back to the drawing board" type of change that PvP requires. That's why so many of us were so pissed when they announced i13. Most PvP'rs could easily point out the flaws in the devs' proposed system right away, so it was completely unnecessary for everyone to go through all of this crap. The best brainstorming team was already quite available (and had actually done most of the job for them on the boards here for everyone to see).

    I'm angry again.